X-Frame wrote...
stuff...
I think this is the TRUE power of an Adept. Being able to manipulate the environment all around people - maybe even themselves. I assume if they can use their biotics to pull people into the air they should be able to do that themselves too. Temporary hover/flight, etc.
^^^ This.
An adept uses biotics to manipulate mass effect fields. Assari in cut scenes float via biotic charges. Vanguards use biotics to hyper accelerate themselves. Just two examples in ME2 of what should be a myriad of ways for a biotic to manipulate everything. Weaponizing those abilities should be commonplace. Why not hyper accelerate a crate. Why not hyper accelerate melee actions so that only another hyper accelerated biotic would be able to melee while to all others there's just a blur of activity?
Armor should have zero affect on biotics except in protecting the armored from the result of being thrown against something or having something thrown against them, where the armor absorbs resultant damage but does nothing to stop the effect.
Shields should have some dampening on biotics, but biotics are fields not objects with mass, so a kinetic protection shouldn't stop a biotic outright. Dampen, yes, but completely immune, no.
Biotic barriers, should render a target immune to biotics with the only affect being the wearing down of the field as it's bombarded with biotics.
On the flip side Biotic barriers shouldn't be as powerful as a shield/kinetic barrier against ammunition/melee where having armor and shields would be the best protection.
The only complete protection should be armor+shield+barrier. With barrier providing no protection against melee and shield providing diminishing protections against melee, armor being the only good protection against a knife or shep elbow.
Modifié par RGFrog, 19 octobre 2010 - 04:47 .