Long Answer: Because generally, people are used to playing a particular class in a particular way, and ammo powers not to interfere with that playstyle too much. This isn't to say that ammo powers are optimal for all classes, but there you go. Additionally, squad points are limited: when I pick out a squadmate, I not only consider the arms they can use, but the powers they can use: if they use powers that Shep cannot, so much the better. (As much as I love brute forcing through combat with my three-sniper team, it can't beat everything.) (I'm still trying to find scenarios where a three-sniper team isn't optimal, mind you.)
For example, the DCS requires anti-armor, anti-barrier abilities and weapons, so I'll need warp, incineration, or an ammo power that can duplicate that on weapons that are effective against those armor types. That being said, I'd like it if warp and incineration were fully leveled on my squadmates, and that generally means not wasting points on loyalty powers.
Modifié par AK404, 04 avril 2011 - 07:16 .





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