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Mass Effect 2 First Impressions


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#76
Siansonea

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I can't believe there is this much to discuss. Wall of text blathering = Bored Now.



Is no one succinct these days?

#77
Sylvius the Mad

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bjdbwea wrote...

Actually, if you replayed the previous BioWare games, more often than not it quickly became clear that whatever line of dialogue you chose led to the exact same response from the NPCs. Whereas in the ME series, your different choices often make a real difference.

I hear this response a lot, and I think it misses the point.

What matters isn't how people respond to what my character says.  What matters is what my character says and why.

So even if the NPC reactions to the various dialogue options are exactly the same, those dialogue options still give me the chance to develop and express my character's personality, which is the whole point of roleplaying games.

#78
Sylvius the Mad

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sanadawarrior wrote...

Heh, I have the completely oposite opinion from you. The dialouge wheel to me made playing other rpgs a much more bland experience because of the silent protagonists, in fact it was one of the things that ruined Dragon Age for me and makes it the only bioware game I dont like...

But you liked previous BioWare games that hadd a silent protagonist?

I don't think that makes any sense.  Why is a silent protagonist bad now but it was good then?  What makes a game good doesn't change.

#79
AlanC9

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Siansonea II wrote...

I can't believe there is this much to discuss. Wall of text blathering = Bored Now.

Is no one succinct these days?


The thread's so boring that you had to post in it?

#80
AlanC9

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Sylvius the Mad wrote...

sanadawarrior wrote...

Heh, I have the completely oposite opinion from you. The dialouge wheel to me made playing other rpgs a much more bland experience because of the silent protagonists, in fact it was one of the things that ruined Dragon Age for me and makes it the only bioware game I dont like...

But you liked previous BioWare games that hadd a silent protagonist?

I don't think that makes any sense.  Why is a silent protagonist bad now but it was good then?  What makes a game good doesn't change.


Are you saying that games can't improve over time?

I don't think a voiced protagonist is an improvement, but it looks like he does. For me, it's kind of sideways; an interesting alternative to traditional dialogs. 

I only ever had two issues with dialogs not doing what I expected them to do in ME1. One with the early Kaiden-Ash cutscene on the Citadel when I read the renegade option's text as a joke rather than literal; this could go wrong in a traditional RPG dialog system, and if anything it's my mistake for not realizing what a Renegade response would mean in that context. The other was on Feros, where I thought I was threatening to shoot someone but in fact the option actually just shoots him.

#81
Sylvius the Mad

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AlanC9 wrote...

Are you saying that games can't improve over time?

Not at all.  games improve by moving closer to your preferences.

But if your preferences change, then your opinion of past games should change as well.  it looks like he didn't used to demand voiced protagnonists (and as such enjoyed BioWare's pre-ME games), but now does demand voiced protagnonists (and as such did not enjoy DAO).

However, he continues to say that he still likes BioWare's pre-ME games, even though they no longer satisfy his preferences.

Modifié par Sylvius the Mad, 07 juillet 2010 - 06:08 .


#82
AlanC9

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 It's not a preference change, necessarily. Maybe he always would have liked Bio's games better with a voiced protagonist, but he never had that preference satisfied until ME1.

Personally, I don't find it useful to re-evaluate older games. I suppose I could start thinking less of BG2 because by comparison to later Bio games it has inadequate character interaction, but unless that would drop the game into the "unplayable" category  - which it hasn't yet - it isn't worth thinking about.

#83
javierabegazo

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http://social.biowar...3/index/1472797

I don't understand why you opened your own thread when the bulk of your topic if not ALL of it is discussing pitfalls of ME2, etc