what's the most popular origin Story? vote now and find out what the community's favorite origin story is.
social.bioware.com/1947154/polls/7471/
Favorite Origin Story?
Débuté par
Stjerne
, juil. 01 2010 04:43
#1
Posté 01 juillet 2010 - 04:43
#2
Posté 02 juillet 2010 - 06:28
Tie between Dalish and Dwarf Noble for me.
#3
Posté 02 juillet 2010 - 06:35
Tie between Dwarf Noble and Human Noble with me. I'm a sucker for the treatchery stories in fantasy literature/gaming.
#4
Posté 02 juillet 2010 - 06:41
common dwarf and city elf.....mage is looking pretty good too
#5
Posté 02 juillet 2010 - 08:27
Human Noble.............but that might just be because that's the first one I tried.
#6
Posté 03 juillet 2010 - 04:01
Dwarf noble, but I haven't done most of them, infact I only done dwarf and human so far
#7
Posté 06 juillet 2010 - 09:43
Mage. I just love to help that blood mage
#8
Posté 06 juillet 2010 - 10:06
Dwarf Commoner and City Elf for me
#9
Posté 06 juillet 2010 - 10:08
City Elf
Really liked poisoning the guards
Really liked poisoning the guards
#10
Posté 06 juillet 2010 - 05:45
df nobl for me followed by human noble.I love how these 2 origins have a lot of impact on the rest of the game
#11
Posté 06 juillet 2010 - 05:56
Dwarf Noble and Circle Tower as a close second.
#12
Posté 06 juillet 2010 - 07:22
Human Noble. After this i can't reach Howe fast enough. It just had the biggest emotional impact on me. Close second is Dwarf Commoner. Embarrising the nobles, standing up to Bherat, that's just awesome. City Elf is similar, but it just seems a little to linear to me. Than Mage and Dwarf Noble, Dalish Elf is my least favorite (but still good).
#13
Posté 06 juillet 2010 - 11:21
It looks like the shortest ones are winning. Maybe that has something to do with peoples attentions spans.
#14
Posté 07 juillet 2010 - 12:05
They all seem to be the same length to me, but I haven't played any of the dwarven origins.
#15
Posté 07 juillet 2010 - 02:52
On their own merits, I'd go:
City Elf
Dalish Elf
Human Noble/Dwarf Noble
Mage
Dwarf Commoner
I'm pretty sure they're all the same rough length, Just some have more zone transitions/loading screens. Human Noble only has one (Castle day to Castle night). Mage has a /lot/ more (harrowing, tower 1st floor, 2nd floor, supply caves, 1st floor again, basement, 1st one last time, 6 load screens total at a minimum) Depending on system resorces some could seem longer then others.
City Elf
Dalish Elf
Human Noble/Dwarf Noble
Mage
Dwarf Commoner
I'm pretty sure they're all the same rough length, Just some have more zone transitions/loading screens. Human Noble only has one (Castle day to Castle night). Mage has a /lot/ more (harrowing, tower 1st floor, 2nd floor, supply caves, 1st floor again, basement, 1st one last time, 6 load screens total at a minimum) Depending on system resorces some could seem longer then others.
#16
Posté 07 juillet 2010 - 04:01
Human noble. It's pretty much the only origin that interests me at all, because I almost never (in any fantasy RPG, not just DAO) play as a non-human or a mage. I only want to be human, and I never want to be a mage.
If there was a human commoner origin, I'd probably prefer it to the noble origin. But there isn't one. I did, however, finally get to scratch my human commoner itch with Awakenings, in which I could make up any origin story I wanted for my Orlesian Warden. He was a rogue of common origin who was a bard/assassin (which makes perfect sense, considering that he's Orlesian) before being recruited into the Grey Wardens.
If there was a human commoner origin, I'd probably prefer it to the noble origin. But there isn't one. I did, however, finally get to scratch my human commoner itch with Awakenings, in which I could make up any origin story I wanted for my Orlesian Warden. He was a rogue of common origin who was a bard/assassin (which makes perfect sense, considering that he's Orlesian) before being recruited into the Grey Wardens.
#17
Posté 07 juillet 2010 - 07:22
Tie between City Elf and Human Noble
City Elf because I get the practically solo (the other elf guy who I forget the name that follows you doesn't count) the Arl of Denerims' estate, and kill Vaughen the bastard
Human Noble left an emotional impact because it gave me a personal vendetta to go after Howe, in contrast to 'He's Loghain's ally'
City Elf because I get the practically solo (the other elf guy who I forget the name that follows you doesn't count) the Arl of Denerims' estate, and kill Vaughen the bastard
Human Noble left an emotional impact because it gave me a personal vendetta to go after Howe, in contrast to 'He's Loghain's ally'
#18
Posté 07 juillet 2010 - 07:34
City Elf because it is the perfect origin for the rogue in my opinion. Human Noble was a close second for giving me a vendetta to hunt down Howe. The others are tied for third except for Circle Tower, which has a strong grip on last place. I just could not get into that Origin. On a side note, once I got past Circle Tower, I loved playing as a mage.
#19
Posté 07 juillet 2010 - 08:34
Human Noble and City Elf are my personal favourites
#20
Posté 14 avril 2011 - 01:51
In desceding order, my ranking goes...
CITY ELF : Nice glance at elven community and cousins; mustache-twirling scumbag baddie plus Arl Howe later on; and the most distinction for gender in origin. Invests you in the Alienage for the return to Denerim and Blight battle.
DWARF COMMONER : IMO, the most fun origin that roots for the underdog. Rica and Leske are good supports here and upon returning to Orzammar, and Beraht and Jarvia show your influence between states. Rica herself signifies the commoner's choice between Bhelen and Harrowmont more than with other origins.
DWARF NOBLE : A pretty straightforward origin but one that can be played with different personalities, from affable lord to one who can't be bothered to speak directly to lessers. It really amps the potential animosity/rivalry with Bhelen, unless you're one of those players who goes to sleep with him.
HUMAN NOBLE : A tad overrated as far as storyline impact goes. There's a difference between vestment and actual influence save for the ending, which is simply the flip side of being human and noble as opposed to another race or mage. That said, it does upgrade Howe's standing and offers worthwhile playthroughs for both genders' potential nuptials.
MAGE : A very good look at the prestine Circle tower to emphasize the later carnage. Jowan is fleshed out for his appearance at Redcliffe and, IMO, Duncan's most personable appearance in an origin. The main drawback is that, for all the talk of fear and persecution, being a mage is of little note once outside the tower.
DALISH ELF : I put this last simply for its content, of which I actually have no complaints. It's shorter and simpler compared to other origins, which can be a good thing for some. Some critics call it pointless, as it has next to no effect on the rest of the game, but that's just the point to me. Of all the origins, the Dalish elf felt most like the victim of circumstance where idle curiousity turned into a death sentence. And it's the only origin where the Warden truly leaves his home/world behind.
CITY ELF : Nice glance at elven community and cousins; mustache-twirling scumbag baddie plus Arl Howe later on; and the most distinction for gender in origin. Invests you in the Alienage for the return to Denerim and Blight battle.
DWARF COMMONER : IMO, the most fun origin that roots for the underdog. Rica and Leske are good supports here and upon returning to Orzammar, and Beraht and Jarvia show your influence between states. Rica herself signifies the commoner's choice between Bhelen and Harrowmont more than with other origins.
DWARF NOBLE : A pretty straightforward origin but one that can be played with different personalities, from affable lord to one who can't be bothered to speak directly to lessers. It really amps the potential animosity/rivalry with Bhelen, unless you're one of those players who goes to sleep with him.
HUMAN NOBLE : A tad overrated as far as storyline impact goes. There's a difference between vestment and actual influence save for the ending, which is simply the flip side of being human and noble as opposed to another race or mage. That said, it does upgrade Howe's standing and offers worthwhile playthroughs for both genders' potential nuptials.
MAGE : A very good look at the prestine Circle tower to emphasize the later carnage. Jowan is fleshed out for his appearance at Redcliffe and, IMO, Duncan's most personable appearance in an origin. The main drawback is that, for all the talk of fear and persecution, being a mage is of little note once outside the tower.
DALISH ELF : I put this last simply for its content, of which I actually have no complaints. It's shorter and simpler compared to other origins, which can be a good thing for some. Some critics call it pointless, as it has next to no effect on the rest of the game, but that's just the point to me. Of all the origins, the Dalish elf felt most like the victim of circumstance where idle curiousity turned into a death sentence. And it's the only origin where the Warden truly leaves his home/world behind.
Modifié par Xavier St. Cloud, 14 avril 2011 - 01:52 .
#21
Posté 14 avril 2011 - 05:48
1. Dwarf Commoner - I am, and shall always remain, a duster. It was my first character, and remains my canon playthrough (even through I have to redo it due to having lost the saves).
2. Dwarf Noble - Possibly the best plot of the origins, nicely setting the 'epic' tone for the game, but I prefer the Dwarf Commoner for the return to Orzammar.
3. City Elf - Much better for female characters than male, but still always a very good introduction, with some kickass supporting characters and some nice RP decisions.
4. Human Noble - Not much to brag about in the beginning, but really pays off in the latter half of the game.
5. Mage - A good, decent origin, but I tend to play Warriors, so this one has never been high on my list.
6. Dalish Elf - God, I hate the Dalish. And this origin does not help. It's too short, too rushed. There's no kinship with the bland NPCs, and the hilariously overwrought cutscene at the end feels shoehorned in, like one last desperate attempt to make me feel like my character actually had some ties to these people.
2. Dwarf Noble - Possibly the best plot of the origins, nicely setting the 'epic' tone for the game, but I prefer the Dwarf Commoner for the return to Orzammar.
3. City Elf - Much better for female characters than male, but still always a very good introduction, with some kickass supporting characters and some nice RP decisions.
4. Human Noble - Not much to brag about in the beginning, but really pays off in the latter half of the game.
5. Mage - A good, decent origin, but I tend to play Warriors, so this one has never been high on my list.
6. Dalish Elf - God, I hate the Dalish. And this origin does not help. It's too short, too rushed. There's no kinship with the bland NPCs, and the hilariously overwrought cutscene at the end feels shoehorned in, like one last desperate attempt to make me feel like my character actually had some ties to these people.
#22
Posté 14 avril 2011 - 06:11
My favorite origin is the human noble one. It throws in almost every fantasy cliche it can, and manages to be self aware enough that the cliches WORK, from the "giant" rats you fight, to the opportunity to say the phrase "I've got a bad feeling."
The family meeting with the Couslands really shows just how awesome they are, which makes them getting butchered by Howe's men all the more gut wrenching. Really,
The family meeting with the Couslands really shows just how awesome they are, which makes them getting butchered by Howe's men all the more gut wrenching. Really,
#23
Posté 15 avril 2011 - 11:10
My favourite is the human noble, for several reasons: the Couslands are a very likeable family which makes losing them hurt appropriately, you get the mabari right off the bat, and Howe turns from "who's that lackey of Loghain's anyway" into a personal enemy. It's also a nice setup for playing a "shining knight" kind of character, which I enjoy a lot, right down to the sacrifice in the end. So that's my canon Warden and the only playthrough I finished.
Second would be dwarven noble, for a rather different look at a rather different kind of ruling class. Plus, Gorim rocks as an unshakably loyal aide and companion in arms. The fact that he cannot return as a party member is a huge disappointment, I'd much rather have him than Oghren.
Second would be dwarven noble, for a rather different look at a rather different kind of ruling class. Plus, Gorim rocks as an unshakably loyal aide and companion in arms. The fact that he cannot return as a party member is a huge disappointment, I'd much rather have him than Oghren.
#24
Posté 15 avril 2011 - 02:03
Ahh tricky - cos there lots of reasons.
Minor spoilers:
Human Noble - tragic, sad (whole family murdered)
Dwarf Noble - as a rogue u can get a LOT of sovereigns (or just have good pickpocket/cunning warrior) Adds in the second heir's story
City Elf - Kill arl's son, interesting way of showing human's attitude towards elves - shows them as sex hungry and nasty pieces of work
Dalish elf - not yet played or looked up on wiki
Mage - Interesting and more info about mages/templars. Phylacteries used to track mages - crazy.
Dwarf Commomer - Nicely shows how casteless have to work with crime to live, and also a nice chance to do the opposite too and almost get executed by the king.
It's a shame u dont have 2 random other potential grey wardens from the origins, depending on your class, that die in the joining instead of the 2 same people.
Minor spoilers:
Human Noble - tragic, sad (whole family murdered)
Dwarf Noble - as a rogue u can get a LOT of sovereigns (or just have good pickpocket/cunning warrior) Adds in the second heir's story
City Elf - Kill arl's son, interesting way of showing human's attitude towards elves - shows them as sex hungry and nasty pieces of work
Dalish elf - not yet played or looked up on wiki
Mage - Interesting and more info about mages/templars. Phylacteries used to track mages - crazy.
Dwarf Commomer - Nicely shows how casteless have to work with crime to live, and also a nice chance to do the opposite too and almost get executed by the king.
It's a shame u dont have 2 random other potential grey wardens from the origins, depending on your class, that die in the joining instead of the 2 same people.
#25
Posté 15 avril 2011 - 06:59
human noble has different lines for a rogue and warrior only just noticed, it does make some sense about the human noble being a rogue morso then warrior, like the talk with oren, i got 3 lines as a warrior but with a rogue i got something about poisons unless its just the poison making tree affecting it. even howe comments differently with tern cousland although its just one line.
didnt like the city elf, too cliche with kill bill and rising from nothing has been done to death in fantasy games.
dalish elf, patrolling the same dungeon twice,long boring talks in camp, great ending though, felt moving and involved.
mage- one word- YAWN, most boring origin out of the lot, and irving talking just makes you sleepy all the time at least for me anyway.
dwarf commoner- rising from nothing YAWN
dwarf noble- great origin this, get a great set of armour in the deep roads and a great dwarven longsword too, got a closer look to bhelen and see what he was really like,again touching ending when you kill 20 or so darkspawn with basic clothing.
didnt like the city elf, too cliche with kill bill and rising from nothing has been done to death in fantasy games.
dalish elf, patrolling the same dungeon twice,long boring talks in camp, great ending though, felt moving and involved.
mage- one word- YAWN, most boring origin out of the lot, and irving talking just makes you sleepy all the time at least for me anyway.
dwarf commoner- rising from nothing YAWN
dwarf noble- great origin this, get a great set of armour in the deep roads and a great dwarven longsword too, got a closer look to bhelen and see what he was really like,again touching ending when you kill 20 or so darkspawn with basic clothing.





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