Mass Effect 2 First Impressions
#76
Posté 06 juillet 2010 - 08:20
Is no one succinct these days?
#77
Posté 07 juillet 2010 - 05:02
I hear this response a lot, and I think it misses the point.bjdbwea wrote...
Actually, if you replayed the previous BioWare games, more often than not it quickly became clear that whatever line of dialogue you chose led to the exact same response from the NPCs. Whereas in the ME series, your different choices often make a real difference.
What matters isn't how people respond to what my character says. What matters is what my character says and why.
So even if the NPC reactions to the various dialogue options are exactly the same, those dialogue options still give me the chance to develop and express my character's personality, which is the whole point of roleplaying games.
#78
Posté 07 juillet 2010 - 05:04
But you liked previous BioWare games that hadd a silent protagonist?sanadawarrior wrote...
Heh, I have the completely oposite opinion from you. The dialouge wheel to me made playing other rpgs a much more bland experience because of the silent protagonists, in fact it was one of the things that ruined Dragon Age for me and makes it the only bioware game I dont like...
I don't think that makes any sense. Why is a silent protagonist bad now but it was good then? What makes a game good doesn't change.
#79
Posté 07 juillet 2010 - 05:50
Siansonea II wrote...
I can't believe there is this much to discuss. Wall of text blathering = Bored Now.
Is no one succinct these days?
The thread's so boring that you had to post in it?
#80
Posté 07 juillet 2010 - 06:02
Sylvius the Mad wrote...
But you liked previous BioWare games that hadd a silent protagonist?sanadawarrior wrote...
Heh, I have the completely oposite opinion from you. The dialouge wheel to me made playing other rpgs a much more bland experience because of the silent protagonists, in fact it was one of the things that ruined Dragon Age for me and makes it the only bioware game I dont like...
I don't think that makes any sense. Why is a silent protagonist bad now but it was good then? What makes a game good doesn't change.
Are you saying that games can't improve over time?
I don't think a voiced protagonist is an improvement, but it looks like he does. For me, it's kind of sideways; an interesting alternative to traditional dialogs.
I only ever had two issues with dialogs not doing what I expected them to do in ME1. One with the early Kaiden-Ash cutscene on the Citadel when I read the renegade option's text as a joke rather than literal; this could go wrong in a traditional RPG dialog system, and if anything it's my mistake for not realizing what a Renegade response would mean in that context. The other was on Feros, where I thought I was threatening to shoot someone but in fact the option actually just shoots him.
#81
Posté 07 juillet 2010 - 06:08
Not at all. games improve by moving closer to your preferences.AlanC9 wrote...
Are you saying that games can't improve over time?
But if your preferences change, then your opinion of past games should change as well. it looks like he didn't used to demand voiced protagnonists (and as such enjoyed BioWare's pre-ME games), but now does demand voiced protagnonists (and as such did not enjoy DAO).
However, he continues to say that he still likes BioWare's pre-ME games, even though they no longer satisfy his preferences.
Modifié par Sylvius the Mad, 07 juillet 2010 - 06:08 .
#82
Posté 07 juillet 2010 - 07:33
Personally, I don't find it useful to re-evaluate older games. I suppose I could start thinking less of BG2 because by comparison to later Bio games it has inadequate character interaction, but unless that would drop the game into the "unplayable" category - which it hasn't yet - it isn't worth thinking about.
#83
Posté 07 juillet 2010 - 07:55
I don't understand why you opened your own thread when the bulk of your topic if not ALL of it is discussing pitfalls of ME2, etc




Ce sujet est fermé
Retour en haut






