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Injuries ruin immersion.


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#26
MarloMarlo

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Someone should make a mod that changes the names of some of the injuries. Instead of cracked skulls, there can be slight bruising and mysterious bee stings. And whenever someone gets up with a mysterious bee sting, they say "Hey, where'd that come from?"

#27
JazzyJenna

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Ok... cracked skull.. you CAN survive even recover from.. it happens a lot in real life.. torn jugular.. ok.. spray of blood all over the room.. 5 minutes later.. you're bled out and dead.. I understand...

cracked ribs. wrenched limb.. not that improbable.. some Russian guy did that in a hockey game with Canada just last week.. mind you he was slow getting up and off the ice.. and needed help.. bet that really hurt..some of it is reasonable.. but some is a bit.. LOL... but hey.. it is only a game...who has ever accused a fantasy/sci-fi game of realism??

#28
thestreaker

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Real men can fight demons with torn jugulars and cracked skulls and laugh it off.

#29
F-C

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i think most people are just taking things out of context really.



i see the injuries as while extreme in some cases as having been field treated when you can get back up after the fight and start healing. they arnt really healed, but they have been patched up enough to where they arnt going to kill you immediately either.



i see the injury kits as basically portable magic healing kits, along the same lines as a super heal potion type deal. they actually heal the injuries and put you back in normal condition.





of course these injuries would be extreme if they wernt even field treated to prevent you from dying on the spot, but i assume that has happened when you are able to stand back up after the fight.



i guess for immersion purposes they could have made you go over to each fallen member and perform some basic first-aid on them before they get back up, but it was just made simple.

#30
bclagge

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I'm a dog groomer, and I find it ridiculously unrealistic that the dog can change war paint without taking a bath. I don't see any shampoo in the camp. Nor a creek or lake to bathe him in.

#31
UlteriorModem

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NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 


Yes and slaughtering darkspawn wholesale is so not fantisy... as has been said, its a game.

Its better than the previous no penalty at all for dying.

#32
alkemi

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It should be more realistic, for instance, after getting stabbed in the back with a dagger your character falls to the ground, screams and writhes helplessly in pain while the other enemies come running over and kick/stab your char to death, or after a few arrows stick in your chars thorax you lay there gurgling as your lungs fill with blood. Lets not omit perma death, once that char's dead you have to make a new one and start over. It would certainly be less irritating than a those eye-sore-immersion-ruining-unrealistic-status affecting injuries.

#33
Realmzmaster

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You can have over the top realism in the game or use healing potions and injury kits. For example in some CRPGs if you get a crack skull you have to rest for 30 days with a healer by your side 24/7 to bring you to complete health. And when you are healed you can pick up exactly where you left off. (How realistic is that?). Or you discover the Archdemon has destroyed the land while you rested.

But since this game is fantasy we can use whatever means we want to heal the injury (i.e. healing potions and injury kits). If you do not have any of those you have to deal with the injury and the best way to reflect the damage is through the stats. Thereby making some actions more difficult. As others have said it is a game. If I want to deal with reality I would just look out my window and wait for the drive-bys.

#34
drkl0rd2000

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Exploding8 wrote...


And dragon peoples exist, Fact.


Yea honestly, I just saw a dragon the other day. We chatted up his day it went something like this.

Me: Sup, dawg
The Dragon: God I don't get it man!! I had to fry me another freaking stupid warrior today...that is the 5th bunghole in a row who thought bringing a sword to a fireball fight was a good idea.
Bartender: What you have bub!!
The Dragon: Ummm..A seltzer
Me: No beer tonight
The Dragon: %^** No everytime I chug a beer I get aweful heartburn and end up burping fireballs all over the cave. Then the misses just rides my tail all freaking night long!!!

:o

#35
Realmzmaster

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In BG if your main character died it was game over reload your last save. In DA:O, your whole party has to die before game over. Because the remaining member (yes including the dog) could help heal the rest. Is it realistic? No, but I not looking for complete realism in a fanasty game.

#36
DaeFaron

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bclagge wrote...

I'm a dog groomer, and I find it ridiculously unrealistic that the dog can change war paint without taking a bath. I don't see any shampoo in the camp. Nor a creek or lake to bathe him in.


Look on the other side of the dwarves wagon. There is a little pondish thing there.

#37
Ghandorian

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yes a blister form combat boots would be much more appropriate and exciting. Ooh they could introduce a minor lancing kit to fix it!

#38
DaeFaron

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Ghandorian wrote...

yes a blister form combat boots would be much more appropriate and exciting. Ooh they could introduce a minor lancing kit to fix it!


Or maybe when you get knocked over wearing massive armor, you have to get a henchman to pull you up. That would be awesome and help immersion.

(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)

#39
addiction21

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NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 


Know what ruins my immersion?  The screen im looking at, the couch/chair I am sitting on, the controller I am using to manuever my imaginery friends, and the fictious hordes I slay. Oh then there is a dragon picking you up, chomping on you and you some how survive. The ogre that picks you up and beats you 5 or so times when it only took one to completely smash the king and his glorious armor.  The lack of waffles.  How every area in the bigcity is walled off even the side allys. 4 people cutting a swath of destruction thru armies. I could go on.

#40
cheeseslayersmu

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What everyone else said.



However, I will say that the injuries should be way worse than the minor stat decreases they are now.

#41
Seahorses_4ever

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The injuries stem from the in game equivalent of being killed & the need for there to be some sort of punishment for being killed. You're reading to far into the specific "injuries" themselves.



"A Dragon picked me up in it's mouth & shook the life out of me, then threw my lifeless body to the ground. A little while later, I got right back up on my feet and rejoined my party simply because the dragon was killed".



Yep.Walking around with a fractured skull while taking a hit to your skills is far more fake than rising from the dead because there are no more enemies around.

#42
Faerell Gustani

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NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 

Suspension of disbelief my friend.  Anyone in a scientific field will end up finding fault with game mechanics and feel that it's immersion breaking.  It's just the problem with being educated beyond a certain degree.
Most people don't understand some of the terms that are thrown out.  So you facepalm at the nuances of the injury system.  I (as a computer science student) facepalm at the "hacking" jobs done in movies like Die Hard 4 or Eagle Eye.

#43
Endurium

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Unlike the lack of dynamic lighting, which does annoy me somewhat, this is actually one of the funnier parts of the game that I enjoy. "Oh no! Let me fix your jugular, Leliana." Then again, to me it's more of a gimmick than a realistic detail, for the OP's noted reasons. I get migraines that would prevent me from being anywhere but lying down, and those aren't going away with an injury kit or even a health poultice. Only thing that works on them is time. But in the game, opening up Alistair's character record and seeing a hilarious injury just cracks me up. I'm sure that was partly Bioware's aim, since they are known for injecting humor into various aspects of their games.


#44
Kaosgirl

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Sigiz wrote...

Ah, come on... Who says the injury kit isn't augmented with handwavium that instantly heal torn/broken limbs, refitting skull cracks and all that? If mages (clerics) can heal or indeed resurrect with their handwavium, why shouldn't injury kits do the same?


We already know it's made partly from the same stuff used to make magical healing potions.

#45
Rainen89

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I'm all for realism but do keep in mind if you are a doctor you should realize. You cannot have someone hack clean through your scapula and back out and then immediately use the same arm that was just cleaved and counter attack rapidly. Even with armor a direct hit with a good enough weapon would cause severe nerve and muscle damage as well as one nasty freakin' hematoma. The injury system does not make sense, but neither does drinking red liquid that miraculously brings a person back from the brink of death.

#46
Kaosgirl

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addiction21 wrote...

NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 


Know what ruins my immersion?  The screen im looking at, the couch/chair I am sitting on, the controller I am using to manuever my imaginery friends, and the fictious hordes I slay. Oh then there is a dragon picking you up, chomping on you and you some how survive. The ogre that picks you up and beats you 5 or so times when it only took one to completely smash the king and his glorious armor.  The lack of waffles.  How every area in the bigcity is walled off even the side allys. 4 people cutting a swath of destruction thru armies. I could go on.


Regarding that last one, look up Simo Hayha.  It's not entirely without precedent.

#47
DaeFaron

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DaeFaron wrote...

Or maybe when you get knocked over wearing massive armor, you have to get a henchman to pull you up. That would be awesome and help immersion.

(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)


This instead of injuries :ph34r:

#48
Lughsan35

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I'll be honest I didn't even pay them no never mind on my first playthrough..

#49
Nessin

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NC.Beermonger wrote...

Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol. 

 


If you ignore the name and look at the affects, what is the problem?  You get dropped like a red-head step-child you may end up with a problem forcing you to move slower, or have vision problems, or any number of other problems...

#50
rmp

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DaeFaron wrote...


(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)


That's a myth. Read the Wikipedia article on full plate armour.