Aller au contenu

Photo

Mass Effect 2 First Impressions


  • Ce sujet est fermé Ce sujet est fermé
82 réponses à ce sujet

#26
Christmas Ape

Christmas Ape
  • Members
  • 1 665 messages

bjdbwea wrote...

Sylvius the Mad wrote...

Second, aiming is a much different exercise in ME2.  In ME, aiming was pretty much just target selection.  You'd hover over an enemy and Shepard would shoot at it.  In ME2, however, the reticle is much smaller so combat becomes a much more frantic exercise as I desperately try to place the reticle over a target. before I shoot.


There's a simple solution for that: Get your games for PC. Less control issues there. Unfortunately, that doesn't make the rest of the game better. ME 2 has been changed significantly from ME 1 because they wanted to draw in more shooter fans.

Why don't you just put "I blame shooter fans" in your sig? You'd save a lot of time finding a new way to type it out every time you post.

#27
gammle

gammle
  • Members
  • 382 messages
Some people should just stayed and played dungeons and dragons

#28
Khayness

Khayness
  • Members
  • 6 997 messages

gammle wrote...

Some people should just stayed and played dungeons and dragons


He's a hardcore dice rolling fan, no surprise he bashes Mass Effect to hell and back. Some people just don't know him.

#29
Christmas Ape

Christmas Ape
  • Members
  • 1 665 messages

Khayness wrote...

gammle wrote...

Some people should just stayed and played dungeons and dragons


He's a hardcore dice rolling fan, no surprise he bashes Mass Effect to hell and back. Some people just don't know him.

Pfft, what's that excuse? I waited at the book store, lawn-mowing dollars clenched in my grubby little fist, for it to open so I could buy the Red Box, and I haven't stopped yet. And ME2 makes my brain, fingers, and pants all very happy. You're allowed to like more than one thing.

Modifié par Christmas Ape, 04 juillet 2010 - 03:53 .


#30
AlanC9

AlanC9
  • Members
  • 35 825 messages

Sylvius the Mad wrote...
First, the entirely different user interface.  I can't imagine that the gameplay of ME2 is going to be so different from ME that the old user interface couldn't have been lightly adapted so as to feel at least vaguely familiar.  The default key bidings are completely dissimilar.  Breaking a pattern that has run through every single BioWare game ever, SPACE is no longer the pause key.  Instead it's the Left Shift, a key that I don't think any BioWare game has ever used before aside from activating alternate hotbars in NWN.  SPACE, in ME2, is a multi-function button that does several different things based on context.  My preference is that keys never do that (each key should have its own function), but even so the key ME used for that function was E - why change that?  I'll be spending some time today remapping some keys, I think.


I'm guessing they thought that you'd need the multi-function key more than you would need Pause, so they decided to use the big button for that.

 The skills are very different (My ME1 Shepards were all Sniper Rifle users, and so far none of them can use Sniper Rifles in ME2 for reasons that haven't been explained to me at all)


Were all your Shepards from classes that could use SRs, or did you use the unlocking feature?

#31
AlanC9

AlanC9
  • Members
  • 35 825 messages

Christmas Ape wrote...
]Pfft, what's that excuse? I waited at the book store, lawn-mowing dollars clenched in my grubby little fist, for it to open so I could buy the Red Box, and I haven't stopped yet. And ME2 makes my brain, fingers, and pants all very happy. You're allowed to like more than one thing.


Sure, you're allowed to. But you don't have to. Sylvius has particlar tastes, and they're as valid as yours or mine.

I don't quite understand why he even picked up ME2 in the first place, but that's his business.

#32
mufuti7

mufuti7
  • Members
  • 141 messages
I have not finished the game yet myself, I am a little over 20 hours into the game. (in 3 days, couldnt even be bothered with the fantastic weather it is so addicting :-)



[quote]Sylvius the Mad wrote...
You're unable to make coherent roleplaying decisions because you don't know what Shepard is going to do from moment to moment.  He can (and does) say things you wouldn't have chosen had the line been visible.
[...]
[/quote]


The roleplaying is still there, it is just different. I prefer my avatar to TALK because it adds so much atmosphere to the dialogue scenes, you can just sit back and enjoy, guiding the conversation
the way you want it to go. I also like the more cinematic feel to them, there is a lot more real acting going on in ME2 compared to its predecessor.

Of course it takes away from identifying with the character but that was never something I enjoyed about pc rpgs. I enjoy guiding a character through all those crazy scenarios and most of the time in ME2 there is very
clear path you are able to choose and why would Shephard contradict YOU. She is making the decisions - or he. Dont think so hard, you mostly really only get the paragon way, the renegade way and the whatever way.
It is completely human and logical to be a good person who might be selfish in some situations or be a renegade who is still empathic enough to do the right thing.

You seem to be trying to hard to construct a backstory in your head for the character you play, if so you would be much better off playing LARP or pen and paper rpgs instead of videogames.


[quote]
"Shooter combat must be fun without being propped up by RPG mechanics."--Christina Norman, on crafting
the gunplay in Mass Effect 2. [/quote]

[quote]
I would argue that it's the RPG mechanics that make combat fun, assuming combat is ever fun.  I view combat more as a sort of mini-game, much like puzzle-solving, and largely extraneous to RPGs.  The core of an RPG (and thus the fun, in my opinion) is making decisions that guide the development and expression of your character's personality,and ME never had that in the first place. [/quote]
[/quote]

"Usually" yes. But in ME2 the gunplay is vastly superior to the clunky shoot-em-up style gun fighting in ME1.
It is actually "FUN" which rarely happens in third person rpgs.
I can definitely see what you mean but to be fair, the amount of "roleplaying" you want is something rarely to be found in rpg videogames nowadays.
And if so it is usually in those sandbox games like Fallout 3 etc that dont offer the same kind of fast-paced,colorful cinematic experience ME2 offers aside from shooting stuff up.

Although some of those games offer a more consistent "decisionmaking" Mass Effect offers drastically more important (long term) decisions that are mostly woven into the gameplay more obviously and are important to the overall storyline.
So you actually DO play a role, but come on think about the situation Shephard and the universe is in.

There is no time for character building here, it is time for acting. And you are guiding Shepherd through this process and there is a TON of variety depending on how you choose to approach all situations.
Combat is a big part and if combat were as mediocre as it was in ME1 I agree - would be a bad thing. But since it is so well done it adds depth and dimension beyond what ME1 had.

Modifié par mufuti7, 04 juillet 2010 - 05:59 .


#33
mufuti7

mufuti7
  • Members
  • 141 messages

 Like the controls. Why is ME2 making me learn an entirely new control scheme?


They did not change the controls just for fun. Spacebar as the multifunction key makes a lot of sense, I like the feeling of one key that actually makes me interact with everything. Since you are running around and taking cover a LOT more in ME2 this actually made gameplay much more fun - to me. You can always rebind it though, you know?
I have rebound quite a few keys to my liking and since you can now also use squad abilities through hotkeys pausing becomes something you dont really need all that often anymore. It gives you breathing room when you really need it and the weapon change is still pretty bad so you need it for that too but aside from that combat overall feels a lot more fun, very fluid and funcitonal.


And I hate modern FPS games. There's a reason why my favourite shooter ever came out more than 10 years ago, and was best known for its wide-open level designs where every enemy could be engaged at extreme range if you had the patience to sneak around for 20 minutes at the start of the mission (and I have that sort of patience).



That is a tactical shooter though. the vast majority of "shooter" games is fast paced combat that requires a lot of mouse aiming.
There have been many great shooters in the last years too, I think your mistake was to believe ME2 would be a slow paced RPG.
It is not, it is probably the best Action Rpg of all times and yes, it actually does contain action elements, like aiming in real time and pulling the trigger, err..button.

And holy cow, why can't I crouch?


Because this function is essentially useless when you crouch into cover automatically behind objects.




slimgrin wrote...
My two cents: this is essentially a cinematic adventure game


Isnt that what a videogame RPG is 'exactly'? ;)

I am not a big fan of pigeonholing but Roleplaying games have evolved a lot and ME2 may not be a classical RPG anymore but it wasnt advertised as one.
I think it is the best game of all times wanting to combine elements of third person action games and rpg. Cannot stop playing :)

Modifié par mufuti7, 04 juillet 2010 - 06:02 .


#34
Khayness

Khayness
  • Members
  • 6 997 messages

mufuti7 wrote...

 Like the controls. Why is ME2 making me learn an entirely new control scheme?


They did not change the controls just for fun. Spacebar as the multifunction key makes a lot of sense, I like the feeling of one key that actually makes me interact with everything. Since you are running around and taking cover a LOT more in ME2 this actually made gameplay much more fun - to me. You can always rebind it though, you know?


Well you can't separate sprint/take cover/use anyways. If I had that many beers as many times I got killed because I was about to sprint around a corner and instead I ended up hugging the wall facing dead on a very moody krogan with a shotgun ready to blast my face off, I'd be a happy man.

And taking away crouching was a bad idea. It's not useless.

Modifié par Khayness, 04 juillet 2010 - 06:08 .


#35
Whatever Works

Whatever Works
  • Members
  • 262 messages
Funny how the controls are exactly the same on the 360 version, you would think that the PC version was developed by different companies (/pseudo-sarcasm)

#36
Mister Mida

Mister Mida
  • Members
  • 3 239 messages

RyuGuitarFreak wrote...

Mister Mida wrote...

So... because of the voiced PC and the dialogue wheel it is not an RPG?

I wonder what this guy thinks what an RPG game is. Oh wait, should be about levels, items and equipment.

Edit: Your complaints on the replies are limitations about video game rpgs as they are. Not really a problem in Mass Effect but a problem in all of them. A true RPG experience is only possible on pen and paper RPG.

Are you talking about me or about Sylvius?

EDIT: I'm just gonna assume you're talking about Sylvius.

Modifié par Mister Mida, 04 juillet 2010 - 06:36 .


#37
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages
[quote]RyuGuitarFreak wrote...

I wonder what this guy thinks what an RPG game is.[/quote]
I think it revolves around role-playing.  That's all it needs.

For consistency, I'd also like it to be stat-driven, but the core feature is role-playing. 
[quote]Oh wait, should be about levels, items and equipment.[/quote]
I have claimed none of these things, and in fact have specifically refuted one of them.  You might try to read my points before using your default dismissal.
[quote]Edit: Your complaints on the replies are limitations about video game rpgs as they are. Not really a problem in Mass Effect but a problem in all of them. A true RPG experience is only possible on pen and paper RPG.[/quote]
I disagree entirely.  BG and KotOR were both terrific roleplaying experiences.  DAO allows significant roleplaying.  Even Jade Empire, which was primarily an action game, allowed at least some roleplaying.

ME allows effectively none.
[quote]AlanC9 wrote...

I'm guessing they thought that you'd need the multi-function key more than you would need Pause, so they decided to use the big button for that.[/quote]
Which is crazy.  I pause every 2 seconds regardless of the game I'm playing.

And why is it a multifunction key at all?  Give each key a job, and have each task you want to perform tied to a different key.  Activating switches and entering cover and talking to people should all be different keys.

I understand why you'd design for a multifunction button on a console (those controllers don't have many buttons on them), but a standard PC keyboard has 101 keys (not to mention at least 2 mouse buttons).  Why not use them?

ME's PC port even went so far as to use the mousewheel to swap between weapons (I understand this is a common feature of PC shooters).
[quote]Were all your Shepards from classes that could use SRs, or did you use the unlocking feature?[/quote]
I used the unlocking feature, but then I imported those characters.

From Shepard's point of view, she was an expert with a sniper rifle and now she's not.  She should be wondering why, shouldn't she?

Regardless of the game's genre, the game's setting needs to make sense from the point of view of the people in it.
[quote]AlanC9 wrote...

I don't quite understand why he even picked up ME2 in the first place, but that's his business.[/quote]
Chris L'Etoile told me that the design team was aware of how badly implemented the dialogue wheel was in ME, and that the ME2 team had made improving it (mostly by writing better paraphase options) a priority.

I have yet to see this improvement, but I'm still hopeful.

Also, if this is a direction in which BioWare might move more strongly in the future, at least I can discuss it from a more informed point of view.
[quote]mufuti7 wrote...

The roleplaying is still there, it is just different. I prefer my avatar to TALK because it adds so much atmosphere to the dialogue scenes, you can just sit back and enjoy, guiding the conversation the way you want it to go. I also like the more cinematic feel to them, there is a lot more real acting going on in ME2 compared to its predecessor.

Of course it takes away from identifying with the character but that was never something I enjoyed about pc rpgs.[/quote]
If I don't identify with the characters, then I cease caring about their welfare.  If I don't care whether they live or die, why am I wasting time playing the game at all?

The game should make me want to play it.  Creating a divide between me and the PC is exactly the way to prevent that from happening.
[quote]I enjoy guiding a character through all those crazy scenarios and most of the time in ME2 there is very
clear path you are able to choose and why would Shephard contradict YOU. She is making the decisions - or he.[/quote]
Except the game routinely asks me for input.  I do get to choose what Shepard does.  Does she commit genocide, or not?  If I'm the one choosing that, shouldn't I have some idea why Shepard is doing one thing rather than the other.  How else can I choose other than just randomly?
[quote]Dont think so hard, you mostly really only get the paragon way, the renegade way and the whatever way.[/quote]
If Paragon and Renegade were adequately defined anywhere in the game's documentation, that might be helpful.
[quote]You seem to be trying to hard to construct a backstory in your head for the character you play, if so you would be much better off playing LARP or pen and paper rpgs instead of videogames. [/quote]
It's that backstory that informs the choices we make.  Whenever you do something, presumably there's some reason why you're doing it.  If you prefer one course of action over another, it's likely based on some underlying principle you're applying to the situation.  I would hope that's how you make decisions in real life, and I see no reason to make decisions differently in a game.

What you're suggesting is that since I'm not really role-playing Shepard, but instead just directing her general demeanour, I should ignore her reasons for doing things and just choose the action I would rather watch.  So it's an interactive movie more than game.

I'll give that some thought.  If this is true, I probably don't care to play it even once.
[quote]I can definitely see what you mean but to be fair, the amount of "roleplaying" you want is something rarely to be found in rpg videogames nowadays.[/quote]
Less and less, but there's no reason it can't.  It's the introduction of new features that eliminates it.  If we take those features away (or make them optional) Mass Effect could absolutely contain role-playing.

For example, if we turn off the PC voice-over, change the dialogue system to show us the full text of responses, and disable all the cinematics wherein Shepard does anything as a result of dialogue options (ideally, don't show her face during the conversations at all so we can imagine our own expressions and demeanour), then ME would be an RPG, and probably a good one.

I'm not asking for any new features, or any extra writing, or even any extra choices.  Just stop showing me the aspects of Shepard that are beyond my control.  Then I can roleplay.

If ME came with a DAO-style toolset, we could probably even make those changes ourselves.
[quote]mufuti7 wrote...

They did not change the controls just for fun. Spacebar as the multifunction key makes a lot of sense, I like the feeling of one key that actually makes me interact with everything. Since you are running around and taking cover a LOT more in ME2 this actually made gameplay much more fun - to me. You can always rebind it though, you know?[/quote]
Yes, I can.  And I will.

I object to the idea of multifunction keys.  I'd rather feel like I had some control over what's going on, but if I'm just hitting the same key over and over again and watching the game play itself, I'm not going to feel as engaged.

Compare the combat in Fable and Fable 2.  Fable has multibutton combat.  Fable 2 has single-button combat.  Fable's combat is vastly superior (in my opinion).
[quote]I have rebound quite a few keys to my liking and since you can now also use squad abilities through hotkeys pausing becomes something you dont really need all that often anymore. It gives you breathing room when you really need it and the weapon change is still pretty bad so you need it for that too but aside from that combat overall feels a lot more fun, very fluid and funcitonal.[/quote]
I don't need combat to feel fluid.  I need combat not to feel frantic.

Like every other BioWare game, I will pause ME2 every 2 seconds.  I will continue to aim while paused.  I'm a bit annoyed they got rid of Lift - my ME1 tactic was often to Lift everything and then let my squadmates kill it.
[quote]That is a tactical shooter though. the vast majority of "shooter" games is fast paced combat that requires a lot of mouse aiming.[/quote]
Yes, and they're entirely unfun.  I find nothing fun about modern shooter gameplay.  At all.
[quote]There have been many great shooters in the last years too, I think your mistake was to believe ME2 would be a slow paced RPG.[/quote]
I didn't.  I expected a fast-paced adventure game, and that's mostly what it is, aside from the combat.   The main difference here is that ME's combat did accommodate a less shooter-y playstyle.

They should have made the cone of death optional in ME2.
[quote]Because this function is essentially useless when you crouch into cover automatically behind objects.[/quote]
And without the stat-driven aiming, I suppose there's no reason to crouch to improve accuracy, either (I did that a lot in ME - I almost never fired from standing)

I guess I should have expected something different when they got rid of the Mako.  Most of my gameplay time in ME was spent either driving the Mako or crouching on the surface of the uncharted worlds sniping at enemies from extreme range (I like sniping from extreme range - it's always my preferred approach).  With that exploration feature removed, the gameplay had to be filled with something.  Apparently that something is shooter combat.

#38
Whatever Works

Whatever Works
  • Members
  • 262 messages
Pull basically is LIft except it reacts to the angle you hit an enemy with. Except if you use it with a squadmate to which powers act immediately. So if you are playing as an Adept you can throw the pull and it will lift it in the air.

#39
Whatever Works

Whatever Works
  • Members
  • 262 messages

For example, if we turn off the PC voice-over, change the dialogue system to show us the full text of responses, and disable all the cinematics wherein Shepard does anything as a result of dialogue options (ideally, don't show her face during the conversations at all so we can imagine our own expressions and demeanour), then ME would be an RPG, and probably a good one.




A good RPG possibly, but it negates everything that ME has done and completely misses the point of what it is doing.



Personal preference I guess, I do not feel any attachment to a character if I am just choosing text responses. NOt saying I have any attachment to Shepard, because I don't.

#40
cachx

cachx
  • Members
  • 1 692 messages

Sylvius the Mad wrote...
Incidentally, can I give move orders to my squad in ME2?  In ME I could send them to a specific location - it was useful to draw fire.


On pc, you can use "Q" and "E" while pointing at the floor/ wall to make the squadmate move there (you must be precise though, an inch too far and they just stand there, waiting to get a rocket in the face instead of assuming cover). Using the same keys while pointing at an enemy will prompt the squadmate to use one of his skills on your target.

Using that, coupled with the quickslots for your powers and you can play without the need to pause. It took me a little practice, specially since I havent played a shooter in years.

Oh, I'm too tired right now to argue the merits of RPg, gameplay and stuff, maybe later... -_-

Modifié par cachx, 04 juillet 2010 - 08:55 .


#41
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
Ok Sylivius, ME2 isn't an RPG. Could you learn to enjoy it anyway? Do you play any action or fast-twitch games?

I should note I have criticisms of the game as well, but I still liked it.

Modifié par slimgrin, 04 juillet 2010 - 09:00 .


#42
LPPrince

LPPrince
  • Members
  • 55 000 messages

MobiusTyr wrote...

That's good it's not an RPG. RPG's suck, there was a study as they are the least liked games of all time. (Mainly because they are boring/suck/ and involve gay swords and dragons)

/thread


Epic Fail at hating.

#43
KitsuneRommel

KitsuneRommel
  • Members
  • 753 messages

Sylvius the Mad wrote...

Edit: Your complaints on the replies are limitations about video game rpgs as they are. Not really a problem in Mass Effect but a problem in all of them. A true RPG experience is only possible on pen and paper RPG.

I disagree entirely.  BG and KotOR were both terrific roleplaying experiences.  DAO allows significant roleplaying.  Even Jade Empire, which was primarily an action game, allowed at least some roleplaying.

ME allows effectively none.


What? None of those games have any real freedom. I should know since I just finished playing a session of Middle-Eearth RPG with other people.

Edit: You can 'role play' in Sims too but it's not a role playing game.

Modifié par KitsuneRommel, 04 juillet 2010 - 09:35 .


#44
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

Sylvius the Mad wrote...

Edit: Your complaints on the replies are limitations about video game rpgs as they are. Not really a problem in Mass Effect but a problem in all of them. A true RPG experience is only possible on pen and paper RPG.

I disagree entirely.  BG and KotOR were both terrific roleplaying experiences.  DAO allows significant roleplaying.  Even Jade Empire, which was primarily an action game, allowed at least some roleplaying.

ME allows effectively none.

No. I disagree. What I meant is that all videogame roleplaying games (at least most of the Western ones) are based on the illusion of choice, scripted sequences that involves gameplay mechanics. Like KitsuneRommel said, none offers real freedom that could offer a real roleplaying experience. Not that I'm complaining, I'm very fine with that, but saying that ME is not a roleplaying game, at least an eletronic/videogame one because it doesn't offer a roleplaying experience while others do, in my book, it's a mistake.

#45
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages

cachx wrote...

On pc, you can use "Q" and "E" while pointing at the floor/ wall to make the squadmate move there (you must be precise though, an inch too far and they just stand there, waiting to get a rocket in the face instead of assuming cover).

If I can do that while paused,  then I'd say it's an improvement over ME1.  Thanks.

Using the same keys while pointing at an enemy will prompt the squadmate to use one of his skills on your target.

Using that, coupled with the quickslots for your powers and you can play without the need to pause. It took me a little practice, specially since I havent played a shooter in years.

I suspect I'll always trigger powers (both mine and my squadmates') while paused.  I like pausing.  Pausing is a good thing, not something I'm working  to avoid.

slimgrin wrote...

Do you play any action or fast-twitch games?

No.  I have played (and enjoyed) realistic racing sims and combat flight sims (IL-2 Sturmovik was terrific) from time to time, but that's as twitchy as I get.  I'm pretty much all RPGs and Turn-Based Strategy games (I enjoy the Total War series).

I should note I have criticisms of the game as well, but I still liked it.

I'm not saying it's a bad game.  I'm just trying to get a handle on how to play so that it will be fun for me.  The roleplaying barrier is a huge hurdle.

KitsuneRommel wrote...

What? None of those games have any real freedom.

Those games give you total freedom to decide why you do the things you do.  How you feel about the things that happen to you.

Let's look at KotOR.  For your character's point of view, why is he on the Endar Spire at the beginning of the game?  How does he feel about Trask?  Or Carth?  Does he panic when the ship is attacked, or does he keep his cool?

Mass Effect would make those decisions for you.  Mass Effect might tell you why you're on the ship, but you can't decide for yourself because the game might always decide to tell you later in a way that would contradict your backstory (and thus invalidate any choices you've made since then that happened to be based on that backstory).  The Voice-over in Mass Effect would force you to me calm, or panicked, or whatever the writers decided, but it would be the writers deciding, not you.

In KotOR, the writers decide what sorts of things you can say or do, but they have no control over how or why you say or do them.  This is the exact opposite of KotOR.

And KotOR's design can even be interpreted more favourably than that if you don't insist on applying the written dialogue exactly.  Think back to early CPRGs, where the dialogue system used a text-parser (the Elder Scrolls games are actually quite similar to this, though they supply the keywords for you).  You'd type in NAME or JOB, but that's not what your character was actually saying in the game.  In the game, your character was a real person, and he'd ask coherent questions based on your keyword instructions.  And you'd have almost total freedom to envision the specific replies utters by your character, because the game didn't ever make them explicit.

The same can be true in a game like KotOR.  We never see the PC speak, so the lines you choose in dialogue need not be any less of an abstraction of the actual words spoken than NAME and JOB were in 1985.

But Mass Effect, by making the conversations cinematic, acting out the dialogue and voicing the PC, makes that content explicit, denying the player any control over it at all.

Edit: You can 'role play' in Sims too but it's not a role playing game.

I never claimed it was a sufficient condition, only that it was a necessary condition.

My all-time favourite strategy game, Alpha Centauri, is unequivocally not a roleplaying game, but it does accommodate roleplaying really well.

#46
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages

RyuGuitarFreak wrote...

No. I disagree. What I meant is that all videogame roleplaying games (at least most of the Western ones) are based on the illusion of choice, scripted sequences that involves gameplay mechanics. Like KitsuneRommel said, none offers real freedom that could offer a real roleplaying experience.

See my response to KitsuneRommel.

#47
AlanC9

AlanC9
  • Members
  • 35 825 messages

Sylvius the Mad wrote...

Which is crazy.  I pause every 2 seconds regardless of the game I'm playing.


No doubt, but it's not like you're a typical ME2 player. I'm not sure your pausing style is any less atypical here than the rest of your tastes. 

And I'm not meaning to defend the interface design; if people want multifunction then let the players bind everything to the same key themselves. Just saying that it isn't crazy to make the pause key less prominent if you don't think it's a very important function.

I used the unlocking feature, but then I imported those characters.

From Shepard's point of view, she was an expert with a sniper rifle and now she's not.  She should be wondering why, shouldn't she?


Of course, she should also have wondered why she was the only Vanguard in the force who could use sniper rifles. I was more bugged by throwing out class limitations than I was bugged by them not keeping the restrictions thrown out in the sequel.

Also, if this is a direction in which BioWare might move more strongly in the future, at least I can discuss it from a more informed point of view.


See--- I told you you were atypical. :lol:

#48
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 125 messages

AlanC9 wrote...

Of course, she should also have wondered why she was the only Vanguard in the force who could use sniper rifles. I was more bugged by throwing out class limitations than I was bugged by them not keeping the restrictions thrown out in the sequel.

A feature I quite like in ME2 is the ability to choose a different class for your imported character.

Given the changes in the game's rules, it may well be that a class other than the one you played in ME will best suit the style of character you became accustomed to playing.

For example, my Engineer Shepard from ME is probably better suited to being an Infiltrator Shepard in ME2.  Though my Adept will pretty much have to keep being an Adept (and this global cooldown also seems silly - there's no way that makes any sense within the setting).

#49
KitsuneRommel

KitsuneRommel
  • Members
  • 753 messages

Sylvius the Mad wrote...

I never claimed it was a sufficient condition, only that it was a necessary condition.

My all-time favourite strategy game, Alpha Centauri, is unequivocally not a roleplaying game, but it does accommodate roleplaying really well.


I loved Alpha Centauri too (we still play it sometimes but it's mostly Hearts of Iron 2 now), but you can roleplay in pretty much any game. I just don't understand how you feel ME2 doesn't allow for it. I've played a knight in shining armor type of Shepard, a pragmatic Shepard, an extremely pro-human Shepard, a cruel Shepard and whatever it takes Shepard. Of course I can't say or do what I want every time but that's the case with any computer game. Even the sandbox games.

#50
Pocketgb

Pocketgb
  • Members
  • 1 466 messages

Sylvius the Mad wrote...

I don't think Mass Effect is a role-playing game (due to the combination of the voiced-PC and the dialogue wheel), and I'm not a fan of shooters.


Very interesting to see someone who thinks the same.

Sylvius the Mad wrote...

Don't get me started on the heatsinks.  I have no idea what gameplay benefit those provide.


A different one!

Sylvius the Mad wrote...

It's a sequel, and the original was successful, so why fiddle with the rules of the game?


Because Bioware isn't known for making 'good' rulesets. ME2 may've been the first step they've ever taken in making a more solid combat system that isn't solely there to look pretty.