High level best ammo for .....?
#1
Posté 03 juillet 2010 - 05:08
I'm also seeing mercs that are COMPLETELY unaffected by Inferno X rounds!!?!?!? wtf??
I know it's a scaling issue, especially when a regular pirate takes 3 shots with Explosive X from my sniper rifle!
Recommendations for Geth, and mercs/pirates?
#2
Posté 03 juillet 2010 - 05:15
#3
Posté 03 juillet 2010 - 05:29
#4
Posté 03 juillet 2010 - 06:23
#5
Posté 03 juillet 2010 - 08:27
#6
Posté 03 juillet 2010 - 08:35
#7
Posté 03 juillet 2010 - 08:44
I usually give one teammate Inferno X, and the other a poison round like Sledgehammer X. This does two things, one it gives me broad damage capability for long term damage for regenerating enemies and immunity based foes. The second thing it does is to let me know who is shooting me in the back so I can move them away, red or green flashes.
As far as explosive rounds go, they are generally a waste of time at higher levels. They add only 20% damage versus 40% of tungsten and make you wait to shoot again longer than a different load. In my sniper rifle I use the tungsten/shredder with Scram rail x and Frictionless X, since I can fire of 5-6 rounds fairly quickly each doing +70% damage rather than having to wait on cooldowns for 1-3 shots at +79% damage with dual Rail extensions VII(each +29%) and explosive(+20%).
#8
Posté 03 juillet 2010 - 11:29
mcsupersport wrote...
Generally speaking the Tungsten/Shredder combo is best for your character.
I usually give one teammate Inferno X, and the other a poison round like Sledgehammer X. This does two things, one it gives me broad damage capability for long term damage for regenerating enemies and immunity based foes. The second thing it does is to let me know who is shooting me in the back so I can move them away, red or green flashes.
As far as explosive rounds go, they are generally a waste of time at higher levels. They add only 20% damage versus 40% of tungsten and make you wait to shoot again longer than a different load. In my sniper rifle I use the tungsten/shredder with Scram rail x and Frictionless X, since I can fire of 5-6 rounds fairly quickly each doing +70% damage rather than having to wait on cooldowns for 1-3 shots at +79% damage with dual Rail extensions VII(each +29%) and explosive(+20%).
Red or green flashes, that's funny, sad, but funny!
I thought the explosive rounds did +400%damage ( or something like that) ?? And it looks so cool to see bodies flying 20 feet when you hit - but they shouldn't get up after that!
I guess I'll try Tungsten/Shredder and see if it takes 'em down any faster. I've only had a few problem areas where it was a struggle - the Neutron purge aftermath, some of the Husks mass attacks when a dozen rush you at once. Mostly it's just suprise/disappointment that it takes so long to kill the bad guys
#9
Posté 04 juillet 2010 - 03:10
Here is the list of ammo and their effects/penalties
http://masseffect.wi...i/Ammo_Upgrades
Modifié par The Grey Ranger, 04 juillet 2010 - 03:11 .





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