I'm wondering if anyone has made a fixed version of fne_smwall02.msh? I've got tmp7704's awesome fix for fne_smwall01.msh, but the other wall piece in the tileset seems to have a problem as well. I get two thick black lines in the upper left part of one of the wall's faces every time I lightmap it. Would be awesome to be able to use this model, as there aren't many nice simple low stone walls like this in the game.
I know tmp fixed the other msh by "flipping some polys." Unfortunately my grasp on what that actually means is vague indeed, how one actually goes about flipping polygons and whatnot, so I'm hoping someone else with a couple of skill points invested in Blender or gmax will also want this fixed.
Here's the thread about the other model, if someone wants a... more technical explanation:
http://social.biowar...4/index/2337657
Of course, I'm assuming the problem is the same... it might not be.
Thanks for reading,
Alex
Modifié par Talisander, 02 juillet 2010 - 06:11 .





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