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Top 5 Renegade choices I couldn't do with my Renegade Shep - this is like necro thread guys


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#76
BellaStrega

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Shandepared wrote...
Becoming friends or romantically involved implies nothing of the sort. Renegade doesn't mean you only regard other people as tools. All it means is that you get the job done at any cost without diverting your attention elsewhere. Making sure the team is focused is part of the job. My Shepard likes most of them and he's friendly with them, but he'd still sacrifice them if it were necessary without hesitating. Originally when I imported my Shepard he had sacrificed Ashley on Virmire despite romancing her and turning down Liara. He missed her, but he knew it had to be done.


I do believe that paragon Shepards can just as easily sacrifice anyone necessary to get the job done -  and the do, because paragons don't get out of the Virmire choice, and when it comes down to it, they make the choice to, for whatever reason. Unfortunately, many possible renegade sacrifices are not actually necessary. Earlier in the thread, you talked about getting to the base only to find Dr. Chakwas as the sole survivor, and somehow this fits into your "get it done whatever the cost" philosophy in what way, exactly? You have the Reaper IFF working and can go through the Omega Relay, but you still do a handful of missions before going through? Wasting your time so you can get the bad boy result of killing off your entire crew needlessly?

I question your judgement then. Risking the survival of galactic civilization to save the Council was a bad call, even if it wound up working out for you. Blowing up the Collector base was a bad call, even if studying it blows up in your face later. What I care about is the principal, the reasoning, I care about what you tried to do and what risks you took. With the Council decision you are risking the entire galaxy for good public relations. With the Collector base you are risking the possibility of failure for the chance at life saving intelligence on the enemy.


The Council decision does not strictly hinge upon good public relations. It also has something to do with leaving a Geth Armada to wreak havoc along your backline when they finish off the Destiny Ascension while your forces are potentially still in combat with Sovereign.

Your choice does come down to saving the Destiny Ascension and the Council or not, but that is simply not the only factor at play. The Geth are still a factor if you choose to sacrifice the DA.

The renegade way is indeed faster and sometimes easier, but it is also rational and when you consider the big picture it is more ethical.

A renegade would rather take the personal morality and karma hits if it means keeping other safe. I call it sacrifice, heroic sacrifice. Paragons on the other hand put others in danger so that they, the "hero", doesn't have to make any compromises with their conscience.


This is self-serving rationalization. Renegade choices are not more rational or ethical than paragon choices. Perhaps from your worldview/perspective, but you're  clearly not working from an objective viewpoint here, but from a viewpoint in which you've already weighted renegade choices with value judgements (heroic sacrifices). Renegade Shepard doesn't sacrificy anything that Paragon Shepard doesn't, except perhaps for what appears to be a political impediment to human ascendancy (although realistically this would have the opposite outcome). Of course it's convenient to judge this choice ethical and rational, in much the same way that someone might consider it ethical and rational to turn in the other prisoner in the prisoner's dilemma, because while you can't get the best outcome, you can't get the worst either. But you're not sacrificing anything, you're simply making the expedient, rather than ethical, choice. The same applies to keeping or destroying the Collector Base.

Renegade and paragon Shepard are both heroic, and both make sacrifices. Both succeed because of dramatic necessity.

#77
Dean_the_Young

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Certainly some Renegade choices are far more rational or ethical than Paragon choices. There is no innate equivalency to the two. Sometimes it goes reversed, with the paragon choices being more rational or ethical.

#78
BellaStrega

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Dean_the_Young wrote...

Certainly some Renegade choices are far more rational or ethical than Paragon choices. There is no innate equivalency to the two. Sometimes it goes reversed, with the paragon choices being more rational or ethical.


The equivalency of the two is that the writers wrote the game so that both paths were equally viable from beginning to end. That no particular choice is likely to punish you or hinder your story progress. You have script immunity from game-ending consequences to your paragon and renegade choices.

Given what I've seen people argue as "rational and ethical" on this forum, I hesitate to agree with you on that point. I have yet to see a compelling argument as to why preserving the Collector base or letting the Destiny Ascension fall are the only rational and ethical decisions to make, for example. 

#79
Pacifien

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BellaStrega wrote...
Given what I've seen people argue as "rational and ethical" on this forum, I hesitate to agree with you on that point. I have yet to see a compelling argument as to why preserving the Collector base or letting the Destiny Ascension fall are the only rational and ethical decisions to make, for example.

For every argument there is a counterargument, no matter which side you're on. I've yet to see someone's opinion change based on the most thorough of arguments. I firmly believe you need to concentrate on Sovereign, even if the Destiny Ascension falls. I've seen many arguments for saving it, some of which I believe falls under faulty logic. I imagine those on the other side of the argument have felt my own arguments contain faulty logic as well.

The Collector Base is a decision where I can stand behind either side of the argument, but my main Shepard chooses to keep the base because that's how I roleplay that character.

Some people (I'm talking about you, Shandepard) will go so far as to say certain decisions are massive fail no matter what your reasons are, even saying it's somehow an example of your real life personality and decision-making process. That's a little extreme, Commander.

In the end, the game is a roleplay scenario. You make the decisions based on what makes the game most enjoyable to you. Even if some of those decisions wouldn't make sense in a real world scenario, that's what makes games a great escape: you can play the world on how you wish it could work. Sure, I've given second chances to people in real life and been burned for giving them the benefit of the doubt. But do I expect the same to happen when I save the Rachni Queen? Not really. Some games might like to punish the player horribly and that's part of the masochistic experience of the game, but Mass Effect hasn't demonstrated it is one of those type of games.

Well... not for the most part.

Modifié par Pacifien, 29 juin 2010 - 01:21 .


#80
snfonseka

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Well regarding the choices and their affects BW can learn something from Alpha Protocol story. Because in there there is the real-world uncertainty when making choices; but in ME / ME2 we know we cannot go wrong if we stick to the "Paragon" path, where writers make sure that every "Paragon" decision results "positive outcome"; which is rather dumb according to my understanding...



For example letting that terrorist leader go in "Bring down the sky" should have a repercussion in ME2. Something like a major attack on a human colony or something.... But instead of in ME2 it gives news broadcast that says "the terrorist leader is still free or something like that..."

#81
EricHVela

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I went all smeghead on any NPC I simply didn't like (of which there were many). However, smeghead didn't always = Renegade, but it did most often.

Renegade is appropriate for Grunt and pretty much all dealings with the Krogans. Shepard's not being a jerk to them.

There's a couple of Paragon places where you get to be a smeghead, though. It doesn't fit correctly. Renegade interrupt is supposed to be "bold" action, and Paragon interrupt is supposed to be "heroic" action. There are two places that come to mind immediately where the Paragon interrupt was not heroic at all but rather bold in an aggressive way and one where the Renegade action was indeed heroic over simply being bold.

#82
Pacifien

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snfonseka wrote...
Well regarding the choices and their affects BW can learn something from Alpha Protocol story. Because in there there is the real-world uncertainty when making choices; but in ME / ME2 we know we cannot go wrong if we stick to the "Paragon" path, where writers make sure that every "Paragon" decision results "positive outcome"; which is rather dumb according to my understanding...

For example letting that terrorist leader go in "Bring down the sky" should have a repercussion in ME2. Something like a major attack on a human colony or something.... But instead of in ME2 it gives news broadcast that says "the terrorist leader is still free or something like that..."

The first step I think the developers should make, if they're not going to completely overhaul the system, is to not show the paragon/renegade decisions greyed out so the player will know they're there. You can't yearn for something if you don't know it's an option.

Ideally, they wouldn't even show when you got paragon or renegade points and should do away with the paragon/renegade bar. But I get the feeling many players want to keep track of such things because knowing if their character is being inherently paragon or renegade is important to them. I don't know why, but it is.

I've been disappointed by the lack of followup on Bringing Down the Sky. It's one of the best paragon/renegade decisions of the game. I know it was a DLC and some people might not have played it, but the developers could get around that by altering the dialogue saying you're working on a terrorist cell that almost got away with destroying Terra Nova. And if you did actually do the DLC, the dialogue will reflect how it was Shepard specifically who dealt with it.

Modifié par Pacifien, 29 juin 2010 - 03:47 .


#83
snfonseka

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Pacifien wrote...

snfonseka wrote...
Well regarding the choices and their affects BW can learn something from Alpha Protocol story. Because in there there is the real-world uncertainty when making choices; but in ME / ME2 we know we cannot go wrong if we stick to the "Paragon" path, where writers make sure that every "Paragon" decision results "positive outcome"; which is rather dumb according to my understanding...

For example letting that terrorist leader go in "Bring down the sky" should have a repercussion in ME2. Something like a major attack on a human colony or something.... But instead of in ME2 it gives news broadcast that says "the terrorist leader is still free or something like that..."

The first step I think the developers should make, if they're not going to completely overhaul the system to not show the paragon/renegade decisions greyed out so the player will know they're there. You can't yearn for something if you don't know it's an option.

Ideally, they wouldn't even show when you got paragon or renegade points and should do away with the paragon/renegade bar. But I get the feeling many players want to keep track of such things because knowing if their character is being inherently paragon or renegade is important to them. I don't know why, but it is.

I've been disappointed by the lack of followup on Bringing Down the Sky. It's one of the best paragon/renegade decisions of the game. I know it was a DLC and some people might not have played it, but the developers could get around that by altering the dialogue saying you're working on a terrorist cell that almost got away with destroying Terra Nova. And if you did actually do the DLC, the dialogue will reflect how it was Shepard specifically who dealt with it.


I am glad to see a gamer who thinks "outside the box"   :D...

#84
Siansonea

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One thing I wonder is, if the mission is the most important thing, why do sidequests at all? They divert time and resources away from the main mission. A true Renegade wouldn't be messing about with Patriarch or speaking to people like Conrad Verner at all. It would be Talk To The Hand, I'm Saving The Universe.

#85
STG

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I never played BdtS and yet I have a news report in-game regarding Terra Nova. It would be fine if it was a report how the main bad guy is still out there, but it isn't. Its a report about some memorial service, which leads me to think that game defaulted renegade choice on me. I don't mind that but I do mind it even being mentioned.



Personally, I think that it break immersion to have things you never did pinned on your chest. Kinda like Conrad bug.

#86
Steel Dancer

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Can't do:
Sell Legion.
Kill Shiala.
Not save Talitha.
Be outright mean to Garrus.

I haven't supported Saracino, but that's more due to the one character who would being too professional in her duties to do so. (RPing. Shocking, I know).

Can do: all the other stuff.
Including choosing Morinth over Samara. Only the once have I chosen Morinth over here. But she ended up getting nommed on by the Swarm on the Long Walk. Jacob: useless at romance, great for offing Ardat-Yakshi.

#87
Pacifien

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Siansonea II wrote...
One thing I wonder is, if the mission is the most important thing, why do sidequests at all? They divert time and resources away from the main mission. A true Renegade wouldn't be messing about with Patriarch or speaking to people like Conrad Verner at all. It would be Talk To The Hand, I'm Saving The Universe.

Bailey: ....more like how the galaxy was at stake and you should fix the problem yourself.

#88
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KarmaTheAlligator wrote...

But I remembered what Sovereign said about the galactic civilisation and Reaper technology.


The only reason we're still alive to fight the Reapers, the only reason we had a warning that they were coming, was because the Protheans reverse-engineered Reaper technology when they built the Conduit.

What is your response to that?

BellaStrega wrote...

No, despite the valorization of renegade Shepard that constantly goes on around here, the renegade and paragon choices both succeed because the writers want them to. Paragon decisions are not exceptionally flawed or stupid in comparison to renegade choices.


I disagree on three choices in particular: Saving the Council, letting the Rachni Queen go free, and allowing Balak to escape. Those decisions in particular are naive, reckless, and short-sighted. They're based on faith, not logic.

BellaStrega wrote...

Realistically, humanity would suffer diplomatically and economically, possibly even militarily as a consequence of allowing the Council and the Destiny Ascension to die. Realistically, renegade Shepard's actions would alienate the other races.


This is exactly what happened. Minus the economic part. (why would humanity suffer economically?

#89
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BellaStrega wrote...

 Earlier in the thread, you talked about getting to the base only to find Dr. Chakwas as the sole survivor, and somehow this fits into your "get it done whatever the cost" philosophy in what way, exactly? You have the Reaper IFF working and can go through the Omega Relay, but you still do a handful of missions before going through? Wasting your time so you can get the bad boy result of killing off your entire crew needlessly?


I don't know what I'll find deeper in the Collector base and too much is at stake to weaken my team by sending somebody off to escort Dr. Chakwas. A pity it has to be that way, but those are the facts.

As for what I did prior to coming to the Collector base I already explained that.

BellaStrega wrote...

The Council decision does not strictly hinge upon good public relations. It also has something to do with leaving a Geth Armada to wreak havoc along your backline when they finish off the Destiny Ascension while your forces are potentially still in combat with Sovereign.


The narrative provided by your comrades sums up the battle for you: if you save the Ascensio you'll be weaker when you face Sovereign.



BellaStrega wrote...

This is self-serving rationalization.


Well I wouldn't adopt a rationalization that undermines my position, now would I?

#90
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Shandepared wrote...

BellaStrega wrote...
Realistically, humanity would suffer diplomatically and economically, possibly even militarily as a consequence of allowing the Council and the Destiny Ascension to die. Realistically, renegade Shepard's actions would alienate the other races.

This is exactly what happened. Minus the economic part. (why would humanity suffer economically?

If humanity becomes too alienated from the galactic community, the other races might impose sanctions.  As the Batarians can tell you, going rogue is not the best way for any race to improve it's economy.

#91
Spornicus

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The only time a renegade Shepard does something not renegade is when the renegade option means not getting/keeping a squadmate (killing Wrex, selling Grunt/Legion to Cerberus) or because I hadn't done the paragon option yet. Also, I had my renegade femshep save the council because I had my paragon femshep let it die, just to see how it would be different. My one regret in my main renegade file is sparing the Feros colonists, even if it was only like 5 of them. I plan on using high-explosive grenades next time, for maximum carnage. Because that's how renegade rolls. My very first runthrough of KOTOR I was the biggest **** in the galaxy, because evil responses are so much funnier in games.

#92
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Spornicus wrote...

The only time a renegade Shepard does something not renegade is when the renegade option means not getting/keeping a squadmate (killing Wrex, selling Grunt/Legion to Cerberus) or because I hadn't done the paragon option yet. Also, I had my renegade femshep save the council because I had my paragon femshep let it die, just to see how it would be different. My one regret in my main renegade file is sparing the Feros colonists, even if it was only like 5 of them. I plan on using high-explosive grenades next time, for maximum carnage. Because that's how renegade rolls. My very first runthrough of KOTOR I was the biggest **** in the galaxy, because evil responses are so much funnier in games.

Did you get Zaalbar to kill Mission, or did you just kill them both?

#93
Spornicus

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bobobo878 wrote...

Spornicus wrote...

The only time a renegade Shepard does something not renegade is when the renegade option means not getting/keeping a squadmate (killing Wrex, selling Grunt/Legion to Cerberus) or because I hadn't done the paragon option yet. Also, I had my renegade femshep save the council because I had my paragon femshep let it die, just to see how it would be different. My one regret in my main renegade file is sparing the Feros colonists, even if it was only like 5 of them. I plan on using high-explosive grenades next time, for maximum carnage. Because that's how renegade rolls. My very first runthrough of KOTOR I was the biggest **** in the galaxy, because evil responses are so much funnier in games.

Did you get Zaalbar to kill Mission, or did you just kill them both?


Why get your hands dirty when you can play out a soap opera with the force instead? My force persuade was beast. My first runthrough he didn't even turn on me when I got to the Star Forge, so you can imagine my shock when he did in later ones. 

#94
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bobobo878 wrote...

If humanity becomes too alienated from the galactic community, the other races might impose sanctions.  As the Batarians can tell you, going rogue is not the best way for any race to improve it's economy.


They're not going to impose sanctions on the only thing keeping the geth at bay.

#95
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Shandepared wrote...

bobobo878 wrote...

If humanity becomes too alienated from the galactic community, the other races might impose sanctions.  As the Batarians can tell you, going rogue is not the best way for any race to improve it's economy.


They're not going to impose sanctions on the only thing keeping the geth at bay.

Are we?  By the end of ME2 the heretic geth have been more or less eradicated, and the rest of the geth generally stay in their own space.  As the Turian Council member stated, humans are the only race which builds colonies in the traverse.

#96
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bobobo878 wrote...

Are we?  By the end of ME2 the heretic geth have been more or less eradicated, and the rest of the geth generally stay in their own space.  As the Turian Council member stated, humans are the only race which builds colonies in the traverse.


By the time of ME2 humanity has only gotten stronger. Sanctions work both ways. If you've gone the renegade path then humanity holds the Citadel (the biggest trading hub in the galaxy). You can bet your ass they aren't going to impose sanctions on us.

#97
NICKjnp

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Siansonea II wrote...

One thing I wonder is, if the mission is the most important thing, why do sidequests at all? They divert time and resources away from the main mission. A true Renegade wouldn't be messing about with Patriarch or speaking to people like Conrad Verner at all. It would be Talk To The Hand, I'm Saving The Universe.


Nah... the true renegade is "talk to the hand, I'm saving only those I like."

#98
Dean_the_Young

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Depends on which sort of Renegade you choose to be.



You can be a Renegade without being a Renegade only, you can be a Renegade without being all Renegade all the time. In some cases, the 'bottom Renegade, top Paragon' falls apart when it is simply 'bottom is no'.



In ME1, a Renegade can max out without espousing any racist sentiment. A Renegade can even choose most of the big Paragon decisions (though I would agree that it's the big decisions more than the little decisions that should matter).



Personally, the two Renegade aspects my Renegades avoid are the 'racist' and 'selfish' vibes.

#99
Neuzhelin

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Dean_the_Young wrote...
Personally, the two Renegade aspects my Renegades avoid are the 'racist' and 'selfish' vibes.


Oh you are good, you are one of the best trolls I have encountered on the interwebs.

#100
Dean_the_Young

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It's more like a series of tubes, really.