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People are getting way too over-worried about Plot Holes


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#126
Zulu_DFA

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Vicious wrote...

LOL at those with no life, spending their time railing against plotholes in a completely fictional game that's ALREADY BEEN RELEASED so it's too late to do anything anyway.

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LOL at Team Fortress fan taking his time to post a comment in a thread with the word "plot" in the title.

What brings you here, Pilgrim?

Modifié par Zulu_DFA, 01 juillet 2010 - 12:35 .


#127
smudboy

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Vicious wrote...
LOL at those with no life, spending their time railing against plotholes in a completely fictional game that's ALREADY BEEN RELEASED so it's too late to do anything anyway.

It is sad to think of those who are alive that have no life.  Or don't use their brains or see clearly with their eyes.

You mean the game has ALREADY BEEN RELEASED?  I guess we can analyze it now, can't we?  I'd hate to analyze something that wasn't released yet.

#128
Ecael

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Zulu_DFA wrote...

Try telling this to Liara fans.

Why? Are they involved in the game development process?

Yeah? What about the talimance?

What about the Thanemance? Where did they get that idea from?

Who asked BioWare to make non-humans romanceable, anyway?

Normally, I despise old Freud, but his theory about slips of tongue is interesting...

Wow! So it turns out the only reason I enjoyed my ME1 experience so much is that Christina Norman wasn't given enough time then to screw up Drew Karpyshyn's ideas?

No offence to Christina Norman, but I feel like mentioning yet again that for the shooter experience, ME2 is by a long shot worse than so many games, dating back as far as 2002.

Not a slip of the tongue.

Here's a fun question: If every RPG "element" you ever wanted magically reappeared in Mass Effect 2, how many of these plotholes that you've pointed out (or that I've pointed out in the anti-plothole thread of mine) would magically be solved?

Hardly any. Why? Because having a good story does not automatically qualify a game as an RPG. The reverse is not true, either.


There are very obvious reasons as to why Mass Effect and Dragon Age are the way they are, but gameplay is definitely NOT the reason.

Talimance... Plothole... hint-hint.

Nope.

There is a word for it: negligence.

And as I mentioned before, they were rushed into finishing Mass Effect 1, but not Mass Effect 2. They have a larger team for Mass Effect 2 (and 3) as well.

You can't possibly accuse all of them of being negligent.

Modifié par Ecael, 01 juillet 2010 - 12:41 .


#129
Ecael

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Zulu_DFA wrote...

ADLegend21 wrote...

Actually ME2's plot wasn't as bad as you're making it out to be. from what I've seen you haven't mentioned a single plot hole for Me1 just mentioned that there were. Also I like how you talk about yourself in the third person. I playeed ME2 first then played ME1 to get a game where Wrex and the council were alive and where Kaiden died in a nuke explosion and for all your ****ing, never once did I go "OMG big as gaping plot hole" sure some things were iffy, but seeing as MAss effect 2 got some pretty good ratings it's not the Swiss cheese you claim it to be SMud- I mean Zulu.Image IPB


Dude! The "Ratings" are all made up. Which means they can be sold or bought. Just like, you know, Martin Sheen's voice acting services. Remember that next time you bring up the "ratings" in the discussion of quality of something. Also don't bring up the "sales" argument. Narcotics and cigarettes sale better than video games.

And, I were in your situation, that is played ME2 without playing ME1, you'd most probably never heard from me because I'd never have finished ME2.

Conspiracy theories abound!

I suppose Mass Effect 1's score of 91% (which is a GREAT score) was also made up and bought?

#130
Zulu_DFA

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[quote]Ecael wrote...
[quote]Zulu_DFA wrote...
Try telling this to Liara fans.[/quote]
Why? Are they involved in the game development process?
[/quote]
Because they will defend my point with fanatical determination.Image IPB
Not that I am as angry with Mac Walters as they are, but I do think he got his present position quite early in ME2 development process, and is, er... not so well-prepared for it as Drew Karpyshyn.


[quote]

[quote]Yeah? What about the talimance?[/quote]What about the Thanemance? Where did they get that idea from?
[/quote]
From certain fan base minority demanding to turn the Normandy into the LoveBoat. Funny how that played out.

[quote]
Who asked BioWare to make non-humans romanceable, anyway?
[/quote]
Talimancers and Garrus fangirls. Liara in ME1 was odd enough, but they did a good Codex explanation for this exotic feature: the whole species of Asari rely on it as the means of their reproduction.

These days, though, we can scrog anything that moves. Anything that does not move, we can move and scrog. Sci-Fi, my arse!


[quote]
[quote]Normally, I despise old Freud, but his theory about slips of tongue is interesting...

Wow! So it turns out the only reason I enjoyed my ME1 experience so much is that Christina Norman wasn't given enough time then to screw up Drew Karpyshyn's ideas?

No offence to Christina Norman, but I feel like mentioning yet again that for the shooter experience, ME2 is by a long shot worse than so many games, dating back as far as 2002.[/quote]
Not a slip of the tongue.

Here's a fun question: If every RPG "element" you ever wanted magically reappeared in Mass Effect 2, how many of these plotholes that you've pointed out (or that I've pointed out in the anti-plothole thread of mine) would magically be solved?

Hardly any. Why? Because having a good story does not automatically qualify a game as an RPG. The reverse is not true, either.

[/quote]
I never called for "returning to the RPG canons". You seem to be mixing me with somebody else again. I wouldn't even call Mass Effect so much an RPG as an adventure game. All I want back is a coherent plot. Which I am sure would improve the mood of many RPG purists calling them long-time BioWare customers or whatever.

That said, removing certain elements, associated with RPG, such as squad armor and weapons stats and mods (all those manufacturers and licences, remember?), resulted in diminishing the game universe, discontinuity and although it's cannot be strictly called a "plothole", it still rises the question: "Where the hell did all that stuff go?".


[quote]
There are very obvious reasons as to why Mass Effect and Dragon Age are the way they are, but gameplay is definitely NOT the reason.
[/quote]
The reason is: primary target audience. And for ME2 it's different, than for ME1.


[quote]

[quote]Talimance... Plothole... hint-hint.[/quote]Nope.[/quote]
Yep.


[quote]

[quote]There is a word for it: negligence.[/quote]And as I mentioned before, they were rushed into finishing Mass Effect 1, but not Mass Effect 2. They have a larger team for Mass Effect 2 (and 3) as well.

You can't possibly accuse all of them of being negligent.[/quote]
Yes, I can. There is even a page on the official site: http://masseffect.bi....com/negligence... oh, wait...


[quote]Ecael wrote...
Conspiracy theories abound!

I suppose Mass Effect 1's score of 91% (which is a GREAT score) was also made up and bought?
[/quote]

It's not a conspiracy theory. It's the theory of marketing. EVERY "rating" (be it based on experts' or customers' or fans' or mixed feedback) is a result of a complex commercial equation, where the quality of the product is not the only variable.

So, yes ME1's score was also made up and bought. Just BioWare had smaller funds to invest into it at that time.

That said, AFAIK, in the game ratings, as far as the real quality goes (which I think accounts for up to 75-80% of the rating), the graphics play very important role, and here ME2 owns ME1. But we are discussing a plot here! Of an adventure game!

Strange enough, nobody creates topics called "People are getting way too over-worried about Graphics"...

Modifié par Zulu_DFA, 01 juillet 2010 - 01:56 .


#131
BellatrixLugosi

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Zulu. Just stop your not helping your case your making a hole for yourself bigger then the ME1 saren plothole........

#132
Zulu_DFA

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BellatrixLugosi wrote...

Zulu. Just stop your not helping your case your making a hole for yourself bigger then the ME1 saren plothole........


Which Saren plothole? The one that he should have used his power position to get to that control console without resorting to the elaborate scheme with the Conduit?

Modifié par Zulu_DFA, 01 juillet 2010 - 02:05 .


#133
Ecael

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Zulu_DFA wrote...

I never called for "returning to the RPG canons". You seem to be mixing me with somebody else again. I wouldn't even call Mass Effect so much an RPG as an adventure game. All I want back is a coherent plot. Which I am sure would improve the mood of many RPG purists calling them long-time BioWare customers or whatever.

The reason is: primary target audience. And for ME2 it's different, than for ME1.

What you're suggesting is that the gameplay somehow had an effect on the plot.

Not only that, but you're saying "they spent less time and effort on making complex gameplay, thus they spent less time and effort on the story!"

Makes absolutely zero sense.

It's not a conspiracy theory. It's the theory of marketing. EVERY "rating" (be it based on experts' or customers' or fans' or mixed feedback) is a result of a complex commercial equation, where the quality of the product is not the only variable.

So, yes ME1's score was also made up and bought. Just BioWare had smaller funds to invest into it at that time.

Wow.

#134
BellatrixLugosi

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Im glad Developers don't listen to everything we say.....this is just unbelievable. Smud/Zulu got a issue...........

#135
Zulu_DFA

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Ecael wrote...
What you're suggesting is that the gameplay somehow had an effect on the plot.

Yes. If the dev team weren't so fixed on the "fluent shooter gameplay", many recruitment, "loyalty" and main plot missions could have played out differently, leaving much less plotholes.

This is an excerpt from some Steven Carter's review of Mass Effect 2, which Smudboy linked up on the previous page:

"The missions in the game are almost exclusively combat-oriented. While in Mass Effect you had to talk to people and solve puzzles and make weighty decisions, in Mass Effect 2 you mostly just kill stuff, and sometimes the missions don’t feel like anything more than extended shooting galleries. In most cases, you enter a large room with lots of objects to take cover behind, you kill about ten guys, you scrounge around for bullets and resources, and then you move on to the next big room and repeat the process. There are some role-playing elements here and there, but BioWare abandoned puzzles completely, and I’m guessing that Mass Effect 2 only has about half the dialogue as Mass Effect. The emphasis is clearly on combat."

Not only that, but you're saying "they spent less time and effort on making complex gameplay, thus they spent less time and effort on the story!"

Well, the plot, as I understand it, is a chain of events. Events must, you know, take place. Somewhere. If the universe, the background is not there, the events seem to have no ground to take place at all. Thus, eliminate the universe, and the plot goes down the sewers right behind it.

It's not a conspiracy theory. It's the theory of marketing. EVERY "rating" (be it based on experts' or customers' or fans' or mixed feedback) is a result of a complex commercial equation, where the quality of the product is not the only variable.

So, yes ME1's score was also made up and bought. Just BioWare had smaller funds to invest into it at that time.

Wow.

Yeah. Who could have thought...

Modifié par Zulu_DFA, 01 juillet 2010 - 02:27 .


#136
MTN Dew Fanatic

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I'm surprised people don't argue about sound in space.

#137
Ecael

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Zulu_DFA wrote...

Yes. If the dev team weren't so fixed on the "fluent shooter gameplay", many recruitment, "loyalty" and main plot missions could have played out differently, leaving much less plotholes.

This is an excerpt from some Steven Carter's review of Mass Effect 2, which Smudboy linked up on the previous page:

"The missions in the game are almost exclusively combat-oriented. While in Mass Effect you had to talk to people and solve puzzles and make weighty decisions, in Mass Effect 2 you mostly just kill stuff, and sometimes the missions don’t feel like anything more than extended shooting galleries. In most cases, you enter a large room with lots of objects to take cover behind, you kill about ten guys, you scrounge around for bullets and resources, and then you move on to the next big room and repeat the process. There are some role-playing elements here and there, but BioWare abandoned puzzles completely, and I’m guessing that Mass Effect 2 only has about half the dialogue as Mass Effect. The emphasis is clearly on combat."

Did you just accuse BioWare of rigging reviews and then quote a review on a BioWare game?

Well, the plot, as I understand it, is a chain of events. Events must, you know, take place. Somewhere. If the universe, the background is not there, the events seem to have no ground to take place at all. Thus, eliminate the universe, and the plot goes down the sewers right behind it.

The universe is decided by the writers. It is not the other way around.

You're confusing plot elements with gameplay elements again.

#138
Zulu_DFA

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MTN Dew Fanatic wrote...

I'm surprised people don't argue about sound in space.


There's nothing to argue. It's a -

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#139
BellatrixLugosi

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Zulu reply to ecael dont evade, posting a picture of a mouse with cheese isnt helping your "case"

Modifié par BellatrixLugosi, 01 juillet 2010 - 02:44 .


#140
didymos1120

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Zulu_DFA wrote...
This is an excerpt from some Steven Carter's review of Mass Effect 2, which Smudboy linked up on the previous page:

"The missions in the game are almost exclusively combat-oriented. While in Mass Effect you had to talk to people and solve puzzles and make weighty decisions, in Mass Effect 2 you mostly just kill stuff, and sometimes the missions don’t feel like anything more than extended shooting galleries. In most cases, you enter a large room with lots of objects to take cover behind, you kill about ten guys, you scrounge around for bullets and resources, and then you move on to the next big room and repeat the process. There are some role-playing elements here and there, but BioWare abandoned puzzles completely, and I’m guessing that Mass Effect 2 only has about half the dialogue as Mass Effect. The emphasis is clearly on combat."


Where were all these alleged ME1 puzzles?  The Towers of Hanoi thingie on Noveria?  Ok, that's one.

I guess the hacking/decrypting/mineral surveying stuff counts.  Sort of.  Let's just say it does.  That's still only two, though, because it's always the same damn thing. Repeating it endlessly doesn't change that.

Um......hmmm. 

Oh: the mining laser on Therum. I guess.  It's slightly different than the normal hacking thing. That's three...barely.

  I seriously cannot think of anything else that really qualifies as a puzzle.  The rest was shooting dudes/drones and pressing a button when you encountered something interactive, or having conversations with NPCs.  Occasionally, you might get lost looking for dudes to shoot/interactive objects/NPCs to talk to, but that doesn't qualify as a bona fide puzzle, just mildly puzzling. 

Oh, oh, I know: figuring out how to leave Port Hanshan.  That's kind of a puzzle.  'Course it's practically impossible to not stumble into one of the many solutions, but still, we'll count it.  So, four then.  And now I'm genuinely tapped out.  Anybody else?

Modifié par didymos1120, 01 juillet 2010 - 03:01 .


#141
MarchWaltz

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Why does it seem like if Ecael and Zulu were to fight, the former is the paragon and the latter the renegade?

#142
Ecael

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MarchWaltz wrote...

Why does it seem like if Ecael and Zulu were to fight, the former is the paragon and the latter the renegade?

Zulu is like the Gatatog Uvenk of the forum.

#143
ADLegend21

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Ecael wrote...

MarchWaltz wrote...

Why does it seem like if Ecael and Zulu were to fight, the former is the paragon and the latter the renegade?

Zulu is like the Gatatog Uvenk of the forum.


Like the shaman said...the shame this heaps on those..who whine like pupsImage IPB (YEAH!)....bad CSI pun is bad.

#144
BellatrixLugosi

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didymos1120 wrote...

Zulu_DFA wrote...
This is an excerpt from some Steven Carter's review of Mass Effect 2, which Smudboy linked up on the previous page:

"The missions in the game are almost exclusively combat-oriented. While in Mass Effect you had to talk to people and solve puzzles and make weighty decisions, in Mass Effect 2 you mostly just kill stuff, and sometimes the missions don’t feel like anything more than extended shooting galleries. In most cases, you enter a large room with lots of objects to take cover behind, you kill about ten guys, you scrounge around for bullets and resources, and then you move on to the next big room and repeat the process. There are some role-playing elements here and there, but BioWare abandoned puzzles completely, and I’m guessing that Mass Effect 2 only has about half the dialogue as Mass Effect. The emphasis is clearly on combat."


Where were all these alleged ME1 puzzles?  The Towers of Hanoi thingie on Noveria?  Ok, that's one.

I guess the hacking/decrypting/mineral surveying stuff counts.  Sort of.  Let's just say it does.  That's still only two, though, because it's always the same thing no matter how many times they repeated it.

Um......hmmm. 

Oh: the mining laser on Therum. I guess.   That's three...barely.

  I seriously cannot think of anything else that really qualifies as a puzzle.  The rest was shooting dudes/drones and pressing a button when you encountered something interactive, or having conversations with NPCs.  Occasionally, you might get lost looking for dudes to shoot/interactive objects/NPCs to talk to, but that doesn't qualify as a bona fide puzzle, just mildly puzzling. 

Oh, oh, I know: figuring out how to leave Port Hanshan.  That's kind of a puzzle.  'Course it's practically impossible to not stumble into one of the many solutions, but still, we'll count it.  So, four then.  And now I'm genuinely tapped out.  Anybody else?


He is over inflating ME1.  He's just a ME1 player that was mad over the changes with Me2 and with his main "thread" he whined about Me2 without showing exactly how ME1 is "superior" Both games are good they both have advantages over the other.  I prefer Me2 but I do miss some elements of ME1, but Im glad of alot of things ME2 has over the First.  I just think he's hoping that this little vendetta of his gets results, which just shows something about his Analytical skills.......and his ego

#145
Guest_MessyPossum_*

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BellatrixLugosi wrote...

Zulu reply to ecael dont evade, posting a picture of a mouse with cheese isnt helping your "case"

Are we witnessing some sort of deposition?

I have to agree with the OP. The over analyzation of anything... ever, reveals problems. And spending time on those fractures keeps you from enjoying the ride.

I'm guessing the retort for that would be "it doesn't take over analyzation to spot the errors".

#146
Guest_slimgrin_*

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I can live with a few plot holes in a game. Gameplay mechanics are where I start to get picky.

#147
didymos1120

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Oh, and I just noticed what the last bit of that complaint about the lack of puzzles said: "..and I’m guessing that Mass Effect 2 only has about half the dialogue as Mass Effect."  

Jesus Christ.

This is supposed to an example of a "good" review. 

Modifié par didymos1120, 01 juillet 2010 - 03:03 .


#148
BellatrixLugosi

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I can live with flaws in a game too, its unavoidable to have something with flaws

#149
Ecael

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didymos1120 wrote...

Oh, and I just noticed what the last bit of that complaint about the lack of puzzles said: "..and I’m guessing that Mass Effect 2 only has about half the dialogue as Mass Effect."  

Jesus Christ.

This is supposed to an example of a "good" review. 

More like a completely uninformed review.

Mass Effect 2 has nearly twice the amount of dialogue as Mass Effect 1. Anyone can extract all the sound files and figure this out for themselves.

#150
Guest_slimgrin_*

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Ecael wrote...

MarchWaltz wrote...

Why does it seem like if Ecael and Zulu were to fight, the former is the paragon and the latter the renegade?

Zulu is like the Gatatog Uvenk of the forum.


Then what does that make you?