KitsuneRommel wrote...
I just don't understand how you feel ME2 doesn't allow for it. I've played a knight in shining armor type of Shepard, a pragmatic Shepard, an extremely pro-human Shepard, a cruel Shepard and whatever it takes Shepard.
Sure, I can define Shepard in really broad strokes like that, but a person is a lot more complicated than a caricature or archetype.
It's the moment-to-moment decisions in conversations that are prevented by ME's dialogue system.
Schneidend wrote...
So, choosing dialogue options makes it not an RPG?
That's clearly not what I said.
RyuGuitarFreak wrote...
Really? Total freedom?
What if I wanted to remain alone myself? Or what if I wanted to shot Canderous in the head as soon as I met him? What if I could say to Bastilla I felt atracted by her instead of the cheesy flirting or the boring talk about their "bond"? What if, what if. Limited freedom is no freedom at all.
I didn't say you had total freedom to do whatever you wanted. I said you had total freedom to decide
why your character did the things he did. You had absolute power to determine your character's
motives. Of course you don't have total control over his actions or words, because the game doesn't allow that. You don't even have total control over your characters actions in a tabletop game, because the DM hasn't fleshed out the entire world. If you completely ignore the plot hook and head into the desert, he'll probably just kick you out of the group rather than accommodate you. But if you follow the plot hook,
you have total freedom to determine why you did that.
But not in Mass Effect.
Modifié par Sylvius the Mad, 05 juillet 2010 - 02:26 .