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Injuries ruin immersion.


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#1
NC.Beermonger

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Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 

#2
back pain

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dude its just a game, get over it.

#3
Wolff Laarcen

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sorry, i dont buy it.

#4
Guest_Crawling_Chaos_*

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Go to your party camp and the injuries go away.

#5
ZanThrax

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Meh. They're already able to "walk off" massive damage from being run through with swords and smashed across the room by sledgehammers, not to mention the third degree burns from the magic attacks and the pincushioning by the arrowstorms. I have no problem with the injuries.

#6
Gacatar

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And I'm pretty sure that a person doesn't shoot fireballs from his hands.

Your point?

#7
MrGOH

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Incorrect. I have been running around with a torn jugular for years and all it's affected is my health regeneration. It kept me from playing professional sports, but that's about it.

Modifié par MrGOH, 10 novembre 2009 - 01:04 .


#8
Sigiz

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Ah, come on... Who says the injury kit isn't augmented with handwavium that instantly heal torn/broken limbs, refitting skull cracks and all that? If mages (clerics) can heal or indeed resurrect with their handwavium, why shouldn't injury kits do the same?

#9
TheRealIncarnal

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Yeah, no.

Also a note, but if someone crushes your skull with a 100lb hammer then you won't get back up when everyone is done fighting....

So I assume you're joking, or I assume that you're definitely not a doctor, since we tend to have a bit more of a sense of humor in the medical profession.

Modifié par TheRealIncarnal, 10 novembre 2009 - 01:04 .


#10
StugMuffin

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Ive had a cracked skull for years and it hasnt really affected me all th.... SQUIRREL!!!

#11
NC.Beermonger

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Gacatar wrote...

And I'm pretty sure that a person doesn't shoot fireballs from his hands.
Your point?


Well i can believe (or imagine) a universe/world where magic exists. But a universe where a person runs around with torn jugular? These are still humans (or elves), not robocops. 

#12
Guest_Crawling_Chaos_*

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But I go around fighting dragons the size of a building every day. Sometimes I get my spine broken but it just decreases my cunning by 2.

#13
Guest_Crawling_Chaos_*

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NC.Beermonger wrote...

Gacatar wrote...

And I'm pretty sure that a person doesn't shoot fireballs from his hands.
Your point?


Well i can believe (or imagine) a universe/world where magic exists. But a universe where a person runs around with torn jugular? These are still humans (or elves), not robocops. 


OK, how about you just ignore the "torn jugular" part (which is cute), and just look at the stat de-buff?

Or you could keep trollin it up, of course.

Modifié par Crawling_Chaos, 10 novembre 2009 - 01:08 .


#14
Exploding8

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Ya seriously, wtf is with these stupid unrealistic injuries? I'd be dead with a cracked skull!



Being frozen solid or blown up by a fireball,however, are both perfectly normal. And dragon peoples exist, Fact.

#15
Leetabix

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Its just a flesh wound doc (please take this for the hummer it is :))

#16
mohamed24

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Crawling_Chaos wrote...

But I go around fighting dragons the size of a building every day. Sometimes I get my spine broken but it just decreases my cunning by 2.


hahahahaha

just this morning i encountered 4 werewolves, had a cracked rib, skull and damaged eye didn't stop me from going 2 uni

#17
Bluesmith

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It's an abstraction, just like stat points, potions, xp, etc. Games can only emulate reality to a finite extent before encountering the twin demons of overcomplication and technological limitation.

#18
Tosheroon

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Boo says WHAT?

#19
Jsmith0730

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If you're a doctor do something about the apparent problem Ferelden has with Jaundice.

#20
eternalnightmare13

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NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 


It's a game.  G.A.M.E.

#21
Creature 1

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NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 


The torn jugular is my favorite.  Oh, it's a nothing, you can walk around for days with one of those.  Just apply pressure, or maybe tie a tourniquet around the neck if you need both hands for combat. 

#22
Dom_

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magic

#23
Lominia

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pub's closed & i've got no beer left. now THAT i can't believe!



-10 for sober


#24
The Capital Gaultier

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 They don't fight battles all day, regenerate their bodies nor get up immediately after falling unconscious, either. :happy:

All part of a good video game.

#25
bjdbwea

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It IS ridiculous, and it bothered me also until I learned to ignore it. Of course we all have to accept that any game is in countless ways unrealistic. The thing is, in this case the game attempts to create a link to "realism", but fails and looks just ridiculous for the obvious reasons.