- What bothers me most, is the squad talks. In ME1 there were much more conversations, they were much longer and more interesting than in ME2. In ME2 the topics are mostly personal and the only ones you can talk with, are potential LIs.
- I didn't like elevators, but they were still better than loading screens. And, unlike Tali, I really miss those elevator talks

- In ME1 everyone had an combat armor. When exposed to vacuum/toxic atmosphere, helmets were mandatory. In ME2 some characters are wearing armors (Garrus, Grunt, Zaeed) or at last special suits (Mordin, Tali), but the rest of them... Miranda and Samarra may be sexy, but with that hooker's dressings (high heels!) they shouldn't be able to fight. Sometimes they have masks, but it's not enough to make it realistic.
- Also, everyone could use any type of ammo. Suddenly it became a skill and on the highest level you can set a particular ammo type for a whole team. How? Is it a magic?
- I understand that not everyone should be able to use a sniper rifle or an assult rifle. But I believe that some characters, like Garrus, Jacob, maybe also Zaeed and Miranda are experienced enough to use any type of weapon at anytime, just like Shepard.
- Character skills had been greatly diversified (that's good), but also depleted (that's bad) and despite that differentiation some characters with different classes are almost the same (like Tali and Legion, the only difference is special ability).
- Thermal clips are retcon, they could call it ammo as well. I preferred previous system, however if the new one is still called overheating, I think that weapons should cool down eventually, even if you don't have a thermal clip for them.
- I miss Mako
Hammerhead is somewhat fragile... in addition, we could make a great use of Mako in all main quests. It was interesting and entertaining as well (I'm NOT talking about exploring planets... I mean first five was kind of fun, but it quickly became almost as boring as scanning the planets in ME2). - And Mako had a cannon of a great, great power. I know, less experience, but I just couldn't miss opportunity to smite helpless enemies with such deadly weapon. Miss that too

- Why there are no weapons stats in game? Why do I have to guess differences between them?
- Some main quests in ME2 are quite sophisticated, others are just going forward and shooting everything on the way. But I miss some interaction like that on Noveria/Peak 15 in scientists base, where you could talk, do some minor quests, some shopping, and go on. Such additions reminded me that it was still a RPG, not just a shooter. In case of ME2, I'm not so sure

English is not my native language, so sorry if I mauled it once again
Modifié par genobis, 03 juillet 2010 - 11:40 .





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