Massadonious1 wrote...
It's safe to say, that even without metagaming, these particular people would of gotten the job done, regardless if their head was screwed on straight before the final battle.
Yeah they would have but I prefer to maximize the odds of success, not to half-ass it.
Becoming friends or romantically involved implies nothing of the sort. Renegade doesn't mean you only regard other people as tools. All it means is that you get the job done at any cost without diverting your attention elsewhere. Making sure the team is focused is part of the job. My Shepard likes most of them and he's friendly with them, but he'd still sacrifice them if it were necessary without hesitating. Originally when I imported my Shepard he had sacrificed Ashley on Virmire despite romancing her and turning down Liara. He missed her, but he knew it had to be done.
Massadonious1 wrote...
Mordin's and Legion's perhaps, but Grunt?
I don't like having an angry krogan wondering around my ship. Granted I'd prefer to just leave him in the tank but if you do that you can't ever finish that quest. Having quests left open in the journal just peeves me... If it weren't for that my Shepard might leave him. Might. Part of the reason I don't have him sell Legion is that I hate that little gap between Zaeed and Tali. Call it mild OCD.
KarmaTheAlligator wrote...
I don't meta-game those decisions either.
I question your judgement then. Risking the survival of galactic civilization to save the Council was a bad call, even if it wound up working out for you. Blowing up the Collector base was a bad call, even if studying it blows up in your face later. What I care about is the principal, the reasoning, I care about what you tried to do and what risks you took. With the Council decision you are risking
the entire galaxy for good public relations. With the Collector base you are risking the possibility of failure for the chance at
life saving intelligence on the enemy.
The renegade way is indeed faster and sometimes easier, but it is also rational and when you consider the big picture it is more ethical.
A renegade would rather take the personal morality and karma hits if it means keeping other safe. I call it sacrifice, heroic sacrifice. Paragons on the other hand put others in danger so that they, the "hero", doesn't have to make any compromises with their conscience.
I felt
bad, I felt [/i]really bad[/i] the first time I killed the rachni queen. It actually took me about two or three playthroughs before I had the guts to do it, maybe more. I had a knot in my stomach and I even felt a little nauseous. The first time I met the queen I just couldn't stomach humanity being added to the short list of species that had comitted genocide... Even though I felt a sharp pang of dread when I let the queen go and she looked back at me. What was she thinking? Was the saying, "Thank you" or "Haha, sucker!"?
After discussing it on the forums and mulling it over in my head I realized the responsible thing to do, if I couldn't turn the queen in to the Council, was to end the threat right then and there. Sure she
seemed trustworthy, but so did Captain Ventrallis (actually my first run I had a bad feeling about him, turned out on another playthrough that I was right). That's just the kind of burden a Spectre is expected to bare, or even anybody put in the job of protecting large numbers of people.