Telkinetic weapons.
#1
Posté 03 juillet 2010 - 02:59
#2
Posté 03 juillet 2010 - 03:12
#3
Posté 03 juillet 2010 - 03:28
#4
Posté 03 juillet 2010 - 03:29
#5
Posté 03 juillet 2010 - 03:40
MindYerBeak wrote...
The spell will stack with Flaming Weapons if you have another Mage in the party.
I know it won't stack with ice so I thought it wouldn't stack with damage spells or something. I rarely use fire since so many creatures are immune to it.
#6
Posté 03 juillet 2010 - 03:44
Modifié par Yrkoon, 03 juillet 2010 - 03:44 .
#7
Posté 03 juillet 2010 - 09:30
#8
Posté 03 juillet 2010 - 12:53
#9
Posté 03 juillet 2010 - 11:49
#10
Posté 04 juillet 2010 - 01:34
This - except for the bosses you are always better off taking Ice/Fire Weapons. Actually, except against Fire resistance monster you are always better off taking flame weapons.soteria wrote...
Flaming weapons actually does more damage than telekinetic, just because it's bugged. Also, many enemies tend to have pretty low armor to start with.
Not that many critters have a high AR. The highest values I have seen is 30 something for the high dragon. The rest are in that 20 to 6 range.
#11
Posté 04 juillet 2010 - 02:28
Jestina wrote...
Ah, I guess multiple mages is the loophole. I've never run with more than one mage, my fighter would be running ragged defending them.
it's more like the poor fighter must avoid get killed by the AOE spells, because that combo give me the most easy time on the final battle ...
and about flame weapon and telekenitc, i alway choice to use the second because give the normal swords the strengt of a maul ,and DOG has his weak there
Modifié par BelSirk, 04 juillet 2010 - 02:42 .
#12
Posté 04 juillet 2010 - 02:46
#13
Posté 04 juillet 2010 - 07:59
#14
Posté 04 juillet 2010 - 11:01
I just finished the game with myself as an AW/Blood Mage, Morrigan, Wynne and Leliana. I called in 8 Mages left at the start and tanked him from a distance, while Leliana used Ballista and Bow. When the Mages were dead I called in the Redcliffe Boyz, at which time the Archdemon had done a runner and called in his Heavy Gang. I finished off the Archdemon by holding my ground at a distance by the wall with spells and no tanking at any time. The Redcliffe Gang didn't tank the Archdemon, just held their ground, and Leliana kept plinking with the bow. In my case it wasn't necessary to tank the Archdemon at all. There really is no need to dive in headlong and tank the Big Boss, I think it makes the fight harder. And a group of Mages can dish out heavy damage.
Modifié par MindYerBeak, 04 juillet 2010 - 11:07 .
#15
Posté 05 juillet 2010 - 06:18
MindYerBeak wrote...
I keep Telekinetic and Flaming Weapons up all the time.
I just finished the game with myself as an AW/Blood Mage, Morrigan, Wynne and Leliana. I called in 8 Mages left at the start and tanked him from a distance, while Leliana used Ballista and Bow. When the Mages were dead I called in the Redcliffe Boyz, at which time the Archdemon had done a runner and called in his Heavy Gang. I finished off the Archdemon by holding my ground at a distance by the wall with spells and no tanking at any time. The Redcliffe Gang didn't tank the Archdemon, just held their ground, and Leliana kept plinking with the bow. In my case it wasn't necessary to tank the Archdemon at all. There really is no need to dive in headlong and tank the Big Boss, I think it makes the fight harder. And a group of Mages can dish out heavy damage.
I thought the Archdemon had insane resistances to make mages that viable against it? Or do you just continously cast hexes on it to lower reistances? Asking because I honestly never really tried a mage heavy group before on it, but since my current run is with a mage, I might actually go that way
#16
Posté 05 juillet 2010 - 09:04
When the fight first started I called in the 8 remaining Mages. My team nipped off to the platform. Leliana used ballista and plinked. We three Mages threw whatever we could at the beastie, glyphs galore. We never got up close, so couldn't use Cone of Cold. It wouldn't have lasted long anyway. By this time Morrigan had Spell Might which made her spells more powerful. If I had Tempest I could have made much shorter work of the Dragon. I had one Mage left and the Dragon legged it and called in her General. The Mage was quickly dead. I called in the Redcliffe army and helped take out the General, then legged it to the platform opposite the Dragon for the above fight. It was the General and chums who killed Morrigan and Wynne, not the Dragon. We remained unscratched with healing.
If you want to kill the Dragon quickly take Storm of the Century along with you. I see these videos of the Archdemon being tanked by the whole team and I just don't see the need. Stay out of harms way, let the others handle it, it's what you paid them for.
Modifié par MindYerBeak, 05 juillet 2010 - 09:54 .
#17
Posté 05 juillet 2010 - 03:58
Telekinetic weapons works great against any boss, so also well against him, combined with Hex of Misdirection and Death hex i had an easy time killing him. Crushing prison also works on dragons in general(so also the archdemon) but it does't paralyse, use a paralyse rune in your weapon for that! works only for a few seconds most of the time, but effective nonetheless! same goes for paralyse glyph, and if spells are't so effective, go for the other 2 hexes.
Btw Mindyerbeak, why u spec AW? couse by what u tell u have't used it much.
#18
Posté 05 juillet 2010 - 04:50
My next Cunning Plan is to take along Storm of the Century and really give it some stick. A 3 Mage party is the best damage dealing party in the game. No need for a tank. Next time it'll be Morrigan and Wynne with Storm of the Century with myself as a Rogue and either Leliana or Zevran with bows for plinking. I'll use Storm of the Century on the Archdemon without summoning help and plink and spell her. By the time she legs it Storm of the Century should be active again to take care of the General and minions. Wait for cooldown, off to the Dragon platform, use Storm of the Century again. Game over. And not a tank anywhere in sight, hopefully no need even to call in reserves.
#19
Posté 05 juillet 2010 - 05:46
and what do u mean put the other mages at risk?? Blood wound only hurts enemies, thats why its so much fun!!
and unlike what guides say, tanking really is a useless thing to do in this game, its not WoW!
just gear all your warriors for dps, and u'll be fine.
I'll maybe try a rogue as well, but i have done it with mage and warrior now and even with the exstra DLC it will be a while since i try that one, other games have my attention for now.
#20
Posté 05 juillet 2010 - 06:42
#21
Posté 05 juillet 2010 - 07:03





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