I hated elevators in ME1 so why do I miss them.(conclusion found)
#26
Posté 02 juillet 2010 - 11:16
Plus, it kept you in the game world. I absolutely HATE the loading screens in ME2.
It totally takes you out of the experience. Which is why I miss elevators and the DECONTAMINATION CHAMBER.
God, how I miss that chamber.
#27
Posté 02 juillet 2010 - 11:17
For another thing, I swear the loading screens in ME2 are longer than any of the elevators in ME1. At least, they felt longer. I got very frustrated staring at a loading screen for what seemed like ages. Maybe if they were comparable to the loading screens in ME1, it wouldn't be so bad. I feel like all the sweet graphics in the loading screen made them even longer.
That leads me to one more reason the elevators were better. In the elevators, the game doesn't really stop. Sure, you can't move, but you can still go to the menu, check your inventory, journal, etc. But your character was still there. Shepard didn't disappear in place of some loading screen, which seemed to break the flow of play. Even if you can't move in the elevators, it still feels like you're playing, especially with squadmate dialogue.
#28
Posté 02 juillet 2010 - 11:57
What I don't get is why people seem to think the load screens in ME2 are an improvement, when, like so many pointed out, they are identical to the elevator, infact the elevators were a bit more interesting.
Developing the elevator concept for other load areas would have been great to see in ME2.
#29
Posté 03 juillet 2010 - 12:05
Most people I know who have ME1 didnt like the slowness <- of the elevators but did like them because of the party conversations.
The same folks think the loading screens and the end of mission screens in ME2 should be shoved out the airlock.
#30
Posté 03 juillet 2010 - 02:17
I dislike the loading screens, mostly because they feel more jarring than the elevator loading screens did in ME1. I also miss the squad banter which felt (note felt) reduced in the sequel.
Ill just say that I love ME2, just a point of contention.
#31
Posté 03 juillet 2010 - 02:29
#32
Posté 03 juillet 2010 - 02:31
the people who didnt were the knuckle heads who made cod mw2 game of the year.
I like the conversations my squad had on the elevators. I also like the airlock.
#33
Posté 03 juillet 2010 - 06:44
Taken back. See Sylvius' post and there it is.WilliamShatner wrote...
FieryPhoenix7 wrote...
One word: Nostalgia.
And if anything, elevators > loading screens. I never complained about them.
One word: No.
You don't get nostalgia over a two year old game.
Please end the usage of this ridiculous reason.
#34
Posté 03 juillet 2010 - 07:29
#35
Posté 03 juillet 2010 - 08:00
the main reason i liked elevators was the squad banter. if there was squad banter like in me1 or like in dragon age: origins, i wouldn't care about elevators missing.
#36
Posté 03 juillet 2010 - 08:06
#37
Posté 03 juillet 2010 - 08:37
Miss the elevator ride? hell no.
#38
Posté 03 juillet 2010 - 10:27
WilliamShatner wrote...
FieryPhoenix7 wrote...
One word: Nostalgia.
And if anything, elevators > loading screens. I never complained about them.
One word: No.
You don't get nostalgia over a two year old game.
Please end the usage of this ridiculous reason.
You never meet classic Nintendo fanboys right?
#39
Posté 03 juillet 2010 - 10:35
#40
Posté 03 juillet 2010 - 10:41
Sitting on my bed drinking cider with a controller in my hands, being able to see the edges of my TV in my peripheral vision, roommates asking questions...basically, not being there. At least installing the game shortened the load screens with rapid transit.
Not to mention there are only 6 elevators in the whole game that actually get the "banter" excuse. You spend most of your elevator time just staring at your squadmates and/or playing with the camera.
Not that DEM HIPS isn't the best loading screen ever, of course...
#41
Posté 03 juillet 2010 - 10:58
Captain Crash wrote...
nah it was the game critics that complained about the elevator. Those guys who play it once (or maybe half way through)
That sounds more like the people who complain on the forums about BioWare games. The elevator isn't the only solution to more squad banter.and knit pick everything.
Morality & Squad Banter in ME3: Building Consensus (1)
The level design team planned out each of the hub worlds in Mass Effect 2 with a million doors, ramps and stairs so that the rest of the level loads in the background while you're running around. I doubt that will change, if only because of the hardware limitations imposed by consoles and low-end PCs (which affects how much they detail they can extract out of Unreal Engine 3.5).
#42
Posté 03 juillet 2010 - 11:09
Spornicus wrote...
For another thing, I swear the loading screens in ME2 are longer than any of the elevators in ME1. At least, they felt longer. I got very frustrated staring at a loading screen for what seemed like ages. Maybe if they were comparable to the loading screens in ME1, it wouldn't be so bad. I feel like all the sweet graphics in the loading screen made them even longer.
http://www.playwrite...ose-load-times/
#43
Posté 03 juillet 2010 - 11:48
Also, I can't find the link right now, but if you replace the loading *.bik files, it loads even faster.KitsuneRommel wrote...
Spornicus wrote...
For another thing, I swear the loading screens in ME2 are longer than any of the elevators in ME1. At least, they felt longer. I got very frustrated staring at a loading screen for what seemed like ages. Maybe if they were comparable to the loading screens in ME1, it wouldn't be so bad. I feel like all the sweet graphics in the loading screen made them even longer.
http://www.playwrite...ose-load-times/
Apparently the regular loading screen doesn't go away until the animation has finished playing, so removing the animation speeds it up.
Loading times went from 1-2 minutes (even on the Normandy) to 5-10 seconds with both fixes.
#44
Posté 03 juillet 2010 - 12:15
Sleepicub09 wrote...
I completely hated the very slow moving elevators. So I asked myself this question why do I miss them so much. I came to this conclusion, it's because I feel like a choice has been taken away from. In ME1 if you didn't want to wait on the long elevator you could always take the citadel transit(except for the places that didn't have a transit center ahem noveria:pinched:) anyways you had the choice of the loading screen or the elevator. Once they took that choice away from me I felt slapped in the face.Now I'm just forced to watch a loading screen that isn't even all that appealing to me and I think that's why I miss the elevators so much.
You would fit in well on the Deus Ex 3 boards.
#45
Guest_Shavon_*
Posté 03 juillet 2010 - 12:18
Guest_Shavon_*
#46
Posté 03 juillet 2010 - 12:39
#47
Posté 03 juillet 2010 - 01:17
There's never been much NPC interaction in any Mass Effect DLC.Neuzhelin wrote...
What people miss is the interraction between NPCs. They kept cutting and cutting it until it was completely gone in the Overlord DLC.
#48
Posté 03 juillet 2010 - 01:22
#49
Posté 03 juillet 2010 - 01:30
You know, the more I reflect on it, there wasn't that much in the core game. The elevators are, to my recollection, the only time squadmates speak to each other excepting the Kaidan/Ashley chat in the Wards. Even the much extolled "staff meeting" cutscenes in between plot worlds had everyone either talking directly to Shepard or making snide jokes to no-one in particular (I'm looking at you, Chief).Ecael wrote...
There's never been much NPC interaction in any Mass Effect DLC.Neuzhelin wrote...
What people miss is the interraction between NPCs. They kept cutting and cutting it until it was completely gone in the Overlord DLC.
It's nice to know all we need to balance the field is a DLC of one conversation, roughly five lines long, per squad pairing. I figure we can get away with half as many conversations since there's twice as many squad members as before. Wait, can we extract the loyalty fight lines from that? Saves us two entire conversations
#50
Posté 03 juillet 2010 - 01:43
I believe I recall X-play made a big deal about the elevators, which was foolish.
Ir rather watch the elevator and listen to the banter OR news casts then watch a silent load screen show me the same image for a bit... over... and over... at every load point.
On the lack of squad banter in the DLC, I seriously think it comes down to basic costs. I doubt its cheap to get the voice actors in to just do a couple lines and then also include their own work routines.




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