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Mage Specializations?


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#1
-Zorph-

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So what do you guys think are some good mage specializations? 

I
have heard there are severe consequences for Blood Mage, but what do you
guys think?

P.S. Try to be as spoiler-free as possible exluding
the question about Blood Mage.

Thanks!

#2
MindYerBeak

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Go Arcane Warrior and Blood Mage, it reduces battle time. There are no severe consequences that I know of for Blood Mage. Blood Wound is an excellent AOE spell. You only need to take the first 2 spells for Blood Mage.

Modifié par MindYerBeak, 02 juillet 2010 - 09:46 .


#3
Jennifer Kenney

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The Blood Mage specialization can lead to conflicts with one of the NPCs,even resulting in her leaving the party (feel free to guess who), other than that and dying a lot because of the health loss...no major consequences.

I am fond of the Arcane Warrior/Spirit Healer combo myself....

Modifié par Jennifer Kenney, 02 juillet 2010 - 09:46 .


#4
MindYerBeak

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As soon as I cast Blood Wound I release Blood Mage, go back to AW and swig down a health potion. Never had a problem with dying.

#5
-Zorph-

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So I am hearing that AW/BM is a great combo, and then the other side saying AW/SH is a great combo.



Both sides say Shapeshifter sucks.



So what's a man to do?

#6
MindYerBeak

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You can either go the damage route or the Heal route. I prefer damage myself since I make my own health and lyrium pots. Shapeshifter is a complete waste of time in my opinion.

Modifié par MindYerBeak, 02 juillet 2010 - 09:59 .


#7
Blue Ogre

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If your PC is the only mage in your party go Arcane Warrior/ Spirit Healer as you're the party medic. If you run two mages go Arcane Warrior / Blood Mage for yourself and have your other mage second spec as Spirit Healer.

#8
MindYerBeak

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Blue Ogre wrote...

If your PC is the only mage in your party go Arcane Warrior/ Spirit Healer as you're the party medic. If you run two mages go Arcane Warrior / Blood Mage for yourself and have your other mage second spec as Spirit Healer.


That's one way of doing it, although I don't see much point in it if you make your own health pots. Revive Dead is good, though.

#9
Jennifer Kenney

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Generally I switch between 1 and 2 mages....generally go SH/AW for my PC mage (I've been playing with a debilitator/healer/arcane warrior this play through)....then do M as SS/BM with lots of Controller spells to make her useful and W as SH/AW focusing on the Creation school....



Don't try AW as a NPC except for the armor and bonuses....they just get killed if you send them into the fray...



I agree that the Shapeshifter is useless....I admit to a slight moral problem for me becoming a BM for a circle mage origin character....so don't let that make your decision for you...BM can be a great specialization...

#10
-Zorph-

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Ok, sorry but now I am getting pretty confused as to the best choice.



I haven't decided if I wanted to do damage or healing side of things as a Mage. And I agree with Jennifer Kenney on the moral problem of choosing BM, because I am against what Blood Magic is, but it seems like it is one of the only decent DPS specs for a Mage. Also, I am a bit confused as to what AW entails and is used for. Is AW/SH a good support spec choice that can do damage as well?



I am just a bit mixed up on all of it.



And just to clear it up, you get spec points at lvl 7 and then at 14 right? How do I know what I have to learn the different specs?



P.S. This is my first playthrough and I don't have Awakening.



Thanks for all your help guys!

#11
MindYerBeak

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AW allows you to deck out your Mage in heavy armour and weild a sword and shield, as well as dishing out spells. There are 4 spec points to take at level 8, gaining each one as you level up.

Blood Mage has one of the best AOE spells in the game with Blood Wound. There are 4 specs to take as you level up, but only the first two are needed. The other two allows you to drain stamina from a party member, in which case you could kill them. Only useful if you have a Ranger on your team with a pet bear. I use Blood Wound, immediately switch to AW, then gulp down a health potion.

If you make your own health/lyrium potions why would you need a healer? In addition you can use Wynnie the Pooh as a Healer.

Modifié par MindYerBeak, 03 juillet 2010 - 01:38 .


#12
Liliandra Nadiar

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The consequences of getting Blood Mage is a bit misleading. If you already have it unlocked from a prior playthrough, you don't have to worry about the party companions reaction to what you have to do. You don't need to do it a second time if you don't want to. Or you can save right beforehand, get it unlocked, reload and it'll still be unlocked. After that, there really isn't any fallout from anyone for being a Blood Mage otherwise. At least not that I've found.



Once you chose the spec at 7/14, the four 'skill' tree for it appears and act the exact same as your other spell trees like the Fire line. The requirements for the other skills is level based not stat based.

#13
Yrkoon

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Liliandra Nadiar wrote...

The consequences of getting Blood Mage is a bit misleading. If you already have it unlocked from a prior playthrough, you don't have to worry about the party companions reaction to what you have to do. You don't need to do it a second time if you don't want to. Or you can save right beforehand, get it unlocked, reload and it'll still be unlocked. After that, there really isn't any fallout from anyone for being a Blood Mage otherwise. At least not that I've found.
 

Not only that, but one of the things I find most hilrious is the fact that once you have Blood Mage unlocked, you can have Wynne take it as a specialization.   LOL she'll spend the entire game condemning blood magic, while being a very competant blood mage herself.

#14
Syphen75

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I am playing through the game again as a AW/BM combo and I have to say it is seriously awesome. once you get blood mage spec stack constitution as high as you can get it since that fuels your spells. Also make sure you put alot into magic because as AW that lets you equip the heavy armors and determines how much damage you do instead of strength. I have around 35 constitution and 58 magic, but again im level 24 now.  I took arcane warrior first then blood mage but you can do it either way. 

That being said skills I recomend are of course full AW line and full BM line. Entropy pretty much everything maxed out except the hexes. Mass paralysis is awesome. Spirit get up to virulent walking bomb. and mage get up to arcane shield. Now my char is rather far along so you might not be able to get all these yet.

Right now I have jsut enough willpower to keep my sustainables up which are. Death magic, Miasma, Combat Magic, Blood Magic, Shimmering Shield and Acane shield. With all that running I am pretty much able to do anything. Also since I have so much health I can pretty much cast anything I want in blood mage form and not really have my health drop much. I am currently level 24 since I have pretty much done every side quest you can. 

I never drop out of blood mage form.

Modifié par Syphen75, 04 juillet 2010 - 09:06 .


#15
ITSSEXYTIME

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Actually there is one fairly significant consequence to being a Blood Mage.



If you use any Blood Mage skills while saving the circle tower Wynne will confront you about it after killing Uldred and you'll have to fight Wynne, Gregoir and Irving (Plus various other NPC's) which will actually mean you can't get Templars or Mages for your army and you won't be able to get Zevran until later. (On the plus side Lothering is around a bit longer)

#16
Miszter C

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hey !

i know you guys are not fond of shapeshifting, but i really like the concept! i wanna be one, a good one...so please help me how to do it!:)

but first i have a couple of questions

1, if i am in an animal form, how can i make my attack damage more? add points to spell power?or to strength?

2, which would be the ideal 2nd spec? (next to shapeshift)

3, on ground level the spider form is the weakest, bear is moderate, and the swarm is the best, but after the master shapeshifting skill all become equall right, each with its own advantage???!!!right??

thx for your time guys

#17
Liliandra Nadiar

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1) Animal forms stats are based off the gear you were wearing and spellpower, IIRC.



2) Since your gear infulences your shapes, AW for armor couldn't hurt. And would be the only one to offer any 'help' to you while shifted. In theory any ways.



3) Master shapshifter gives Overwhelm to both spider and bear and health 'recovery' while attcking in swarm. I think it also increases the base stats of the forms. Equal is... debatable.



There are several mods available that 'fix' Shapshifter to be more competitive with the others in the Projects section.

#18
PaulSX

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SH/AW can be a good tank in bear shape, very hard to be killed however the damage can be ignored

#19
Miszter C

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many thx! for both of you!



sadly i can not play with mods since i have the game on Xbox!:(

#20
DWSmiley

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Shapeshifter is quite playable without mods.  If you want to play a character who mostly stays shapeshifted then you will want a strength-based mage.  X-president figured out how to build and run one.  See here:

social.bioware.com/forum/1/topic/66/index/739982
 
On the other hand, people don’t normally rely mostly on the talents or spells of a specialization.  So if you want to use shapeshifting as one would any specialization then a good build is a primalist who relies mostly on fireball and the cone spells, then shifts to mop up.  TBastian provided a great guide here:

http://social.biowar...6/index/2926726
 
I’m playing a character like that right now and really enjoying it, particularly the overwhelm ability of a master shapeshifter.  I’ve been overwhelmed so many times that it’s delightful to be dishing it out instead.  I admit I’ve died more this playthrough than in a long time.  It’s tricky being a mage on the front lines but it’s a lot of fun.

#21
Miszter C

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DWSmiley wrote...

Shapeshifter is quite playable without mods.  If you want to play a character who mostly stays shapeshifted then you will want a strength-based mage.  X-president figured out how to build and run one.  See here:

social.bioware.com/forum/1/topic/66/index/739982
 
On the other hand, people don’t normally rely mostly on the talents or spells of a specialization.  So if you want to use shapeshifting as one would any specialization then a good build is a primalist who relies mostly on fireball and the cone spells, then shifts to mop up.  TBastian provided a great guide here:

http://social.biowar...6/index/2926726
 
I’m playing a character like that right now and really enjoying it, particularly the overwhelm ability of a master shapeshifter.  I’ve been overwhelmed so many times that it’s delightful to be dishing it out instead.  I admit I’ve died more this playthrough than in a long time.  It’s tricky being a mage on the front lines but it’s a lot of fun.




thank you

i have been reading it, and it is really usefull!

i am
going to try a SS/AW mage+ primal+spirit spells

what do u think?:alien:

#22
SOLID_EVEREST

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Although AW/BM is fun, I felt kind of dirty for being a blood mage since my character was "good."



I picked AW/SH, and never looked back again because of the last spell in the SH line (forgot its name).

#23
Liliandra Nadiar

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Cleansing Aura. It's an awesome sustainable, but between it at Shimmering, mana goes away pretty fast. At least on my casually speced companion mages. I'm sure there's a way to boost mana recovery enough to off set the battle cost of both, but I don't really play minmaxed.

#24
Guest_Acharnae_*

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I had both of my mages (me and Morrigan) go spirit healer and I only used group heal and the other spell to "raise the dead". It made the game much much easier. Party was almost unstoppable. (had plenty of offensive spells though too)

#25
Hangover1993

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 I actually prefer the Arcane Warrior/Spirit Healer mage if you get the right Armour and Equipment you can basically self heal you and your allies and you have a great shield so basically you just don't die.  When you build it right your basically immortal.

Shimmering Shield only drains 10 mana per second

Mana Regeneration Gear

Evon the Great's Mail - 1 point/second
Wade's Superior Dragonscale Gloves - 0.5 points/second
Wade's Superior Dragonscale Boots - 0.5 points/second
Duncan's Sword - 2 points/second (from Return to Ostagar DLC)
Andruil's Blessing - 2 points/second
The Wicked Oath - 1 point/second
Improved Combat Training (skill) - 0.5 points/second
Fade Shroud (talent, active with Combat magic) - 1 point/second
Base mana regen - 1 points/second

Total = 9.5 points/second

So with this you really dont have to worry.  Again you would be immortal   :bandit:

Modifié par Hangover1993, 17 mai 2012 - 07:29 .