I'm currently doing a Nightmare Solo Run with a Dual Wield Warrior. I know it's not the most original thing ever, but as far as I am aware, all Solo runs have been done on the PC, so I want to give this a try. This thread will simply contain periodic blurbs on my progress, and my thoughs in general on things.
I had some trouble picking an Origin, but finally settled on the Dwarf Commoner. I prefer my Warriors to be Dwarf or Human, with a preference towards Dwarves, and the Dwarf Commoner gets a free Dual-Weapon Sweep. That allowed me to get Flurry and Dual-Weapon Training, giving me two offensive talents and equalizing my damage output.
The Origin itself went better than I thought it would. I expected Behrat's Hideout to be far more difficult than it was.
I'm currently in the Korcari Wilds. Not very far, I know, but I only started this character yesterday. It's been surprisingly forgiving, provided I do things correctly. General thoughs include:
* Momentum has saved my life. Normally, I don't like taking it this early, as having it active only gives me enough Stamina to use a single Talent. However, the increased attack speed has really swung things in my favor. At one point, I actually charged into a group of 5 Darkspawn, several of whom were archers, and Momentum allowed me to win with a single Lesser Health Poultice.
* The most difficult battle I've had so far wasn't Gazarath, which was surprising. Instead, it was that ambush across the bridge (the one with the Hurlock Emissary). I could take out most of the enemies pretty easily, but that Emissary and the Archer standing just to the north of the bridge were perfectly positioned to make my life difficult. If I went after one, the other had a perfect bead on my. I ended up running in, taking out everyone except the Emissary and the Archer, then retreating until I was out of combat to heal. Once I was back at full health, I headed back and charged the Emissary. I got lucky: instead of retreating, he stayed put, and I was able to take him on alone. This left the lone Archer, who was easy pickings.
* Gazarath was surprisingly easy. I basically just went toe-to-toe with him and won. Oh, I used 4 or 5 Lesser Health Poultices to do it, but all in all, it was a surprisingly easy fight.
* I'm expecting a lot of trouble with the last fight in the Wilds. A group of 4 Archers, and a Hurlock Alpha, promises a lot of pain.
Anyway, those are my thoughts at the moment.
360 Nightmare Solo Run - Dual Wield Warrior
Débuté par
swk3000
, juil. 05 2010 12:58
#1
Posté 05 juillet 2010 - 12:58
#2
Posté 05 juillet 2010 - 02:39
I lack the patience and attention to detail to try a solo nightmare run myself but good luck! Are you planning on using traps?
#3
Posté 05 juillet 2010 - 02:44
I've thought about it, but I probably won't, as putting traps down in the middle of battle is not a good idea.
#4
Posté 06 juillet 2010 - 02:29
Update: I'm going to have to restart. I need some sort of Combat Health Regen, and the only one I can get early is Cailan's Armor. Unfortunately, I didn't have the Strength needed to equip it when I showed up on this play-through. I did some math, and between the points I get for leveling up, the Formari Tome, and a Tome of the Physical Technique, I should have just enough points to get the 36 Strength I need to equip the Armor, and still get Momentum as early as possible. I also have to pick up the Health Poultice Recipe in Ostagar, to make my life easier.
The main reason for the restart is because I'm chugging Health Poultices like a man dying of thirst chugs water. I'm hoping more powerful Poultices will relieve some of that.
The main reason for the restart is because I'm chugging Health Poultices like a man dying of thirst chugs water. I'm hoping more powerful Poultices will relieve some of that.
#5
Posté 07 juillet 2010 - 06:05
Berserker+Cailens+Lifegiver on consoles at least is your in combat health regen goal I would think.
#6
Posté 07 juillet 2010 - 01:37
Last Darkness wrote...
Berserker+Cailens+Lifegiver on consoles at least is your in combat health regen goal I would think.
Dear lord! You're a genius! The Berserker spec would solve several issues I've been trying to figure out in one fell swoop! Thank you!
In other news, I finally have a build. Previously, I only had a general idea of what I wanted to do. Here's what I've got:
Character Creation: Flurry, Dual-Weapon Training
Level 2: Dual-Weapon Finesse
Level 3: Momentum
Level 4: Dual Striking
Level 5: Powerful, Riposte
Level 6: Cripple
Level 7: Berserk
Level 8: Resilience
Level 9: Threaten
Level 10: Constraint
Level 11: Bravery
Level 12: Death Blow
Level 13: Whirlwind
Level 14: War Cry
Level 15: Rally
Level 16: Motivate
Level 17: Superiority
Level 18: Punisher
Level 19: Dual-Weapon Expert
Level 20: Dual-Weapon Mastery
The goals here are:
1. Get Momentum as fast as possible. I'd like to have it at Level 2, but I'm one point short of the 24 Dex required for it at that point. This is part of the reason I wanted the Collector's Edition DLC, but such is life.
2. Fill out my Specializations as quickly as possible.
3. Fill out the first line of the Warrior skills, as the second one is pretty useless.
4. Fill out the Dual Weapon talents.
After Level 20, I'll probably just fill in the second line of the Warrior tree, just to have it. If I have more Talent Points left (through Tomes and becoming the Champion of Redcliffe), then I'll start throwing them into Archery, just so I can do something with them.
#7
Posté 07 juillet 2010 - 05:53
Happy to help anytime swk3000.
This build looks like the one im going to play next, City Elf too. Berserker/Champion seems to be really good for Duel Wield/SnS builds.
Its pretty good just take my advice, Get Momentum fast, get the first two duel weapon training skills and you can ignore the other two for later. Get Deathblow asap on any warrior and your pretty set everywhere else and just go in your own way. Just remember what we told you about the attack speed cap and Stun Poisons and stun runes lol.
Also once you get all your talents for duel weapon consider some into the defensive sword and shield tree, since you can always charge trouble targets like archers and mages with a shield for added defenses then instantly switch weapon sets to duel wield for Mayhem.
This build looks like the one im going to play next, City Elf too. Berserker/Champion seems to be really good for Duel Wield/SnS builds.
Its pretty good just take my advice, Get Momentum fast, get the first two duel weapon training skills and you can ignore the other two for later. Get Deathblow asap on any warrior and your pretty set everywhere else and just go in your own way. Just remember what we told you about the attack speed cap and Stun Poisons and stun runes lol.
Also once you get all your talents for duel weapon consider some into the defensive sword and shield tree, since you can always charge trouble targets like archers and mages with a shield for added defenses then instantly switch weapon sets to duel wield for Mayhem.
#8
Posté 07 juillet 2010 - 06:35
I want Momentum by Level 2, but I'm one point shy of being able to do it. I have to wait until Level 3. It's really annoying; if I had been able to get the Collector's Edition like I wanted, I'd have no problems.
As for Origin, I like the Dwarf Commoner. Elves don't have the stats to do what I need. I was using the City Elf, but the Dwarf Commoner is even better.
I really only need Momentum and Dual-Weapon Sweep, plus the Specialization Talents. Everything else is just filler.
As for Origin, I like the Dwarf Commoner. Elves don't have the stats to do what I need. I was using the City Elf, but the Dwarf Commoner is even better.
I really only need Momentum and Dual-Weapon Sweep, plus the Specialization Talents. Everything else is just filler.
#9
Posté 07 juillet 2010 - 10:03
How does this compare so far to other solos (particularly rogue) in difficulty?
Modifié par rayzorium, 07 juillet 2010 - 10:04 .
#10
Posté 07 juillet 2010 - 10:19
This is actually my first Solo run. However, I have played both a Mage and a Rogue, and I'd say that the Warrior Solo would be more difficult. With a Mage, you can get all sorts of spells that can keep your enemies at bay while you kill them. With a Rogue, you can simply pick up Combat Stealth and solve all your problems. Warriors have neither of these advantages. In fact, a Warrior is essentially a close-range master, but not all that great at long range. This makes Archers and Mage's your biggest threat, and these types of enemies are surprisingly common. Especially Archers.
#11
Posté 08 juillet 2010 - 01:51
I would move Punisher to the Level 8 spot. It is the best weapon single target active talent for Dual Weld. Almost always a one shot kill against a white mob. And it puts a serious dent into a yellow mobs health.
In my four warrior playthrough I found that a Dual Weld Warrior could actually crank out more damage by focusing on talents then straight up auto attacking. Just blow all of your stamina and then turn on Momentum.
As for Zerker - the extra damage is very nice for a Dual Weld - but Health Regen. Ehh, Zerker is going to give you 15 health in 20 seconds. That is not going to save your butt. Cailans Armor is still your high priority - it gives three times that health regen.
In my four warrior playthrough I found that a Dual Weld Warrior could actually crank out more damage by focusing on talents then straight up auto attacking. Just blow all of your stamina and then turn on Momentum.
As for Zerker - the extra damage is very nice for a Dual Weld - but Health Regen. Ehh, Zerker is going to give you 15 health in 20 seconds. That is not going to save your butt. Cailans Armor is still your high priority - it gives three times that health regen.
#12
Posté 08 juillet 2010 - 01:17
Re: Punisher - I agree that Punusher is a solid Talent. However, it's cooldown time is too long for my liking. I will pick it up as early as possible, though.
Also, I think I'm going to change the build around. The current build is designed for a Dagger/Dagger Dex character; however, I only switched to that because I wasn't sure how things would go. In my experience, though, higher Defense isn't making me any harder to hit. I'm probably going to go back to the Starfang/Veshaille Strength build that I originally wanted to do. The build would look like this:
CC: Dual-Weapon Training, Flurry
2: Dual-Weapon Finesse
3:Momentum
4: Dual Striking
5: Riposte, Cripple
6: Powerful
7: Berserk (Tome: Threaten)
8: Resilience
9: Dual-Weapon Expert
10: Constraint
11: Punisher
12: Dual-Weapon Mastery
13. Bravery
14: War Cry
15: Rally
16: Motivate
17: Superiority
18: Death Blow
19: Whirlwind
That is, of course, a general setup. I intend to pick up every Tome of the Physical Technique as soon as I can, and will use them to get Death Blow more quickly. Other than that, though, this is pretty much it.
Oh, and I didn't put Punisher at level 6 because I don't have the Dexterity to get it then. Just like I didn't put Momentum at Level 2 for the same reason.
Also, I think I'm going to change the build around. The current build is designed for a Dagger/Dagger Dex character; however, I only switched to that because I wasn't sure how things would go. In my experience, though, higher Defense isn't making me any harder to hit. I'm probably going to go back to the Starfang/Veshaille Strength build that I originally wanted to do. The build would look like this:
CC: Dual-Weapon Training, Flurry
2: Dual-Weapon Finesse
3:Momentum
4: Dual Striking
5: Riposte, Cripple
6: Powerful
7: Berserk (Tome: Threaten)
8: Resilience
9: Dual-Weapon Expert
10: Constraint
11: Punisher
12: Dual-Weapon Mastery
13. Bravery
14: War Cry
15: Rally
16: Motivate
17: Superiority
18: Death Blow
19: Whirlwind
That is, of course, a general setup. I intend to pick up every Tome of the Physical Technique as soon as I can, and will use them to get Death Blow more quickly. Other than that, though, this is pretty much it.
Oh, and I didn't put Punisher at level 6 because I don't have the Dexterity to get it then. Just like I didn't put Momentum at Level 2 for the same reason.
#13
Posté 08 juillet 2010 - 01:34
Hmm, I would think dex dagger/dagger to be more enduring as you'd have two lines of protection - defense and armor. And you can get two good daggers early - Olaf's Cheese Knife and the Beastman's Dagger (unless your solo rules don't allow for Leli doing post-combat sweeps to open chests). And the fast attack of a dagger combined with a couple of paralyze runes is very nice.
#14
Posté 08 juillet 2010 - 01:57
I think in practice, you'll see that you absolutely need the dex to survive, especially considering that you do not have good magic resistance.
Armor is only going to take you so far, after a point everything is hitting you hard regardless of having good armor (not that your armor will be that great with DW) and you're going to need defense to survive. The main reason that 2h NM solo is difficult is because of the complete lack of defense, you simply cannot survive without the heal/cc from Reaver.
The thing about defense is that you need to get it high before it really becomes obvious that it is helping you. At around 80-90, it doesn't seem to help much at all. At 100, you get a hint that it's starting to help, 110 a little bit more obvious and 120 and above it becomes even more obvious the higher you go. Without high defense, I'm really not sure how this build can survive.
Armor is only going to take you so far, after a point everything is hitting you hard regardless of having good armor (not that your armor will be that great with DW) and you're going to need defense to survive. The main reason that 2h NM solo is difficult is because of the complete lack of defense, you simply cannot survive without the heal/cc from Reaver.
The thing about defense is that you need to get it high before it really becomes obvious that it is helping you. At around 80-90, it doesn't seem to help much at all. At 100, you get a hint that it's starting to help, 110 a little bit more obvious and 120 and above it becomes even more obvious the higher you go. Without high defense, I'm really not sure how this build can survive.
#15
Posté 08 juillet 2010 - 01:58
I thought that on the 360 dexterity will not increase your damage, even for daggers/bows. That was my experience when playing my rogue anyway. Wasn't that a PC only fix?
#16
Posté 08 juillet 2010 - 02:02
I thought it was bugged that it would provide a 100% bonus, instead of a 50/50 split for daggers and shortbows?
#17
Posté 08 juillet 2010 - 03:09
Alright. I see what everyone is saying, and I'll stick with the Dagger/Dagger Dex build.
Last I heard, Dexterity was bugged and wasn't increasing damage for Daggers, Longbows, and Shortbows correctly. Daggers and Longbows had to be used with Strength (with Warriors) or Cunning (with Rogues) in order to increase their damage, and Shortbows were basically screwed. However, I recently asked if this was still the case, and was told it wasn't. However, I have no way of knowing whether that response is accurate.
Last I heard, Dexterity was bugged and wasn't increasing damage for Daggers, Longbows, and Shortbows correctly. Daggers and Longbows had to be used with Strength (with Warriors) or Cunning (with Rogues) in order to increase their damage, and Shortbows were basically screwed. However, I recently asked if this was still the case, and was told it wasn't. However, I have no way of knowing whether that response is accurate.
Modifié par swk3000, 08 juillet 2010 - 03:10 .
#18
Posté 08 juillet 2010 - 03:21
Should be easy to find out. Equip dagger, check damage, level up, add stats to dex, see if damage goes up.
#19
Posté 08 juillet 2010 - 04:00
If you want it to be REALLY obvious, load up a character in Awakening and use a tome to respec.
#20
Posté 09 juillet 2010 - 11:05
Dex for Dagger has been fixed, its still broken for Bows as far as I know from official patch notes.
#21
Posté 12 juillet 2010 - 02:25
I restarted yet again. It's a failing of mine. However, I'm incredibly happy with the way things are going on this run, so future restarts are unlikely. Annoying, I suppose, but that's how I work.
Anyway, I'm back in Lothering, and I'm pondering something that I'd like input on. I killed the Bandit Leader for the quest 'Bandits, Bandits Everywhere', and he had an Incense of Awareness on him. That actually makes me wonder. You see, Incense of Awareness gives +10 Defense, but -10 Mental Resistance for 2 minutes. I'm wondering if making a few stacks would be worth it. Mental Resistance Checks are fairly uncommon, but those few that pop up are for abilities that immobilize me. Would the extra Defense be worth the lost Mental Resistance?
Anyway, I'm back in Lothering, and I'm pondering something that I'd like input on. I killed the Bandit Leader for the quest 'Bandits, Bandits Everywhere', and he had an Incense of Awareness on him. That actually makes me wonder. You see, Incense of Awareness gives +10 Defense, but -10 Mental Resistance for 2 minutes. I'm wondering if making a few stacks would be worth it. Mental Resistance Checks are fairly uncommon, but those few that pop up are for abilities that immobilize me. Would the extra Defense be worth the lost Mental Resistance?
#22
Posté 12 juillet 2010 - 02:38
FWIW, I read a solo dw rogue guide a long time ago and it was rock and swift salves that he relied on. Swift salve is nice cuz you get speed without the fatigue of Momentum.
#23
Posté 12 juillet 2010 - 02:56
Rock Salve: I don't like the reduced movement speed. I know it won't be too much of an issue, but I don't like anything that reduces my mobility. Especially when facing Archers or Mages. I don't want to be at their mercy any longer than I have to be.
Swift Salve: These things are amazing. I'm actually considering using them. However, I also want to give Blood Thirst a try. Blood Thirst gives the same Attack Speed Boost and Movement Speed Boost that Swift Salve gives, but also adds +10% Melee and Ranged Crit Chance on top of it. My concern is if my equipment can overcome the health drain. It probably can, but I'd like to see it in action. If, however, Blood Thirst doesn't work out, then I will be turning to Swift Salves.
Swift Salve: These things are amazing. I'm actually considering using them. However, I also want to give Blood Thirst a try. Blood Thirst gives the same Attack Speed Boost and Movement Speed Boost that Swift Salve gives, but also adds +10% Melee and Ranged Crit Chance on top of it. My concern is if my equipment can overcome the health drain. It probably can, but I'd like to see it in action. If, however, Blood Thirst doesn't work out, then I will be turning to Swift Salves.
#24
Posté 12 juillet 2010 - 03:10
Agreed rock salve is not what you want vs. archers or mages. He used it to help survive overwhelms.
#25
Posté 12 juillet 2010 - 03:23
And most enemies that can Overwhelm are melee-only, and aren't often accompanied by ranged enemies. That makes sense.
Also, a question I really should have been asking, but haven't yet: What weapons? I was originally planning on The Rose's Thorn in my main hand, and the Silverite Thorn of the Dead Gods in my off-hand, but that's a setup for a Backstabbing Rogue. Right now, I'm considering The Rose's Thorn in my Main Hand, and The Edge in my off-hand. Right now, I'm running around with The Edge in my main hand, and the Grey Iron Thorn of the Dead Gods in my off-hand. I'm probably going to replace the Thorn with Duncan's Dagger, though, as I'm about to do Return to Ostagar.
Also, a question I really should have been asking, but haven't yet: What weapons? I was originally planning on The Rose's Thorn in my main hand, and the Silverite Thorn of the Dead Gods in my off-hand, but that's a setup for a Backstabbing Rogue. Right now, I'm considering The Rose's Thorn in my Main Hand, and The Edge in my off-hand. Right now, I'm running around with The Edge in my main hand, and the Grey Iron Thorn of the Dead Gods in my off-hand. I'm probably going to replace the Thorn with Duncan's Dagger, though, as I'm about to do Return to Ostagar.





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