ajayatfringefx wrote...
Any class is designed to spam it's signature ability, infiltrator - cloak, sentinel - tech armor, etc. So really, Vanguards can be versitile if you are used to shooters and tactical games. It's also how you look at classes and their playstyle.
It's true that any class is intended to use it's signature ability heavily, the difference is that the Vanguard's charge is fundementally different to the rest (and just isn't a good idea in certain scenarios).
The Adept, for instance, is rarely playing suboptimally when throwing a Singularity. He could be setting up warp bombs, dragging enemies from cover, weakening defences, deploying traps, saving himself from sticky situations, but it's almost always a good idea. The Soldier might be using his AR to do everything from shotgun-headshot everything on some crazy rush to lining up the perfect long-range kill. The Sentinel can be doing everything between the extremes of shoring up his defences to setting himself up a walking flashbang. It goes on and on.
Charge, however, is not as flexible. Charging can often result in making your situation worse, is limited in it's scope to either close combat or running away, is buggy, and in certain scenarios - such as the Biotic bubble on the suicide mission or the fight against the Thresher - is 100% useless. IT just isn't a flexible enough power in comparison to the others.