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Mage W/Armor Early..... Help


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#1
Cypher0020

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Ok I keep testing out classes etc..... like warriors/rogues... but I shy away from mage characters...cept Oblivion....but usually I stay away cuz I can't micro manage Posted Image

But I want a powerful mage..... in armor.... I want to ditch the nerdy robes in Ostagar, don some real gear... and still blow the living crap outta my enemies

I got from other sources that a good mage plugs willpower, magic..... but now I need strength and dex??h l

Take the fire line.... gryph line to replusion.... some basic healing spells..... what else?

I know every mage play varies, that's why its fun Posted Image

#2
MindYerBeak

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I presume you mean Arcane Warrior. You become that fighting the Werewolves, which enables you to wear massive armour.

Put everything into Magic. Use Leliana's Song of Courage to boost your magic. The best armour is Wades Massive Armour. The stats are:

Wade's Superior Heavy Dragonscale Set

Boots - 3.13 Armor, 2.92 Fatigue, +10 Fire Resist, +0.50 Stamina Regen
Gloves - 2.50 Armor, 2.27 Fatigue, +10 Fire Resist, +0.50 Stamina Regen
Armor - 15.63 Armor, 2.27 Fatigue, +50 Fire Resist, + 1 Stamina Regen, +25 Stamina

Requires 38 Strength to equip, but don't worry, the Magic attribute replaces strength.

Set bonus for all of them is a reduction in fatigue and how much stamina is required to execute moves.

Take the Cold Line and the Electricity Line for Storm of the Century. Take the Fire Line to Flaming Weapons. Take all the Glyphs. Congratulations, you're now invincible.

I fought the Archdemon wearing Wades and it's fiery breath hardly bothered me.

Modifié par MindYerBeak, 01 juillet 2010 - 12:15 .


#3
Cypher0020

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Waaait..... put every point into magic?? Nothing else? and that'll help me wear good armor?



Confused....

#4
BlackFlameGhost

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Mages get a subclass called Arcane Warrior... basiclly it turns you into a spellflinger in massive armor. Easily the most broken (in a good way) Subclass in the entire game.



For Arcane Warriors Magic= Strength.

#5
Cypher0020

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ooooooooo got it........so no points in any other stat then?



what about weapons? I suppose duel weilding?



I have NO idea how to create an Arcane Warrior... and I heard its something you have to build from the game start

#6
Liliandra Nadiar

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Your hit with weapons is still based on Dex, unless you plan to continue using a staff and just wear the armor. In the case of weapons, you'll probably want more in Dex. (I tend to go with 20 unadjusted on my Arcanes) As for what weapons. Dual wielding will face attack penalties. With the other bonuses you can get from certain shields, most go with sword and shield.



There's a specific sword you'll probably /really/ want to get for you Arcane. The Spellweaver longsword is made specifically for AWs. You can get in in the Urn of Sacred Ashes quest line.



As to how to create one. You first have to unlock the specialization in the Elven Ruin in the Brecillian Forest. Alternatively, if you have Awakenings, you can buy the manual for it in Amaranthne. After that, /every/ mage you make from then on can choose the specialization at level 7+. So yes, unfortunately, that means you're stuck in a dress through Ostagar and most/all of Lothering.



As far as specifically building toward one, /just/ the AW part is not real different then any mage build. Maybe some more in Dex to hit more often/reliably, but that's it. Now if you're going to make him a Blood Mage as well, then you might need some more planning and points in Con to full the blood magic.

#7
Elhanan

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Cypher0020 wrote...

ooooooooo got it........so no points in any other stat then?

what about weapons? I suppose duel weilding?

I have NO idea how to create an Arcane Warrior... and I heard its something you have to build from the game start


I prefer to place some points into Willpower, about 1 for every 2 that goes into Magic. Willpower is how you gain Mana and Stamina. The resultant Magic score to sub for STR is still huge.

Now some DEX could be helpful, but you can only dilute your Magic score so much before you weaken your AW. I keep the points gained from the Fade, and feel a little more unique than a pure Magic mage.

#8
atheelogos

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Cypher0020 wrote...

Ok I keep testing out classes etc..... like warriors/rogues... but I shy away from mage characters...cept Oblivion....but usually I stay away cuz I can't micro manage Posted Image

But I want a powerful mage..... in armor.... I want to ditch the nerdy robes in Ostagar, don some real gear... and still blow the living crap outta my enemies

I got from other sources that a good mage plugs willpower, magic..... but now I need strength and dex??h l

Take the fire line.... gryph line to replusion.... some basic healing spells..... what else?

I know every mage play varies, that's why its fun [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]


Also don't ever use strength. There is a specialization called arcane warrior. Thats what you want.

Also I wouldn't waste talents on healing spells. Have wynne do that.

Modifié par atheelogos, 01 juillet 2010 - 06:50 .


#9
Elhanan

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Based on some earlier threads and posts, I would skip Shifting until:

* one wants the challenge. It could be used, though being fun is still in debate.

* no other options sound fun any more.

#10
atheelogos

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Cypher0020 wrote...

ooooooooo got it........so no points in any other stat then?

what about weapons? I suppose duel weilding?

I have NO idea how to create an Arcane Warrior... and I heard its something you have to build from the game start

No don't just put everything you have into magic. You must willpower as well. For more info Arcane Warrior check the wiki found heredragonage.wikia.com/wiki/Arcane_Warrior

#11
beancounter501

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^^ Ehh, willpower stinks. Unless you want to run a ton of sustains and become an auto-attack bot.



The best AW I have seen is the armored caster. Max magic, take AW at level 7, then Blood Mage at levl 14. Equip some nice gear like Cailans's Armor, Warden Commander or Wades Superior Dragon Scale. You will want an Elemental Staff like Winters Breath. It is not that expensive. Take only the first talent out of the AW line, take at least the first 3 talents out of Blood Mage, take all four Glyphs, take the first 3 Cold Line Primal spells, take the the mage line through Staff Mastery and take at least the first 2 Hexes. Then go crush the entire game.


#12
Elhanan

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I disliked my small bit of experience with Blood magic. I plan on respec it back in a little later to see how it works with Mind Control, but was not fond of the micro-managment requirements

But having extra Willpower does not stink for me. I do run a lot of sustains, but only use the sword when all else is cooling as I much prefer my staff.

#13
beancounter501

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^^Mind Control is OK - but Blood Wound is one of the top spells in the game. Cast Blood Magic then Blood Control. Then have the rest of the party maul everything in sight. It is like an Easy Button for DA.



Mind Control is OK, but I got impatient waiting for it to wear off so I could kill that one final monster.

#14
Elhanan

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I was not that impressed with Blood Control (ie; the spell that grants AOE damage and paralysis). While it has a good AOE, and offers a decent Hold on the oppostion, the meager dmg sure did not live up to the hype the forums gave it. And I have to keep a closer eye on my health, as it is somewhat easy to forget where those fresh casting pts are coming from....

Maybe a SH/BM would be better than AW/BM?

#15
MindYerBeak

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You only need the first 2 lines for Blood Mage, unless you want to kill a party member, or have a Ranger with a pet in the team. As soon as I finish casting Blood Wound I gulp down a health potion, then switch back to AW. It gives a lot of breathing space in a big battle by neutralising, often killing, foes. It lasts longer than any Stun spell.

The Fade will give you bonuses to stats. I put everything into Magic, just a few points into Dex/Con by pumping them up with the required gear stats.

Modifié par MindYerBeak, 01 juillet 2010 - 04:13 .


#16
MindYerBeak

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Leliana's Song of Courage will also boost your Magic stats. Make her sustain it at all times.




#17
Cypher0020

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>.> Ok... So I'm at Ostagar... after that and Lothering.... do the dalish elf quest to unlock arcane warrior? Then I can start using weapons and armor??



Put stats solely into magic/will..... and now I have to put them into dex too?



I feel SO lost.....

#18
Ramante

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Cypher0020 wrote...

>.> Ok... So I'm at Ostagar... after that and Lothering.... do the dalish elf quest to unlock arcane warrior? Then I can start using weapons and armor??

Put stats solely into magic/will..... and now I have to put them into dex too?

I feel SO lost.....

You need some points in dex yes.

Magic will be your 'strength' but it will not give you the advantage that strength gives when it comes to hitting your opponents. You can have all the magic in the world but if you cannot hit your opponents then you are done for. So you need some points in dex to make sure your attacks connect.

You can become AW at lvl 7 but you should realize that the second ability of the AW tree cannot be selected before lvl 12, so you might want to get your second choice specialization first.

#19
beancounter501

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^^ Your spellpower boosts your attack rating. Magic boosts your spellpower score. An AW attack rating is based off your str, dex and spellscore. Mages are strong because of spells - which needs magic. An AW warrior is powerful because it lets you equip armor. A lot of the armors have some really nice boosts.

Blast with your spells and then turn on Combat Magic for clean up or just fun. But an armored caster AW is a lot better then a mostly melee AW.  With the right talents and spells even your lowly staff can start pumping out over 100 points of dmg.  Not bad for an auto hit.

Modifié par beancounter501, 01 juillet 2010 - 06:57 .


#20
MindYerBeak

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You don't need willpower. Just make lyrium potions for mana regen, they're cheap'n'cheerful.



Don't worry too much about Dex at the start. You still have your staff for magic attacks. When ready go 2:1 Magic/Dex, Dex up to 20, and equip yourself with a sword and shield. Once you become an AW you can wear massive armour, yet still use the staff if you wish.



The way I play is Ostagar, get Shale, Brecilian Forest, Magi Tower. You can play it anyway you wish, starting with the Brecilian Forest after Ostagar if you wanted, but that's my way of playing it. You should be over level 7/8 by the time you finish the Brecilian, so you could go there first after Ostagar to get AW early on. You'll find a small altar and a small, almost hidden phial nearby. Don't break it.



Give my regards to the Mad Mage and the Revenant. Make sure Leliana sustains Song of Courage.




#21
Cypher0020

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Hmmm.... I'll add some points to my Dex then.... I just left Lothering and I'm in the Dalish Forest, then I'll do the Tower after that....



So which is better? A staff AW or a melee AW? I've never done a specialization like this... I somehow made my rogue a duelist once w/o even knowing how really....




#22
Elhanan

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Cypher0020 wrote...

Hmmm.... I'll add some points to my Dex then.... I just left Lothering and I'm in the Dalish Forest, then I'll do the Tower after that....

So which is better? A staff AW or a melee AW? I've never done a specialization like this... I somehow made my rogue a duelist once w/o even knowing how really....


I utilize both, though I prefer spells. The auto-attack routine can get stale, and I prefer other options.

#23
Cypher0020

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Ok did the Forest and Tower. Got Zev. At Redcliffe. Whew.



So...love wearing armor...having a sword is great...however my attack really sucks.... this where I add more points into Dex?



Oh... when can a AW wear the Juggernaut armor?? The stats? the level?

#24
Elhanan

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Juggernaut armor is massive, so my guess is you will need your magic score between 38-42. For more specific info, check the DAO Wiki.

#25
Cypher0020

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Ah. Ok. I think my AW is Lv. 8 or something... would the Wiki have good info for weapons/armor? I think I can wear Tier 4-5 ATM