AngryFrozenWater wrote...
As far as I know DAO supports Eyefinity. AMD promoted that on one of the older CCC installs. So, if DAO can do it and ME2 not then I think it is a matter of choice. DAO also supports things like Logitech LCDs (G13, G15, G19 and so on). Looks like the DAO team is a bit more PC friendly than the console focused ME2 team.
WOW! thank you for sharing, yea a matter of choice, What a luck its not because both games using different game engines, BioWare just love D&D so much , They role up dices and say, Huh, this game should support Eyefinity(sarcasm)
As for the "Smart" Topic starter,
When a video game company starts working on a project(Not something you will ever experience i assume)
They fix themselves on a specific hardware target and won`t change it untill they finish up the project.
Thats why you got for more then 6 months already DirectX 11 and companies still release games under DirectX9 (and DirectX 9 compatible g-cards (OLD G-CARDS).
Because that was the standard 3-4 years ago when they started the project.
Now in DA-O , BioWare is using their own made engine so they can tweak it to support modern Features if they want, But ME2 uses Unreal Engine, Made by epic games, a different company , so tweaking it requires a lot beaurocracy bs...