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What features of ME1 do you miss most?


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#26
santaclausemoreau

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Aside from Omega, I really hated the hub worlds in ME2. They felt weird for some reason. I say do what number 11. says and bring back the worlds that kind of fuse the hub world with the plot worlds. I liked how you could be at a world where you could receive side missions, yet still be able to shoot people up in the same section of the world

#27
Clover Rider

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jlb524 wrote...

Liara.

She is in 2 :whistle:.

#28
Guest_jernex_*

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moding guns and armor

Modifié par jernex, 04 juillet 2010 - 04:41 .


#29
jlb524

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Some Geth wrote...

jlb524 wrote...

Liara.

She is in 2 :whistle:.


Not really.

#30
Clover Rider

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jlb524 wrote...

Some Geth wrote...

jlb524 wrote...

Liara.

She is in 2 :whistle:.


Not really.

No I have seen her in the game you may want to look it up on YouTube ;).

#31
santaclausemoreau

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THE number 1. thing I miss from ME1 is Admiral Hackett. He was so awesome with his "Fifth fleet out." I still remember him yelling at me for not doing the 80% paragon mission thing, but he literally called me up on my way to Ilos.... good times...

#32
Guest_Shandepared_*

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Some Geth wrote...

No I have seen her in the game you may want to look it up on YouTube ;).


There is a character in ME2 who has the same name and appearance as Liara, but the fact that she acts nothing like her proves it is a different character. They even share the same voice actor so I understand how you could make this mistake.

#33
Clover Rider

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Shandepared wrote...

Some Geth wrote...

No I have seen her in the game you may want to look it up on YouTube ;).


There is a character in ME2 who has the same name and appearance as Liara, but the fact that she acts nothing like her proves it is a different character. They even share the same voice actor so I understand how you could make this mistake.

Well both are so so by me just as long as I get to see the SB in ME3 I don't care =].

#34
maddenking2010

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That Yellow Bastard wrote...

The soundtrack for the main menu. It was so sad, and so memorable, and oh so iconic.

Also... the piano keys whenever you entered a new menu. And the old death music.

Oh, and most of all... VIRMIRE!


 I know man "vigil" is the menu song your talking about. Everytime I hear it, it makes me think of space and the unknown, so iconic

#35
Christmas Ape

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Shandepard wrote...
There is a character in ME2 who has the same name and appearance as Liara, but the fact that she acts nothing like her proves it is a different character. They even share the same voice actor so I understand how you could make this mistake.

Give a character their own personal mission, they complain there's no character development. Have a character develop off-camera, they make disingenuous assertions they're different people. No wonder the devs ignore the vast bulk of forum feedback.

To the question:
- The old galaxy map. Felt like a touch-screen interface. Liked it.
- ...
- Did I mention the old galaxy map? Yeah? Hmmm.

...well, guess I'm done.

Edit because my head was somewhere else when I wrote part of that...

Modifié par Christmas Ape, 04 juillet 2010 - 06:02 .


#36
Lunatic LK47

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Going to post my two cents with Genobis's points, and then place my own.

[quote]genobis wrote...

  • What bothers me most, is the squad talks. In ME1 there were much more conversations, they were much longer and more interesting than in ME2. In ME2 the topics are mostly personal and the only ones you can talk with, are potential LIs.[/quote]
Unfortunately, the squad talks only happened if you only bothered with doing the main missions only. If you binged on doing the side missions, the chances of those conversations are more or less than 1%. Honestly, I thought the squad conversations are more or less the same.

[quote]
I didn't like elevators, but they were still better than loading screens. And, unlike Tali, I really miss those elevator talks :D [/quote]

See point #1
[quote]

In ME1 everyone had an combat armor. When exposed to vacuum/toxic atmosphere, helmets were mandatory. In ME2 some characters are wearing armors (Garrus, Grunt, Zaeed) or at last special suits (Mordin, Tali), but the rest of them... Miranda and Samarra may be sexy, but with that hooker's dressings (high heels!) they shouldn't be able to fight. Sometimes they have masks, but it's not enough to make it realistic.[/quote]

I'll definitely agree with the outfit problems. I mean sure, we might be at the age where standard T-shirts may block gunfire (i.e. We're researching these clothes, and link to prove it is here: http://news.discover...armor-tank.html), but the zero-vaccum/environmental hazards is a valid problem
[*]
[quote]Also, everyone could use any type of ammo. Suddenly it became a skill and on the highest level you can set a particular ammo type for a whole team. How? Is it a magic?[/quote]

I liked the fact that swtiching ammo is a power. I shouldn't have to spend more than five minutes per item in an inventory screen when I want to enjoy my firefights.

[quote] I understand that not everyone should be able to use a sniper rifle or an assult rifle. But I believe that some characters, like Garrus, Jacob, maybe also Zaeed and Miranda are experienced enough to use any type of weapon at anytime, just like Shepard.[/quote]


I'll agree with Garrus, Jacob, Zaeed, and to some extent Grunt. Miranda was more or less a desk jockey/scientist rather than a soldier.

[quote]Character skills had been greatly diversified (that's good), but also depleted (that's bad) and despite that differentiation some characters with different classes are almost the same (like Tali and Legion, the only difference is special ability).[/quote]

I'm fine with ME2's system, though I agree that some classes of the squadmates are more or less the same. I'm glad that the weapon skills (i.e. Assault Rifle/Pistol/SR/Shotgun) are removed since these are combat specialists we're talking about.

[quote]Thermal clips are retcon, they could call it ammo as well. I preferred previous system, however if the new one is still called overheating, I think that weapons should cool down eventually, even if you don't have a thermal clip for them.[/quote][/quote]
[*]I liked the old system as well, but the problem is that if you were hit with Sabotage, you were more or less screwed if you were only specialized with one weapon (i.e. Adept, Sentinel and Engineer are royally screwed, and it's twice as worse if you got hit by Damping therefore making you completely defenseless)

[quote]
  • I miss Mako :) Hammerhead is somewhat fragile... in addition, we could make a great use of Mako in all main quests. It was interesting and entertaining as well (I'm NOT talking about exploring planets... I mean first five was kind of fun, but it quickly became almost as boring as scanning the planets in ME2).[/quote]
I hated the Mako because of the steering/controls, and wonky physics. I prefer the Hammerhead control-wise.


[quote] Why there are no weapons stats in game? Why do I have to guess differences between them?[/quote]

I'm meh on the weapon stats. Mass Effect 1 was more or less useless once we got to the Spectre Gear.[list=1][*][quote]Some main quests in ME2 are quite sophisticated, others are just going forward and shooting everything on the way. But I miss some interaction like that on Noveria/Peak 15 in scientists base, where you could talk, do some minor quests, some shopping, and go on. Such additions reminded me that it was still a RPG, not just a shooter. In case of ME2, I'm not so sure ;)[/quote]While I miss some of the minor quests, I really hated the shopping because of the clunky inventory, and the fact that most of our loot is utter crap.
[*]
What I miss:

- No fuel limits

- Refillable Medi-Gel

- Hackett

- Destroying Cerberus bases

Modifié par Lunatic LK47, 04 juillet 2010 - 12:22 .


#37
The Unfallen

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maddenking2010 wrote...

That Yellow Bastard wrote...

The soundtrack for the main menu. It was so sad, and so memorable, and oh so iconic.

Also... the piano keys whenever you entered a new menu. And the old death music.

Oh, and most of all... VIRMIRE!


 I know man "vigil" is the menu song your talking about. Everytime I hear it, it makes me think of space and the unknown, so iconic


I thought of writing a story (fan-fic) about a Turian character, who at the end of the story, finds out that he is the son of Saren Arterius. He hates himself for being apart of him, but then he finds a hologram recording left by Saren while he was momentarily free of indoctrination, and Saren explains how he regrets all of his decisions and how he wishes he could break free of Sovereign's control. It essentially explores Saren's softer side. He says out of all the bad things he has brought into the universe, he was the only good thing he brought into it. (Thane mission ripoff I know.) and this would be the song that played during it.

Never got aroound to writing it though. =(

#38
Lunatic LK47

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Shandepared wrote...

Some Geth wrote...

No I have seen her in the game you may want to look it up on YouTube ;).


There is a character in ME2 who has the same name and appearance as Liara, but the fact that she acts nothing like her proves it is a different character. They even share the same voice actor so I understand how you could make this mistake.


What did you expect? She was dragged through hell multiple times, first wanted for capture by Saren, having to combat galactic extinction unwillingly, lost her mom, lost her potential boyfriend/girlfriend, and had to ally with Cerberus just to bring Shepard back. Don't expect that she'll be the "innocent naive schoolgirl scientist" after all that crap she had to go through.

#39
Lunatic LK47

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That Yellow Bastard wrote...

maddenking2010 wrote...

That Yellow Bastard wrote...

The soundtrack for the main menu. It was so sad, and so memorable, and oh so iconic.

Also... the piano keys whenever you entered a new menu. And the old death music.

Oh, and most of all... VIRMIRE!


 I know man "vigil" is the menu song your talking about. Everytime I hear it, it makes me think of space and the unknown, so iconic


I thought of writing a story (fan-fic) about a Turian character, who at the end of the story, finds out that he is the son of Saren Arterius. He hates himself for being apart of him, but then he finds a hologram recording left by Saren while he was momentarily free of indoctrination, and Saren explains how he regrets all of his decisions and how he wishes he could break free of Sovereign's control. It essentially explores Saren's softer side. He says out of all the bad things he has brought into the universe, he was the only good thing he brought into it. (Thane mission ripoff I know.) and this would be the song that played during it.

Never got aroound to writing it though. =(


Uh, considering Saren's jack-ass personality, I don't think he ever got around to getting laid. If he did, he'd probably have killed the woman by beating Garrus's reach.

Modifié par Lunatic LK47, 04 juillet 2010 - 07:25 .


#40
Inquisitor Recon

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Generally, I prefer ME2, but I do miss the following.

Navigator Pressly and some of the other SA crew on the Normandy. I liked the marines who would always salute you by the doors.
Optics, coax MG, and shields of the Mako (but not the horrible gravity defying mobility).
Party banter. I prefer elevators to loading screens it turns out.
Sometimes exploring an open world was nice, but too many got boring.
Fighting with Wrex.
Non-crazy Liara
Kaidan not being dead (for awhile)
Greater variety of armor even if inventory management was a total nightmare.

#41
CroGamer002

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Slidell505 wrote...

MTN Dew Fanatic wrote...

Weapons, armor, plot, assignments, Admiral Hackett, Navigator Pressly.


I miss Aliance rec officer. I hope he lived... Oh... God, I never even learned his name. OH GOD WHAT HAVE I DONE?

Image IPB


I hoped he died I hated him.
Making me buy licenses so I can buy more sh*t and him, screw him.

#42
Tennyochan

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prothean music, the citadel(i liked the water in the citadel. just a bit of a bigger area perhaps...with a pond?lol) and the hanar.
ohhhhh i miss the hanar!
oh and the Beacon vision. i know we get to see it once in a ME2 sidequest but its wasn't 'canon'.

Modifié par tennyochan, 04 juillet 2010 - 07:38 .


#43
Guest_Shandepared_*

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Christmas Ape wrote...

Give a character their own personal mission, they complain there's no character development. Have a character
develop off-camera, they make disingenuous assertions they're different people. No wonder the devs ignore the vast bulk of forum feedback.


There is character development and then there is writing an entirely new character.

#44
Mk001

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Im not really sure what it is but ME2 feels a bit dumbed down, seems like it became a little more like a Shooter and a little less like a RPG, I still prefer it to ME1 but it felt liked it was missing something.

#45
didymos1120

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Lunatic LK47 wrote...

genobis wrote...
Also, everyone could use any type of ammo. Suddenly it became a skill and on the highest level you can set a particular ammo type for a whole team. How? Is it a magic?


I liked the fact that swtiching ammo is a power. I shouldn't have to spend more than five minutes per item in an inventory screen when I want to enjoy my firefights.


Yeah, that's great...as a UI element. I liked it too. For some reason though, they decided to take that literally, and turned ammo into actual class-dependent abilities. It makes no damn sense. In the ME world, these are supposed to be hot-swappable mods that you just plug into the guns. How much training could you possibly need to do that?

But OK, let's say it's somewhat more complicated than that, and it actually requires fiddling with the guts of a weapon or you have to edit the registry or whatever.  There's still no good reason you couldn't switch everyone's weapons over to, say, disruptor ammo back on the Normandy before heading out on a geth-heavy mission.  Or put disruptor on somebody's smg and incendiary on their assault rifle.  Then, whatever ammo you selected for each weapon is simply what appears when you pull up the hud/power wheel.  It'd be basically the same behavior as the weapon-specific skills (e.g. carnage) in ME1. 

The only one that kinda makes sense as an actual power is warp ammo.  I have no idea how that crap is supposed to work though.  How exactly does somebody wrap every single round with a biotic field? Especially on an assault rifle.  It seems even weirder when a non-biotic Shep takes it as a bonus power.  Yeah, obviously that's just a gameplay thing, but it still adds some more dissonance to what is already a dubious concept.

#46
Christmas Ape

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Yeah, that's great...as a UI element. I liked it too. For some reason though, they decided to take that literally, and turned ammo into actual class-dependent abilities. It makes no damn sense. In the ME world, these are supposed to be hot-swappable mods that you just plug into the guns. How much training could you possibly need to do that?

The weapons remaining in the Terminus Systems don't have any upgrade slots. Shepard already emptied that region of space of hot-swap upgradeable weapons during ME1.

#47
Teknor

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Mk001 wrote...

Im not really sure what it is but ME2 feels a bit dumbed down, seems like it became a little more like a Shooter and a little less like a RPG, I still prefer it to ME1 but it felt liked it was missing something.


I'm sure you miss the crappy shooter part of ME. It added so much to RPG elements.

#48
Collider

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The music and helmet toggle.

#49
smudboy

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Good writing.

#50
genobis

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Thank for your comments, guys. As I read your posts, some more things are coming to mind. Sursion reminded of crouching and moving with weapon. The aiming model was really good and it's pity that it has been left behind. I liked that your aim was best when crouching, worse when standing and the worst in move. In ME2 it doesn't really matter.

Also, assignments were a good thing. You could get them in so many ways (terminals, Hackett, elevators), most of them unobtrusive, but it was still easy not to miss anything. In ME2, besides few mails from TIM, you are on your own. And because I'm a completist AND I hate to waste time by wandering aimlessly and scanning random planets, I'm forced to use a list of N7 quests found once on this forums. Shame on me.

And by the way, examining planets was so nice in ME1 - finding resources was just a single click away. On that matter I agree with Shandepared, uncharted world were boring, but much more enjoyable than planet scanning. It would be great to have them back in ME3, but improved (forests, rivers, lakes, maybe some settlements or infrastructure like roads, etc). I agree totally with didymos1120.

Inventory system was a pain in ME1. The idea behind it was good, but the UI was really, really bad. I got used to inventory screens eventually, but changing ammo mods was pain and selling items in shop was a nightmare. But if it was improved, it would be great to have it again.

santaclausemoreau wrote...

I felt like the Mako had so much armor and shields that I ended up just driving through enemies and soaking up the bullets. I felt like there was no point in killing the enemies in my way because it would be alot faster to go through them and get to the main objective

I disagree, Mako was very resistant to damage, but caution is still required - rushing on geth colosses or thresher maw will never end up well.

Lunatic LK47 wrote...

Unfortunately, the squad talks only happened if you only bothered with doing the main missions only. If you binged on doing the side missions, the chances of those conversations are more or less than 1%. Honestly, I thought the squad conversations are more or less the same.

Nope, this time I decided to do as many side quests as I can before going anywhere after Therum and some new dialogs appeared. From squad conversations in ME1 I could learn interesting things about ME universe. From conversations in ME2 I can learn about personal problems of my squadmates.

Lunatic LK47 wrote...

I mean sure, we might be at the age where standard T-shirts may block gunfire

Not if you are exposed like Samara ;) Of course, if she could run around with biotic barrier, this could make at last some sense. But she doesn't. And there are still environmental hazards you mentioned.

Lunatic LK47 wrote...

I liked the fact that swtiching ammo is a power. I shouldn't have to spend more than five minutes per item in an inventory screen when I want to enjoy my firefights.

The UI in ME2 is far better than in ME1, of course you are right. But it still shouldn't be an ability... didymos1120 explained it quite well, so I won't repeat.

Lunatic LK47 wrote...

I liked the old system as well, but the problem is that if you were hit with Sabotage, you were more or less screwed if you were only specialized with one weapon (i.e. Adept, Sentinel and Engineer are royally screwed, and it's twice as worse if you got hit by Damping therefore making you completely defenseless)

You are right, things could go bad, but if thermal clips are protecting you from sabotage... well, something is not right then. Moreover, I'm not against thermal clips, they are OK, I just think that weapons should cool down even if you don't have a thermal clip around.

Oh, and I want to go back to presidium! Pretty sad that we can't leave embassy anymore...

Modifié par genobis, 04 juillet 2010 - 12:09 .