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Injuries ruin immersion.


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#51
Bibdy

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Would pretending they read 'mild concussion' and 'needs a lozenge' make you feel better? Injury Kits could then be little drug baskets, complete with breath mints and pain killers.

#52
DaeFaron

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rmp wrote...

DaeFaron wrote...


(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)


That's a myth. Read the Wikipedia article on full plate armour.


Actually, the french knight reference? true story. History channel did a show were they talked about an army of french knights charged english longbowmen, and  when they fell it was impossible for them to get back up, causing a good number of the deaths being from their fellows trampling them.

If you want I'll discuss it with my dad (who is a big history person), and tell you what he says.

#53
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I like the injury system, though one can feel free and go in and mod those names to anything that makes more sense etc.



But also I wish that party members could actually fall in battle vs. enemies and truly "die" rather than seemingly "faint" and get up later forcing a resurrection spell to be used or they will disappear forever after some time passes (so go get wynne temporarily if you dont have her and cant do it yourself or with another party member etc.).

#54
rmp

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DaeFaron wrote...

rmp wrote...

DaeFaron wrote...


(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)


That's a myth. Read the Wikipedia article on full plate armour.


Actually, the french knight reference? true story. History channel did a show were they talked about an army of french knights charged english longbowmen, and  when they fell it was impossible for them to get back up, causing a good number of the deaths being from their fellows trampling them.

If you want I'll discuss it with my dad (who is a big history person), and tell you what he says.


It's hard to believe just knocking them over on their backs would incapacitate them so. It would be interesting to hear more about this.

#55
DaeFaron

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rmp wrote...

DaeFaron wrote...

rmp wrote...

DaeFaron wrote...


(True fact, a knight in full plate armor in medivel times, if he was knocked over he required a few people just to stand up again, thats why alot of french knights died in mud from falling and being trampled.)


That's a myth. Read the Wikipedia article on full plate armour.


Actually, the french knight reference? true story. History channel did a show were they talked about an army of french knights charged english longbowmen, and  when they fell it was impossible for them to get back up, causing a good number of the deaths being from their fellows trampling them.

If you want I'll discuss it with my dad (who is a big history person), and tell you what he says.


It's hard to believe just knocking them over on their backs would incapacitate them so. It would be interesting to hear more about this.


French charged in a narrow path that was muddy, guy falls over and because of the crowding, the men behind him step over/on him, resulting in his death. With the mud retreat wasn't really an option for somebody stuck in it.

#56
PurplePaladin

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When I first started playing, and saw that even ONE person surviving the battle means everyone survived, I kind'a groaned. I saw no real reason for lots of strategies in battle, or worry, since I just cared if only one person survived. It made your characters getting knocked out almost ignoreable; oh well; who cares.

But when I noticed and read about the injuries, everything changed. I think it was the perfect balance of "some" kind of penalty for being beat senseless, yet it was not a huge enough penatly that you threw your monitor out the window every time one of your characters bites it.  It put a bit of tention and excitment in battles for me.

Injury kits are cheap; they are craftable by your characters, and there is a healing spell that removes injuries, so they are very, very managable.

Modifié par PurplePaladin, 02 décembre 2009 - 08:29 .


#57
rmp

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What I've always disliked with every game I've played is instant healing, either in the form of just running over a floating health item (in a FPS for instance) or in this case, right in the middle of a battle. Your dying character, surrounded by enemies hacking away at him, can somehow manage to apply a poultice in about one second flat all the while keeping his same defensive ability, and is instantly healed and is now A-OK.



For magical healing like spells, I'll suspend my disbelief and just accept it because it's magic, but it's ridiculous for standard healing poultices. Yeah, yeah, just a game, but it could at least take some time to work, like, say 15 seconds or so, with the health regenerating over time instead of a one-shot fix.

#58
DaeFaron

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Diablo had potions like that. Was kinda nice that you would drink one, and you could see where it would end up placing your HP at if you weren't being attacked.

#59
PurplePaladin

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I agree, especially as I play a Priest in WoW too, I find that healing, especially "Insta-heals" are far too powerful and quick. Most every game is SO healing intensive and healing mandatory. I also play Champions Online, and healing is much less a nessessity in that game at least. And in D&D online, I think the healing is very balanced as far as a magic/fantasy game goes (for those that may not know, you only get a limited number of healing spell uses in D&D online).

#60
JamesMoriarty123

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I heard about this realistic game called Life, I swear you guys would love it.

Basically nothing comes easy and there's little room for imagination. True enough if someone even breaks a finger it totally screws up their day, nevermind a torn jugular!

At any rate I recommend it to the OP, sounds like it would suit him down to the ground.

#61
rmp

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Another thing games like this should have is applying penalties to attack, damage and movement speed when your health gets below a certain percent, like say 20%. The characters aren't affected at all by their decreasing health bar. They could be on the verge of death with just a couple HP, but they're still going at it strong as if they're not injured at all, and then they lose those last couple HP, and all of a sudden, they just drop like flies.

Modifié par rmp, 02 décembre 2009 - 08:41 .


#62
DaeFaron

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A friend tried getting me to play D&D online. Was always on the fence about it since I never even poke the rulebooks.

#63
GHL_Soul_Reaver

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And then there are them blasted pigeons.... leaving droppings everywhere...

#64
DarkeTiger

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Not to mention the fast traveling, people can't move that far in a few seconds. What's this? A loading screen in real life. Hmm, what resolution do I want my eyes set to. Should my life be full-screen, or windowed, and should VSync be enabled? My brain doesn't have a very good processor and the video card in it is just terrible, MY GOD THE WORLD IS LAGGING!



No matter how you look at a game, there will always be parts of it that will damage your immersion and bring you back to reality. My only issues with the game is that in the human noble origin, someone loses an excessive amount of blood and is still able to stay concious and talk; as well as that some leather boots provide more armour than scale/chain boots.



Perhaps it should be made that when your character walks over a bear trap, he/she can no longer use that leg effectively and is doomed to crawl/hobble everywhere. How about as soon as you get hit with an arrow or a melee weapon, you character perma-dies. I've got an even better idea, make it so that your character has to carry a map around everywhere and has to draw on it non-stop while he moves from area to area.

#65
Creature 1

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If characters can have a torn jugular and it's no biggie, maybe we need to make the injuries more serious. "Decapitated: -20 to Willpower and Cunning. +20 to mental resistance." (If you don't have a brain, no one can screw with it!)