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THE ULTIMATE class?!


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#1
The Unfallen

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In your opinion... what is the ULTIMATE class of the entire Mass Effect saga?

For me.

SENTINEL (Mass Effect 2)

Seriously, with a little bit of Assault Rifle or Shotgun training, Fortification as advanced training, you can become almost unstoppable. Seriously, Bioware, you should rename this class "Juggernaut", I really had a blast, so much more versatile and deadly than any other class. I didn't get the same 'rush' from the Soldier or Vanguard classes, they both felt sort of fragile, and so "channelled". Anyway that is me, seriously, with the above talents, Shepard can do anything pretty much, ranging from Tech, to Combat, to Biotics.

Enter the Juggernaut, B1t ch

Modifié par That Yellow Bastard, 02 juillet 2010 - 10:15 .


#2
mcsupersport

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You will not have a true idea about the entire saga until the third inseries comes out. Personally they all have pluses and minuses and this is a hugely subjective topic.



Personal favorite is either Adept or Vanguard depending on what day you ask, with Adepts being the more common response from me. The fun of stopping, flinging and blowing up people just can't be matched, for me by any other class. Vanguards are great for charge, and are close to adepts in ME1.



Sentinel in ME2 I have found I just can't play them long, I swear one day I am going to complete a full play with one but so far I just can't.



I keep promising myself I will play Engineers as well, but I find myself stopping a going back to Adept. I am currently doing a Maxing run for an Adept from me1 to run in ME2.



Adepts rule.




#3
Arhka

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In this order:



Sentinel



Engineer



Vanguard.

#4
Spornicus

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In ME1, I had an adept with Assault Rifle training. Once I could afford the master spectre gear, it was pretty much over for my enemies.

#5
khevan

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Another one of these threads? Seriously, these are nothing more than opinion threads, and everyone will have their own opinion. Every class in the MEverse has it's strengths and weaknesses (except maybe ME1 engineer. Play an infiltrator with AI Hacking.)



It's completely up to you how you play the game as to which class is best for you.

#6
The Unfallen

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...



This is opinion... dude. Chill out, lol.

#7
Felestian

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For me it has to be Soldier.



BTW, I have played as soldier, infiltrator, and sentinel, and I'm currently in the process of playing Vanguard. But based off those 4, soldier is by far the best, although, Vanguard looks like it's a class that gets a lot better as you progress, imo it's pretty weak early game.

#8
mosor

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In terms of juggernaut I have to agree the sentinel is the best, Max assault armor, guardian and get the 3 tech upgrades and you can pretty much punch most people to death on insanity. Getting the shotgun for the collector ship is just icing on the cake.



The sentinel is fun, but I had more fun with the Vanguard and adept because the risk of dying was higher, so I was on the edge of my seat a lot more.

#9
RGFrog

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Adept, Sentinel, Infiltrator. But, I'm not a fan of the in your face kills so these are more my play style preference.

#10
piemanz

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Vanguard FTW!

#11
Mercuriol

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SENTINEL (Mass Effect 2)

Seriously, with a little bit of Assault Rifle or Shotgun training, Fortification as advanced training, you can become almost unstoppable. Seriously, Bioware, you should rename this class "Juggernaut", I really had a blast, so much more versatile and deadly than any other class. I didn't get the same 'rush' from the Soldier or Vanguard classes, they both felt sort of fragile, and so "channelled".

Yeah because being nearly invulnerable and breezing through the game that way is really exciting.

Either way as for strongest class, yeah it probably is sentinel or soldier. Most fun? Definitely not.

Modifié par Mercuriol, 05 juillet 2010 - 05:25 .


#12
TheAwesomologist

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Infiltrator, Sentinel, then Soldier. All are fun and easy to play once you get the hang of them. I found Adepts and Engineers to be too specialized (and the global cooldown killed the adept class). I can see why people like Vanguards but I don't like charging, I always wind up dead when I do that.

#13
FourSixEight

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Sentinel, Infiltrator, Soldier, Vanguard, Engineer, Adept, in order from most to least powerful. I really hope that Bioware takes the initiative to fix the Adept and Vanguard the way they did the Infiltrator and Sentinel, at least for ME3.

Modifié par FourSixEight, 05 juillet 2010 - 08:40 .


#14
JaegerBane

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Adept or Vanguard. Neither are perfect - The Vanguard sorely needs more variety than simply charge charge charge and the Adept could do with some sort of self-augmentative power (Barrier as standard, maybe?), but all in all, I found them more fun than anything else.



('Sides, it's not that difficult to hack them into something more befitting)

#15
2kgnsiika

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JaegerBane wrote...

The Vanguard sorely needs more variety than simply charge charge charge


I've found that whenever charge is not an option, i.e. when you have enemies out of reach or little to no protection+ multipe enemies, the Viper sniper rifle + pull work well. Reave is also excellent when you don't want to charge, especially if you have Samara with Heavy Reave. On Insanity Lv. 30, I can take out Harbinger's armor with just two Heavy Reaves, when I have 6/6 biotic upgrades. So with the right build and right choice of squadmates, Vanguards can be surprisingly versatile.

EDIT: I guess I made it pretty clear that for me, Vanguard is The Ultimate class.

Modifié par 2kgnsiika, 05 juillet 2010 - 11:18 .


#16
Tlazolteotl

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I'll have to go with Infiltrator in ME1.

ME2 classes are more or less balanced.

Long range pwnage is obvious, but with immunity for god mode, overload as a DPS boost, able to open containers/doors (just so you can bring wrex + liara for extra cc .. and extra warp/overload for even more DPS) ...

Of course, the bonus skill makes a huge difference. I went with lift for some extra cc (and it's the best vs krogans), but warp or AI hacking are also nice options.

Wouldn't go with a weapon, 'cos a pistol with marksmanship has the highest DPS, and snipers are good if you need burst damage (even up close). You don't need training to use a shotgun with high-explosive ammo (just to knock foes in an area off their feet), and assault rifles are just redundant.


#17
JaegerBane

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2kgnsiika wrote...

JaegerBane wrote...

The Vanguard sorely needs more variety than simply charge charge charge


I've found that whenever charge is not an option, i.e. when you have enemies out of reach or little to no protection+ multipe enemies, the Viper sniper rifle + pull work well. Reave is also excellent when you don't want to charge, especially if you have Samara with Heavy Reave. On Insanity Lv. 30, I can take out Harbinger's armor with just two Heavy Reaves, when I have 6/6 biotic upgrades. So with the right build and right choice of squadmates, Vanguards can be surprisingly versatile.

EDIT: I guess I made it pretty clear that for me, Vanguard is The Ultimate class.


The problem is that you're restricted to using bonus weapons and powers just to make the class do something that isn't charging. That's a pretty solid indicator that the class isn't really versatile enough.

I'm not asking for a jack-of-all-trades. I'm just wanting a class that I don't get bored of three hours into the game. ME1's Vanguard seemed to manage that just fine.

#18
ajayatfringefx

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JaegerBane wrote...

2kgnsiika wrote...

JaegerBane wrote...

The Vanguard sorely needs more variety than simply charge charge charge


I've found that whenever charge is not an option, i.e. when you have enemies out of reach or little to no protection+ multipe enemies, the Viper sniper rifle + pull work well. Reave is also excellent when you don't want to charge, especially if you have Samara with Heavy Reave. On Insanity Lv. 30, I can take out Harbinger's armor with just two Heavy Reaves, when I have 6/6 biotic upgrades. So with the right build and right choice of squadmates, Vanguards can be surprisingly versatile.

EDIT: I guess I made it pretty clear that for me, Vanguard is The Ultimate class.


The problem is that you're restricted to using bonus weapons and powers just to make the class do something that isn't charging. That's a pretty solid indicator that the class isn't really versatile enough.

I'm not asking for a jack-of-all-trades. I'm just wanting a class that I don't get bored of three hours into the game. ME1's Vanguard seemed to manage that just fine.


Any class is designed to spam it's signature ability, infiltrator - cloak, sentinel - tech armor, etc. So really, Vanguards can be versitile if you are used to shooters and tactical games. It's also how you look at classes and their playstyle.

Modifié par ajayatfringefx, 06 juillet 2010 - 06:34 .


#19
Tlazolteotl

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I sorta disagree.

The very nature of ammo powers, in that they ... cost points ... means classes that rely on investing heavily in ammo and other passive powers will end up being less versatile.

The soldier is the worst offender here .. I mean, you have concussive shot. You could use it. Adrenaline rush is almost always a better option. Even if you're a total beast, shield strip five guys during one rush, switch to pistol and freeze them all, then clean up ... you're only ever doing 1 thing with your cooldowns.

At least vanguards have pull (even though it costs 4 points ... stupid shockwave prerequisite). With well-timed squadmate powers, there are plenty of fights where using pull instead will clear a room faster than using charge. That is, of course, assuming you don't whiff your pulls by casting them into walls.


#20
JaegerBane

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ajayatfringefx wrote...
Any class is designed to spam it's signature ability, infiltrator - cloak, sentinel - tech armor, etc. So really, Vanguards can be versitile if you are used to shooters and tactical games. It's also how you look at classes and their playstyle.


It's true that any class is intended to use it's signature ability heavily, the difference is that the Vanguard's charge is fundementally different to the rest (and just isn't a good idea in certain scenarios).

The Adept, for instance, is rarely playing suboptimally when throwing a Singularity. He could be setting up warp bombs, dragging enemies from cover, weakening defences, deploying traps, saving himself from sticky situations, but it's almost always a good idea. The Soldier might be using his AR to do everything from shotgun-headshot everything on some crazy rush to lining up the perfect long-range kill. The Sentinel can be doing everything between the extremes of shoring up his defences to setting himself up a walking flashbang. It goes on and on.

Charge, however, is not as flexible. Charging can often result in making your situation worse, is limited in it's scope to either close combat or running away, is buggy, and in certain scenarios - such as the Biotic bubble on the suicide mission or the fight against the Thresher - is 100% useless. IT just isn't a flexible enough power in comparison to the others.

#21
XDMMX

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Best class from Mass Effect 1 and 2 is the Soldier class, in the first game it was nearly impossible to die. In Mass Effect 2 a Soldier with the Shock Trooper Specialization, Hardened Adrenaline Boost, all health increasing N7 armor pieces and a Revenant LMG can tear through anything and tank quite well.

As for the most fun class and possibly the best class for the skilled gamer it would imo be the Vanguard, in Mass Effect 1 it had nearly the biotic power of an adept and the 3rd best dps in the game. In Mass Effect 2 the Vanguard can finish every fight in the game at an incredibly fast rate and make the enemy look silly as you charge back and forth putting them off balance, this is of course if you know to play the Vanguard properly, and don't charge into a large pack of enemies like some sort of idiot.

Modifié par XDMMX, 06 juillet 2010 - 07:26 .


#22
SmokeyNinjas

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XDMMX wrote...

As for the most fun class and possibly the best class for the skilled gamer it would imo be the Vanguard


"Nods"

#23
Akai San Kaku Tou

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A custom class with the skill set of your choosing (something we will be able to see in ME3 I hope).

#24
Homebound

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From what I hear, Infiltrator is the best class for Hardcore, and in extension, in the game.

#25
JaegerBane

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Just_mike wrote...

From what I hear, Infiltrator is the best class for Hardcore, and in extension, in the game.


Good point, though I'd say the Infil is on the 'broken' side of best rather than the 'balanced'. A single class that gets sniper bullet time, the best rifle in the game, fireballs, various ammos, hacking and the ability to disappear just seems a bit silly.