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Brief Update on the Upcoming Dragon Age Patch (July 2, 2010)


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#451
Kalcalan

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mildmort wrote...

Kalcalan wrote...

 (using a mod or the console shouldn't be necessary to finish a quest like 'Jowan's Intention' for instance).


True. I think fix or patch would be difficult when what the Jowan's intention is is unclear.
I remember Jowan had few dialogue option even for magi origin.
And he is too mistrustful but he has to say I think.
In the original game, anything about Jowan was bad sign.


If you're playing the game on the PC you can use Qwinn's Unofficial DA:O Fixpack (it's listed in the Project section).

If you're a console user then let's hope the team working on the patch will include a fix... Hope springs eternal. <_<

#452
Abriael_CG

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The Masked Rog wrote...
While you have a point there, remember this game is multiplatform. For the consoles every patch has to go through external testing, either from Microsoft or Sony, which probably don't accept "beta patches".

I may risk repeating myself, but I don't think DLC has anything to do with patches.


Too bad that many other games that are multiplatform receive plenty hotfixes and small patches in order to adress the most urgent issues. Why? Simply because a patch doesn't need to be "beta". Microsoft and Sony are absolutely willing to put up ANY patch the developers give them, as long as the developer is willing to get it certified and it passes certification. Size or number of issues fixed is of absolutely no consequence. 

On top of this, Bioware has absolutely no obligation to wait on console patches to release fixes for the problems on PC (and many of those problems do NOT affect consoles). Quite the contrary, when the PC version was delayed 9 months in order to turn the game into a multiplatform release, they silenced us PC gamers (that were quite rightfully pissed off) by promising that the console development would have never influenced PC development from then on. Another promise that vanished into thin air.

So no, not really. The game being multiplatform isn't an excuse.

Modifié par Abriael_CG, 07 juillet 2010 - 07:24 .


#453
Arrtis

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I think we all deserve to wait an extra 2 months before getting the patch.

#454
Abriael_CG

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Frogman1975 wrote...
It's okay to be upset that you feel you haven't gotten your money's worth. We're all waiting to play. It's the whole "you are willing to wait and you accept the explanation that there are different teams doing DLC and things we don't see going on behind the scene, so you are WRONG AND PART OF THE PROBLEM" style of communication that can be, well, off-putting and less than productive.


The problem is, unfortunately, that what you described is exactly the case. Unwavering support for a developer no matter how much that developer spits in the face of it's customers is extremely detrimental, as it gives the developer a sense of entitlement in continue to do just that with it's future releases.

Why should they release polished products, why should they support such products in a timely manner, why shouldn't they prioritize getting more revenue at the expense of quality and customer satisfaction, if a sizable part of their fans continue to support them no matter how badly they do? 

Unfortunately the history of game development (or any kind of product development really) teaches that developers need to face crisis in order to up their game. Unfortunately Bioware with their almost rabid fan support never faced any crisis of that kind yet, and their declining quality shows that they might need one.

Modifié par Abriael_CG, 07 juillet 2010 - 07:18 .


#455
Gothmog1065

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ThomasAndrew wrote...

Gothmog1065 wrote...

People who are crashing: Try turning off sound effects. That actually worked for me. The game sounds stupid as hell now though :(

I ain't playing a game with sound effects turned off.


It's horrible, trust me. I *CAN* play the game though, where it would crash every other battle (Or every battle). I really detest playing it like this though.

#456
Lord Gremlin

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I hope you people will do something about saves on PS3. Either remove save game copy protection, or remove limit to number of characters. What if I want to have 8 different mages, but I don't want to delete and lose forever characters, I've invested 50-80 hours in?
That's especially atrocious considering the fact that every PS3 has an HDD and space for saves is HUGE.
I hope Bioware see this post and some other people will bring this to their attention too.

Modifié par Lord Gremlin, 07 juillet 2010 - 07:24 .


#457
OBakaSama

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I would second the call for a removal of the character limit. I had planned to play through every possible combination but that restriction prevents me from keeping my characters.

#458
Zy-El

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On my PC, each character I create takes up about 1GB disk space. I can see why there'd have to be a limit on the number of characters on the console versions.

#459
Frogman1975

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Abriael_CG wrote...

Frogman1975 wrote...
It's okay to be upset that you feel you haven't gotten your money's worth. We're all waiting to play. It's the whole "you are willing to wait and you accept the explanation that there are different teams doing DLC and things we don't see going on behind the scene, so you are WRONG AND PART OF THE PROBLEM" style of communication that can be, well, off-putting and less than productive.


The problem is, unfortunately, that what you described is exactly the case. Unwavering support for a developer no matter how much that developer spits in the face of it's customers is extremely detrimental, as it gives the developer a sense of entitlement in continue to do just that with it's future releases.

Why should they release polished products, why should they support such products in a timely manner, why shouldn't they prioritize getting more revenue at the expense of quality and customer satisfaction, if a sizable part of their fans continue to support them no matter how badly they do? 

Unfortunately the history of game development (or any kind of product development really) teaches that developers need to face crisis in order to up their game. Unfortunately Bioware with their almost rabid fan support never faced any crisis of that kind yet, and their declining quality shows that they might need one.


I'm not going to beat this dead horse with you again Abriael. I wasn't talking to you. You don't need to reply to every person who disagrees with something you believe in dude.

I've specifically bitten my tongue during this thread in regards to your ad nauseum cries of "DLC is holding up the patch" that you drag into every patch discussion.

I'm unhappy. I've registered my complaint with BioWare. I'm personally not buying any of the DLC until the issues are fixed. That's it. Period.

I'm not going to argue about their internal personnel policies and job descriptions since I've no idea how they structure their staff and such arguments are beside the point and distracting.

Modifié par Frogman1975, 07 juillet 2010 - 08:22 .


#460
Abriael_CG

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So you mean that whoever doesn't work for them doesn't have a right to criticism? Quite farfetched.

Give ya an hint. You don't need to work for Bioware to know how game development works.

Modifié par Abriael_CG, 07 juillet 2010 - 08:23 .


#461
Frogman1975

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Abriael_CG wrote...

So you mean that whoever doesn't work for them doesn't have a right to criticism? Quite farfetched.

Give ya an hint. You don't need to work for Bioware to know how game development works.


Criticism is one thing, when it's constructive. Entirely derailing each and every thread with something that is an apples and oranges argument is quite another.

I'm critical of problems. I note when and where I've had issues. But as someone who has worked in a variety of publishing fields, I understand that different teams have different roles.

But, by all means, beat that dead horse. Eventually it'll get up and finish the patch for you, I'm sure.

#462
The Masked Rog

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Abriael_CG wrote...

The Masked Rog wrote...
While you have a point there, remember this game is multiplatform. For the consoles every patch has to go through external testing, either from Microsoft or Sony, which probably don't accept "beta patches".

I may risk repeating myself, but I don't think DLC has anything to do with patches.


Too bad that many other games that are multiplatform receive plenty hotfixes and small patches in order to adress the most urgent issues. Why? Simply because a patch doesn't need to be "beta". Microsoft and Sony are absolutely willing to put up ANY patch the developers give them, as long as the developer is willing to get it certified and it passes certification. Size or number of issues fixed is of absolutely no consequence. 

On top of this, Bioware has absolutely no obligation to wait on console patches to release fixes for the problems on PC (and many of those problems do NOT affect consoles). Quite the contrary, when the PC version was delayed 9 months in order to turn the game into a multiplatform release, they silenced us PC gamers (that were quite rightfully pissed off) by promising that the console development would have never influenced PC development from then on. Another promise that vanished into thin air.

So no, not really. The game being multiplatform isn't an excuse.

You are right then., You always are because you know how things work everywhere right. You are inside their corporation policies and know that they are just trying to screw with their customers. more power to you :whistle:

#463
MaxQuartiroli

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Zy-El wrote...

On my PC, each character I create takes up about 1GB disk space. I can see why there'd have to be a limit on the number of characters on the console versions.


lol.. How many saves did you do? Image IPB

My first character ended with more or less 100 saved games and take about 700 mb

But with the others I didn't pass 50-60 saves and they are about 400 mb

Not that 400 mb is small.. especially if you consider that ME saves take only a few mb...

Modifié par MaxQuartiroli, 07 juillet 2010 - 08:35 .


#464
mildmort

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@Kalcalan

Thank you, what a great work...

#465
Abriael_CG

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The Masked Rog wrote...
You are right then., You always are because you know how things work everywhere right. You are inside their corporation policies and know that they are just trying to screw with their customers. more power to you


Aaah the rotten smell of a typical strawman argument :whistle:
Try swapping "trying to screw with their customers" with "trying to get more revenue, despite the fact that it causes them to screw with their customers", and you have a realistic one.

Frogman1975 wrote...
Criticism is one thing, when it's constructive. Entirely derailing each and every thread with something that is an apples and oranges argument is quite another.


You know, apples and oranges both need farmers to be grown.
Patches and DLCs both need coders, toolset specialists, QA specialists, testers, money. If they allocate a sizable amount of those to the DLCs, those can't be allocated to work on patching. It's not that hard to get, is it?

Modifié par Abriael_CG, 07 juillet 2010 - 08:44 .


#466
Wicked 702

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17MB per save file on the 360. By the end of the game, once I clean up the "extra saves", I'll probably have somewhere between 5-8 saves for a character. So maybe 150MB total rough estimate.



Seems like a lot more on PC. Though to be fair, the limited size of the save file is part of the reason for the corruption issues so, you know...

#467
MaxQuartiroli

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Wicked 702 wrote...

 Though to be fair, the limited size of the save file is part of the reason for the corruption issues so, you know...


.....at this point it's better to have bigger sized files but be sure they are fine.. are you meaning that? Image IPB

Ok.. After this I won't complain of file size anymore.. even if I had to buy an external HD just for keep the saved characters, while until I had only ME an external USB key was enough Image IPB

Modifié par MaxQuartiroli, 07 juillet 2010 - 08:53 .


#468
Frogman1975

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*redacted*

Modifié par Frogman1975, 07 juillet 2010 - 08:47 .


#469
Meowbeast

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It's great that you are going to fix the dagger damage for the consoles. I don't think bows are getting full damage and crossbows are completely gimped, so don't forget about us ranged weapon enthusiasts.

#470
mildmort

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I have to travel tomorrow until Saturday where I have very few means to connect internets. Because of Awakening bugs. By business not vacation not avoidable.
I wonder Is there anything I have to say before that.

Modifié par mildmort, 07 juillet 2010 - 08:57 .


#471
Wicked 702

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MaxQuartiroli wrote...

Wicked 702 wrote...

 Though to be fair, the limited size of the save file is part of the reason for the corruption issues so, you know...


.....at this point it's better to have bigger sized files but be sure they are fine.. are you meaning that? Image IPB

Ok.. After this I won't complain of file size anymore.. even if I had to buy an external HD just for keep the saved characters, while until I had only ME an external USB key was enough Image IPB



There are many ways to fix the issue. They actually don't have to increase the save file size. Either they limit the number of items merchants can ultimately buy from you (and give them some sort of refusal to buy flag when they reach the limit) or they can increase the space allotted to merchant inventories in the save file but that would likely require them to increase the total save file size for all saves. I think the latter is actually more difficult given that existing saves might have compatibility issues with the older ones.

There might be a third solution I'm missing here...dunno. I'm actually curious as to which route they ended up taking.

#472
Apex Sammoth

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Gothmog1065 wrote...

People who are crashing: Try turning off sound effects. That actually worked for me. The game sounds stupid as hell now though :(




Image IPB
LMAO yeah but, unfortunately it's not the sound issue causing this problem for me. It's still related to the memory management this game does. Granted 1.03 did fix some long load times but, also borked other things. CTD was never really fixed. 100% processor issues are still present.  The Sad thing is I have done all testing that I could possibly do for my system and even had a clean install of an OS yet the same problems persist. So I would say no it's not my system. I really wish it was it would be easier to fix.

I guess I can look forward to something Awakenings will be cheaper to buy by the time this patch is released. Hint ,Hint, Bioware. I have yet to still buy it because of your lack of support for this product.
 
What’s even sadder is there is no guarantee this next patch will fix all issues related to these issues. All I can do is sit here and keep my finger crossed and hope that Bioware gets it right. 9 Months of Patience slowly runs thin on this game. I am slowly starting not even to care anymore for this product or any other future Bioware products. I think ME3 will be my last just because ME1 & 2 worked on my 360.

Modifié par Apex Sammoth, 07 juillet 2010 - 09:00 .


#473
mildmort

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Of couere I won't forget...

#474
Lord Gremlin

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I usually have 4 saves per character, more than enough, plus autosave.

On PS3 disk space is not a major problem, so I believe limit must be removed.

#475
MaxQuartiroli

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@Wicked 702



Honestly I would prefer the second option.. I don't see the point to limit the game.. One of the thing I was used to do during the game was to pick up all the objects I could in order to sell them to merchants and collect money.. There wasn't a single quest I didn't finish with the inventory totally full of objects to sell..armors, weapons..until I had space I picked up all