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Won't be buying ME2: doesn't work with triple screens


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#1
cipher_nemo

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I run three monitors with a Matrox Triple Head2Go device at 3840x1024 gaming resolution. And with ATI's Eyefinity, anyone with a high-end 5000 series card can do the same and higher, such as 5940x1080 or 5040x1050.

Unfortunately, after trying the demo for Mass Effect 2, it won't work at my resolution of 3840x1024. I can choose my resolution from the configuration utility and the game runs, but everything is zoomed in, making menu selection impossible. The in-game settings only allow up to 1920x1080. Looks like no love for higher, triple-screen resolutions. That's a shame. Thanks, Bioware. You don't get my money.
:P

I assume others have run into the same roadblock?

#2
Guest_KeeLoGee_*

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It should have been obvious that ME2 doesn't support tri-screen setups. Besides, they were working on this game well before Eyefinity came out so it's not like they had triple monitors to test the game out during the development phase. Also, ME2 isn't the only game that doesn't support triple monitors.

#3
cipher_nemo

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Never-mind, looks like Bioware will never fix it. Their client for ME2 will never work with custom resolutions, regardless of whether it's in the form of Eyefinity or Matrox TripleHead2Go. Nice job, Bioware, in supporting the latest hardware, or even hardware that has been around for years (and my Matrox device is from 2007). Well, no ME2 sale from me. I hope SWTOR doesn't have this problem or Bioware will lose even more customers when that launches.

:(



At least according to an official response I had to Google for since the search engine on these forums stink...



http://social.biowar...index/1533069/2

#4
cipher_nemo

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KeeLoGee wrote...

It should have been obvious that ME2
doesn't support tri-screen setups. Besides, they were working on this
game well before Eyefinity came out so it's not like they had triple
monitors to test the game out during the development phase. Also, ME2
isn't the only game that doesn't support triple monitors.


I use a Matrox TripleHead2Go. That has been out since 2007 if not 2006. I have played games from 2004 that have no problem with non-standard aspect ratios. The engine for ME2 just sitnks, that's all.
:P

Modifié par cipher_nemo, 01 juillet 2010 - 03:28 .


#5
Tocquevillain

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That must mean Bioware doesn't care about selling you a copy if you're going to want something as rarefied as triple-screen resolution.

#6
Bryy_Miller

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cipher_nemo wrote...

Never-mind, looks like Bioware will never fix it. Their client for ME2 will never work with custom resolutions, regardless of whether it's in the form of Eyefinity or Matrox TripleHead2Go. Nice job, Bioware, in supporting the latest hardware, or even hardware that has been around for years (and my Matrox device is from 2007). Well, no ME2 sale from me. I hope SWTOR doesn't have this problem or Bioware will lose even more customers when that launches.
:(

At least according to an official response I had to Google for since the search engine on these forums stink...

http://social.biowar...index/1533069/2


You're right, BioWare certainly has to watch out or they'll lose the Common Sense Dictates That My 100k Rig Is Just Too Frickin' Ridiculous audience. 

#7
Fredvdp

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cipher_nemo wrote...

Nice job, Bioware, in supporting the latest hardware, or even hardware that has been around for years (and my Matrox device is from 2007).

Don't forget that Mass Effect 2 is a console game that was designed for five year old hardware. The PC version suffers from consolitis and if they can't even include basic PC gameplay like menu hotkeys I doubt they'll make a patch for a minority of gamers with an Eyefinity setup.

#8
Stinkface27

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Tragedy.

#9
Gorath Alpha

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Stinkface27 wrote...

Tragedy.

Oh, my, yes! 

Meanwhile, although Mass Effect 1 was indeed intended for consoles and only ported later, ME-2 was in fact coded for both platforms in parallel, which explains the greatly improved efficiency.  There also was a half-step upward in UT3's engine between them, the way I understand things. 

Matrox's implementation is basically 2D, with only minimal 3D, like everything they have done since ceasing to compete in the 3D arena, so that doesn't count, making the ATI hardware the effective beginning, AFTER the game went gold. 

#10
cipher_nemo

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Bryy_Miller wrote...

[You're right, BioWare certainly has to watch out or they'll lose the Common Sense Dictates That My 100k Rig Is Just Too Frickin' Ridiculous audience. 


Three mid-range monitors are far less expensive than one big 30" 2560x1600 monitor, smart azz.

#11
lazuli

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I thought it was obvious that Bioware's emphasis was never on cutting edge graphics. Their games look fine, but they aren't really delving into new graphical territory or anything.

#12
JazzyJenna

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I think all in all ME2 has great graphics... yes there are games with better graphics but saying a game is not top of the line cutting edge ...therefore.. crap.. that's kinda unfair. that's like saying because your car isn't a Lamborgini Diablo it's junk. OK.... you can complain about methods of gameplay... I agree it's got some consolitis issues. but all in all it's not bad and is fun enough. Graphically,it's stunning.but yes... older than some newer games. tri screen? ooooooooh I'd love it.. but not many games ever been made to support THAT!!!

#13
Jaood

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Triple monitor setups are great for first person games like racing sims, first person shooters, etc. The three monitors wrap around your field of view, and give you a more immersive experience. It wouldn't work well in third person view since the camera isn't in the character's head, its behind him.

More importantly, ME is a cinematic game, where a lot of its content is based on cut scenes. Increasing the aspect ratio by 3 would probably ruin the effect of most of the them. I've noticed that the cut scenes already have bars on the top and bottom since most widescreen PC monitors are 16:10 instead of the 16:9 of HDTVs, so they've obviously thought about this issue.

Ultimately, if after playing the demo, the game hasn't impressed you enough on its real merits to buy it in spite of its lack of triple monitor support, then you're better off not buying it even if it were patched to support triple setups.

Modifié par Jaood, 14 août 2010 - 04:43 .


#14
uberdowzen

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cipher_nemo wrote...

I run three monitors with a Matrox Triple Head2Go device at 3840x1024 gaming resolution. And with ATI's Eyefinity, anyone with a high-end 5000 series card can do the same and higher, such as 5940x1080 or 5040x1050.

Unfortunately, after trying the demo for Mass Effect 2, it won't work at my resolution of 3840x1024. I can choose my resolution from the configuration utility and the game runs, but everything is zoomed in, making menu selection impossible. The in-game settings only allow up to 1920x1080. Looks like no love for higher, triple-screen resolutions. That's a shame. Thanks, Bioware. You don't get my money.
:P

I assume others have run into the same roadblock?


I'm sorry but I'm having trouble feeling sorry for anyone with a triple monitor setup, while I sit huddled over my single 22" monitor. :P

#15
Singler

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Jaood wrote...

Triple monitor setups are great for first person games like racing sims, first person shooters, etc. The three monitors wrap around your field of view, and give you a more immersive experience. It wouldn't work well in third person view since the camera isn't in the character's head, its behind him.


Thats bull****, and you know it. RPGs like Dragon Age are great on Eyefinity-Settings. Bioware fails, thats all.

More importantly, ME is a cinematic game, where a lot of its content is based on cut scenes. Increasing the aspect ratio by 3 would probably ruin the effect of most of the them. I've noticed that the cut scenes already have bars on the top and bottom since most widescreen PC monitors are 16:10 instead of the 16:9 of HDTVs, so they've obviously thought about this issue.


You've noticed that the cut scene already have bars? Wow... you must be a sniper or superduper-whatever-agent to be aware of that.  Btw: Games like Splinter Cell: Conviction too are switching between wide-gaming-view and "not-so-wide-prerenderings"-flics. No problems.

Ultimately, if after playing the demo, the game hasn't impressed you enough on its real merits to buy it in spite of its lack of triple monitor support, then you're better off not buying it even if it were patched to support triple setups.


To speak roleplay-speak:  Your Int dropped to -1

Modifié par Singler, 15 août 2010 - 12:55 .


#16
AngryFrozenWater

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Gorath Alpha wrote...

Stinkface27 wrote...

Tragedy.

Oh, my, yes! 

Meanwhile, although Mass Effect 1 was indeed intended for consoles and only ported later, ME-2 was in fact coded for both platforms in parallel, which explains the greatly improved efficiency.  There also was a half-step upward in UT3's engine between them, the way I understand things. 

Matrox's implementation is basically 2D, with only minimal 3D, like everything they have done since ceasing to compete in the 3D arena, so that doesn't count, making the ATI hardware the effective beginning, AFTER the game went gold. 

As far as I know DAO supports Eyefinity. AMD promoted that on one of the older CCC installs. So, if DAO can do it and ME2 not then I think it is a matter of choice. DAO also supports things like Logitech LCDs (G13, G15, G19 and so on). Looks like the DAO team is a bit more PC friendly than the console focused ME2 team.

#17
Illasera

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AngryFrozenWater wrote...

As far as I know DAO supports Eyefinity. AMD promoted that on one of the older CCC installs. So, if DAO can do it and ME2 not then I think it is a matter of choice. DAO also supports things like Logitech LCDs (G13, G15, G19 and so on). Looks like the DAO team is a bit more PC friendly than the console focused ME2 team.


WOW! thank you for sharing, yea a matter of choice, What a luck its not because both games using different game engines, BioWare just love D&D so much , They role up dices and say, Huh, this game should support Eyefinity(sarcasm)

As for the "Smart" Topic starter,
When a video game company starts working on a project(Not something you will ever experience i assume)
They fix themselves on a specific hardware target and won`t change it untill they finish up the project.

Thats why you got for more then 6 months already DirectX 11 and companies still release games under DirectX9 (and DirectX 9 compatible g-cards (OLD G-CARDS).

Because that was the standard 3-4 years ago when they started the project.

Now in DA-O , BioWare is using their own made engine so they can tweak it to support modern Features if they want, But ME2 uses Unreal Engine, Made by epic games, a different company , so tweaking it requires a lot beaurocracy bs...

#18
Kaitheus

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Don't feel bad you can't use your 3 monitor setup, the game looks just fine on a single monitor setup hell I'm playing it on an OLD 15' Dell monitor so you can imagine how I feel about my max res >.> but I still bought the game cause I liked it, and it still looks great. So I'd still get the game if you really want it, its still worth it I would think ?