Brief Update on the Upcoming Dragon Age Patch (July 2, 2010)
#101
Posté 03 juillet 2010 - 06:13
#102
Posté 03 juillet 2010 - 06:38
I think Bioware did the game great work of course.
Modifié par mildmort, 03 juillet 2010 - 06:45 .
#103
Posté 03 juillet 2010 - 06:47
13Dannyboy13 wrote...
Any word on whether or not bows will be fixed as well? (dex not being added as modifier)
Short bows and long bows work fine, in all versions of the game. Crossbows are the only ranged weapon not scaling with any intended attributes.
#104
Posté 03 juillet 2010 - 07:02
Why not one for the game engine and one for the content that way people with no crashes could play sooner with a content patch or people with a Crash issue could.
What guess I am saying Is I am tiered of waiting nearly 5 months and any Patch that improve 1.03 and dose not make a bigger mess is better than none.
Think I am NuTs or a azz Think about this if 1.03 was that way it would not be the mess it is.
It was not just a patch for Original game it was to enable Awakened Content .It was so big as to be to much for the developers to make a useful sable patch. To much at one time with out testing .
As it was realistically to big to test. Like putting the cart before the horse.
So here my point Are they(Bioware) doing this Stupid mistake again?
Asking for a full functional game is reasonable but adjusting some much at once is asking for trouble.
So why not Make the game Engine stable and functional first then fix the Content. Not bite off nore than you can chew.
Because it's clear to many thats what happened with 1.03.
I prefer installing 3 different patches say a 1.04 for the crashes(2 megs out in a month) and a 1.05(3 megs out 2 months) for game quest bugs and a 1.06 (20 megs out in 4 months)for content. So if I have a messed up patch I can stop.
Rather than a Patch thats (25 megs and is anther 1.03 disaster that takes 8 months to release with no idea what part of it broke my system)
If you see the logic one big Patch is just purely Stupid way to go about it.
It only helps DLC content CD/DVD disks that have just one patch to install. And interrogating several small patches and patching silently is no big deal from CD/DVD anyway.
Yet there doing it all gain the same way No Beta ,No public testing, no patching in small safe managble parts. So it will be ether awesome Fix must have (that we waited way to long for) or a Total Cluster F%^K up like 1.03 was.
Modifié par dragonsouce, 03 juillet 2010 - 07:45 .
#105
Posté 03 juillet 2010 - 07:18
Abriael_CG wrote...
night0205 wrote...
Well, the reality is, sometimes I don't catch what things are suppose to be there and are not. How about we get into specifics a little, how about you give me the three biggest problems with the game. I've heard a lot about people saying it's messed up, but I just haven't really noticed it. What three story/plot problems does the game screw up? You can include that ending that I apparently haven't done...
Personally my game crashes to desktop every 5/10 minutes. And before someone asks, my hardware is way above the recomended specs on every field, I update all my drivers regularly, all my fans run smoothly, I keep my hard disk defragged and I have about 200 gigs of free space. I have one of the best antivirus/firewall combos available (and yes, deactivating it when I play doesn't help), every one of the MANY other PC games I play (besides Silent Hunter 5, but that's another mighty sloppy game QA-wise) run without any major issues, so no, it isn't my computer's fault.
Then there are countless quest continuity bugs, quests that don't trigger, quests that don't give the proper rewards or the proper dialogue options, there are several ending bugs regarding Alistair. In some conditions even if he's alive and well during the ending he doesn't appear and Anora talks about him as he was the one that sacrificed himself (despite the player having given in to Morrigan's dark pact), in other cases, with Alistair NOT chosen as king, he'll just suddenly decide that no, him being excluded isn't fair, and he's actually king.
The worst part is that lot of those ending problems exist since the release of the game and WILL often carry into awakenings.
There are plenty more, and I encourage you to help yourself with the tech support forums, they're all listed there.Kothoses Rothenkisal wrote...
I havent run into any of these "major" problem people seem to talk about, maybe thats because I look after my PC keep my HD clean and I make sure my hardware is compatable before installing it. Im not saying its solely the players fault, but a fair bit of it could be solved this way.
Sorry, but it doesn't work like that. As long as a computer is above the minimum requirements and it includes all the updated drivers, it's the developer's responsibility to make the game work with every configuration.
That's what "minimum requirements" notices are for.ladydesire wrote...
Ever hear of Closed Beta testing? It's
quite common with MMO's to ensure that serious bugs don't make it into
the final release product; it's also something that can happen with
PC-only games to make sure that the game itself, and any patches, cause
as few problems as possible. I'm not trying to justify all the issues
with DA, mind you.
I didn't just hear of them, I've been in more closed betas (and alphas actually) than I can count since the time of Ultima Online. Basically none of them ever managed to prevent major gamebreaking bugs and issues to sneak into the final product.
No beta, even the largest stress tests can really simulate the impact of an actual full sized retail community against a MMORPG game.
If Bioware's TOR QA team will be even slightly similar to that of Dragon Age, the crowd of wow-lovers will eat them alive and spit them in tatters. Having a popular IP like Star Wars won't help one bit, we all known where Star Wars Galaxies has gone.
@BrunoB1971: you're comparing apples to oranges. You might as well pull out an Hitler analogy so we can talk about Godwin's law.
Bioware isn't the government, Game developers aren't surgeons.
Supreme Commander 2 and Red Alert 3 might have needed several patches to be brought up to speed, but their developers didn't roll out continuous DLCs to grab more revenue, prioritizing them over patching.
There's a world of difference there.
But yet you want everything yesterday and no one deserves a vacation because that would be unprofessionnal of them. Are you living at the start of the industrial age when people worked almost all week and had to beg to have time off while working for sweat shop wages?
We are in 2010 as far as i can see and that si the way things are. They take godam time to get done. I am not happy about it, no one is happy about it but waltzing in into a conversation and waving your hand and talking all philosophical like will not change a thing! You just look like a bully who can't wait his turn!
I pestered when nothing was happening and now something "is" happening finally. It is way better than being dropped with no patches like so many games and publisher have done and will do.
So stop coming in like you are Julius Ceasar and think that Everyone and anyone owes you respect expecially BIOware...
No i am not a BIO-zealot..my hands are twitching to play..but i guess good things come to those who wait....
And no doing small patched is not gonna help anyone...look at what happened with the previous patches....they were small patches that did not help anyone and broke the game for many...If the QA is not done properly this time around then wether it is a small or big patch will make no difference.
nuff said.
#106
Posté 03 juillet 2010 - 08:01
But I think it's clear we have waited a very long time in part to the desire by Bioware to make an all inclusive patch and not focus on any one issue. There a least partly under some pressure to get the DLC working. Add to that the new DLC and the star wars Game and other projects the Bioware people are doing to much at one time and every projects suffering. So why not separate patching for the god awful coding and then Patches for things like bad quests.
I mean I want a full functioning game too but I would like to play DAO with out trouble before worrying awakening and other DLC as there bound to keep delaying any patch for yet New Expansions to make certain it works and add more delays.To say nothing to great trouble of shaking down a bad patch.
#107
Guest_qwerty1234567_*
Posté 03 juillet 2010 - 08:24
Guest_qwerty1234567_*
#108
Posté 03 juillet 2010 - 08:55
#109
Posté 03 juillet 2010 - 09:04
You don't ask for bugfixing, you ask for changing the game-mechanics.
#110
Posté 03 juillet 2010 - 09:11
Is this including Alistair when he is not king? I know there are letters from Zevran and Leliana, but there is not one from Alistair. So, will we get one?Victor Wachter wrote...
• (Awakening only) Players may now receive notes of appreciation from former love interests.
#111
Posté 03 juillet 2010 - 10:02
dragonsouce wrote...
Make the game Engine stable
No.....................
I thought the posts most reasonable.
I can't trust any game Engines....
#112
Posté 03 juillet 2010 - 10:10
#113
Posté 03 juillet 2010 - 10:34
Abriael_CG wrote...
DeadJediJamie wrote...
Yeah, can't help national holidays I suppose. Does mean that I won't be picking up the DLC though until the game is fixed however, as it was with Darkspawn Chronicles.
Actually you definitely CAN help national holidays, weekends and even nights when you're backlogged. That's what true professionals normally do.
Personally, If i have to complete a project and I'm backlogged on it, I most definitely do as much overtime as it's needed to make sure that my client is serviced as well and as fast as possible. He pays my groceries, so he deserves the best service I can provide in a reasonable timeframe.
In fact at the moment it's 5 AM and I just finished working. At 10 AM I will go and present my current project to the client that commissioned it. THEN, if it doesn't need any changes, I'll take a well deserved day off to rest.
After several months in which Dragon Age and Awakening have been in an absolutely shameful quality state, I would say it's time to get a bit of overtime under the belt. They can take vacations freely once their product that we already paid for, has reached a decent stage quality-wise.
Professionals make up for it when they screw up, and Bioware quite evidently screwed up big time both with Origins and Awakenings, but they don't seem to think an additional effort to make up for it is necessary or warranted.
I can't say I'm an happy camper. If i delivered a product in the state Dragon Age is in, and then left it to rot for more than half a year without solving any of the most hideous problems, I'd be so ashamed that I'd lock myself in the office and I wouldn't come out until it's fixed if not to eat and sleep. Unfortunately some Bioware employees seem to be keen on going around and giving interviews criticizing other RPG developers (that at the very least deliver finished and well polished products, actually).
How droll.
You make it sound so much worse than it really is. It is almost like the game is unplayable for everyone. In fact, to almost the entirety of the client-base the game runs close to flawless. Some have serious problems with it, yes, but that happens with every game and Bioware is working on it. Consider yourselves lucky they do, must companies would just consider the game in good quality state (as this game truly is) and be ignore any problems suffered by the minorities.
</rant>
Let me return to having an hell of a time with Dragon Age...
#114
Posté 03 juillet 2010 - 10:49
I have to proceed origin stories or I'll miss the Bloodied achievement...
#115
Posté 03 juillet 2010 - 10:53
Have you tried the Gamebryo engine? Civ IV runs flawlessly on it, whereas when Bethesda touch it they turn it into a buggy piece of trash.mildmort wrote...
No.....................dragonsouce wrote...
Make the game Engine stable
I thought the posts most reasonable.
I can't trust any game Engines....
Source Engine is also excellent, as is the Unreal Engine 3. It all depends what a developer does (or doesn't do) with it. EA DICE did brilliantly with UE3 for Mirror's Edge - Yep, same engine as Mass Effect 1 & 2.
#116
Posté 03 juillet 2010 - 11:14
Thank you, for whatever I don't know...
#117
Guest_qwerty1234567_*
Posté 04 juillet 2010 - 12:03
Guest_qwerty1234567_*
#118
Posté 04 juillet 2010 - 12:31
Nooneyouknow13 wrote...
13Dannyboy13 wrote...
Any word on whether or not bows will be fixed as well? (dex not being added as modifier)
Short bows and long bows work fine, in all versions of the game. Crossbows are the only ranged weapon not scaling with any intended attributes.
No they don't actually, adding dex does absolutely nothing to bows on the 360, longbows and shortbows are supposed to use strength and dexterity as modifiers for the bows damage. This was fixed on pc with the first patch, but has not been addressed for consoles yet.
#119
Posté 04 juillet 2010 - 12:39
Not to mention this has been well known for at least 6 months?
Modifié par Alsn, 04 juillet 2010 - 01:18 .
#120
Posté 04 juillet 2010 - 12:52
#121
Posté 04 juillet 2010 - 01:18
13Dannyboy13 wrote...
Nooneyouknow13 wrote...
13Dannyboy13 wrote...
Any word on whether or not bows will be fixed as well? (dex not being added as modifier)
Short bows and long bows work fine, in all versions of the game. Crossbows are the only ranged weapon not scaling with any intended attributes.
No they don't actually, adding dex does absolutely nothing to bows on the 360, longbows and shortbows are supposed to use strength and dexterity as modifiers for the bows damage. This was fixed on pc with the first patch, but has not been addressed for consoles yet.
I play on the 360 and bows always seemed clearly affected by my increasing dexterity. You are the first I see complaining about dexterity not affecting bows.....has anyone else encountered this or could you simply be mistaken?
#122
Posté 04 juillet 2010 - 01:44
Darth_Trethon wrote...
13Dannyboy13 wrote...
Nooneyouknow13 wrote...
13Dannyboy13 wrote...
Any word on whether or not bows will be fixed as well? (dex not being added as modifier)
Short bows and long bows work fine, in all versions of the game. Crossbows are the only ranged weapon not scaling with any intended attributes.
No they don't actually, adding dex does absolutely nothing to bows on the 360, longbows and shortbows are supposed to use strength and dexterity as modifiers for the bows damage. This was fixed on pc with the first patch, but has not been addressed for consoles yet.
I play on the 360 and bows always seemed clearly affected by my increasing dexterity. You are the first I see complaining about dexterity not affecting bows.....has anyone else encountered this or could you simply be mistaken?
Ive seen ALOT of people complaining about it, there are even mods to fix it. But mods shouldnt be needed.
#123
Posté 04 juillet 2010 - 01:50
MaxQuartiroli wrote...
Anyway.. I don't know if this thing works for all other user but maybe it is worth to try....
Last week I did my only playtrough of DAO with 1.03. patch... Before I played only Awakening with 1.03 while all my DAO playtroughs was with 1.02
I completed Redcliffe and Magi Tower, and at that point of the game I had already suffered more or less 20 crashes.. I disabled sounds effects, not the audio of my pc and not the music or the dialogue. Just sound effects on the audio menu of the game and I keep active dialogue and musics.
I managed to finish the game with only 1 crash, during a battle in Deep Roads...
I trust that for some games and some computers, like mine, is just some kind of sounds who make the game to crash. Therefore, until you wait for 1.04 you can try this...
On the PC I've had some succes turning of the music., while keeping dialogue and soundeffects. It would seem many of the crashes are audio-related.
#124
Posté 04 juillet 2010 - 01:53
Woffen5 wrote...
Ive seen ALOT of people complaining about it, there are even mods to fix it. But mods shouldnt be needed.
Yeah I've seen tons of complaints about dex not affecting daggers and that applies to all platforms as far as I know but I don't recall complaints about dex not affecting bows.
#125
Posté 04 juillet 2010 - 01:55
A more applicable analogy to what most are complaining about would be a doctor leaving in the middle of heart surgery (game issues) so that he could work on a pacemaker (DLC) he wants to market to people later. Sure the pacemaker might be good to have later, but the guy in the middle of surgery would sure appreciate him finishing his job.
As for the bureaucracy - I also work for a company with a HUGE amount of red tape and SOME delay due to that is understood. However, Bioware has been a game company for a long time, and knows that game fixes should be complete and timely in support of customers they want to keep.
If they had everyone assigned to DAO working on the problems and it took time, that's fine - but apparently a vast majority of folks are busy working on new DLC instead of game fixes - that's what I think is unacceptable.
I hate booting up my Xbox everyday hoping that my saves will still be there, and wondering if my next step in the quests are going to be locked up due to a glitch.
Modifié par Kristofer Wolf, 04 juillet 2010 - 01:57 .




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