What if the Squad powers were grouped into new character classes?
#1
Posté 28 juin 2010 - 09:48
Assassin
A combat centric class. Switching between the two ammo's, armor piercing to wittle down thier defenses, shredder to finish them off when they're defenseless. Inferno's and Flashbang would be interesting together, to negate specific types of enemies and control areas to put a block between you and the enemy. Armor is pretty similar and there's no point to one character having 3 armors so they're just one per class.
Inferno Grenade
Flashbang Grenade
Armor Piercing Ammo
Shredder Ammo
Fortification
Controller:
A biotic god!! Abilities all focused on keeping guys from doing anything. I threw in Stasis because I like it it's a cool power, especially in ME1 when you're able to damage enemies you've frozen in place. Dominate too because it fits. This would be about controlling enemies, sort of like a Warlock.
Slam
Stasis
Dominate
Warp Ammo
Barrier
Sabotuer:
Guess this one's sort of tech'y. Having both Reave and Energy Drain seems like a fun combo depending on the situation. I also threw in Sabotage because I feel it might sort of work as a pairing to neural shock. Maybe at higher levels it could also gain Damping abilities. Basically this would create a set of abilities where you're focused more on surviving and negating enemies' ability to attack you while draining thier abilities. Ability impairing effects.
Reave
Energy Drain
Neural Shock
Sabotage
Geth Shield Boost
Probably a waste of time and no idea if these would be fun combo's in practice but hey, maybe it's interesting?
#2
Posté 28 juin 2010 - 10:23
I think that a class with nothing but the bonus powers might not be ideal for game balance. Not that the various characters are all that balanced as it stands now...
#3
Posté 28 juin 2010 - 10:25
Doctor_Jackstraw wrote...
Controller:
A biotic god!! Abilities all focused on keeping guys from doing anything. I threw in Stasis because I like it it's a cool power, especially in ME1 when you're able to damage enemies you've frozen in place. Dominate too because it fits. This would be about controlling enemies, sort of like a Warlock.
Slam
Stasis
Dominate
Warp Ammo
Barrier
I was thinking about a class just like this at work the other day. I had shockwave and pull as ideas too. Basically a character made for disrupting enemy ranks and crowd control.
Didn't even think of dominate, would be awesome but it is a bit of a stretch.
Edit: Also with stasis I had the idea of uprgrading it to either an unstable stasis, that detonates upon completion, damaging the enemy it's on and surrounding him. Or, uprading it to last longer and be able to leak some damage through.
Modifié par Bhatair, 28 juin 2010 - 10:27 .
#4
Posté 28 juin 2010 - 10:30
Siansonea II wrote...
Reave is a biotic power, so it should be with the other Biotic powers, I think. I didn't like Stasis in ME1, I think it's hard to use well unless you have the special Adept build that allows you to damage enemies while they are in Stasis.
I think that a class with nothing but the bonus powers might not be ideal for game balance. Not that the various characters are all that balanced as it stands now...
Part of why i grouped reave and energy drain is because they're sister powers. One for one situation, one for another. Like the fire and disrupter ammo. it's not about being an "all tech" class as it is about creating an interesting way to approach combat.




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