Vyrkull wrote...
Hey, I red all your posts plus the instructions, but... something's wrong. I found another post of this "power adding" stuff, but still nothing. Can anyone help me please?
What I've done: (class:solider)
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[SFXGame.SFXGameModeBase]
GivePower self SFXPower_PowerArmor
GivePower self SFXPower_PowerArmor_Evolved1
SetRank self SFXPower_PowerArmor_Evolved1 4
----------------------------------------:added to my "newpowers.txt" in binaries. (tried both in documents and program files) (without the "-------" stuff.)
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(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor_Evolved1",SeekFreePackageName="SFXCharacterclass_Sentinel")
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor_Evolved2",SeekFreePackageName="SFXCharacterclass_Sentinel")
----------------------------------------:added below the last line of SFXGame.SFXEngine
And
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Bindings=( Name="L", Command="exec newpowers.txt" )
----------------------------------------:added blow the last line of SFXGame.SFXGameModeBase
I'm not a modder, don't really understand this... crap, but I tought I followed the instructions right. but...
whad did I do wrong? or what did I miss? 
P.S.: sorry, I don't speak english very well.
Thanks
Sorry, I forgot to mention: I tried different key bindings, different powers with different ranks (not just the evolved one) and with different classes. also I did run "the fixer" of course. again, thank you.
Hy, I don't know english very well too, so I will try to give my best.
I'll Show you how it works, at least in my case, and first i would like to thank all of you for helping out in this tutorial.
I've even used Inge's project that is c.ini and power.txt, but while they add powers, were stuck at level 1.
In [SFXGame.SFXEngine], I wrote simply:
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel")
and bind it in "[SFXGame.SFXGameModeBase]" in the .exe file if you want to have level 2 or 3, write:
GivePower self SFXPower_PowerArmor
SetRank self SFXPower_PowerArmor 3
By adding 5 it's chosen randomly and without specifying which evolved version is so it will choose between heavy and radius:
GivePower self SFXPower_PowerArmor
SetRank self SFXPower_PowerArmor 5
If you want power to be evolved correctly, in c.ini under [Engine.Engine], search for PowerArmor, it should look like this:
ActiveclassRedirects=OldclassName=SFXPower_PowerArmor,NewclassName=SFXGameContent_Powers.SFXPower_PowerArmor
ActiveclassRedirects=OldclassName=SFXPower_PowerArmor_Evolved1,NewclassName=SFXGameContent_Powers.SFXPower_PowerArmor_Evolved1
ActiveclassRedirects=OldclassName=SFXPower_PowerArmor_Evolved2,NewclassName=SFXGameContent_Powers.SFXPower_PowerArmor_Evolved2
ActiveclassRedirects=OldclassName=SFXPower_PowerArmor_Sentinel,NewclassName=SFXGameContent_Powers.SFXPower_PowerArmor_Sentinel
See Evolved1 which is heavy and Evolved2 which is radius.
So your power will look like this for radius option:
GivePower self SFXPower_PowerArmor
GivePower self SFXPower_PowerArmor_Evolved2
SetRank self SFXPower_PowerArmor_Evolved2 4
Note:Evolved1 or Evolved2 differs from power to power.
Examples:
GivePower self SFXPower_BioticCharge
GivePower self SFXPower_BioticCharge_Radius
SetRank self SFXPower_BioticCharge_Radius 4
GivePower self SFXPower_Cloak
GivePower self SFXPower_Cloak_Enhanced
SetRank self SFXPower_Cloak_Enhanced 4
GivePower self SFXPower_ArmorPiercingAmmo
GivePower self SFXPower_ArmorPiercingAmmo_Squad
SetRank self SFXPower_ArmorPiercingAmmo_Squad 4
Note2:Unfortunately you'll not find all powers in [Engine.Engine] to evolve them the right way, and don't know where else to look, powers like, Dominate_Player, CombatDrone, AdrenalineRush, so you can try the method of Ja88erw0cky to evolve it or:
GivePower self SFXPower_CombatDrone
SetRank self SFXPower_CombatDrone 5
Hope it helps.
Modifié par jean222, 09 mars 2012 - 03:48 .