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7 réponses à ce sujet

#1
rak72

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How do I take an existing characters face, and put it in the toolset to tweak? 
Thanks

#2
Loc'n'lol

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You need this.

#3
rak72

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Thanks Loc - one more Newbe Q, do I put these in the core/overide folder?

#4
Loc'n'lol

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Not necessarily, no, these are just source files. Put the originals anywhere you find convenient and open what you want to edit in the toolset, then save your modified source morphs in another location and export, the compiled morph will go in the override on its own and the game will use that.

#5
rak72

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I'm starting to get it, I see how to open the preset characters from character creator. Is it possible to open up one of my characters that I already made in CC, but I want change ie their eyes or something?

#6
rak72

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Ugh, why isn't it letting me edit the presets that I opened up?
Edit, nevermind this one, I figured it out

Modifié par rak72, 03 juillet 2010 - 03:20 .


#7
Loc'n'lol

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rak72 wrote...

 Is it possible to open up one of my characters that I already made in CC, but I want change ie their eyes or something?


Nope, you'll have to restart from scratch, but you'll quickly find that the toolset's morph editor is much more powerful than the character creator.

#8
rak72

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So I made a nice face, I save it, and hit all of the export buttons. What happens to it now, does it become a preset, or does it replace one of your saved character's faces. do I neeed to place the saved file somewhere in the game?
Edit - I see the preset heads are mop's, and this file is an mrh. Can it be converted to an mop to make it a preset?

Edit - Woo Hoo!  I did It, I made my own preset face!  Thanks for your help, Loc!

Modifié par rak72, 03 juillet 2010 - 05:03 .