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Space Combat in ME3


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#26
Unit-Alpha

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Ecael wrote...

Unit-Alpha wrote...

Ecael wrote...

Unit-Alpha wrote...

Inevitably, the dark energy (which will somehow be placed by Shepard in the main Reaper) will set off some chain reaction, destroying the entire Reaper fleet. It is so incredibly obvious in ME2 what's going to happen. We don't need to worry about ship combat.

That sounds more like the ending to Independence Day (the movie). I'd rather solve Harbinger's daddy issues.

By the way - Happy 4th of July, everyone!


Happy 4th to everyone as well.

But yeah; as hackneyed as it is, they hinted at it so much that it seems like the Reaper solution is going to be one big plot trainwreak.

Or it could be one epic galactic battle.


I would love an all-out space battle. Please BW, don't reduce it to an easy solution (dark energy).

#27
mattahraw

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I don't think they will go for a cheap ending. But space combat sure would help! Hint hint, devs!

#28
TOBY FLENDERSON

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I would prefer to have both Normandy tactical command combat Picard style, as a previous poster said, and fighter combat. Fighter for side missions and the Normandy for huge story based missions like killing a reaper or taking part in a full scale multi-ship battle.

#29
Sabre120

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As the game is more based upon the importance of Decisions I'd like to see Shepard commanding the crew, making the wrong decision could mean a few dead crew members + significant ship damage and so on + in ME lore, fighters are essentially cannon fodder used to whittle down opposing ships shielding

#30
Fox200x2

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Agree. Halo: Reach is a exemple for gameplay in Mass Effect 3.

#31
uzivatel

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After playing JE and KotOR: NO! But maybe they hired some new guys who could actually do it right ... then again, maybe not.

mattahraw wrote...

I honestly think if they can refine the 3rd person combat to the smooth well designed gameplay it is now, they can refine vehicular gameplay.

As much as I like combat in ME2, its nowhere as good as GRAW or Gears.

edit: but its getting there :)

Modifié par uzivatel, 04 juillet 2010 - 02:51 .


#32
Guest_Adriano87_*

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Space Combat in ME3 like LEGO STARWARS FTW

#33
Andy the Salarian

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Kasen13 wrote...

I'm kind of hoping for more Captain Picard and less Luke Skywalker for space combat in ME3. By that I mean, rather than taking a turret or flying a fighter, you give orders to the crew of the Normandy on what to do. To me, that just seems to fall more into the idea of being the Commander of the SSV Normandy.

There could be a lot of paragon/renegade choices (or even interrupts) made that way too.

 

I agree. This would be a really cool addition to the series and it would be a lot better than starwars/halo space combat. I would also love to see the addition of being able to drive the flying cars around the citadel/illium or where ever else.

#34
NvVanity

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Alot of good ideas around here. Personally I'd be satisfied with just the KOTOR style turret scenario. Except maybe make it Thanix cannons blasting things to pieces.

#35
TheShogunOfHarlem

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Kasen13 wrote...

I'm kind of hoping for more Captain Picard and less Luke Skywalker for space combat in ME3. By that I mean, rather than taking a turret or flying a fighter, you give orders to the crew of the Normandy on what to do. To me, that just seems to fall more into the idea of being the Commander of the SSV Normandy.

There could be a lot of paragon/renegade choices (or even interrupts) made that way too.

Personally, I would like both. Being able to fly a star fighter and giving commands to your crew. The latter I think would be a bit more difficult to implement without making a QTE segment. I've been wanting a game that can pull it off without having it seem like an interactive cut scene. Pulling it in my opinion, would mean letting you have as much control of the action as possible. (give it a more manual feel) If it's too automatic then I feel like I'm not contributing enough to the gameplay.

By the way Kirk is better than Picard!:P

#36
Eddo36

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Zero G combat seems fun. Crysis did that.

#37
Elvis_Mazur

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I like it. If make it right, it would add more variation to the gameplay.

#38
mattahraw

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PetrySilva wrote...

I like it. If make it right, it would add more variation to the gameplay.


And i think that was one of ME2's flaws, the gameplay was a little bit too repeditive. I loved how overlord had so much gameplay variety. I know some people hated the hammerhead but the exploration was a change of pace. I loved the scenery and exploring the world, and the geth cannon was a fun mini-boss.

My point is 2 fold. Vehicles make the worlds bigger and more epic, and gameplay variety FTW.

Plus, i really, really want a starfighter in ME.

#39
mattahraw

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Holy moly,

just heard about this indie developed game called Naumachia... it's a space combat simulator. It looks pretty damn impressive



Yet all i can do when watching it is wonder, what would this be like in the ME universe?

Modifié par mattahraw, 04 juillet 2010 - 11:59 .


#40
thepiebaker

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uzivatel wrote...

After playing JE and KotOR: NO! But maybe they hired some new guys who could actually do it right ... then again, maybe not.

mattahraw wrote...

I honestly think if they can refine the 3rd person combat to the smooth well designed gameplay it is now, they can refine vehicular gameplay.

As much as I like combat in ME2, its nowhere as good as GRAW or Gears.

edit: but its getting there :)


ME2 being worse than gears of war... dont make me laugh... gears is so overrated... first game i actually sold... i couldn't sell it fast enough

#41
havoc373

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i say no to player controlled space combat in mass effect 3. what i would love to see however is being able to play inside the Normandy while it is in space combat. trying to keep everyone calm and doing their jobs helping to put out fires while flying and stuff. ship rocking from being hit repeadetly ship turns making it hard to move around it could be a really intense action scene without actualy having to fire a single bullet.

Modifié par havoc373, 05 juillet 2010 - 12:37 .


#42
uzivatel

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thepiebaker wrote...

ME2 being worse than gears of war... 

More like ME2 combat being worse than Gears of War combat...

#43
mattahraw

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uzivatel wrote...

thepiebaker wrote...

ME2 being worse than gears of war... 

More like ME2 combat being worse than Gears of War combat...


I think despite the similar cover system it's actually comparing apples to oranges.

But back on topic... i just updated my original vehicles thread (in my sig). It's got far more detail than this thread. Come join the fun!

#44
fess121

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While the idea seems good I have to agree with Kasen 13. Shepard is the commanding officer and a marine why would he fly and ship he just needs to give orders. The idea is nice but it doesn't fit the story unless Joker breaks an arm or something...

#45
geekeffect

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Kasen13 wrote...
I'm kind of hoping for more Captain Picard and less Luke Skywalker for space combat in ME3. By that I mean, rather than taking a turret or flying a fighter, you give orders to the crew of the Normandy on what to do. To me, that just seems to fall more into the idea of being the Commander of the SSV Normandy.
There could be a lot of paragon/renegade choices (or even interrupts) made that way too.


This is the way to do it. Although I would love a future Privateer style action-rpg in the Mass Effect universe, I think Halo:Reach space combat would not work for ME3. Now, for the idea of having a huge space battle going on while you're issuing orders, that might work. Or something like Return of the Jedi, where you're going in with your infiltrator team to do some kind of super important task, like disabling those darn energy shields, while the battle is going on... might work as well. But I hope BioWare doesn't go too literal on such a SW cliché, I'm just trying to reference the concept. I'm sure they have better imagination than I do...

#46
withateethuh

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I don't think this will work for the trilogy at all. Land vehicles are one thing, but the way space combat works (as explained in the codexs) it would be like an RTS and this is not an RTS.



Maybe in another game.

#47
maddenking2010

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Im so against this. Shepards a marine, not a pilot.

#48
Aulis Vaara

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If there is any Space Combat, it had better not be standard dogfights with silly fighter craft that are obviously made for atmospheric combat on accound of only having engines in the rear. And those engines are constantly burning as well, despite having a constant speed. Newton would roll over in his grave.



Realistic space combat, or no space combat at all. I'm thinking it's going to be the latter. Which is ok with me, really. Decent space combat is incredibly hard to do, and not that much fun for a player anyway.

#49
Raizo

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I'm not to keen on the idea of space combat. I've seen perfectly good games try and incorporate vehicle gameplay/vehicle combat segments that just didn't do it for me ( Gear of War 1 and 2, Darksiders ).



I'm not saying I completly against the idea but I fear that Bioware won't be able to do justice to it. The Mako was a mixed bag in ME1 and I havn't exactly heard any compliments about the Hammerhead in ME2 ( I have not tried any of the DLC yet ). I would prefer it if Bioware concentrated more on the core gamplay before they start getting ambitious and try to do space comabt.

#50
mattahraw

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Aulis Vaara wrote...

If there is any Space Combat, it had better not be standard dogfights with silly fighter craft that are obviously made for atmospheric combat on accound of only having engines in the rear. And those engines are constantly burning as well, despite having a constant speed. Newton would roll over in his grave.

Realistic space combat, or no space combat at all. I'm thinking it's going to be the latter. Which is ok with me, really. Decent space combat is incredibly hard to do, and not that much fun for a player anyway.


Lol, i think if newton were to examine Mass Effect, the way the vehicles work would be the least of his concerns about the physics in the game.