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Is it possible to increase the level cap with toolset?Or...


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27 réponses à ce sujet

#1
Arttis

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Is it possible to imitate a level up with kill x amount of creatures and recieve item/bonus stats to increase your character's power?
Or get rid of the cap?
Once I get the toolset planning on expanding campaign as much as I can and I do not want to hit the level cap or if I do I want to work around it.

#2
ITSSEXYTIME

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Imitate? Sure I don't see why not. Dunno if you can get rid of the cap itself though.




#3
Arttis

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The only problem I see is making the enemies stronger. while scaling.

I do not really wanna make it so I need to go to place A* when you level up 50 times or go to place B* if you only leveled up 30 times.Would rather make it so i can go there anytime and not have the enemies be super strong.From what I can tell from vids the only way to make a character stronger than its level is to input the stats yourself...and i am not sure how to...make it all scale right.

#4
CID-78

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you can raise the levelcap as high as you want. but you can't remove it. no need to fake levelups. but the higher levels would be quite boring if you don't extend the abilities and other options aswell.

#5
Arttis

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thanks good to know.

Hoping to find enough content to get me to level 100

I doubt I will though.*unless i make a item that increases my exp gain by 500% or something*

#6
Noob766

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you can set all the exp gained from killing creatures to 0, then use a local integer, on each creature to control when it levels up. i recommend making your own var_ table for this. Just increase the local integer every time a creature is killed and when it hits the number you want it to be, then add the needed xp to level up.

#7
Arttis

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So will the creatures scale to a level 100 character?

#8
CID-78

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Not in all areas. they have a levelcap and unless you remove it they won't

#9
Arttis

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hrm....I guess I am gonna have to ask how.


#10
CID-78

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each area has a variable theat refer to a .2da that tell the levelup system where the cap is. you must either change the cap in the .2da or edit the script so it ignores it.

#11
Arttis

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KNow any tutorial that can help me do this?

#12
errant_knight

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Thanks so much for asking this question!

#13
CID-78

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look in areadata.xls and you will see how to tweak it. all the steps that you need to take from there is in the wiki.

#14
Arrtis

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SO started working with the toolset...How do you increase the level cap?

#15
CID-78

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extend exptable.2da to include more levels.

#16
Arrtis

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KNow where I can find the formula for exp and levels?


#17
CID-78

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if you look at the values you see that it's XP = prevXp + 500*(lv+2), starting from level 2.

#18
Arrtis

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Ok i need to read a tutorial I have no idea what I am doing
tried changing it directly it says the exp table is read only...

Modifié par Arrtis, 06 août 2010 - 06:13 .


#19
CID-78

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readonly? that sound like you are opening the .gda in the toolset. open the exptable.xls in Excel edit it. then drag it into the excelprocessor that spit out a new .gda, you then put that in your modules core/data folder.

#20
Arrtis

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I went to program files and right clicked edit.I went to excel adn did my edits using the formulas.Says

Microsoft Excel

the yellow triangle with the !

'exptable.xls' is read only. To save a copy, Click OK, then give the workbook a new name in the Save as dialogue box

#21
CID-78

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copy it elsewhere and edit it. that way you have the original, if you want to undo your work.

#22
Arrtis

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How do I get it to work in single player for the main game?

#23
CID-78

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you put the compiled .gda into the single player override.

#24
Arrtis

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How do I compile the excel into .gda?

I am sorry I am trying to read the tutorials and I do nto completely understand it all.

*noob at computers sort of*

#25
CID-78

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drag the .xls into excelprocessor and it will spit the .gda out. there is detailed steps on the datoolsetwiki:



http://social.biowar.../Compiling_2DAs