[quote]Ecael wrote...
[quote]Zulu_DFA wrote...
Try telling this to Liara fans.[/quote]
Why? Are they involved in the game development process?
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Because they will defend my point with fanatical determination.

Not that I am as angry with Mac Walters as they are, but I do think he got his present position quite early in ME2 development process, and is, er... not so well-prepared for it as Drew Karpyshyn.
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[quote]Yeah? What about the talimance?[/quote]What about the Thanemance? Where did they get that idea from?
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From certain fan base minority demanding to turn the Normandy into the LoveBoat. Funny how that played out.
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Who asked BioWare to make non-humans romanceable, anyway?
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Talimancers and Garrus fangirls. Liara in ME1 was odd enough, but they did a good Codex explanation for this exotic feature: the whole species of Asari rely on it as the means of their reproduction.
These days, though, we can scrog anything that moves. Anything that does not move, we can move and scrog. Sci-Fi, my arse!
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[quote]Normally, I despise old Freud, but his theory about slips of tongue is interesting...
Wow! So it turns out the only reason I enjoyed my ME1 experience so much is that Christina Norman wasn't given enough time then to screw up Drew Karpyshyn's ideas?
No offence to Christina Norman, but I feel like mentioning yet again that for the shooter experience, ME2 is by a long shot worse than so many games, dating back as far as 2002.[/quote]
Not a slip of the tongue.
Here's a fun question: If every RPG "element" you ever wanted magically reappeared in Mass Effect 2, how many of these plotholes that you've pointed out (or that I've pointed out in the anti-plothole thread of mine) would magically be solved?
Hardly any. Why? Because having a good story does not automatically qualify a game as an RPG. The reverse is not true, either.[/quote]
I never called for "returning to the RPG canons". You seem to be mixing me with somebody else again. I wouldn't even call Mass Effect so much an RPG as an adventure game. All I want back is a coherent plot. Which I am sure would improve the mood of many RPG purists calling them long-time BioWare customers or whatever.
That said, removing certain elements, associated with RPG, such as squad armor and weapons stats and mods (all those manufacturers and licences, remember?), resulted in diminishing the game universe, discontinuity and although it's cannot be strictly called a "plothole", it still rises the question: "Where the hell did all that stuff go?".
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There are very obvious reasons as to why Mass Effect and Dragon Age are the way they are, but gameplay is definitely NOT the reason.
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The reason is: primary target audience. And for ME2 it's different, than for ME1.
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[quote]Talimance... Plothole... hint-hint.[/quote]Nope.[/quote]
Yep.
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[quote]There is a word for it: negligence.[/quote]And as I mentioned before, they were rushed into finishing Mass Effect 1, but not Mass Effect 2. They have a larger team for Mass Effect 2 (and 3) as well.
You can't possibly accuse all of them of being negligent.[/quote]
Yes, I can. There is even a page on the official site:
http://masseffect.bi....com/negligence... oh, wait...
[quote]Ecael wrote...
Conspiracy theories abound!
I suppose Mass Effect 1's score of 91% (which is a GREAT score) was also made up and bought?
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It's not a conspiracy theory. It's the theory of marketing. EVERY "rating" (be it based on experts' or customers' or fans' or mixed feedback) is a result of a complex commercial equation, where the quality of the product is not the only variable.
So, yes ME1's score was also made up and bought. Just BioWare had smaller funds to invest into it at that time.
That said, AFAIK, in the game ratings, as far as the real quality goes (which I think accounts for up to 75-80% of the rating), the graphics play very important role, and here ME2 owns ME1. But we are discussing a plot here! Of an adventure game!
Strange enough, nobody creates topics called "People are getting way too over-worried about Graphics"...
Modifié par Zulu_DFA, 01 juillet 2010 - 01:56 .