If you can imagine entirely invisible planes protruding from the eyelids away from the face, and then begin painting black lines on these flat (and otherwise invisible) planes, you get eyelashes. They are flat planes, using alpha, but are essentially not modelled (well i guess the eyelash "plane" will be rounded to fit the eye, but each eyelash is not modelled).
There are already 4 textures which may suit your needs, though none of them are any "longer" than one another. These can be found in Program Files\\\\Dragon Age\\\\packages\\\\core\\\\textures\\\\high\\\\texturepack.erf (open in toolset and extract) and are pf_ulm_bas_0d, pm_ulm_bas_0d, pn_ulm_bas_0d and uh_ulm_bas_0d. With each of these, the RGB channels are all 0 (black), but the alpha (in this case opacity) layer is what you're interested in. Paint white on the alpha layer to create visible lashes. I sound like a make-up advert
If you want longer eyelashes, I fear the process is a little more involved since it looks like most of the eyelashes are at the limit of the already-modelled eyelash plane. You'll need to extract and modify hf_ulm_basa_0.mmh and .phy, found in Program Files\\\\Dragon Age\\\\packages\\\\core\\\\data\\\\modelhierarchies.erf and hf_ulm_bas.msh found in ...\\\\data\\\\modelmeshdata.erf. You'll need to look at tools like eshme's import/export tools to modify the .msh, but you'' need to stretch it to be longer and give it a new name to avoid changing everything in the game.
Select your new eyelash model and/or textures on the head morph (your toolset will need restarting if youve put new content in the override folders before it will allow you to choose it).
Good luck!
Modifié par mikemike37, 05 juillet 2010 - 10:37 .