The comparison is correct if you compare ME1 endgame from the point entering Ilos with ME2 endgame from the point entering the Omega-4 relay, because these are the points of no return when the endgame sequence is started.
In this sense - and agreeing with puglous - ME1 was more epic, but ME2 was same good. The build up in both is good, cutscenes are good, final confrontation and conclusion is good in both. But ME2 cannot be epic as ME1 because of the different scale of the story. In ME1 Council races are involved, Geth army is there along with Sovereign fighting in the center, the capital city of the Council Space. Of course it is more epic. In ME2 a small grp fight in a generally inaccessible part of the galaxy that most of the galaxy's ppl do not even know. (Not to mention, that those ppl do not even believe/know what you fight for.) It is a high risk, suicide mission, which should be grim, dark. desperate. (Actually I think it is not even enough grim and dark.)
So, my point is that comparison based on "epicness" is not really correct as the two story is different. ME1 ending SHOULD be epic based on the scale of the story. ME2 ending SHOULD be grim, depressive, giving the feeling to the player how this story arcs forward (the last part with the appearing Reaper horde gives a glimpse about it).
ME1 ending brought what it should, it was epic and relieving, a "YEAH WE DID IT!" type feeling.
ME2 ending brought the suicide, desperate fight in the dark, and its not so relieving, "Ok, we did it, but ..." feeling, that it should be.
(And ME3 ending must be a maddafakking epic overload!

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Modifié par Daforth, 05 juillet 2010 - 07:08 .