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Adept: What changes to the class would you like to see in ME3?


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#51
JaegerBane

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The_Lowlife wrote...

hate to necro this but I figured it would be better than starting a new thread. what if in ME3 biotic abilities that disabled large groups like singularity and pull field etc could be used on everyone regardless of protection but the adept had to channel the ability? you wouldn't be able to do this from cover so you'd still get destroyed on insanity if you weren't smart about your biotic usage.


Given that this is a cover-based game, anything that required a squishy class like the adept to have to stand up out of cover to control people would be little more than an exercise in frustration. It certainly wouldn't change anything on insanity, that's for sure.

#52
Bozorgmehr

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The_Lowlife wrote...

hate to necro this but I figured it would be better than starting a new thread. what if in ME3 biotic abilities that disabled large groups like singularity and pull field etc could be used on everyone regardless of protection but the adept had to channel the ability? you wouldn't be able to do this from cover so you'd still get destroyed on insanity if you weren't smart about your biotic usage.


Adepts don't need cover and are fine as it is - yes you can stay behind cover throughout the game; or you can lock and load and get out there to have some fun ;)

#53
mcsupersport

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As posted earlier in a different thread,



I would like to see the Heavy version of a power(Pull/throw/shockwave only) effect either Armor or Shields, but not both together, and the Area version to work as is. This would give you a reason to actually choose heavy and allow for different builds depending on playstyle.



You could heavy lift one armored enemy or use the area version on a bunch of non-armored enemies. Throw would knock back one shielded enemy or a bunch of non-shielded enemies.


#54
X-Frame

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Bumping before I hope this has been mentioned before but just in case ..



I would love for the Adept to be able to manipulate the environment .. such as lifting any objects that are around the battlefield and using them as cover, to block projectiles and attacks, to smash into people (like we've seen Biotics so MANY times in cutscenes), etc.



Of course smashing someone in the back of the head with a car or something should bypass any protections they have - or at least launch them across the room.



I think this is the TRUE power of an Adept. Being able to manipulate the environment all around people - maybe even themselves. I assume if they can use their biotics to pull people into the air they should be able to do that themselves too. Temporary hover/flight, etc.

#55
RGFrog

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X-Frame wrote...
stuff...

I think this is the TRUE power of an Adept. Being able to manipulate the environment all around people - maybe even themselves. I assume if they can use their biotics to pull people into the air they should be able to do that themselves too. Temporary hover/flight, etc.


^^^ This.

An adept uses biotics to manipulate mass effect fields. Assari in cut scenes float via biotic charges. Vanguards use biotics to hyper accelerate themselves. Just two examples in ME2 of what should be a myriad of ways for a biotic to manipulate everything. Weaponizing those abilities should be commonplace. Why not hyper accelerate a crate. Why not hyper accelerate melee actions so that only another hyper accelerated biotic would be able to melee while to all others there's just a blur of activity?

Armor should have zero affect on biotics except in protecting the armored from the result of being thrown against something or having something thrown against them, where the armor absorbs resultant damage but does nothing to stop the effect.

Shields should have some dampening on biotics, but biotics are fields not objects with mass, so a kinetic protection shouldn't stop a biotic outright. Dampen, yes, but completely immune, no.

Biotic barriers, should render a target immune to biotics with the only affect being the wearing down of the field as it's bombarded with biotics.

On the flip side Biotic barriers shouldn't be as powerful as a shield/kinetic barrier against ammunition/melee where having armor and shields would be the best protection.

The only complete protection should be armor+shield+barrier. With barrier providing no protection against melee and shield providing diminishing protections against melee, armor being the only good protection against a knife or shep elbow.

Modifié par RGFrog, 19 octobre 2010 - 04:47 .


#56
X-Frame

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Nice post! I agree.



Hopefully they make it so we can interact with the environments in ME3 and the Adept will be a huge class.

#57
PauseforEffect

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Did it seem that the Adept was the class with the least change compared to the other classes? Certaintly they have abilities that were not in the first game, but none that was uniquely theirs beyond what already existed before. A soldier's Adrenaline Rush is nothing like the ME1 equivalent but the singularity is still the same as it functioned before.

It would be curious to see an exclusive Adept ability that is different from what is already expected of the class.

#58
untoldsarcasm

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I had no problem playing as an adept on insanity. More importantly, I had a really fun (and at times challenging) time with the class. The only real criticism I have is with Shockwave, which I only find useful for knocking an enemy out of cover on the higher difficulties. I love the animation for it however and think that with some tweaking it would be a great power to have alongside the other already fantastic biotic powers.

X-Frame wrote...
stuff...

I think this is the TRUE power of an Adept. Being able to manipulate the environment all around people - maybe even themselves. I assume if they can use their biotics to pull people into the air they should be able to do that themselves too. Temporary hover/flight, etc.

I love this suggestion. It could open the class up to an even greater variety of playstyles. I don't know how they could balance it so that biotics aren't too overpowered compared to other classes though :?

Modifié par untoldsarcasm, 19 octobre 2010 - 11:06 .


#59
Gokuthegrate

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Biotics should affect all enemies regardless of defences and more objects in the enviroment.

The area that biotics effect should be risen.

Why were powers like singularity and push reduced from 8m/6m to 3m?


#60
lazuli

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Gokuthegrate wrote...

Biotics should affect all enemies regardless of defences and more objects in the enviroment.
The area that biotics effect should be risen.
Why were powers like singularity and push reduced from 8m/6m to 3m?


I don't want to get into this debate again, but I will say that the reason for the changes in Biotics between ME1 and ME2 relate largely to game balance.  It seems that the developers wanted us to use powers frequently without breaking the game.

#61
NICKjnp

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Well it is nice to see my 4 month old thread was necromanced.

#62
Pacifien

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Closed by request since it bumps an old discussion. If you'd like to start a new thread with fresh discussion on this topic, that's cool by me.

Modifié par Pacifien, 20 octobre 2010 - 04:17 .