RyuGuitarFreak wrote...
I bless Bioware for removing the "duck" command. It was stupid to find a low cover and you yet have to press a button or key to make him cover correctly. Also, shooting the enemies while being lowered was both stupid and hilarious and almost cheating as it made the game much easier. All my opinion, of course.Zulu_DFA wrote...
RyuGuitarFreak wrote...
It did, but it besides Shepard everyone found them useless. I always wondered why. I was like "Ashley, look at the damn cover!" she was like "Whaaaaaaaaat? I don't need this cover cra-"*diesEcael wrote...
Wait, Mass Effect 1 didn't have cover?Zulu_DFA wrote...
Pacifien wrote...
I dunno, more people defending also means more people you have to protect.
ME2 is a "cover-based" shooter, remember? More people = less cover for each. Seems awfully logical to me.
And the enemies were "I will destroy you! I will destroy you!" And they ran around me shooting like idiots, or stood still not shooting while I kicked their ass. I didn't get it.
Well, the squadmates' and enemy AI has been sligthly improved... At least they don't try to shoot each other through the walls any more. On the downside, Shepard can't really duck any more and fight effectively until he finds a crate or a cubic boulder to sticky himself to... And then it's quite a tricky business to change position. Instead of just unstickying himself, Shep may occasionally make his trademark cartoonish leap over the "cover" right into the stream of enemy bullets... God bless texmod for removing the red veins!
Well, I never had problems going from cover to cover.
Shepard took cover in ME pretty much like in "2". Only he did it automatically when herded to a suitable spot. If the spot was not suitable to "get sticky" , you could still made him duck which resulted in the same thing - lower profile (= longer life expectancy) and increased accuracy. These days it's impossible to take cover unless the level designer wants you to. Sure they filled the levels heftily with potential cover spots... Only to look them far less "natural" than in ME. Those flip-flop thingies on the Purgatory were particuraly ridiculous.
And why on Earth did they assign all possible actions to one and the same key? Sometimes it gets annoying. I wand to take cover, but my Shepard starts to bypass a nearby wall safe, gets shot, and the wall safe jams for good. I want to exit cover but my Shepard hacks a nearby defensive turret, I change the direction where Shepard is looking, try exit cover again, and he leaps over it. It's not that often to jar the game completely, but often enough to wonder, why weren't different actions assigned to different keys instead of being all assigned to just one.
And what about being shooter-like game? There used to be shooters with no ducking, but I can't think of one released in this century. Suppose it's because I never played 3rd person shooters.
BTW, some people would laugh you in the face, if you call any game where you see the protagonist on screen "a shooter". I am not one of them, but I can clearly see their point. Strictly speaking, the 3rd person shooters are the posterity of arcade games.
Modifié par Zulu_DFA, 01 juillet 2010 - 03:20 .




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