My sources are down currently, and this spell is a thorn in my side on occasion.
What is used to defend against it? Physical resistance or the like? Or an ability score?
If caught in one, the courses of action I have used are:
* Force Shield the captive.
* try and dispel the effect.
* cast several healing spells while they are stuck, but this ties up at least one other character.
Any other recommended courses of action?
Thanks for any helpful info.
Crushing Prison Inquiries
Débuté par
Elhanan
, juil. 03 2010 07:14
#1
Posté 03 juillet 2010 - 07:14
#2
Posté 03 juillet 2010 - 09:57
Seems like you've covered all the angles.
#3
Posté 03 juillet 2010 - 10:13
Kill the caster ...it dramaticly shortens the effect , i worked for me on several occasions
#4
Posté 03 juillet 2010 - 10:49
wickedwizzard01 wrote...
Kill the caster ...it dramaticly shortens the effect , i worked for me on several occasions
heh! There is that, which I also have used.
But when there are more than one opposing mages, finding the right one can be problematic. One may be in a different AOE, and time is a factor.
Anyone know what opposes CP? Trying to see if any ability increases may help, or varied equipment should be used in such occasions.
Only sure way is a Templar Tank, I guess.
#5
Posté 03 juillet 2010 - 12:51
Glyph of Neutralization or Spell Ward or whatever it's called.
#6
Posté 03 juillet 2010 - 01:28
Spirit balms.
#7
Posté 03 juillet 2010 - 01:44
Thanks, but what I mean in D&D terms is what type is the ST? Is it opposing the character PR, Defense, Magic stats, etc. Or does it only check Magic Resist?
Spirit balm is a good tip, if one knows the spell is incoming.
Spirit balm is a good tip, if one knows the spell is incoming.
#8
Posté 03 juillet 2010 - 02:04
Dispel Magic works good.
#9
Posté 03 juillet 2010 - 04:35
That's a good question. It's either a physical resistance check to resist, or it's a mental resistance check to resist. The spell description doesn't say, and I can't find anything on Wiki about it either.Elhanan wrote...
Thanks, but what I mean in D&D terms is what type is the ST? Is it opposing the character PR, Defense, Magic stats, etc. Or does it only check Magic Resist?
If it's a physical resistance check, then obviously you'll want to raise your Str, Con, or Dex. If its a mental resistance check, then you'll want to raise your Magic, Will, or Cunning. And there's items and such which raise your Physical/Mental resistance as well.
Of course, there's other ways to avoid getting nailed by a Crushing prison. Try getting your Spell resistance up near 100% (which isn't difficult to do). And once you're at 100%, You'll be immune.
Modifié par Yrkoon, 03 juillet 2010 - 04:48 .
#10
Posté 04 juillet 2010 - 01:22
Templar Cleanse Aura works best. Or heal your way through. No point in taking a mage through dispel - better off taking Mana Clash to kill the enemy mage right off the bat.
There is no resistance check. It always hits unless you fail a magic resistance. Of course it hits bosses for only a couple of seconds. Hits the player long enough to kill most non-warriors.
There is no resistance check. It always hits unless you fail a magic resistance. Of course it hits bosses for only a couple of seconds. Hits the player long enough to kill most non-warriors.
#11
Posté 04 juillet 2010 - 04:26
OP: No stat that you can spec your guy with will reduce damage. Spell Resist can help you shrug it off and Spirit Resist lessens the damage. Nothing else does squat.
#12
Posté 04 juillet 2010 - 07:09
Good to know; Thanks!
Guess more pre-emptive strikes are in the mix. And if they cannot stand, they cannot cast.
Guess more pre-emptive strikes are in the mix. And if they cannot stand, they cannot cast.
#13
Posté 06 juillet 2010 - 07:57
Here is guide for lower levels ... since you got more options and health at higher levels.
1. Spirit Balms for Uldred ( the 1st quest for most characters)
2. Force Field (since Mory gets it early)
3. Glyph of paralysis on the mage (prevent additional damage)
4. Templar cleansing aura
5. Make sure a secondary character (Pet, tank, NPC rogue) gets hit ... ie approaches the mage (not your healer/DPS PC)
1. Spirit Balms for Uldred ( the 1st quest for most characters)
2. Force Field (since Mory gets it early)
3. Glyph of paralysis on the mage (prevent additional damage)
4. Templar cleansing aura
5. Make sure a secondary character (Pet, tank, NPC rogue) gets hit ... ie approaches the mage (not your healer/DPS PC)
#14
Guest_follis2_*
Posté 06 juillet 2010 - 08:35
Guest_follis2_*
On my solo nightmare run my rogue managed to survive 2 (!) crushing prisons from the Fade Beast in the Asunder quest in the Deep Roads. This was pretty late in the game, so I guess I simply had enough health to survive it. I guess Andruil's Blessing and Lifegiver really was a blessing. Btw, I think I've read somewhere that the Dwarven Regicide Antidote can free you from crushing prison, but I haven't tried it out myself.
Modifié par follis2, 06 juillet 2010 - 08:43 .
#15
Guest_follis2_*
Posté 06 juillet 2010 - 08:49
Guest_follis2_*
On the Wiki it says the antidote cures sleep and paralysis, so maybe it works on crushing prison too? Probably not.
#16
Posté 07 juillet 2010 - 12:44
Even if the antidote could work, nobody can utilize consumables when caught in a prison, at least of which that I am aware.
#17
Posté 07 juillet 2010 - 12:55
My mage pc got hit with crushing prison at least once, and I was glad to have Alistair along to cure it. My mage also had dispel in case if Alistair was hit with Crushing Prison, since he can't remove the status from himself if immobilized. Some may say that having two people with dispel is a waste, but I like to play it safe.
#18
Posté 08 juillet 2010 - 02:43
Spell resistance to resist spells what else?
If you're a warrior go for templar spec and get knight commander plate (40% resistance right there) and the Spellward amulet (another 30%). Those 2 are the major items but there are plenty of others. You can get 100% resistance but that's probably not necessary and I would say 90%+ is enough unless your playing solo.
Also if your set your party's tactics right you can eliminate or knockdown most mages before they get a spell off. In tactics go to Enemy-Nearest visible class-nearest visible mage and set whatever cc/damage abilities your companions have.
If you're a warrior go for templar spec and get knight commander plate (40% resistance right there) and the Spellward amulet (another 30%). Those 2 are the major items but there are plenty of others. You can get 100% resistance but that's probably not necessary and I would say 90%+ is enough unless your playing solo.
Also if your set your party's tactics right you can eliminate or knockdown most mages before they get a spell off. In tactics go to Enemy-Nearest visible class-nearest visible mage and set whatever cc/damage abilities your companions have.
#19
Posté 08 juillet 2010 - 03:51
One reason I will not play a No Reload option is that I simply am unable to see where all the foes are located. While a great hero could and should overcome surprise and overwhelming odds, I am a player am not gifted with such talents, skills, and abilities, and will make mistakes that cannot be overcome. Not all the mages are in front of you, and sometimes the one casting the spell that kills me was not even in my direct field of view for whatever reason (eg; Mage on hill when camera is set in the valley below).
I have played a Dwarven Templar with 100% resist, but taking out the closest mage will not always be the right choice.
I have played a Dwarven Templar with 100% resist, but taking out the closest mage will not always be the right choice.





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