With the Edmonton team on holiday, celebrating Canada Day and the US team being out of the office on Monday to celebrate independence Day, this week's update is relatively short and doesn't contain new patch items. But we'll make sure to get you a full information update next week.
I know that some of you were hoping to have the patch ahead of the upcoming Leliana's Song DLC. Unfortunately, although we still do not have a release date, I can tell you that it will not be released before Leliana's Song. Hopefully, when everyone is back in the office next week, I can at least update you on where the patch is in the QA and certification process. I amalso hoping to have the full copy of the patch notes in one of the next updates, along with remaining known issues and workarounds.
Previously reported:
• Fixed pick-pocketing. Characters were successfully stealing, but not receiving any items.
• It is no longer possible for the player to get blocked during gameplay by pursuing both candidates' quests in the Orzammar plot line.
• Instant +100 approval bugs for Awakening companions have been resolved.
• Anders, Sigrun and Velanna's personal quests will properly activate.
• Fixed an issue that would prevent an imported character from detecting traps.
• Red script will no longer appear in the place of tattoos.
• Power of Blood talent will be usable in Awakening.
• Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.
• Daggers will now properly assign the dexterity-based damage bonus
• Updated audio drivers to fix a number of audio related crashes.
• Switching between Dragon Age: Origins and Dragon Age: Awakening were resetting options to default settings.
• Multiple transitions in and out of Fade areas were multiplying the number of visual effects running, slowing down gameplay.
• Resolved a number of memory leaks that were causing crashes and increases load times.
• (Awakening only) Players may now receive notes of appreciation from former love interests.
• (Awakening Only) During the Assault on Amaranthine, a bug would
occasionally make some enemies invincible, which impeded game progress.
This no longer happens.
• (Awakening Only) Masterpiece and paragon
silverite runes are now weapon runes instead of armor runes.
•
(Awakening Only) The masterpiece slow rune is now available for purchase
from merchant stores.
Keep watching for additional details.At this time, we do not have a release date for the patch. Once that is set, we will update you on that.
Brief Update on the Upcoming Dragon Age Patch (July 2, 2010)
Débuté par
Victor Wachter
, juil. 02 2010 10:31
#1
Posté 02 juillet 2010 - 10:31
#2
Posté 05 juillet 2010 - 04:35
Let's all please remember to keep the discussion and our disagreements civil. there is no need for name-calling or insults.
And Abriael_CG, while you are entitled to your opinion, by this point in the discussion we are all painfuly aware of what your issues are. There is no longer any need for you to repeat them ad nauseam in your high-handed tone of sensationalist hyperbole. Repeating your arguments loudly and often does not make your opinions more correct or valid. If you cannot argue your position without the terms "fanboy," "professionalism," "sloppy," or "paying customer," I'm afraid I will have to start editing or removing your posts as spam.
this is not, as you might think, to stifle any and all criticism of our company, our games, and our processes, but to keep the discussion on-topic and moving along. continuing to dwell on the same comments and ideas over and over, especially in your rather confrontational tone, is counter-productive to the purpose behind our communication in these update threads.
As usual, if anyone has any questions or concerns regarding our community or this message, please let me know. Thank youl
And Abriael_CG, while you are entitled to your opinion, by this point in the discussion we are all painfuly aware of what your issues are. There is no longer any need for you to repeat them ad nauseam in your high-handed tone of sensationalist hyperbole. Repeating your arguments loudly and often does not make your opinions more correct or valid. If you cannot argue your position without the terms "fanboy," "professionalism," "sloppy," or "paying customer," I'm afraid I will have to start editing or removing your posts as spam.
this is not, as you might think, to stifle any and all criticism of our company, our games, and our processes, but to keep the discussion on-topic and moving along. continuing to dwell on the same comments and ideas over and over, especially in your rather confrontational tone, is counter-productive to the purpose behind our communication in these update threads.
As usual, if anyone has any questions or concerns regarding our community or this message, please let me know. Thank youl
#3
Posté 05 juillet 2010 - 06:17
qwerty1234567, Abriael_CG, take it to private or I will be forced to take steps to keep this thread on-topic and civil.
#4
Posté 05 juillet 2010 - 08:19
Abriael_CG, qwerty1234567, seriously, last warning. If you won't voluntarily stop sniping at each other and agree to disagree and/or take it to private, i will take stronger measures.
Modifié par Stanley Woo, 05 juillet 2010 - 08:19 .




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