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Telkinetic weapons.


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#1
Jestina

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How good is this spell? Is it better to have this up or one of the elemental weapons spells? I was just kind of curious as to which is better to use. I know the elemental ones add damage but you don't really see numbers on the telekinetic one so it's hard to tell how good it is.

#2
BroBear Berbil

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Definitely better than Frost Weapon but I don't think it quite matches up to Flame Weapon on any boss that takes normal or greater damage from fire - especially if the target has a vulnerability or affliction hex. If it's a fire resistant mob then by all means.

#3
MindYerBeak

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The spell will stack with Flaming Weapons if you have another Mage in the party.




#4
ITSSEXYTIME

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I believe it increases armour penetration, so it can be really good against heavily armoured targets.




#5
Jestina

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MindYerBeak wrote...
The spell will stack with Flaming Weapons if you have another Mage in the party.


I know it won't stack with ice so I thought it wouldn't stack with damage spells or something. I rarely use fire since so many creatures are immune to it.

#6
Yrkoon

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Armor penetration is equally good on all targets.  I have my Morrigan casting telekenitic weapons and it's increasing my warrior's Armor penetration about about 10.  That's basically  10 extra damage.    That's more damage than the elemental weapon-buffs do.

Modifié par Yrkoon, 03 juillet 2010 - 03:44 .


#7
MindYerBeak

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Ice will also stack with a 2nd Mage. If you have 3 mages in the party you can stack all 3.




#8
soteria

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Flaming weapons actually does more damage than telekinetic, just because it's bugged. Also, many enemies tend to have pretty low armor to start with.

#9
Jestina

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Ah, I guess multiple mages is the loophole. I've never run with more than one mage, my fighter would be running ragged defending them.

#10
beancounter501

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soteria wrote...

Flaming weapons actually does more damage than telekinetic, just because it's bugged. Also, many enemies tend to have pretty low armor to start with.

This - except for the bosses you are always better off taking Ice/Fire Weapons.  Actually, except against Fire resistance monster you are always better off taking flame weapons.

Not that many critters have a high AR.  The highest values I have seen is 30 something for the high dragon.  The rest are in that 20 to 6 range.

#11
BelSirk

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Jestina wrote...

Ah, I guess multiple mages is the loophole. I've never run with more than one mage, my fighter would be running ragged defending them.


it's more like the poor fighter must avoid get killed by the AOE spells, because  that combo give me the most easy time on the final battle ...


and about flame weapon and telekenitc, i alway choice to use the second because give the normal swords the strengt of a maul ,and DOG has his weak there

Modifié par BelSirk, 04 juillet 2010 - 02:42 .


#12
Jestina

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Yes, mages are overly suicidal in this game. I made the error of inviting the mages to help me with the Archdemon...never again.

#13
Relshar

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I find telecinetic weapons to be better than the fire or ice variants. I often put a lightning rune on weapons not only does it do nice all round damage even to undead, but it also saps stamina and mana at the same time. Awesome if put on Alistair or another Templar.

#14
MindYerBeak

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I keep Telekinetic and Flaming Weapons up all the time.

I just finished the game with myself as an AW/Blood Mage, Morrigan, Wynne and Leliana. I called in 8 Mages left at the start and tanked him from a distance, while Leliana used Ballista and Bow. When the Mages were dead I called in the Redcliffe Boyz, at which time the Archdemon had done a runner and called in his Heavy Gang. I finished off the Archdemon by holding my ground at a distance by the wall with spells and no tanking at any time. The Redcliffe Gang didn't tank the Archdemon, just held their ground, and Leliana kept plinking with the bow. In my case it wasn't necessary to tank the Archdemon at all. There really is no need to dive in headlong and tank the Big Boss, I think it makes the fight harder. And a group of Mages can dish out heavy damage.

Modifié par MindYerBeak, 04 juillet 2010 - 11:07 .


#15
Gnoster

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MindYerBeak wrote...

I keep Telekinetic and Flaming Weapons up all the time.

I just finished the game with myself as an AW/Blood Mage, Morrigan, Wynne and Leliana. I called in 8 Mages left at the start and tanked him from a distance, while Leliana used Ballista and Bow. When the Mages were dead I called in the Redcliffe Boyz, at which time the Archdemon had done a runner and called in his Heavy Gang. I finished off the Archdemon by holding my ground at a distance by the wall with spells and no tanking at any time. The Redcliffe Gang didn't tank the Archdemon, just held their ground, and Leliana kept plinking with the bow. In my case it wasn't necessary to tank the Archdemon at all. There really is no need to dive in headlong and tank the Big Boss, I think it makes the fight harder. And a group of Mages can dish out heavy damage.


I thought the Archdemon had insane resistances to make mages that viable against it? Or do you just continously cast hexes on it to lower reistances? Asking because I honestly never really tried a mage heavy group before on it, but since my current run is with a mage, I might actually go that way

#16
MindYerBeak

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There was only me and Leliana left for the Boss takedown. Leliana plinked and I threw the spellbook at it, everything I had. If you attack it at the centre of the wall on the platform above at the same level you'll quickly whittle down it's health. It'll fly off onto your platform at a distance and remain there. I sent Leliana to the far left to avoid the flame breath and I stood my ground with Wades armour. His minions on the right attack you from time to time but a cold spell quickly finished them off. I didn't use Inferno because I thought the Dragon might be immune to it, though I now suspect he isn't.

When the fight first started I called in the 8 remaining Mages. My team nipped off to the platform. Leliana used ballista and plinked. We three Mages threw whatever we could at the beastie, glyphs galore. We never got up close, so couldn't use Cone of Cold. It wouldn't have lasted long anyway. By this time Morrigan had Spell Might which made her spells more powerful. If I had Tempest I could have made much shorter work of the Dragon. I had one Mage left and the Dragon legged it and called in her General. The Mage was quickly dead. I called in the Redcliffe army and helped take out the General, then legged it to the platform opposite the Dragon for the above fight. It was the General and chums who killed Morrigan and Wynne, not the Dragon. We remained unscratched with healing.

If you want to kill the Dragon quickly take Storm of the Century along with you. I see these videos of the Archdemon being tanked by the whole team and I just don't see the need. Stay out of harms way, let the others handle it, it's what you paid them for.

Modifié par MindYerBeak, 05 juillet 2010 - 09:54 .


#17
Takrandro

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When i did my first good run with a mage i just beat him to pulp with my AW/Blood, she was in full Juggernout armor,with spellweaver and a good shield(redcliffe elite shield i think) i just Coc him much and while the dwarves i had summoned killed the mobs together with the rest of my group(Leliana,Morrigan and Sten)

Telekinetic weapons works great against any boss, so also well against him, combined with Hex of Misdirection and Death hex i had an easy time killing him. Crushing prison also works on dragons in general(so also the archdemon) but it does't paralyse, use a paralyse rune in your weapon for that! works only for a few seconds most of the time, but effective nonetheless! same goes for paralyse glyph, and if spells are't so effective, go for the other 2 hexes.



Btw Mindyerbeak, why u spec AW? couse by what u tell u have't used it much.

#18
MindYerBeak

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I spec AW mainly for the armour protection it gives. I then go Blood Mage and use it on groups of Baddies. I could have nipped down and used Blood Wound, but I'd only put myself and the 8 Mages in danger so didn't use it. I found I was doing okay being ranged as it was. I didn't know at the time that the Archdemon would remain on the same spot towards the last platform fight, so played the safety card and stayed ranged. It turned out she stayed on the same spot. There were Redcliffe soldiers to the side who would help out if any of her minions came for us.



My next Cunning Plan is to take along Storm of the Century and really give it some stick. A 3 Mage party is the best damage dealing party in the game. No need for a tank. Next time it'll be Morrigan and Wynne with Storm of the Century with myself as a Rogue and either Leliana or Zevran with bows for plinking. I'll use Storm of the Century on the Archdemon without summoning help and plink and spell her. By the time she legs it Storm of the Century should be active again to take care of the General and minions. Wait for cooldown, off to the Dragon platform, use Storm of the Century again. Game over. And not a tank anywhere in sight, hopefully no need even to call in reserves.








#19
Takrandro

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I never used those spell combos much aside from shattering frozen enemies since they were dead long before i could pull one off. and true, mages are overpowered, combined with 1 of the Power of blood talents they get from warden's keep it really is hard to kill them in any way.

and what do u mean put the other mages at risk?? Blood wound only hurts enemies, thats why its so much fun!!



and unlike what guides say, tanking really is a useless thing to do in this game, its not WoW!

just gear all your warriors for dps, and u'll be fine.

I'll maybe try a rogue as well, but i have done it with mage and warrior now and even with the exstra DLC it will be a while since i try that one, other games have my attention for now.

#20
MindYerBeak

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What I meant to say was the other Mages might put me at risk with their fireballs and stuff. I preferred to play it safe. I could have played it a lot better if I'd known the routine. Next playthrough will be a lot easier with the Archdemon. I prefer not to have a tank in the party other than Shale since I find them boring.




#21
Elhanan

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During one recent quest, I recall setting Shale up with the three weapon enhancing spells, plus the crytals. This seemed to work rather well, though none of the three mages used Hexes.