Aller au contenu

Photo

What features of ME1 do you miss most?


  • Veuillez vous connecter pour répondre
200 réponses à ce sujet

#176
Bluko

Bluko
  • Members
  • 1 737 messages

genobis wrote...

 ME2 was great and Bioware made a lot of gameplay improvements, that's out of discussion. But as I'm replaying ME1 for the first time since ME2 was released, some considerations are coming to my mind. What do you think about them, would you add any? Note that there are only gameplay-related issues, and nothing about the plot... of course I also want Liara, Ashley/Kaidan back in squad ;) but I believe there are enough such threads.


I pretty much agree with all of your points. And I sincerely hope Bioware takes to heart about what has been said in this thread and many others like it.

ME2 is a lot of fun, and gameplay is largely improved. However I feel like I have to shut my brain off when I play ME2. I don't really like that. ME1 always kept me enthralled as it least tried to be somewhat scientific/believable. Armor that worked as space suits, guns that essentially didn't run out of ammo. Seemed like smart innovations to me. Then ME2 is basically just like: "LOL that stuff is for dorks! Shooting things is funner!".

=]

Well anyways I'll get to the point and just list the things I miss.

-Variety of Armor/Squadmate Armor. If there is one thing I miss the most it's this. Cmdr. Shepard's armor suits are okay customization wise, but it was nifty to have dozens of options for armor in ME1. What concerns me more is that I could never alter my Squadmate's armor. However the most troubling thing is that the vast majority of Squadmates do not have vacuum proof suits. Seriously how would you ever be able to fight in a vacuum with your squad? Well you can't I guess in ME2, which is just stupid for a game that takes place largely in Space. This makes me nerdrage hard. Even 10 year olds are smart enough to know this stuff.
-Weapon Upgrades. While there are "upgrades" in ME2 they are basically just means to level up your weapons. I miss being able to actually choose between various types of ammo for my guns and all the other stuff like heatsinks. True it was possible to make yourself somewhat overpowered at the end of ME1, but it was also somewhat rewarding. I'm also not fond of ammo now being considered class "powers". Again kind of stupid. Weapon restrictions I can live with, but limiting ammo types is silly.
-Mako. Yes I realize 80% of the world hated it, but I loved it. Well most of the time... The Hammerhead is okay but it's too frail and it's be nice if it has some form of alternate fire other then missle spam.
-Crouching. What was the point of even removing this? I can crouch behind cover but I can't crouch in the open. Seriously I doubt adding it back is going to break the game.
-Elevators. I do miss the elevator rides in ME1 even if they were sometimes boring. However they did give a sense of scale to the worlds I was in and was a clever way to hide loading objects. I'll tell you what's more boring then elevators though... loading screens. Seriously loading screens are the very bane of video games and Devs should avoid them at all costs. I also miss the elevator conversations/news reports.
-Squad Banter. Seriously what happened Bioware? I thought your games were all about squad banter. It's partly what made Baldur's Gate and KOTOR so great. In ME2 there's practically none save a few scripted scenarios on ship. Basically every time I go on a mission I feel like my squadmates are just robots or bodyguards. It doesn't seem to matter who I bring with me it's all the same.
-Medigel. Okay yes medigel is still in ME2, but can only be used with Unity. That's great except usually when I need to heal myself or squadmates the most is when my powers are on cooldown. Please put Medigel on a seperate cooldown timer again.
-Helmet Toggle. Again why was this removed exactly? It is sorely needed, if anything so Shepard doesn't end up always trying to drink thru their helmet.
-Gunfire Effects. I have to say I liked the way guns fired better in ME1. It made more sense given how fast the guns were supposedly capable of firing rounds at. In ME2 all ammunition travels slowly enough to be seen? Erm what?
-UNC Worlds. Yes they were a pain to traverse sometimes, but I do miss being able to freely explore open worlds. The recent Overlord DLC does give me some hope though. Would be more fun if you could do it on foot sometimes.
-Admiral Hackett. Lance where are you? Game over man, game over! Seriously the only two people I can see Shepard actually taking orders from are Anderson and Hackett.

#177
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

JaegerBane wrote...

Sylvius the Mad wrote...

Without that, Shepard's ability to aim and fire accurately is based on the player's ability to aim and fire accurately, and that doesn't make any sense within the Mass Effect setting.

Eh?

The player doesn't exist within the setting, so it doesn't make sense for Shepard's physical skills to be contingent upon him.

Shepard's physical skills should be the same all the time, regardless of the physical skills of the player.  If I'm playing ME2, and Shepard's a crack shot because I'm a crack shot, but the next day I injure my hand so now I'm a lousy shot, why is Shepard now also a lousy shot?

It's inconsistent.

#178
Teknor

Teknor
  • Members
  • 724 messages

Sylvius the Mad wrote...

Shepard's physical skills should be the same all the time, regardless of the physical skills of the player.  If I'm playing ME2, and Shepard's a crack shot because I'm a crack shot, but the next day I injure my hand so now I'm a lousy shot, why is Shepard now also a lousy shot?

It's inconsistent.


Like when i die and i can't play ME2, why Shep wouldn't continue his adventures? It's inconsistent.

#179
BillyMahoney

BillyMahoney
  • Members
  • 25 messages
More weapons!!! I know alot of people hated upgrading their weps and armor but it seems they took it to the extreme in ME 2 in pretty much giving you no upgrades at all. I felt ME 2 was a little too linear and exploration was non existent. Maybe Bioware can find a happy median in ME 3.

#180
Vaeliorin

Vaeliorin
  • Members
  • 1 170 messages

Onyx Jaguar wrote...
You want Mass Effect to play like X-Com?

I'd actually like a Mass Effect game that played like X-Com.  That'd be pretty awesome...might have to work out some sort of cover mechanic, but that shouldn't be too difficult.  If I had any artistic ability, I'd learn flash and make a DA:Journeys style ME game.

#181
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

Sylvius the Mad wrote...

JaegerBane wrote...

Sylvius the Mad wrote...

Without that, Shepard's ability to aim and fire accurately is based on the player's ability to aim and fire accurately, and that doesn't make any sense within the Mass Effect setting.

Eh?

The player doesn't exist within the setting, so it doesn't make sense for Shepard's physical skills to be contingent upon him.

Shepard's physical skills should be the same all the time, regardless of the physical skills of the player.  If I'm playing ME2, and Shepard's a crack shot because I'm a crack shot, but the next day I injure my hand so now I'm a lousy shot, why is Shepard now also a lousy shot?

It's inconsistent.


...

You want the game to play itself?

#182
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Onyx Jaguar wrote...

You want the game to play itself?

I want the events that take place within the game to be consistent with the rules of the game's universe.

Nothing about me playing the game and making Shepard's decisions breaks the setting, because Shepard making decisions isn't out of the ordinary.

Shepard being a lousy shot, or an inconsistent shot, is out of the ordinary.

#183
Sursion

Sursion
  • Members
  • 950 messages
What the hell are you talking about?

#184
Malanek

Malanek
  • Members
  • 7 838 messages
The ability to crouch while not directly in cover, if something gets behind you, you don't want to be taking fire from the front while you deal with it. Also being able to bind weapon selection to a key so you don't have to pause to change weapons. But that's pretty much it from ME1. ME2 improved on it in so many ways, the gameplay is generally much slicker.

#185
wulf3n

wulf3n
  • Members
  • 1 339 messages
 Non-instanced missions. I want to feel like a fight could start at any moment.
Crouching.
Adult Themes. Come on Bioware, just because you got burned by FOX doesn't mean you have to wimp out.

#186
Torhagen

Torhagen
  • Members
  • 587 messages
Being able to leave the Hammerhead when i want to/not having loading screens when you are allowed to leave it. Generally please Bioware kill the loading screens the only annoying "Lift" was the one on the Normandy and that only on the Xbox Version (twas very short on the PC version).

P.S i miss the diversity from ME1 and with it the ability to freely upgrade Armor/Weapon with what ever i felt like.
I felt the missing Loot left a hole in the game that wasnt replaced properly.

Modifié par Torhagen, 11 juillet 2010 - 07:06 .


#187
MadInfiltrator

MadInfiltrator
  • Members
  • 135 messages
Hackett.

More armor for squad.

Everything else is great.

Just keep the way they did stuff, but add more of it.



And I thought squad banter was way better, but a few characters got the shaft on the ship. (Zaeed, Kasumi, Garrus, Grunt)

#188
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
Squad talks is definately at the top without a doubt. I LOVED the squad interaction in ME1, and actual planet exploration. I don't mind the new hammerhead...too much. But i preferred the exploration style of ME1 drastically.

I'd like more options for upgrading your class and whatnot - options, not a linear Mark I, Mark II, etc.

For instance - choosing being Heavy pistol critical OR heavy pistol armor penetration.

I also liked the ammo types of ME1 better. The system doesn't bother me, except that it breaks immersion. i'm okay with having to reload. but it breaks immersion. But it's likely too late, and i'm willing to accept it.
:bandit:

#189
Mr.Tacito

Mr.Tacito
  • Members
  • 177 messages
( 1 ) Characters: Such as Wrex, Liara, Captain Anderson, Engineer Adams, Admiral Hackett!

( 2 ) Gameplay: The elevators on the Normandy made you still "immersed" in the game, the Spectre Master Gear and the numberous amount of weapons and the Squad Member conversations... Image IPB

#190
Reptilian Rob

Reptilian Rob
  • Members
  • 5 964 messages
Lance Henrickson.

#191
Combine08

Combine08
  • Members
  • 75 messages
The Flux gambling machine. I'm serious. It was a bit like Kotor Pazaak and some mini games would be great in ME3.

#192
angj57

angj57
  • Members
  • 408 messages
I miss sorting through hundreds of nearly identical weapons to find the one that is +33 instead of +32 and selling or omni-gelling the rest.

I miss having the universe's morality be entirely black and white.

I miss only using one weapon for the whole game because it never runs out of ammo.

I miss having no heavy weapons.

I miss driving the mako around nearly-empty planets, with the challenge being getting over a mountain or out of a crater.

Wait.... maybe I don't miss those things. Mass Effect 1 was a cool game but I can't really think of anything significant that I miss. Anyway, shouldn't this thread be in the ME1 forums?

#193
thetruefreemo

thetruefreemo
  • Members
  • 229 messages
I agree that squadmates should have full suits to be realistic but I DO NOT want the old armor system back.



I want the uncharted worlds back, still sort of having the short story lines of the N7 missions, but with the hammerhead (or whatever they have in ME3).



Husks being bullet fodder again.



Grenades



The Re-Docking thing with planets thing



Quasar stations



Credits (Not resources)



The Presidium and Council Chambers



The old Barrier Effect



The old Tantalus Core



Explosive Ammo



And awesome credits Music from a band, not the composer.


#194
Sniper11709

Sniper11709
  • Members
  • 115 messages

Sylvius the Mad wrote...

Onyx Jaguar wrote...

You want the game to play itself?

I want the events that take place within the game to be consistent with the rules of the game's universe.

Nothing about me playing the game and making Shepard's decisions breaks the setting, because Shepard making decisions isn't out of the ordinary.

Shepard being a lousy shot, or an inconsistent shot, is out of the ordinary.


You playing for a second time and thus knowing how everything goes, allowing you to plan ahead and choose the outcome you want when the decisions leading up to that outcome are not the ones your character picked the first time does break the setting so you should be only allowed to play once./sarcasm

Sorry but your idea is slightly retarded. no matter how you do it the player is always going to infleunce how the character plays out. Hell lets use another example, say your more tired one day then you are most others, due to to you being tired you make decisions for Shepard that are out of character and can't plan as well as usual so in universe Shepard is acting out of sorts and has lost his ability to work out decent tactics which due to him being an elite commander means that the setting has been broken, does that mean you should not be able to make decisions and ME should just become a movie and not a game anymore.

Modifié par Sniper11709, 13 juillet 2010 - 08:53 .


#195
bas273

bas273
  • Members
  • 556 messages
 Hm let's see...

A storyline

Character progression (I'm talking about Shepard <_<)

The Mako (no the Normandy Crash Site DLC doesn't count)
 
The Citadel (the big one that is)

Ashley

Liara

#196
Torhagen

Torhagen
  • Members
  • 587 messages
i miss the Immersion from part 1 all those Mission complete screens and loading screen in ME2 disrupt the game-flow.
Also you can't  just go back to the normandy to quickly change something because of the whole "undocking change redocking" ordeal. Why does normandy undock every time ?

PLEASE kill the Ammo System Bioware bring the back the ME1 style no Ammo

Modifié par Torhagen, 15 juillet 2010 - 08:02 .


#197
The Enforcer OS

The Enforcer OS
  • Members
  • 573 messages

Torhagen wrote...

i miss the Immersion from part 1 all those Mission complete screens and loading screen in ME2 disrupt the game-flow.
Also you can't  just go back to the normandy to quickly change something because of the whole "undocking change redocking" ordeal. Why does normandy undock every time ?

PLEASE kill the Ammo System Bioware bring the back the ME1 style no Ammo


The immersion was the biggest break from ME 1...

Just a reminder, if anyone wants to help, I'm building a list in my group for this stuff.  Link in Signature.

#198
Mister Mida

Mister Mida
  • Members
  • 3 239 messages
Well, most of the stuff that's been said on this thread I agree with, but I like to add 'Atmosphere' to it. I think most of you call it 'Immersion' but what the hell. In ME (1) I felt more part of Mass Effect's galaxy, while in ME2 it felt more like just the setting of the game.

#199
Arhka

Arhka
  • Members
  • 842 messages
Immersion, Armor,and Tech Mines.

#200
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages
Squadmate interaction. Dare I say just "elevators" downright? To me they're much more preferable than the jarring loading screens.