Official word
#1
Posté 01 juillet 2010 - 11:11
#2
Posté 01 juillet 2010 - 11:32
Way to go.
#3
Posté 01 juillet 2010 - 05:21
That's what I get out of it.
#4
Posté 01 juillet 2010 - 05:40
Do I really have to mention that the Mac version is identical to the PC version, just stuffed in a "portability" wrapper?
#5
Posté 01 juillet 2010 - 06:38
#6
Posté 01 juillet 2010 - 06:52
#7
Posté 02 juillet 2010 - 07:54
Um... Transgaming doesn't use a compiler for the game at all. They take the complete and finished Windows version and put some wrapper around it.Jhime wrote...
What they mean is that they're not the ones doing the development, it's Transgaming. It's not completely identical, they probably use a different compiler and make a few minor patches.
Modifié par Janichsan, 02 juillet 2010 - 07:55 .
#8
Posté 02 juillet 2010 - 11:22
Janichsan wrote...
Um... Transgaming doesn't use a compiler for the game at all.Jhime wrote...
What they mean is that they're not the ones doing the
development, it's Transgaming. It's not completely identical,
they probably use a different compiler and make a few minor
patches.
They take the complete and finished Windows version and put
some wrapper around it.
Which means that any patches for the Windows version of the game will work for the Mac version, so all Bioware really has to do make the Windows patch installer work on Macs.
#9
Posté 02 juillet 2010 - 03:10
If that was true then we'd all be running version 1.03 already. A missing installer wouldn't stop us. A non-working patch does.ladydesire wrote...
Janichsan wrote...
Um... Transgaming doesn't use a compiler for the game at all.Jhime wrote...
What they mean is that they're not the ones doing the
development, it's Transgaming. It's not completely identical,
they probably use a different compiler and make a few minor
patches.
They take the complete and finished Windows version and put
some wrapper around it.
Which means that any patches for the Windows version of the game will work for the Mac version, so all Bioware really has to do make the Windows patch installer work on Macs.
#10
Posté 02 juillet 2010 - 09:58
Mac OSX
wrapper
virtual C: drive
Windows installation of DA:O: data and executables
The Windows installation works like it should, and you can patch it, install the toolset, etc, as if it were inside a Windows environment. I tried both Wine and Crossover, Wine didn't run at all and Crossover had very serious graphic glitches and was slow as molasses. But it behaved like a Windows installation.
Now, TransGaming's Cider port works differently:
Mac OSX
DA:O.app (which is actually a folder)
ported executablesresources folder
virtual C: drive
data files
the problem lies with the ported executables, which are outside the virtual Windows drive and cannot be patched by regular patches, since they aren't Windows .EXE files anymore.
If someone had knowledge in Cider programming, he/she could possibly create working patches for the Cider port of DA:O...
Modifié par Marvin_Arnold, 02 juillet 2010 - 10:04 .
#11
Posté 02 juillet 2010 - 10:18
#12
Posté 03 juillet 2010 - 02:59
b3genom wrote...
"We haven't forgotten about your platform, we're actively ignoring your platform."
That's what I get out of it.
Agreed. This thread I am sorry to say is full of fail. The offical word is "there is no word".
#13
Posté 03 juillet 2010 - 10:33
Yes. But as I pointed out, it still handles the Windows installation in a way that makes it impossible to patch it without a rewrite of the patch executable itself, contrary to WINE. The magic word for tonight is "based".ladydesire wrote...
Cider is also WINE-based. One of my other PC games happens to be a PC/Mac Hybrid using Cider.
Modifié par Marvin_Arnold, 03 juillet 2010 - 10:37 .
#14
Posté 03 juillet 2010 - 07:10
#15
Posté 05 juillet 2010 - 03:52
Janichsan wrote...
What's more, the statement is utter bullyotz: "But development for it goes down a very different pathway, and unfortunately is not parallel to PC and console development."
Do I really have to mention that the Mac version is identical to the PC version, just stuffed in a "portability" wrapper?
Amazingly the much-smaller-than-BioWare developer Paragon Studios, makers of the excellent City of Heroes MMO, are able to maintain PC and Mac versions of CoH which are released at exactly the same time. And networking works, as opposed to the Downloadable Content support in DA:O.
I like to imagine that any agreement BioWare has/had with Transgaming would result in BioWare receiving a complete build environment for the Cider bit. I mean, I'm pretty sure Transgaming didn't ship a developer off to Paragon's offices to rebuild CoH every time an update is released.
Unless they're blowing smoke, I can't fathom what the delay would be.
#16
Posté 08 juillet 2010 - 03:08
#17
Posté 08 juillet 2010 - 07:50
thewarden500 wrote...
So more "Stay tune" eh? At least it's official. I suppose I should stick around. I was actually contemplating a betrayal of the Mac and buying the PC version, DLC and all, now that I got Bootcamp, of course that'll set me back about $90 more so that wouldn't be so smart. Now that we know that they will support us, the question is when.
The Mac edition download code (or whatever) lets you download the Windows version from EA's website; don't buy it again!
Check this forum, there's a FAQ about it.
#18
Posté 09 juillet 2010 - 04:29
Marooned-Game wrote...
thewarden500 wrote...
So more "Stay tune" eh? At least it's official. I suppose I should stick around. I was actually contemplating a betrayal of the Mac and buying the PC version, DLC and all, now that I got Bootcamp, of course that'll set me back about $90 more so that wouldn't be so smart. Now that we know that they will support us, the question is when.
The Mac edition download code (or whatever) lets you download the Windows version from EA's website; don't buy it again!
Check this forum, there's a FAQ about it.
Can you provide me with any links so others can use it too? In case they want to, of course.
Modifié par thewarden500, 09 juillet 2010 - 04:38 .
#19
Posté 09 juillet 2010 - 06:11
#20
Posté 09 juillet 2010 - 06:39
Jhime, sometimes even I admit that something goes over my head. What does this mean for us? That it might actually be quite easy to patch to 1.03? And if yes, why don't we know how?Jhime wrote...
I do not know exactly who compiles it, but daorigins.exe is definitely a mac specific version. You can for example find the string d:\\perforce\\tag\\working\\DA_Mac\\main\\build\\bin_Mac_Ship\\DragonAge.pdb if you scan it for strings, which indicates they have patches in the windows executable specific to the Mac version.
Modifié par Marvin_Arnold, 09 juillet 2010 - 06:41 .
#21
Posté 09 juillet 2010 - 08:15
Marvin_Arnold wrote...
Jhime, sometimes even I admit that something goes over my head. What does this mean for us? That it might actually be quite easy to patch to 1.03? And if yes, why don't we know how?
Exactly the opposite, it's not easy to patch. That's not to say it's difficult for the original developers. For them it is easy, at least if you disregard Q&A. The're no good technical excuse for them to not have released a patch yet.
I have humored the idea of trying to create an unofficial patch, but it's a rather huge task and I simply don't have the willpower for it right now. Even if I do try, I might fail, so that's rather cumbersome as well.
I'm trying to finish off getting NBaio to work in Modazipin instead, much more fun.
#22
Posté 10 juillet 2010 - 02:37
thewarden500 wrote...
Marooned-Game wrote...
The Mac edition download code (or whatever) lets you download the Windows version from EA's website; don't buy it again!
Check this forum, there's a FAQ about it.
Can you provide me with any links so others can use it too? In case they want to, of course.
Sure thing: http://social.biowar...9/index/1657591
#23
Posté 13 juillet 2010 - 01:50
Modifié par thewarden500, 13 juillet 2010 - 01:52 .
#24
Posté 14 juillet 2010 - 12:13
Jhime wrote...
Marvin_Arnold wrote...
Jhime, sometimes even I admit that something goes over my head. What does this mean for us? That it might actually be quite easy to patch to 1.03? And if yes, why don't we know how?
Exactly the opposite, it's not easy to patch. That's not to say it's difficult for the original developers. For them it is easy, at least if you disregard Q&A. The're no good technical excuse for them to not have released a patch yet.
I have humored the idea of trying to create an unofficial patch, but it's a rather huge task and I simply don't have the willpower for it right now. Even if I do try, I might fail, so that's rather cumbersome as well.
I'm trying to finish off getting NBaio to work in Modazipin instead, much more fun.
If the binary format for the content is the same (which it should be, given the similar hardware since 2006), all that Bioware needs to do is have a patch for the Mac specific binary included in any future patches for the PC; of course, they would have to revert to the method of patching used in Neverwinter Nights and Knights of the Old Republic for it to work.





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