What features of ME1 do you miss most?
#126
Posté 05 juillet 2010 - 06:22
#127
Posté 05 juillet 2010 - 06:45
Similar note, when changing armor for certain stats in ME2, would be nice if a certain stat didn't have to have a certain look. Make the various chest pieces, for example, but allow me to apply my preferred stat to a preferred look.
Thins I miss from ME1 though:
Weapons that cooled on their own
Crouching
Keybinds for weapons, squad leveling, and questlog
The music
Better dialog
Not worrying about fuel or flying the Normandy around
More focus on main storyline, not 75% of the game crew quests
Throw and other biotics that still function despite enemy shields
No universal cooldown, what's the point in having Warp and Overload if you can only use one?
Inventory (though agree there was too much in ME1, but I don't like none in ME2)
Health and kinetic barrier system
Squad members holstering weapons out of combat <--nit picky
That being said, I do like stuff in ME2:
Arching biotics, so I can hit someone behind cover
Warp
Charge
Heavy weapons
SMG's
Clothing options on ship
Normandy SR2
More crew members
Toggling cover (just not the same button as sprint)
Armor color options (want more..?)
Side quests not being barren planets (the methane fog planet was an awesome setting)
EDI
That's all I can think of at this late of hour.
#128
Posté 05 juillet 2010 - 06:47
AMmayhem wrote...
Hmm, let me get this straight. We can't have Miranda or Samara running around in heels and no armor, but we want a helmet that magically disappears when we desire. Where would it go?
Now. Don't ask questions you don't want to hear the answers to.
#129
Posté 05 juillet 2010 - 09:41
Give the squadmates decent armour and protection from hostile enviroments in ME3 please. That was a thing I missed from ME1.
#130
Posté 05 juillet 2010 - 09:58
Modifié par Dr. Peter Venkman, 05 juillet 2010 - 10:01 .
#131
Posté 05 juillet 2010 - 10:29
Which, based on the beginning of ME1, is absolutely none whatsoever. Shepard's performance in ME2 actually suggests someone who's handled a weapon before, and is in an unavoidable element of a video game directed in his shooting by the player. ME1 left Shepard looking like a hamfisted jackass with the sniper rifle, further weakened by any inability on the player's part.Sylvius the Mad wrote...
The Cone of Death
Seriously, Shepard is an elite Marine. His performance in a firefight should be based on his advanced weapon training, not some entity (the player) who doesn't even exist within the setting.
I want stat-driven aiming back.
Not every game has to start you at "barely competent level 1" to count as an RPG.
#132
Posté 05 juillet 2010 - 11:41
I have not seen a single example of it done well. It was barely sustainable in ME1 veering between utterly useless and insanely accurate, I recall it sucking a good fair bit in Hellgate London, and most recently it helped lead to the disaster that was Alpha Protocol.
Modifié par InvaderErl, 05 juillet 2010 - 11:47 .
#133
Posté 05 juillet 2010 - 04:28
I like Alpha Protocol.InvaderErl wrote...
and most recently it helped lead to the disaster that was Alpha Protocol.
A feature can't be fun if it doesn't make sense within the setting.
Modifié par Sylvius the Mad, 05 juillet 2010 - 04:33 .
#134
Posté 05 juillet 2010 - 05:46
Also your argument doesn't really make any sense. The player's aiming being Shepard's aiming makes as much if not more sense from in internal standpoint within the world than some magic cone which seems to guide bullets into it when that is being operated through a dice roll regardless of where your crosshair is. I mean let's take this argument further, why should the player even be forced to shoot at enemy targets then? Shouldn't Shepard be able to do all of that stuff on his own without relying on the player - an out-of-game element?
Modifié par InvaderErl, 05 juillet 2010 - 05:57 .
#135
Posté 05 juillet 2010 - 06:24
vaporizing Ashley on Virmire
crouching
#136
Posté 05 juillet 2010 - 06:41
I miss certain aspects of not having an inventory. What if I want to swap out my high power sniper rifle for one that his weak but carries more bullets. I can't do that in ME2 unless I happen to walk by a weapon storage container ( WTF are they doing there anyway ) in the middle of a mission.
An economy. Money is semi useless in ME2. There are very few ways to gain money and very little to spend it on.
I miss being able to fly the Normandy between planets and solar systems without having to worry about fuel.
Planet exploration. I hated the Mako in ME1 but I am even less impressed with ME2's solution to the problem.
I miss having more meaningful dialogue with my squadmates. In general the squadmates in ME1 were more chatty then the ones in ME2. All you had to do was point towards one of them, press the action button and they woud say somthing about where they were or who they were with. Somtimes during elevator rides they would start talking to one another.
#137
Posté 05 juillet 2010 - 07:05
I thought for a moment there was a typo here, but no, it's just nonsense. Money is tight on the ground in ME2, and it purchases upgrades (which you sort of need) and fuel/probes - which generate resources for upgrades.An economy. Money is semi useless in ME2. There are very few ways to gain money and very little to spend it on.
Money is, however, straight useless in ME1, as the game runs out of digits to track your wealth somewhere around level 40 and the only items ever worth buying are either dirt cheap (medi-gel/grenade upgrades) or available at level 60. By the end of ME1 Shepard has probably sold or reduced-to-gel enough weapons - every single one of which is better than Alliance standard issue, apparently - to fill the cargo hold floor to ceiling.
#138
Guest_rynluna_*
Posté 05 juillet 2010 - 07:08
Guest_rynluna_*
#139
Posté 05 juillet 2010 - 07:27
#140
Posté 05 juillet 2010 - 07:36
http://social.bioware.com/group/2287/
#141
Posté 05 juillet 2010 - 09:08
- Mako. Yes. I said it. I happened to enjoy exploring desolate worlds. Not quite in the quantity ME1 had them, but I've just done the rachni missions on my current ME1 playthrough. They're plain cool.
- Rachni.
- Ilos. I really like the whole Prothean thing. ME2 didn't have enough (though the Firewalker pack was a step in the right direction)
- Carnage. WHY REMOVE IT!?
- Ash, Liara and Wrex. See my sig. If I'm supposed to wipe out the Reapers, I need all my homies with me. That includes ME2's lot, too.
Modifié par JaegerBane, 05 juillet 2010 - 09:09 .
#142
Posté 05 juillet 2010 - 11:05
Agreed.JaegerBane wrote...
- Mako. Yes. I said it. I happened to enjoy exploring desolate worlds.
The Mako was, hands down, my favourite part of ME.
#143
Posté 06 juillet 2010 - 12:16
InvaderErl wrote...
I mean let's take this argument further, why should the player even be forced to shoot at enemy targets then? Shouldn't Shepard be able to do all of that stuff on his own without relying on the player - an out-of-game element?
For that matter, didn't Shep learn to walk, like, 26, 27 years ago? Why am I responsible for that too? Sheesh.
#144
Posté 06 juillet 2010 - 05:53
You're not responsible for that. You just tell Shepard where to walk, but the actual walking Shepard handles on his own.didymos1120 wrote...
For that matter, didn't Shep learn to walk, like, 26, 27 years ago? Why am I responsible for that too? Sheesh.
The shooting, ideally, would work the same way. You tell Shepard who to shoot, and Shepard shoots him.
#145
Posté 06 juillet 2010 - 05:57
Nightwriter wrote...
AMmayhem wrote...
Hmm, let me get this straight. We can't have Miranda or Samara running around in heels and no armor, but we want a helmet that magically disappears when we desire. Where would it go?
Now. Don't ask questions you don't want to hear the answers to.
Now I really want to know.
Modifié par Massadonious1, 06 juillet 2010 - 05:59 .
#146
Posté 06 juillet 2010 - 05:58
#147
Posté 06 juillet 2010 - 06:23
Sylvius the Mad wrote...
You're not responsible for that. You just tell Shepard where to walk, but the actual walking Shepard handles on his own.didymos1120 wrote...
For that matter, didn't Shep learn to walk, like, 26, 27 years ago? Why am I responsible for that too? Sheesh.
The shooting, ideally, would work the same way. You tell Shepard who to shoot, and Shepard shoots him.
The shooting pretty much does work the same way. I tell Shep where to shoot with the mouse/right thumbstick (this also takes care of the 'who to shoot' part). I tell Shep where to walk with the keyboard/left thumbstick. The only real difference is that I can also tell Shep when to shoot with the right mouse button/trigger. But all of the aiming/shooting/gun cocking animations happen just as automatically as the walking/running/changing direction ones do.
Modifié par didymos1120, 06 juillet 2010 - 06:33 .
#148
Posté 06 juillet 2010 - 06:40
Massadonious1 wrote...
Nightwriter wrote...
AMmayhem wrote...
Hmm, let me get this straight. We can't have Miranda or Samara running around in heels and no armor, but we want a helmet that magically disappears when we desire. Where would it go?
Now. Don't ask questions you don't want to hear the answers to.
Now I really want to know.
Modifié par Nightwriter, 06 juillet 2010 - 06:49 .
#149
Posté 06 juillet 2010 - 06:49

Begging kitty begs for the truth. Are you going to deny begging kitty?
#150
Posté 06 juillet 2010 - 06:53





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