I cannot play outdoor cutscenes well enough to troubleshoot animations. I have no trouble with indoor animations of equal complexity.
Flickering background trees:


Video example
Toolset memory usage: 883 fresh load to 1.51 GB (I have 6GB memory with plenty free)
Accurate Headtracking: off
Fade Cutaway: false
Fade Geometry Punch Through: false
Enable lighting: false
Texture Pack: normal
Use low LOD for distant objects: true
Distant object culling: 1
Disable Physics simulation: True
Is there anything else I can do?





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