Injuries ruin immersion.
#26
Posté 02 décembre 2009 - 02:34
#27
Posté 02 décembre 2009 - 02:36
cracked ribs. wrenched limb.. not that improbable.. some Russian guy did that in a hockey game with Canada just last week.. mind you he was slow getting up and off the ice.. and needed help.. bet that really hurt..some of it is reasonable.. but some is a bit.. LOL... but hey.. it is only a game...who has ever accused a fantasy/sci-fi game of realism??
#28
Posté 02 décembre 2009 - 02:41
#29
Posté 02 décembre 2009 - 03:03
i see the injuries as while extreme in some cases as having been field treated when you can get back up after the fight and start healing. they arnt really healed, but they have been patched up enough to where they arnt going to kill you immediately either.
i see the injury kits as basically portable magic healing kits, along the same lines as a super heal potion type deal. they actually heal the injuries and put you back in normal condition.
of course these injuries would be extreme if they wernt even field treated to prevent you from dying on the spot, but i assume that has happened when you are able to stand back up after the fight.
i guess for immersion purposes they could have made you go over to each fallen member and perform some basic first-aid on them before they get back up, but it was just made simple.
#30
Posté 02 décembre 2009 - 03:07
#31
Posté 02 décembre 2009 - 03:08
NC.Beermonger wrote...
Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol.
Yes and slaughtering darkspawn wholesale is so not fantisy... as has been said, its a game.
Its better than the previous no penalty at all for dying.
#32
Posté 02 décembre 2009 - 03:08
#33
Posté 02 décembre 2009 - 03:18
But since this game is fantasy we can use whatever means we want to heal the injury (i.e. healing potions and injury kits). If you do not have any of those you have to deal with the injury and the best way to reflect the damage is through the stats. Thereby making some actions more difficult. As others have said it is a game. If I want to deal with reality I would just look out my window and wait for the drive-bys.
#34
Posté 02 décembre 2009 - 03:24
Exploding8 wrote...
And dragon peoples exist, Fact.
Yea honestly, I just saw a dragon the other day. We chatted up his day it went something like this.
Me: Sup, dawg
The Dragon: God I don't get it man!! I had to fry me another freaking stupid warrior today...that is the 5th bunghole in a row who thought bringing a sword to a fireball fight was a good idea.
Bartender: What you have bub!!
The Dragon: Ummm..A seltzer
Me: No beer tonight
The Dragon: %^** No everytime I chug a beer I get aweful heartburn and end up burping fireballs all over the cave. Then the misses just rides my tail all freaking night long!!!
#35
Posté 02 décembre 2009 - 03:29
#36
Posté 02 décembre 2009 - 03:43
bclagge wrote...
I'm a dog groomer, and I find it ridiculously unrealistic that the dog can change war paint without taking a bath. I don't see any shampoo in the camp. Nor a creek or lake to bathe him in.
Look on the other side of the dwarves wagon. There is a little pondish thing there.
#37
Posté 02 décembre 2009 - 04:15
#38
Posté 02 décembre 2009 - 04:18
Ghandorian wrote...
yes a blister form combat boots would be much more appropriate and exciting. Ooh they could introduce a minor lancing kit to fix it!
Or maybe when you get knocked over wearing massive armor, you have to get a henchman to pull you up. That would be awesome and help immersion.
(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)
#39
Posté 02 décembre 2009 - 04:23
NC.Beermonger wrote...
Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol.
Know what ruins my immersion? The screen im looking at, the couch/chair I am sitting on, the controller I am using to manuever my imaginery friends, and the fictious hordes I slay. Oh then there is a dragon picking you up, chomping on you and you some how survive. The ogre that picks you up and beats you 5 or so times when it only took one to completely smash the king and his glorious armor. The lack of waffles. How every area in the bigcity is walled off even the side allys. 4 people cutting a swath of destruction thru armies. I could go on.
#40
Posté 02 décembre 2009 - 04:30
However, I will say that the injuries should be way worse than the minor stat decreases they are now.
#41
Posté 02 décembre 2009 - 04:52
"A Dragon picked me up in it's mouth & shook the life out of me, then threw my lifeless body to the ground. A little while later, I got right back up on my feet and rejoined my party simply because the dragon was killed".
Yep.Walking around with a fractured skull while taking a hit to your skills is far more fake than rising from the dead because there are no more enemies around.
#42
Posté 02 décembre 2009 - 05:02
Suspension of disbelief my friend. Anyone in a scientific field will end up finding fault with game mechanics and feel that it's immersion breaking. It's just the problem with being educated beyond a certain degree.NC.Beermonger wrote...
Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol.
Most people don't understand some of the terms that are thrown out. So you facepalm at the nuances of the injury system. I (as a computer science student) facepalm at the "hacking" jobs done in movies like Die Hard 4 or Eagle Eye.
#43
Posté 02 décembre 2009 - 05:04
#44
Posté 02 décembre 2009 - 07:40
Sigiz wrote...
Ah, come on... Who says the injury kit isn't augmented with handwavium that instantly heal torn/broken limbs, refitting skull cracks and all that? If mages (clerics) can heal or indeed resurrect with their handwavium, why shouldn't injury kits do the same?
We already know it's made partly from the same stuff used to make magical healing potions.
#45
Posté 02 décembre 2009 - 07:43
#46
Posté 02 décembre 2009 - 07:44
addiction21 wrote...
NC.Beermonger wrote...
Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol.
Know what ruins my immersion? The screen im looking at, the couch/chair I am sitting on, the controller I am using to manuever my imaginery friends, and the fictious hordes I slay. Oh then there is a dragon picking you up, chomping on you and you some how survive. The ogre that picks you up and beats you 5 or so times when it only took one to completely smash the king and his glorious armor. The lack of waffles. How every area in the bigcity is walled off even the side allys. 4 people cutting a swath of destruction thru armies. I could go on.
Regarding that last one, look up Simo Hayha. It's not entirely without precedent.
#47
Posté 02 décembre 2009 - 07:45
DaeFaron wrote...
Or maybe when you get knocked over wearing massive armor, you have to get a henchman to pull you up. That would be awesome and help immersion.
(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)
This instead of injuries
#48
Posté 02 décembre 2009 - 07:53
#49
Posté 02 décembre 2009 - 08:01
NC.Beermonger wrote...
Another "little" thing that makes the game slightly less atmospheric that it could be. Injuries system is plain bull****. I am a doctor actually, and i assure you, a person with a torn jugular, or a cracked skull, will NOT run around for hours, battling monsters. Also, i undestand that its a fantasy RPG and so on, but healing a cracked skull with an injury kit? Lol.
If you ignore the name and look at the affects, what is the problem? You get dropped like a red-head step-child you may end up with a problem forcing you to move slower, or have vision problems, or any number of other problems...
#50
Posté 02 décembre 2009 - 08:10
DaeFaron wrote...
(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)
That's a myth. Read the Wikipedia article on full plate armour.





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