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THE ULTIMATE class?!


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#26
1337_SNiP3R_D00d_96

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The ultimate class is definetly soldier!!1 because u have all the wepons!! also infiltrator is awsome!! best for sniping LOL!!!

#27
Boradam

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Inflintrator is the best for me.

#28
Neuzhelin

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JaegerBane wrote...

ajayatfringefx wrote...
Any class is designed to spam it's signature ability, infiltrator - cloak, sentinel - tech armor, etc. So really, Vanguards can be versitile if you are used to shooters and tactical games. It's also how you look at classes and their playstyle.


It's true that any class is intended to use it's signature ability heavily, the difference is that the Vanguard's charge is fundementally different to the rest (and just isn't a good idea in certain scenarios).

The Adept, for instance, is rarely playing suboptimally when throwing a Singularity. He could be setting up warp bombs, dragging enemies from cover, weakening defences, deploying traps, saving himself from sticky situations, but it's almost always a good idea. The Soldier might be using his AR to do everything from shotgun-headshot everything on some crazy rush to lining up the perfect long-range kill. The Sentinel can be doing everything between the extremes of shoring up his defences to setting himself up a walking flashbang. It goes on and on.

Charge, however, is not as flexible. Charging can often result in making your situation worse, is limited in it's scope to either close combat or running away, is buggy, and in certain scenarios - such as the Biotic bubble on the suicide mission or the fight against the Thresher - is 100% useless. IT just isn't a flexible enough power in comparison to the others.


Jaeger, I will have to disagree with you. I have dedicated my youtube channel to non stop charges and have yet to find a non chargable encounter. I very rarely use cover, specifically in non chargable encounters like vs. the pretorians. Yes, there are also similar ones such as the thresher maw encounter and a few gunships here and there but those are so ridiculously easy that they can be entirely ignored.

I would have to say Vanguard - the only class in ME2 that can be played ignoring cover completely.

#29
Cra5y Pineapple

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The Combat classes (Infiltrator, Soldier, Vanguard) . Because I like to shoot things.

#30
Kronner

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Soldier easily. Easiest to play, most durable, best damage output. Vanguard is the most fun for me and pretty powerful too.

#31
JaegerBane

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Neuzhelin wrote...
Jaeger, I will have to disagree with you. I have dedicated my youtube channel to non stop charges and have yet to find a non chargable encounter. I very rarely use cover, specifically in non chargable encounters like vs. the pretorians. Yes, there are also similar ones such as the thresher maw encounter and a few gunships here and there but those are so ridiculously easy that they can be entirely ignored.


I didn't say anything about 'non-chargable' encounters per se - I said that there are several situations where charging is as likely as making things awkward as it is making things easier. You can charge in those situations of course, but it's not like it actually does anything particularly useful and can also simply compromise your position. Compared to activating Cloak/Energy Armour/AR and having an easier time of it, or belting out Drones and Singularities which lockdown whoever threatens you, having the requirement for your enemy to be in a location that is safe/possible for you to stand is something unique to Charge.

As for you never actually seeing a non-chargeable encounter - I'm not really sure what you mean by that. There's quite a few situations where Charge isn't an option due to the strict rules it employs (i.e. you can't charge anywhere you couldn't reach on foot), so the idea you never actually saw one isn't really something anyone can take seriously.

#32
Bozorgmehr

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Cra5y Pineapple wrote...

The Combat classes (Infiltrator, Soldier, Vanguard) . Because I like to shoot things.


The other classes have guns too and can chose a bonus weapon half way through. The more combat orientated classes (Soldier, Infiltrator and Vanguard) are (relatively) powerful early game, but after the Collector ship the other classes will have decent firepower plus access to numerious powers.

I like the Adept most. They're extremely versatile and it's awesome to toy with your enemies before killing them. :wizard:

#33
Mx_CN3

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If we're talking about room-clearing ability, the vanguard wins hands down. As long as you aren't an idiot with your charges, you can get in someone's face, blow them up, blow up their allies, and be onto the next group while any other class would still be sitting behind cover and lining up shots.

#34
JaegerBane

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Bozorgmehr wrote...

Cra5y Pineapple wrote...

The Combat classes (Infiltrator, Soldier, Vanguard) . Because I like to shoot things.


The other classes have guns too and can chose a bonus weapon half way through. The more combat orientated classes (Soldier, Infiltrator and Vanguard) are (relatively) powerful early game, but after the Collector ship the other classes will have decent firepower plus access to numerious powers.


Agreed, this is a shooty game. All classes end up with at least 4 guns and have to rely on them.

I like the Adept most. They're extremely versatile and it's awesome to toy with your enemies before killing them. :wizard:


Agreed - I just wish their whole method of play actually worked on the higher difficulty settings.

No matter. A bit of hacking here and there, and boom, the Adept can fight as well as any punter :P

#35
Neuzhelin

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JaegerBane wrote...

Neuzhelin wrote...
Jaeger, I will have to disagree with you. I have dedicated my youtube channel to non stop charges and have yet to find a non chargable encounter. I very rarely use cover, specifically in non chargable encounters like vs. the pretorians. Yes, there are also similar ones such as the thresher maw encounter and a few gunships here and there but those are so ridiculously easy that they can be entirely ignored.


I didn't say anything about 'non-chargable' encounters per se - I said that there are several situations where charging is as likely as making things awkward as it is making things easier. You can charge in those situations of course, but it's not like it actually does anything particularly useful and can also simply compromise your position. Compared to activating Cloak/Energy Armour/AR and having an easier time of it, or belting out Drones and Singularities which lockdown whoever threatens you, having the requirement for your enemy to be in a location that is safe/possible for you to stand is something unique to Charge.

As for you never actually seeing a non-chargeable encounter - I'm not really sure what you mean by that. There's quite a few situations where Charge isn't an option due to the strict rules it employs (i.e. you can't charge anywhere you couldn't reach on foot), so the idea you never actually saw one isn't really something anyone can take seriously.


Sure, you might need to have some strategy ready before you charge and sure pressing a button and sitting behind a crate while singularity does all the work is easier. I guess I wanted to specify that I was not looking for easy but challenge and fun.

Yes, I know there are those rare encounters where enemies spawn in non chargable locations that is why I have a sniper rifle and teammates.

#36
JaegerBane

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Neuzhelin wrote...
Sure, you might need to have some strategy ready before you charge and sure pressing a button and sitting behind a crate while singularity does all the work is easier. I guess I wanted to specify that I was not looking for easy but challenge and fun.


The issue I was trying to get across is that there's a hell of a lot more you can do with Singularity then simply hiding and hurling it out... but with Charge, you're pretty much restricted to closing to point blank either to shoot or to run away. That's ultimately what it is. And that's why I just get bored of it. Since the Vanguard has very little else, the class itself just gets a bit boring after the intial charge-itis wears off.

I guess Charge doesn't make up for the lack of versatility the class has for me.

Yes, I know there are those rare encounters where enemies spawn in non chargable locations that is why I have a sniper rifle and teammates.


This is neither here nor there. All classes can conceivably have these and hence it doesn't really have anything to do with the enjoyment of the class. And hell, depending on what your feelings are on the Claymore, your sniper rifle won't be there, and you'll have to make do with the pistol. Not exactly what I'd call ideal.

#37
Bozorgmehr

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JaegerBane wrote...

Agreed - I just wish their whole
method of play actually worked on the higher difficulty settings.

No
matter. A bit of hacking here and there, and boom, the Adept can fight
as well as any punter [smilie]../../../images/forum/emoticons/tongue.png[/smilie]


Yeah, I tried. But it sorta breaks the game. An Adept with the Rev is ... pretty boring - everybody is death before you can even use biotics.:?

Neuzhelin wrote...

Sure, you might need to have some strategy ready before you charge and sure pressing a button and sitting behind a crate while singularity does all the work is easier. I guess I wanted to specify that I was not looking for easy but challenge and fun.

Yes, I know there are those rare encounters where enemies spawn in non chargable locations that is why I have a sniper rifle and teammates.


You say you like a challenge and don't like cover. Why not try to play like that with one of the other classes - its not that difficult. The only true power the Vanguard has is the shield recharging effect of Charge. Thats whats keeping Vanguards alive. If Engineers would get their shields back up when spamming drones they never need to use cover too.

I do love Vanguards myself and I like your videos esspecially because you're trying diffirent tactics, but other classes can be devastating too and very enjoyable to play. Adepts can be pretty aggressive - check my sig for some (solo) Adept action.

#38
JaegerBane

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Bozorgmehr wrote...
Yeah, I tried. But it sorta breaks the game. An Adept with the Rev is ... pretty boring - everybody is death before you can even use biotics.:?


It's not ideal, granted... but it's as close to an ME1 Vanguard as the game will allow. Exercise enough restraint and it actually becomes like ME1, only upgraded.

#39
Neuzhelin

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I tried other classes and unfortunatly got bored :-/

I guess I don't like the mechanic of regeneration, cover and poor AI that allows you to take enemies out 1 by 1 when they outnumber you. You can face 10 enemies and they will just watch as you sit back and regenerate shields and kill them when shields are up. I wish other classes allowed aggressive gameplay but unfortunatly bioware limited it to vanguard (yes, I realize you can flank with tactical cloack and take a lot of damage when adrenaline rushing but it just isn't the same for me)

#40
JaegerBane

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Neuzhelin wrote...

I tried other classes and unfortunatly got bored :-/
I guess I don't like the mechanic of regeneration, cover and poor AI that allows you to take enemies out 1 by 1 when they outnumber you. You can face 10 enemies and they will just watch as you sit back and regenerate shields and kill them when shields are up. I wish other classes allowed aggressive gameplay but unfortunatly bioware limited it to vanguard (yes, I realize you can flank with tactical cloack and take a lot of damage when adrenaline rushing but it just isn't the same for me)


I'm trying really hard to get my Vanguard-itis back, as I actually enjoyed it on my first play of ME2, but there's stacks about the class that annoy me -

over-specialisation
Ok, yeah, they're a close combat class. I don't really get how that translates as needing to cripple them against any enemy further than 2 foot away.

weird biotics
I'm not totally sure why Shep refuses to learn Warp like the Eclipse vanguards and his past self, but I really do wish the Vanguard could pull off some sort of biotic combo. Pull is pretty good no matter what, but Shockwave just isn't flexible enough. It takes an age to reach med-range targets, has a horrible cooldown and doesn't interact at all with his other stuff.

Cryo ammo
If I'm shooting a target, I'm either trying to kill him or deplete his defences. Cryo helps with neither and for class that already has some weird choices of skills, it just becomes annoying. If I wanted to crowd control enemies I'd Pull them or set them on fire with my better crowd-control ammo.

Deals with defences by headbutting them
I mean, what is this, Dragonball Z? Isn't the point behind Biotic classes that they're strong against Barriers?

Modifié par JaegerBane, 12 juillet 2010 - 10:17 .


#41
tonnactus

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JaegerBane wrote...

Agreed - I just wish their whole method of play actually worked on the higher difficulty settings.



It worked really good.It was just boring and sometimes ridiculous,when armored varren and fenris mechs ingnore singularity for example. So stupid.

#42
tonnactus

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Neuzhelin wrote...

I tried other classes and unfortunatly got bored :-/
I guess I don't like the mechanic of regeneration, cover and poor AI that allows you to take enemies out 1 by 1 when they outnumber you. You can face 10 enemies and they will just watch as you sit back and regenerate shields and kill them when shields are up. I wish other classes allowed aggressive gameplay but unfortunatly bioware limited it to vanguard (yes, I realize you can flank with tactical cloack and take a lot of damage when adrenaline rushing but it just isn't the same for me)


Energy drain make this possible. As an engineer with a shotgun,it works a least in geth mission.I just walked to the node in legions mission and shoot all geth hunters to death,refresh my shields with it.

#43
mosor

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Neuzhelin wrote...

I tried other classes and unfortunatly got bored :-/
I guess I don't like the mechanic of regeneration, cover and poor AI that allows you to take enemies out 1 by 1 when they outnumber you. You can face 10 enemies and they will just watch as you sit back and regenerate shields and kill them when shields are up. I wish other classes allowed aggressive gameplay but unfortunatly bioware limited it to vanguard (yes, I realize you can flank with tactical cloack and take a lot of damage when adrenaline rushing but it just isn't the same for me)


That's not true. Try an assault sentinel. Other than the YMIR, harbringer or a krogan with 2 layers of armor, you can pretty much run up and punch most people to death on insanity. I find myself a hell of a lot more agressive with a sentinel with assault armor than I ever was as a vanguard.

#44
Joshua N7

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Hmm...for me in this order for right now

1. Soldier

2.Infiltrator

3. Engineer

4. Adept

5.Sentinal

6. Vanguard

Vanguards are really good but I find myself being the idiot who does biotic charge in an ambush of enemies without a good plan. Not that you always need one. Go in with a shotgun, but still =)

#45
NaclynE

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Infiltrator with Assassin, Reave, Shotgun training, and assassin cloak= One stealth killing machine. Yeah you won't get the Widow but running up behind people with the Eveiserator Shotgun is a sight to behold.

Also Group Dominate works good on the collectors. Helps you clean house then you cloack and kill the last one easy.

Soldier with Advanced Geth Sheild and the Revenant Assault rifle makes Veteran Difficulty look like a joke. I killed the giant robot near the end of Jacob's loyalty mission up close and personal and he didn't even kill me.

Vangaurd with Barrier and Sniper Rifle Training seems worth it. What you don't get from far away you get with charge and a shotgun.

1=Infiltrator
2=Soldier
3=Adapt
4=Vangaurd
5=Sentinal
6=Engineer.

Truth be told I have yet to play my engineer or Sentinal.

Modifié par NaclynE, 18 juillet 2010 - 08:53 .


#46
Fiery Phoenix

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It's very subjective.

#47
EffectedByTheMasses

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1. Infiltrator with Neural Shock and Widow. By all means not the most powerful class, but the most fun I've had so far on a sub-hardcore difficulty. I've dabbled into all 6 classes btw.



2. Sentinel with slam. So good that it almost makes the game boring. My favorite class to play with in hardcore+.



3. Engineer with.... shredder ammo. I only ever got up to Horizon with this build, so it was pretty awesome. Shrredder ammo does make a difference, at least on veteran where I play.



4. Adept. Ideal for all situations, and singularity is beastly. However, Spamming singularity and pistol fire from cover isn't exactly my thing... shame.



5. Vanguard with Reave. However, I never dared playing above normal with this after starting out on hardcore and spectacularly failing.



6. Soldier. Not horrible, and in fact probably one of the better speed classes, but I don't particularly enjoy having my tv screen marred by signs of low health constantly.