[This discussion is applicable to both ME1 and ME2 as it covers the import system and ME1 saves]
I am interested in the posibility of writing a program to generate ME1 saves. Before I comit to such a project I was hoping to hear opinions and knowledge from others who understand the technical details beter than I do currently. There are 3 areas I'm looking at:
> Understanding of ALL tracked discisions from ME1 (essentially anything from a ME1 savefile that transfers to the ME2 savefile during the import process) (Ommit head data and class as an intrest due to character creation in ME2)
> Understanding of the ME1 savegame file strucutre (format, checksums, useful insights)
> Understanding of the interaction between the above two points (conflicting data that would produce glitches, glitches that need to be conserved like Conrad)
I am interested in hearing from any who have meaningful knowledge in these areas. What I need the most currently is a start on dechiphering the save game format. IIRC the Char_*.MassEffectSave is the file imported and thus the only file of intrest for a generator. I've looked at one with wordpad, but the data is not unicode encoded. When I reach my workstation I will take a hex editor to it for a closer look.
I apologize to the xbox crowd but I am only interested in info for the PC versions.
Modifié par ajburges, 04 juillet 2010 - 01:51 .





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