- What bothers me most, is the squad talks. In ME1 there were much more conversations, they were much longer and more interesting than in ME2. In ME2 the topics are mostly personal and the only ones you can talk with, are potential LIs.[/quote]
[quote]I didn't like elevators, but they were still better than loading screens. And, unlike Tali, I really miss those elevator talks
The elevator talks were nice. Sort of hard to do them without the elevator loading screens though.
[quote]In ME1 everyone had an combat armor. When exposed to vacuum/toxic atmosphere, helmets were mandatory. In ME2 some characters are wearing armors (Garrus, Grunt, Zaeed) or at last special suits (Mordin, Tali), but the rest of them... Miranda and Samarra may be sexy, but with that hooker's dressings (high heels!) they shouldn't be able to fight. Sometimes they have masks, but it's not enough to make it realistic.[/quote]
Totally agree I would like armor back for my sqaudmates. I did like their regular clothes but they should be just that, regular clothes for non-combat and non-lethal environment exploration.
[quote]Also, everyone could use any type of ammo. Suddenly it became a skill and on the highest level you can set a particular ammo type for a whole team. How? Is it a magic?[/quote]
Maybe you need special training to properly use the ammo? Maybe it shoots differently? And why does it have to be magical when you aready said the whole team could already use it in ME1? Anyway I sort of liked it as a skill, it made being a soldier a little more interesting and something had to replace the weapon skills. I did not really like the weapon skills much since it pretty much meant you were ever only going to use one or two weapons the whole game. In ME2 I could use any weapon and I preferred that.
[quote]I understand that not everyone should be able to use a sniper rifle or an assult rifle. But I believe that some characters, like Garrus, Jacob, maybe also Zaeed and Miranda are experienced enough to use any type of weapon at anytime, just like Shepard.[/quote]
Logically this is true but gameplay wise I sort of liked how this made the different characters even more distinctive.
[quote]Character skills had been greatly diversified (that's good), but also depleted (that's bad) and despite that differentiation some characters with different classes are almost the same (like Tali and Legion, the only difference is special ability).[/quote]
I do not think this is terribly different from ME1 even if I agree with the basic idea. If you are going to have fewer skills we certainly should not have characters almost exactly the same especially as we no longer have mandatory skills like Electronics and Decryption anymore...Thank God.
[quote]Thermal clips are retcon, they could call it ammo as well. I preferred previous system, however if the new one is still called overheating, I think that weapons should cool down eventually, even if you don't have a thermal clip for them.[/quote]
I am not a big fan of the Thermal clips at all but the old system was horribly broken. It was way too easy to make a gun that could not overheat no matter how much you shot. In most games unlimited ammo is a cheat, in ME1 it was putting a heat mod on your gun. And only one upper level heat mod mind you. Perhaps they should try another third system.
[quote]I miss Mako
I HATED the Mako and was glad to see it gone. It was way overused. Eden Prime was the only planet in the entire game we did not use it and it was way too powerful and also made the game entirely an action game. But perhaps bringing it back to use from time to time or on a few missions would be alright.
[quote]And Mako had a cannon of a great, great power. I know, less experience, but I just couldn't miss opportunity to smite helpless enemies with such deadly weapon. Miss that too
The cannon was pretty powerful, but again why bother building up your character if more than half the game has you rolling around in a super powerful tank?
[quote]Why there are no weapons stats in game? Why do I have to guess differences between them?[/quote]
I like the new weapon system. The weapons are different in how they fire and then their stats improve as you upgrade them. It just makes more sense to me. Why would a company make 10 identical guns where the only difference is effectiveness?
[quote]Some main quests in ME2 are quite sophisticated, others are just going forward and shooting everything on the way. But I miss some interaction like that on Noveria/Peak 15 in scientists base, where you could talk, do some minor quests, some shopping, and go on. Such additions reminded me that it was still a RPG, not just a shooter. In case of ME2, I'm not so sure
More conversation and quests are always good. I think both games had good parts and horrible parts like the ME1 planet exploration/generic base clearings.
[quote]In general, it looks as if ME1 was more like Star Trek, Battlestar Galactica, etc, and ME2 is more like Star Wars. I preferred former, more sci-fi than fantasy, but thats just my feelings.[/quote]
I do prefer the effort in ME1 to at least try to explain things and have the timeline make sense (though even here why did human companies dominate the arms industry only 26 years after first contact?) while in ME2 most of the science and plot stuff was not ignored completely but much less emphasized. The load of retcons was noticeable if not exactly annoying. Both games make more sense if you set them 100 years past first contact instead of 25-30 years IMO but that is a minor quibble. The timeline is pretty much borked anyway.





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