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Console Vs. PC


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#26
rickcr

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DragonRacer13 wrote...
 
But as far as I can tell, even with a radial menu you can pull up, there's no real way to give play-by-play commands to your teammates or select targets to go after. If there is, I either haven't found it or I completely fail at gaming (both options are totally likely Posted Image )


I only have the ps3 version (but will probably get it for my Mac Book Pro - it's an older mac book pro, but hopefully will run ok?)

Anyway I'm curious what people mean about not having turn by turn player instructions on the console. For the most part I can do them while the game is paused - EXCEPT - for some of the AOE spells or glyphs, which is super annoying but you can repause it so fast that it's not 'that' big of a deal I guess. I can change targets for all the players as well while it's paused. It doesn't seem perfect though.

#27
Demonic Spoon

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I love how a thread about the difference in difficulty between the console version and the PC version resulted in little more than a bunch of PC fanboys dropping dumb one-liners about how their version is better.





OP: I have not played DA on a console, but some of the more advanced interface things the PC has, like higher zoom, are removed. I'd imagine it's much easier on the PC to pause, maneuver your party members around, and get back to the fighting. My guess is that Bioware expected console players to do much less pausing/issuing orders because of this and thus reduced the difficulty to compensate.


#28
Cheese Elemental

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As a 360 gamer, I have to say the game's generally better suited to PCs. Mass Effect, on the other hand, was originally a 360-exclusive and both games in the series are better suited to console controls. I feel that the same goes for FPS, TPS and action games. RTS games will always be best suited to PCs, with the exception of those specifically designed for consoles instead of being lame ports (Halo Wars is an example of a good console-exclusive RTS).

#29
SparkBibo

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rickcr wrote...

I only have the ps3 version (but will probably get it for my Mac Book Pro - it's an older mac book pro, but hopefully will run ok?)


As long as you have a real video card. Not an intel piece of crap. An nVidia or ATI.

#30
MindYerBeak

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If you were to outsource the bits'n'bobs for a PC it shouldn't cost you too much over the cost of a console. Give the bits'n'bobs to a computer repair shop and ask them to assemble it for you. I'd never buy a ready built PC from a shop, it's far too expensive.




#31
Xephyr829

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Theres a difference because the Console Versions were basically ported by Edge of Reality.

#32
the_one_54321

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Demonic Spoon wrote...
I love how a thread about the difference in difficulty between the console version and the PC version resulted in little more than a bunch of PC fanboys dropping dumb one-liners about how their version is better.

OP: I have not played DA on a console, but some of the more advanced interface things the PC has, like higher zoom, are removed. I'd imagine it's much easier on the PC to pause, maneuver your party members around, and get back to the fighting. My guess is that Bioware expected console players to do much less pausing/issuing orders because of this and thus reduced the difficulty to compensate.

I love how you just ignored that a number of the "PC fanboys" said exactly what you said in the bolded portion.
=]

Modifié par the_one_54321, 29 juin 2010 - 02:26 .


#33
OddHerbivore

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Well my PC CAN run most games on medium or higher settings but for some reason doesn't like games by good developers (Eg: It decides to run MW2 on Max but it won't run a game such as Bad Company 2 or a game made by Bioware on low)

So I'm stuck playing on my 360, while it is dumbed down it's incredibly fun from a console players point of view. So either version in my opinion is fun to play, is it so wrong to like both versions?

#34
Shadowomega23

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MindYerBeak wrote...

If you were to outsource the bits'n'bobs for a PC it shouldn't cost you too much over the cost of a console. Give the bits'n'bobs to a computer repair shop and ask them to assemble it for you. I'd never buy a ready built PC from a shop, it's far too expensive.


Home brew PCs are some of the best people can get their hands on, If the builder knows what he/she is doing. As for the Console vs Pc thing, Ihave played Console games up to the game cube, but after getting my first true PC, not a hunk of junk MAC, I haven't gone back. The reason for this is the PC ussually sees better graphics larger Multiplayer  numbers (64 all the way up 900 players on a single server(Planetside was 300vs300vs300 on each continent ,FPS MMO)), Average Higher skill per player then console. The biggest reason though is modablity, nothing like a simple reskin or a completely new weapon to party with when your spending time kicking ass. I know some people say xbox 360 is able to handle some mods but nothing on the scale of what a PC gets.

#35
Elite Midget

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After playing the XBox360 version I would say the PC version is the bets because of the mods out and the player fixes. The Achievement and character save bugs are really aggravating on the console!

i still can't get the Achievement for beating the expansion despite killing the mother after each patch!

#36
Chris_Really_Rocks

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I can't really imagine playing DA:O on a console -- it would have to be more a la

KOTOR than a la Baldur's Gate style I think.



Personally, I prefer to play everything on the PC if possible, though I do use a console controller for some of the games -- mostly third person games where manual aiming is not necessary.



Where you need the detailed control over a whole party, the PC control scheme is better suited for it. And without the better controls of the PC, friendly fire AOE spells would be VERY difficult to manage. That's why I understand friendly fire was turned off on the normal difficulty on the consoles.



As an aside, for manual aiming games (whether TPS or FPS) a good mouse and keyboard is objectively better than the console controller in the sense that you can aim far more quickly and (providing you have the skills to handle the increased sensitivity) just as accurately.



So for DA:O type games and ME2 type games PC is better -- provided you have one with the good hardware -- which probably isn't worth it to most people.

#37
PanosSmirnakos

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PCs will always offer the most sophisticated, deep, mature, complex and story-driven games. Consoles will always offer the most casual, "fast-food" games (with few exceptions). I had many consoles, so it's not "fanboyism" to state the obvious. The pc version of DA:O is the superior one because, simply, the game was designed for the PC and this is a fact, not my opinion.

Modifié par PanosSmirnakos, 29 juin 2010 - 06:05 .


#38
Chris_Really_Rocks

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PCs will always offer the most sophisticated, deep, mature, complex and story-driven games. Consoles will always offer the most casual, "fast-food" games (with few exceptions).


    That's a pretty bold statement.  While I think you can clearly say the PC CURRENTLY delivers and is likely to continue to deliver better graphics (for those few of us who have elite hardware) and that the mouse is a superior aiming device for shooters (on an objective level -- it has more resolution, objectively), that's a LONG way from saying the PC inherently delivers more sophisticated, deep, mature, story-driven games.  There's nothing about the PC that makes it more suited to good narrative -- that is a function of game design and narrative, not hardware.

The pc version of DA:O is the superior one because, simply, the game was designed for the PC and this is a fact, not my opinion.


It's a fact that it is easier to micromanage your party on the PC b/c mouse and keyboard better suited to such control than console controller.  It may also be a fact that the game was (at least originally) designed for the PC.  That these qualities (or any other qualities) make the total PC package superior to a console version is your opinion.  After all, if decent graphics on affordable hardware were your measuring stick for superiority, I think the consoles would win.

#39
PanosSmirnakos

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@ Chris_Really_Rocks

It's a bold statement for you. This is my opinion and so far experience with many consoles and a PC. PC games have a very different target group than consoles. DA:O was supposed to be a pc exclusive. It was a late decision by bioware to release it for consoles (mainly for the extra cash), so that's why the 6 months delay of the release date. Believe me if the publisher of DA:O was Atari (like the older days of Bioware) and not EA, DA:O was going to be a pc exclusive. Watch the reviews of Gamespot and IGN to advice you which is the best system to play DA:O, after all.

Modifié par PanosSmirnakos, 29 juin 2010 - 06:38 .


#40
Arttis

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So far for DA PC is better simply because of the amount of free stuff they get.


#41
Mr_Steph

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jpo598 wrote...

The XBox 360 was released on November 22, 2005, and plays this and EVERY other 360 game just fine.

How many of your PC's bought on that date are capable of running this game? I'm guessing zero.

XBox 360 wins just for this reason alone.


My PC is from 2005 and runs it on high........2 small upgrades and really, price makes no difference here because console games cost a lot more. Sure my games for the 360 and ye old PS2 runs fine, but my PC runs them better and I can use it for a lot of things besides gaming.

#42
Dreadstruck

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jpo598 wrote...

The XBox 360 was released on November 22, 2005, and plays this and EVERY other 360 game just fine.

How many of your PC's bought on that date are capable of running this game? I'm guessing zero.

XBox 360 wins just for this reason alone.


Please, enough with these assumptions. I am using this baby since 2004 and upgraded it just once.:?
Common exaggeration would be the "limited" usefulness (the "OMG, U HAV TO UPGRADE EVERY TWO MONTHS" argument) of a gaming PC, which can be in excess of four years without upgrades.

#43
MindYerBeak

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Purchasing ready made PCs is folly. Many moons ago I built my own PC. A flashy aluminium case, different coloured flashy lights to control fan speeds, a Bl00 HD LED, A big, fast HD, a faster Review graphics card which I purchased through the back door, water cooling for silent running, a fast and stable mobo, and an overclockable microprocessor. It cost me around £250 back then. I specced it out in the shops/internet and to purchase such a system would have set you back £2,000. For around £500 I could have bought a much lower specced machine than mine. I still have the original flashy aluminium case.

I'm currently speccing out a new gaming rig:

Top of the range video card - £260
USB 3.0 Mobo - £126
4 Gb High Speed Memory - £100
Intel overclockable (4Gb) Quad Processor - £163

Total: £640
----------------

This would be a high end gaming rig. Shop around the internet to see what a high end gaming rig would cost you. Quite a tidy sum, I have no doubt. Never buy an off the shelf rig, get the bits'n'bobs instead and bung them into a computer shop for assembly.

Modifié par MindYerBeak, 29 juin 2010 - 11:26 .


#44
DragonRacer13

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rickcr wrote...
Anyway I'm curious what people mean about not having turn by turn player instructions on the console. For the most part I can do them while the game is paused - EXCEPT - for some of the AOE spells or glyphs, which is super annoying but you can repause it so fast that it's not 'that' big of a deal I guess. I can change targets for all the players as well while it's paused. It doesn't seem perfect though.


Despite playing through the game a few times now and reading the instruction manual, I've yet to find these options on the console, so that's why I said what I did. I'm obviously missing something somewhere.

When you hit the "start" button and pause the game, I just notice the typical "save game," "load game," and "options" menu - with options just leading to things like adjusting volume of speech, background music, etc.

When you hit the "select" button, you get the inventory screen for changing gear, looking at quests/codex entires, the map, viewing talents, etc.

When I bring up the radial menu (either L2 or R2, can't remember) - -which is what I tend to think PC gamers call the "pause" screen, but I could be mistaken -- I can select spells/skills to activate for my character (usually whatever I don't have quick-slotted), can administer injury kits, can activate poison-making and herbalism talents, can switch out party members when in certain areas, tell the party to hold or move freely, or switch between my two weapon sets. But on that radial screen, I don't see a way to actually lay out commands, such as "Sten, you go whack that hurlock with Mighty Blow; Wynne, cast a group heal; Alistair, go shield bash that annoying genlock that's gnawing on my ankle." I can set their tactics from the inventory menu screen, but have found no way of selecting specific targets on-screen or giving them very specific play-by-play commands. So, what am I missing?

All I can think of would be to constantly jump from party member to party member with L1 or R1 and manually select talents/spells by bringing up the radial menu after I jump to each one. If that's the solution, I'll stick with relying on tactics because otherwise it sounds like a gigantic pain in the butt. Eh, I feel no need to micro-manage anyway, so it's not that big a deal. Posted Image

#45
Lord Gremlin

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"Sten, you go whack that hurlock with Mighty Blow; Wynne, cast a group heal; Alistair, go shield bash that annoying genlock that's gnawing on my ankle."

Hm, you realize you CAN do that? A tip: targeted enemy's name will be shown as well as his health bar. Point your view at hurlock, select mighty blow, switch to Wynne, select group heal, switch to Alistair, point your view at genlock and select shield bash, then release L2. So you can select any actions and targets.

#46
Pubknight

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DragonRacer13 wrote...

Despite playing through the game a few times now and reading the instruction manual, I've yet to find these options on the console, so that's why I said what I did. I'm obviously missing something somewhere.

When you hit the "start" button and pause the game, I just notice the typical "save game," "load game," and "options" menu - with options just leading to things like adjusting volume of speech, background music, etc.

When you hit the "select" button, you get the inventory screen for changing gear, looking at quests/codex entires, the map, viewing talents, etc.

When I bring up the radial menu (either L2 or R2, can't remember) - -which is what I tend to think PC gamers call the "pause" screen, but I could be mistaken -- I can select spells/skills to activate for my character (usually whatever I don't have quick-slotted), can administer injury kits, can activate poison-making and herbalism talents, can switch out party members when in certain areas, tell the party to hold or move freely, or switch between my two weapon sets. But on that radial screen, I don't see a way to actually lay out commands, such as "Sten, you go whack that hurlock with Mighty Blow; Wynne, cast a group heal; Alistair, go shield bash that annoying genlock that's gnawing on my ankle." I can set their tactics from the inventory menu screen, but have found no way of selecting specific targets on-screen or giving them very specific play-by-play commands. So, what am I missing?

All I can think of would be to constantly jump from party member to party member with L1 or R1 and manually select talents/spells by bringing up the radial menu after I jump to each one. If that's the solution, I'll stick with relying on tactics because otherwise it sounds like a gigantic pain in the butt. Eh, I feel no need to micro-manage anyway, so it's not that big a deal. Posted Image


There are two ways you can use the radial menu (in your settings).
Method one is you have to hold down L2 while you issue your commands.
In that mode, you are holding down L2, and you can use L1/R1 to flip between characters.
You get to the character you want to command, you can use the arrow keys to flip between targets, get the target you want, and then say select Shield Bash. 
You can then move to another character (with L1/R1) and repeat the process.
When you close the radial menu (by letting go of L2) the characters will execute the commands.

Method two is the radial 'toggle' - you press L2 and let it go, the radial menu comes up.
All of the above still applies, but when you have issued a command to one character, the radial menu will automatically close and that character will execute the command... you can't issue another command to another character at the same time.

There is no way to issue move commands (beyond movement that is necessitated by an action... ie a target selected to be Shield Bashed will cause the character to move to range to execute the Shield Bash.  But the only way to accomplish the "Hey you, go stand over here" command is to physically take control of the character and move them.

Personally, I use Method Two, the radial toggle.  After the radial menu closes when one command is issued, I instantly pop it back up with L2 again to issue another command to another character.  It's practically instantaneous, and I find it easier to work with than trying to keep L2 pressed down the entire time while issuing commands.

In terms of how you access those commands (like shield bash, spells), they are definitely there on the radial menu.  At the 3 o'clock position is the combat icon, that leads to all combat skills via a sub-radial menu.  At the 4'oclock position is the spells icon, which leads to all your spells via a sub-radial menu.  Maybe what you were missing was changing targets via the direction arrow keys?  (some skills/spells cannot be selected without a target picked)

Modifié par Pubknight, 29 juin 2010 - 01:21 .


#47
DragonRacer13

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Pubknight wrote...
Method one is you have to hold down L2 while you issue your commands.
In that mode, you are holding down L2, and you can use L1/R1 to flip between characters.
You get to the character you want to command, you can use the arrow keys to flip between targets, get the target you want, and then say select Shield Bash. 
You can then move to another character (with L1/R1) and repeat the process.
When you close the radial menu (by letting go of L2) the characters will execute the commands.

Maybe what you were missing was changing targets via the direction arrow keys?  (some skills/spells cannot be selected without a target picked)


THANK YOU!

The above is exactly what I was failing to figure out. Had no idea I could select targets with the directional arrows nor that I could use the L1/R1 character selection whilst the L2 radial menu was on-screen. I was rather cumbersomely going to each character with L1/R1, THEN bringing up the L2 radial menu, then popping to the next character and repeating. T'was quite time-consuming and annoying, actually, which led me to just giving up and sticking with carefully managing tactics only.
Maker's breath, that makes much more sense now. Posted Image

Edited to Add: I think I now have my best "Crap I Wish I'd Known Earlier" submission... d'oh!

Modifié par DragonRacer13, 29 juin 2010 - 02:23 .


#48
AuraofMana

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OddHerbivore wrote...

Well my PC CAN run most games on medium or higher settings but for some reason doesn't like games by good developers (Eg: It decides to run MW2 on Max but it won't run a game such as Bad Company 2 or a game made by Bioware on low)
So I'm stuck playing on my 360, while it is dumbed down it's incredibly fun from a console players point of view. So either version in my opinion is fun to play, is it so wrong to like both versions?


I seriously hope you were being sarcastic, because you just said MW2 is better than BFBC2 or any game made by Bioware.

#49
Pubknight

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DragonRacer13 wrote...
THANK YOU!

The above is exactly what I was failing to figure out. Had no idea I could select targets with the directional arrows nor that I could use the L1/R1 character selection whilst the L2 radial menu was on-screen. I was rather cumbersomely going to each character with L1/R1, THEN bringing up the L2 radial menu, then popping to the next character and repeating. T'was quite time-consuming and annoying, actually, which led me to just giving up and sticking with carefully managing tactics only.
Maker's breath, that makes much more sense now. Posted Image

Edited to Add: I think I now have my best "Crap I Wish I'd Known Earlier" submission... d'oh!

You are very welcome. :)
The other way you can target, theoretically, is you can move the camera around so the centre of the radial menu acts kind of like a crosshair, and that will select targets as well.
I say theoretically as I haven't had as much success with that method... especially with grouped enemies... so I tend to use the direction arrows.  Now sometimes you still have to move the camera around, even with the direction arrows (so the enemies are visible on screen), and direction arrow targetting can have some limitations at range... but still, you will likely find you have a much easier time in combat this way than what you were doing before.

#50
Sylvius the Mad

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Chris_Really_Rocks wrote...

That's a pretty bold statement.  While I think you can clearly say the PC CURRENTLY delivers and is likely to continue to deliver better graphics (for those few of us who have elite hardware) and that the mouse is a superior aiming device for shooters (on an objective level -- it has more resolution, objectively), that's a LONG way from saying the PC inherently delivers more sophisticated, deep, mature, story-driven games.  There's nothing about the PC that makes it more suited to good narrative -- that is a function of game design and narrative, not hardware.

Game size.

Console games are generally limited by the medium on which they're distributed.  The PS3 has a lesser problem because it uses Bluray, but 360 games can almost all fit on a single DVD.

There's almost no limit to how big a PC game's installation game be.  150 GB?  Sure, no problem.  New HDDs cost effectively nothing, and there's no manufacturer telling us we're not allowed to upgrade with third-party hardware.

And given that, the next generation of consoles had better have 2 TB of HDD space, because the curent models are laughably small.

Cheese Elemental wrote...

As a 360 gamer, I have to say the game's generally better suited to PCs. Mass Effect, on the other hand, was originally a 360-exclusive and both games in the series are better suited to console controls.

ME1's PC port was excellent.  Its UI was completely redesigned for the PC, and the Mako was vastly easier to control (driving and aiming were uncoupled).

ME2's PC port is far less good.  It's basically just a console game running on a PC.