Injuries ruin immersion.
#51
Posté 02 décembre 2009 - 08:11
#52
Posté 02 décembre 2009 - 08:15
rmp wrote...
DaeFaron wrote...
(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)
That's a myth. Read the Wikipedia article on full plate armour.
Actually, the french knight reference? true story. History channel did a show were they talked about an army of french knights charged english longbowmen, and when they fell it was impossible for them to get back up, causing a good number of the deaths being from their fellows trampling them.
If you want I'll discuss it with my dad (who is a big history person), and tell you what he says.
#53
Guest_spellNotFoundException_*
Posté 02 décembre 2009 - 08:16
Guest_spellNotFoundException_*
But also I wish that party members could actually fall in battle vs. enemies and truly "die" rather than seemingly "faint" and get up later forcing a resurrection spell to be used or they will disappear forever after some time passes (so go get wynne temporarily if you dont have her and cant do it yourself or with another party member etc.).
#54
Posté 02 décembre 2009 - 08:21
DaeFaron wrote...
rmp wrote...
DaeFaron wrote...
(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)
That's a myth. Read the Wikipedia article on full plate armour.
Actually, the french knight reference? true story. History channel did a show were they talked about an army of french knights charged english longbowmen, and when they fell it was impossible for them to get back up, causing a good number of the deaths being from their fellows trampling them.
If you want I'll discuss it with my dad (who is a big history person), and tell you what he says.
It's hard to believe just knocking them over on their backs would incapacitate them so. It would be interesting to hear more about this.
#55
Posté 02 décembre 2009 - 08:24
rmp wrote...
DaeFaron wrote...
rmp wrote...
DaeFaron wrote...
(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)
That's a myth. Read the Wikipedia article on full plate armour.
Actually, the french knight reference? true story. History channel did a show were they talked about an army of french knights charged english longbowmen, and when they fell it was impossible for them to get back up, causing a good number of the deaths being from their fellows trampling them.
If you want I'll discuss it with my dad (who is a big history person), and tell you what he says.
It's hard to believe just knocking them over on their backs would incapacitate them so. It would be interesting to hear more about this.
French charged in a narrow path that was muddy, guy falls over and because of the crowding, the men behind him step over/on him, resulting in his death. With the mud retreat wasn't really an option for somebody stuck in it.
#56
Posté 02 décembre 2009 - 08:27
But when I noticed and read about the injuries, everything changed. I think it was the perfect balance of "some" kind of penalty for being beat senseless, yet it was not a huge enough penatly that you threw your monitor out the window every time one of your characters bites it. It put a bit of tention and excitment in battles for me.
Injury kits are cheap; they are craftable by your characters, and there is a healing spell that removes injuries, so they are very, very managable.
Modifié par PurplePaladin, 02 décembre 2009 - 08:29 .
#57
Posté 02 décembre 2009 - 08:29
For magical healing like spells, I'll suspend my disbelief and just accept it because it's magic, but it's ridiculous for standard healing poultices. Yeah, yeah, just a game, but it could at least take some time to work, like, say 15 seconds or so, with the health regenerating over time instead of a one-shot fix.
#58
Posté 02 décembre 2009 - 08:33
#59
Posté 02 décembre 2009 - 08:37
#60
Posté 02 décembre 2009 - 08:39
Basically nothing comes easy and there's little room for imagination. True enough if someone even breaks a finger it totally screws up their day, nevermind a torn jugular!
At any rate I recommend it to the OP, sounds like it would suit him down to the ground.
#61
Posté 02 décembre 2009 - 08:40
Modifié par rmp, 02 décembre 2009 - 08:41 .
#62
Posté 02 décembre 2009 - 08:41
#63
Posté 02 décembre 2009 - 08:42
#64
Posté 02 décembre 2009 - 09:24
No matter how you look at a game, there will always be parts of it that will damage your immersion and bring you back to reality. My only issues with the game is that in the human noble origin, someone loses an excessive amount of blood and is still able to stay concious and talk; as well as that some leather boots provide more armour than scale/chain boots.
Perhaps it should be made that when your character walks over a bear trap, he/she can no longer use that leg effectively and is doomed to crawl/hobble everywhere. How about as soon as you get hit with an arrow or a melee weapon, you character perma-dies. I've got an even better idea, make it so that your character has to carry a map around everywhere and has to draw on it non-stop while he moves from area to area.
#65
Posté 02 décembre 2009 - 12:51





Retour en haut






