Mass Effect 1: Eden Prime to Citadel, Ilos to Citadel1. Pure linear structure
Mass Effect 2: Lazarus Project to Freedom's Progress, past Omega-4 Relay
Dragon Age: Origin Story/Ostagar to Lothering, March on Burning Denerim to Archdemon
Resulting complaints:
- This is purely linear! I want choices!
- I feel like I'm in a movie without control!
...So BioWare moves on to the next one.
Mass Effect 1: Feros, Noveria, Therum, Virmire are all required, but can be done in almost any order, filtering into Ilos (linear)2. Open-ended to linear
Mass Effect 2: Jack, Grunt, Garrus, Mordin recruit missions are all required, but can be done in almost any order, filtering into Horizon (linear), Disabled Collector Vessel
Dragon Age: Lothering, Orzammar, Brecilian Forest, Circle Tower are all required, but can be done in almost any order, eventually filtering into the Landsmeet (linear)
Resulting complaints:
- This is illusion of choice!
- We all end up in the same place!
- Let us choose which quest we really want next!
...So BioWare moves on to the next one.
Mass Effect 1: Every major plot flag promised to carry over into the next game, Wrex death without knowing Paragon/Renegade requirement or doing loyalty quest, losing the ability to gain a quest because it was only available before # number of main missions3. Open-ended, latent consequences
Mass Effect 2: Every major plot flag promised to carry over into the next game, delaying before Omega-4 relay, losing the ability to gain a quest due to dead NPC from Mass Effect 1, specialist choices made at Collector Base
Dragon Age: First Battle of Redcliffe (leaving destroys the town), Lothering destroyed (before all quests are completed), losing the ability to gain a quest or item due to dead NPC
Resulting complaints:
- Why didn't you tell us this would be the consequence?
- You're forcing us to look in a walkthrough in order to control the game!
- Let us know what the consequences are! I don't see any!
...So BioWare moves on to the next one.
Mass Effect 1: Kaidan/Ashley Virmire choice, choosing to kill Wrex, losing the ability to gain a quest in Mass Effect 2 due to dead NPC4. Open-ended, consequences blatant
Mass Effect 2: Optional loyalty missions and resulting final mission deaths (and ship upgrades)
Dragon Age: Major plot flags (Templars/Mages, Werewolves/Elves, etc.) and their "effect" on the army march cutscenes and text-based epilogue
Resulting complaints:
- These choices are too easy! Why did you dumb down the game by telling us what would happen next?
- This consequence is unfair! Why does everyone else get an advantage because I intentionally chose against the best option?
- What's the point of control when everyone ends up in the same place?
...So BioWare moves on to the next one.
Mass Effect 1: UNC Side Missions, hub world side missions, DLC, Romances, every plot flag not carried over or insignificantly represented in Mass Effect 2, elevator news reports5. Open-ended, no consequences
Mass Effect 2: N7 Side Missions, hub world side missions, DLC, Romances, choosing to do the Reaper IFF mission, e-mails, news reports
Dragon Age: Character and hub world side missions, DLC, Romances, every plot flag not carried over or insignificantly represented in Awakening
Resulting complaints:
- Why didn't this choice have any real consequence? Give us real consequences BioWare!
- This mission/choice has no relation to the main plot! PLOT HOLE!
- This doesn't fit in the story timeline! PLOT HOLE!
- This doesn't make sense compared to the actual story! PLOT HOLE!
...So BioWare moves on to the next and final option.
Mass Effect 1: Virmire unlocking, other planets unlocking once a specific side mission is completed6. Open-ended, consequences result in unlocking other open-ended choices (limited open-ended)
Mass Effect 2: Two hub worlds, three recruits and loyalties unlocking after Horizon, other planets unlocking once a specific side mission is completed
Dragon Age: Haven unlocking, Denerim Alienage unlocking, quest chains (ex: Back Alley Justice) unlocking new areas on the city map or world map
Resulting complaint:
- Wahhh! This isn't really open-ended at all! You might as well give us a linear storyline since the choices don't matter!
Start back at (1), and repeat.
Lose-lose-lose-lose-lose-lose situation for BioWare if they bothered to listen to the armchair critics here.
... And there is no picture I can 'shop that can accurately describe the amount of circuitous fail on this forum.
Modifié par Ecael, 28 juin 2010 - 02:05 .





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