Bioware no more major plot holes please
#1
Posté 05 juillet 2010 - 01:30
I am sure many of you already said this but warning Bioware once more won't hurt.
ME2 is a great game, replayable, enjoyable... We are discussing the details, what we like and what we don't for months now.
But I wish ME2 focused on the story as much as ME1. Major plot holes exist. How Shepard's body was found and recovered exactly? Not even ME comic gives details.
How Mordin found the seeker bug?
Who attacked the Cerberus base? Who Wilson was working for? (forgetting such details is unbecoming to you Bioware).
What is the exact reason for a human reaper?
If reapers convert selected species to new reapers why all the reapers are squid like and not the converted versions of various species?
Who was Miranda's father?
Why we don't know the exact reason of Omega district plague?
I am sure you can find more questions if you want.
Bioware the plot is what makes your games better than stupid Holywood movies. If you only go for action and character interaction and forget the plot your quality will suffer. I am sure you do not have to have a great plot to sell the game. But I think people as sophisticated as you would like to write better plots. You did this with ME. Please do it for ME3 too. I think character oriented ME2 will get old fast and final installment of the trilogy should be more story driven.
#2
Posté 05 juillet 2010 - 01:36
#3
Posté 05 juillet 2010 - 01:37
Secondly, almost every plot has holes. Its more or less inevitable.
Thirdly, yes Bioware should work at ironing out those kinks.
#5
Posté 05 juillet 2010 - 01:49
AntiChri5 wrote...
Firstly, some of those arent even plot holes.
Secondly, almost every plot has holes. Its more or less inevitable.
Thirdly, yes Bioware should work at ironing out those kinks.
Firstly, I don't think the poster is stating all their questions are plot holes.
Secondly, no they don't. "The king died and the queen died, out of grief." Alibi a very short and simple story, but you get the idea.
Thirdly, oh. Yes. They should totally do this, you brilliant fellow you.
Modifié par smudboy, 05 juillet 2010 - 01:50 .
#6
Posté 05 juillet 2010 - 01:51
Oh but I do *flex*.FieryPhoenix7 wrote...
With all due respect, I don't think you realize what the word plothole really means. In any case, you may have a better chance discussing this here.
Also there's nothing wrong with starting a new thread to state their intentions toward BioWare regarding ME3. Unless the moderators say so, or something.
#7
Posté 05 juillet 2010 - 01:54
#8
Posté 05 juillet 2010 - 01:54
That being said, ME2 isn't a complete story. There are going to be lots of unanswered questions left to ME3. You have to differentiate between a yet to be answered question and a plot hole.
#9
Posté 05 juillet 2010 - 02:06
#10
Guest_mashavasilec_*
Posté 05 juillet 2010 - 02:09
Guest_mashavasilec_*
Modifié par mashavasilec, 05 juillet 2010 - 02:11 .
#11
Posté 05 juillet 2010 - 02:38
#12
Posté 05 juillet 2010 - 02:55
About the rest... I think we'll get our answers in ME3 for most of the mentioned issues. I don't know, who is Miranda's father, but I also don't care and I don't think that it would ever again have an impact on main story. It hasn't been said, that all reapers are based on destroyed species (I know it's a natural guess, but there is no proof that something like that happened to any other species. In few different moments it's also mentioned that humans are special in some way).
#13
Posté 05 juillet 2010 - 02:57
As far as I've seen, it's usually easier to leave, than to get in (see: geth base). Of course collector ship is an exceptionNightwriter wrote...
What about the way all the characters just spontaneously leave the ship during the IFF installation? I guess that's not really a plot hole... just something they left totally unexplained that kind of bugged me...
#14
Posté 05 juillet 2010 - 03:09
The sad thing is, as Smudboy's already detailed very nicely in his vids, is that most of these major plot-hole problems could have been solved with a simple line of proper exposition. Literally, ONE line explaining why certain things were the way they were.
Example: Tell the Alliance of the Derelict Reaper if you want, Shepard, but the Collectors will want to destroy the evidence as quickly as possible. You may not be able to get them over there to see it in time, and getting the IFF is of utmost importance.
#15
Posté 05 juillet 2010 - 03:09
'genobis wrote...
As far as I've seen, it's usually easier to leave, than to get in (see: geth base). Of course collector ship is an exceptionNightwriter wrote...
What about the way all the characters just spontaneously leave the ship during the IFF installation? I guess that's not really a plot hole... just something they left totally unexplained that kind of bugged me...
Collector Cruiser: difficult.
Collector Base: no problem.
#16
Posté 05 juillet 2010 - 03:11
genobis wrote...
As far as I've seen, it's usually easier to leave, than to get in (see: geth base). Of course collector ship is an exceptionNightwriter wrote...
What about the way all the characters just spontaneously leave the ship during the IFF installation? I guess that's not really a plot hole... just something they left totally unexplained that kind of bugged me...
What?
I mean, why does every single squadmate aboard the Normandy pack up in the shuttle and spontaneously leave for some unknown mission that apparently requires your whole team while EDI installs the Reaper IFF?
#17
Guest_Maviarab_*
Posté 05 juillet 2010 - 03:13
Guest_Maviarab_*
Jeesh, do you need everything spoon feeding to you? I suppose its a plot hole that no one ever uses the bathroom too? FFS, get real.
#18
Posté 05 juillet 2010 - 03:23
Maviarab wrote...
Suggest you research what a plot hole means......they are not plot holes....thye just didnt tell you.
And sometimes, when there is an obvious alternative method to the story flow that, for no logical reason, NO character even considers, the devs SHOULD tell you why this is. Perhaps not for everything, but for the really big things they neglected to mention, it ruins immersion.
#19
Posté 05 juillet 2010 - 03:29
And speaking of things that don't make sense, how did the freaking Thorian in ME1 have the ability to clone multiple identical Asari with CLOTHING over and over? That's pretty ridiculous.
#20
Posté 05 juillet 2010 - 03:37
And half of the things the OP said are just unanswered questions, not plotholes.
To answer your query about what was the purpose of the plague on Omega. The Collectors wanted the plague to spread and exterminate every other species aside from humans and vorcha on the station so they could harvest the humans without worrying about a fight from Aria and her forces etc.
And to be fair to Bioware, the game would just seem patronising if it had to remind you EXACTLY what was going on all the time. The things people moan about regarding the story are either a massive nitpick (Heatsink system OMG!!!...Really guys?!), something that could easily be answered in further games/novels or something that you are given enough clues to figure out on your own.
#21
Posté 05 juillet 2010 - 03:40
#22
Posté 05 juillet 2010 - 03:46
Ksandor wrote...
How Mordin found the seeker bug?
That's not plothole, just not explained at all.
Who attacked the Cerberus base? Who Wilson was working for? (forgetting such details is unbecoming to you Bioware).
Again not plothele and again just never explained.
What is the exact reason for a human reaper?
Again not a plothole and point of Human Reaper is mistery.
If reapers convert selected species to new reapers why all the reapers are squid like and not the converted versions of various species?
Dunno, we will see in ME3.
Not plothole.
Who was Miranda's father?
That's plothole to you?!
Jesus Christ that's one big epic fail!
Why we don't know the exact reason of Omega district plague?
Replay that mission and you'll get the answer.
NOT PLOTHOLE!
Modifié par Mesina2, 05 juillet 2010 - 03:52 .
#23
Posté 05 juillet 2010 - 03:53
But about Mordin getting that seeker swarms, TIM tells you that they got some "samples" from Freedom's Progress for Mordin to use. It's easily missed.
Modifié par Jackal904, 05 juillet 2010 - 03:55 .
#24
Posté 05 juillet 2010 - 03:56
withateethuh wrote...
Plus if they spelled out half of the things you mentioned, that'd be poor storytelling.
Or the exact opposite.
#25
Posté 05 juillet 2010 - 03:57
I too, believe ME2 has no point.Jackal904 wrote...
A lot of those things we won't know until ME3, which is the whole point...
Even though the Collectors never leave a trace. This makes perfect sense.But about Mordin getting that seeker swarms, TIM tells you that they got some "samples" from Freedom's Progress for Mordin to use. It's easily missed.





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