It`s like everything is going in fast foward.. When the game started, it "fast foward" through the 1st cutscene and there voices did not match up..Anyone have any thoughts?
The game is moving really fast..
Débuté par
Stnur
, nov. 10 2009 01:55
#1
Posté 10 novembre 2009 - 01:55
#2
Posté 10 novembre 2009 - 01:57
NVIDIA GeForce 8800 GT and I am running on XP
#3
Posté 10 novembre 2009 - 01:59
as always try updating drivers etc, other than that i'd go for custommer support and wait for a daty or 2 for them to get back to u i'm afraid
#4
Posté 10 novembre 2009 - 02:12
I have the same card and having the same problem. I disabled the online options and it got rid of the extreme speed but now I am getting the memory leak
#5
Posté 10 novembre 2009 - 03:00
me also >.<
#6
Posté 10 novembre 2009 - 03:07
I have always had this problem, but I have a older card...its not a video issue. Basically the cut scene video goes really fast, but the soundtrack lags behind and goes at a normal speed. I have submitted a support request, and will post what I find out here...
#7
Posté 11 novembre 2009 - 02:27
*BUMP*
#8
Posté 11 novembre 2009 - 03:09
I have sent one in too, nothing yet >.<
#9
Posté 11 novembre 2009 - 03:56
It is definitely a video card/driver issue. Playback video speed is definitely related to the video driver's rendering of the video.
#10
Posté 13 novembre 2009 - 03:05
Everything is up to date on my drivers.
#11
Posté 15 novembre 2009 - 06:49
Have the same problem, my graphic card is a nvidia 8600
#12
Posté 15 novembre 2009 - 08:03
Set processor affinity to one core, don't ask me why, it just fixes it...
#13
Posté 15 novembre 2009 - 09:02
There's no reason you should have to do that for this game, though. It's made to run on multiple cores. Although people with AMD Quad cores seem to be having some trouble. Does it only happen on cutscenes, or is gameplay like that also?
#14
Posté 15 novembre 2009 - 09:21
I had this problem too, oddly enough it seems to be related to CPU overclocking. After returning it to the default values the game runs normally, go figure.
#15
Posté 16 novembre 2009 - 02:03
I just tried the affinity thing and it fixed it, thanks!





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