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Custom Shale Crystals: Enabling Visual Effects [Solved]


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8 réponses à ce sujet

#1
electricfish

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I've created a custom crystal for Shale's use while in the game. This crystal was directly copied from the available template in the Premium Content folder in the tooslet - the cracked spirit chest crystal. The only modifications I've made to the copied crystal are changing the name, item tag/resource tag, and item properties.

This is all well and good, and the crystal properly loads into the game and its item properties all work.. well, properly. Unfortunately, there are no graphics for the crystal when equipped to Shale. All default crystals properly display being on shale, with any designated visual effects and everything. It's just my custom spirit crystal that doesn't seem to show up.

My questions are: why? what parameters define crystal display? can I fix this?

Modifié par Zorr Crew, 03 juillet 2010 - 12:27 .


#2
electricfish

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Actually, I would like to add that when I went to fiddle with the Item Properties of the crystal, an error popped up. The exact text is: This item contains property id (105023) that no longer exists in the 2DA. Property will be removed from the selected list.

#3
ITSSEXYTIME

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I'm not 100% sure of this but you may have to add an OnHit Effect for the visual effects.




#4
electricfish

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But that's just for weapons hitting things, right? I'm not sure how that would affect being able to see the crystals themselves on Shale's body.

#5
ITSSEXYTIME

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Zorr Crew wrote...



But that's just for weapons hitting things, right? I'm not sure how that would affect being able to see the crystals themselves on Shale's body.




Well it should also display the glowing effect the crystals have.



I dis misunderstand a little though, I thought the crystals were still there just not showing proper.



I suspect if it's just your crystal not showing up then something must be mismatched with the model or whatever. See if you can compare them directly in the toolset and try to make them match. (also try the OnHit thing, since all of Shale's weapons use it they may only appear under those effects)

#6
electricfish

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I took a look at the OnHit options, but I'm not sure I saw any that would be related to the crystals. There were venom options, options to specify how much element damage a weapon does, and misc. addins like "chance to stun" and stuff. The element related options were "<+powervalue/> cold damage."



I think I might have not been totally clear before, though.

- I took the only model of crystal available in the Premium Content > Shale > Crystals folder, which was a chest/armor Cracked Spirit Crystal. This is the one that Shale comes with when you first get him.

- I copied this crystal using the Duplicate command, and "pasted" it within my custom item folder.

- The only options I changed were: Item Name: Item Properties, Tag, Resource Name, and Cost (not really sure why Cost, but I did)



I did do a comparison to make sure everything else was the same, but I'm still finding the crystals to be invisible. Maybe it has something to do with the mysterious item id 105023?

#7
Phaenan

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Shale's crystals VFX and appearance come from their item properties, as you guessed. The chest "large" crystals use one specific item property to define the crystals color & size, and the weapon "small" crystals also use a second property to define the VFX aura.
Here is a quick 'n dirty list from one of my headers ; it's no proper guide but can be used as a reference for the property IDs if need be. :o
- Shale's definitions
For instance, a "small" weapon crystal with the following properties :
- 105103,
- 105042,
will show as a large lightning crystal having a moderately strong fire aura.

However, you won't be able to set those properties up via the toolset object inspector, because the 2DA aren't available to the toolset. I suppose you'll have to manually edit the exported UTI file (drag & drop the file on the toolset window) and play with the PropertiesList node.

Modifié par Phaenan, 02 juillet 2010 - 11:23 .


#8
electricfish

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Oh wow, I didn't know you could drag and drop into the toolset. I added one of the armor values to the item properties, and I can see the crystals now. This is definitely the solution I (and a couple other people I saw in earlier forum posts) was looking for.

Thank you for the drag and drop tip, and providing the crystal property IDs!

#9
thedoomturtle

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Oh man, this post was a lifesaver. Thanks so much, Zorr for asking the question, and Phaenan for answering it. Thanks a bunch!!!