How to Detect Traps?
#1
Posté 10 novembre 2009 - 01:52
#2
Posté 10 novembre 2009 - 02:02
#3
Posté 10 novembre 2009 - 02:04
#4
Posté 10 novembre 2009 - 02:06
And search funchion of boards was disabled for some reason.
#5
Posté 10 novembre 2009 - 02:08
#6
Posté 10 novembre 2009 - 02:09
#7
Posté 10 novembre 2009 - 02:10
#8
Posté 10 novembre 2009 - 02:11
Blessed Silence wrote...
I have a feeling being a Rogue and having high Cunning assists.
And search funchion of boards was disabled for some reason.
trapmaking ability helps in locating
picklocks helps n disarming.
I guess cunning is how well you actually can do either...
Modifié par artmonster1967, 10 novembre 2009 - 02:37 .
#9
Posté 10 novembre 2009 - 02:11
#10
Posté 10 novembre 2009 - 02:12
Do they? Not as far as I can tell, but when we encounter traps, there's about 1.5 dozen of them in a small area, so it's possible they're hitting them before my rogue spots them, but I could swear I've had party members step into spotted traps after leaving combat (and have strong suspicions they do that during combat, but my focus is divided at that time).
#11
Posté 10 novembre 2009 - 02:13
#12
Posté 10 novembre 2009 - 02:13
#13
Posté 10 novembre 2009 - 02:34
Nassou wrote...
Why the **** does no one know this? Trap detection is determined by survival. It says it in the damn description.
You know sh!t, dude - shut up.
#14
Posté 10 novembre 2009 - 02:37
Nassou wrote...
Why the **** does no one know this? Trap detection is determined by survival. It says it in the damn description.
uh...huh......
yeeeaaaaaaaaahhhhhhhh.............................
#15
Posté 16 décembre 2009 - 12:11
Level 2 and 4 of the Trap-Making skill's description says it increases the range of trap detection.
The Survival skill's description does NOT say anything about traps, only animals.
But the odd thing is that only my Dalish rogue (with Survival and Deft Hands, but no Trap-Making) have ever been able to detect a trap. My Human and my Dwarf rogues (both with Deft Hands and no Survival or Trap-Making) have never been able to detect any traps.
It's also a bit unclear if it is dex or cun (or both) that effects trap detection. Deft Hands list both stats.
Modifié par SomeRediculousName, 16 décembre 2009 - 12:12 .
#16
Posté 16 décembre 2009 - 12:15
#17
Posté 16 décembre 2009 - 12:19
#18
Posté 01 avril 2010 - 05:46
BanditGR wrote...
It's cunning. Yes it is never mentioned clearly anywhere but a high cunning attribute will increase your chances of detecting (and disarming) traps. Trap making and deft hands merely provide small bonuses.
I can attest to numerous playthroughs that the only way to spot traps is to have an adequate cunning stat. I had a cunning rogue (which was a BLAST to play) that I also put 4 pts into trapmaking and he was able to spot them, disarm them, and make the best. It IS a disappointment that I I have maxed stealth on my dex rogue and when I sneak around to lay out a minefield for the npcs that I stumble into a trap which then breaks my stealth. Arrrgh.
So to be able to handle traps PROPERLY you HAVE to invest in cunning points , and max your stealth. Max trapskill to make your own so that you dont have to constantly leave freaking Denerim to go to camp to pick up another party member with trap skills to make you a slew. This will allows you to strategically place traps for the enemy, disable theirs, all before combat begins.
I also think that if you have max traps that when you disable an enemy trap, the components should go into inventory.
#19
Posté 01 avril 2010 - 06:52





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