homestyle wrote...
obviously, i didn't tell hackett to shove it. I mean I didn't do any side missions that were necessary for saving the galaxy. recovering some side caches didn't get my attention. calling him for help on saren was necessary for saving the galaxy.
actually, you have to send a krogan through puberty, reunite a father and son, help someone get revenge in order to save the galaxy.
No, you don't. In fact, you can get the No One Left Behind achievement using only three loyals.
Also, you're ignoring the potential ramifications from loyalty missions like Mordin's (the genophage cure), Legion's (the heretic geth), Tali's (the geth vs. Quarian war), and Kasumi's (the Alliance classified information greybox).
In ME2, in order to complete the game the right way, you have to complete crazy side missions that shouldn't have anything to do with saving the galaxy.
On Feros, you have to clear out an entire tower in order for Lizbeth to tell you that the thing you're looking for is right at the beginning.
On Noveria, you have to obtain a garage pass from one of three people (each of which want something from you, but none will give you one for free) and fight your way to the transit station just to get to Peak 15.
Before Ilos, you're given an unlimited number of chances to do what you want even though Saren's already on Ilos.
Ilos was just one long driving maze with Vigil in the way to the Conduit. Of course, Vigil seems to stop time so he can talk to you for the next 5 minutes.
You're running out of missions to recall.
You have 1 conversation with them, do what they want, and BAM, they are now loyal to death. In ME1, in order to complete the game the right way, you have meaningful conversations and relationships with your squad mates that implicitly tells you they are loyal (there's no bar chart that magically appears telling you they are loyal). There's only 1.. wrex. Throughout the game though he's the weak link that you don't really trust and it really hits home when you find out about the krogan cure. And you don't really know that he will be loyal even after finding his armor.
You have 2 conversations with them, do what they want, and BAM, they're a love interest.
That applies to both Mass Effect 1 and Mass Effect 2, yet no one seems to be remotely bothered by this as long as their favorite character gets more screen-time in the next game.
The epicness of the game flows better in 1.
Yeah, well, I think the antidisestablishmentarianess of the second game was more in-depth.