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Bioware no more major plot holes please


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#276
smudboy

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ADLegend21 wrote...

smudboy wrote...

ADLegend21 wrote...

pvt_java wrote...

 Smudboy is not "whining", to do this he would have to be complaining, which he is not. He has analyzed the story and is presenting it's faults and weaknesses. 

there's a difference between analyzing and nitpicking. that and it's inconsitent when he comes up with amillion excuses for Mass Effect 1 when he just bags on Mass Effect 2.


Excuse me, pardon me, sir: but I emplore you to please, quote me on ONE of my ME1 "excuses".  I have exclusively talked about ME2.  People have asked me questions on ME1 when compared, and I've responded.   I happen to think the writing in ME1 is great.  I think that's all I've really said, nor have I ever defended an ME1 plot hole.

It has been other people, who, like comparing ME1 to ME2, and what sucks, and what doesn't.  The only comparison I've made was the issue of ME2 being a proper sequel: the continuation of the ME1 plot, and how I do not believe it's an appropriate one.

I even added to the Ecael anti-plot hole extravaganza thread, pointing out a plot hole in ME1 (Tali's evidence and time from Eden Prime.)

the ONE plot hole you talk about. other than that ME1 is perfect plotwise, yet it's the Sequel that got equal ratings that sucks to you. Last I checked there was continuation of the mass effect plot, how the Mass effect universe has come out 2 years after the players heroic defeat of a reaper and it's agent and the journey to defeat a new threat. so yeah it's still a Sequel no matter what you think of the plot. just like Mass effect 3 wil be the sequel to mass effect 2.


Sorry, but that is not a plot hole.

The only thing you've proven is ME2 has a 2 in the title, as will 3.

ME1's plot ended a certain way.  ME2 literally blew up and killed the continuation of that plot within the first 10 minutes and did something else.

edit: Also, if I ever stated ME1 is perfect plotwise, that is clearly wrong.  I never did.

Modifié par smudboy, 11 juillet 2010 - 12:59 .


#277
InvaderErl

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My God. I am seriously FLABBERGASTED at this post. I have stared at it in disbelief at...

There's just no words.

Ultimately it comes down to this.

You are using gameplay conceits to try and justify a passage of time within THE STORY. The two are divided.

There is a division between the two. For example, Saren takes everything from sniper fire to machine gun fire to THE HEAD. Except when he shoots himself in the head he dies in one hit. You cannot force the conceit of the video game onto the story.

Therefore, when you say that driving across a map in the MAKO indicates that time is compressed with the dialogue - it is logically false. You have not established that relationship and instead simply assuming it.

A compressed time shot is the Normandy at FTL, the screen fading to black while Kirahee assembles his men. The implication is that we are seeing an inderterminate amount of time in the first and maybe only a couple of minutes in the second.

The Council meeting is only at most several hours because of Shepard and co's clear reaction to this being their first time on the Citadel and the nature of his encounter with Udina indicating it is their first meeting as well - as well as the nature of the Council and Udina's discussion with each other.

You are saying that now everything that happens in Mass Effect could be taken to be abstract and therefore and not a reliable representation of anything.

I could use your argument to justify any and all plotholes now, because anything can now no longer be considered to be a true representation of ANYTHING.

For example, to use the earlier plothole I agreed with you on - the Collector ship ambushing the Normandy, that scene is actually now okay! Because the Normandy was there for DAYS! Because Time is compressed now because I say it makes total sense then.

Just like it makes sense that in the Council meeting, time is compressed.

Oh and they actually DID send probes through the Omega 4 relay we just didn't see it, because of the loading screen.

Modifié par InvaderErl, 11 juillet 2010 - 11:43 .


#278
smudboy

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Soverign 666 wrote...

Ok the problem smudboy mass effect is a TRILOGY mass effect 2 was game 2 a lot of the stuff you call plotholes could easily be explained in mass effect 3 so give the series a chance before you start calling every slight discrepnacy a plot hole


Did ME2 solve the plot holes in ME1?  No, no it did not.

Will ME3 solve the plot holes in ME2?  No, no it will not.  I'm sure there will be things to tie up and things to expand upon, but trying to patch up another story with another story is...well, going to be a monumental task.  It'll be ME3: The Apology, one giant flashback, and finish off the story.  Not gonna happen.

#279
Christmas Ape

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Oh sweet lord, now he's prescient too. This just gets better and better.



Wait. Better is the wrong word. What am I...? Right! Sadder. That's the word I wanted.



Sorry for the confusion.

#280
InvaderErl

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You know what's sad. Just reading Smud's post was a relief, even though I disagree with it completely- it just felt like a relief after Zulu's.

#281
smudboy

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Zulu_DFA wrote...

AND one more time:

Tali evidence is not a plot hole. It's the loading screen time contraction effect.


It's an issue of time, and not that big an issue, but is still a plot hole.

Can I see your argument?  I'm quite sure it's a continuity error, since we're told the events and traveling time from Eden Prime->Citadel was 15 hours, whereas Tali's events take much more than that.  I also saw no cinematic or cutscene devices to imply an ambiguous description of time.  The only thing I noticed about time on Eden Prime was 1) everyone made the comment that the Geth and then the arrival of Sovereign was that day/immediate, 2) the smuggler mentioned grenades coming in a week ago, and he wasn't expecting Eden Prime to be attacked (although when isn't clear, I'm quite sure he meant right now.)  Now either the Geth infiltrated Eden Prime a week ago and no one noticed, and Saren is referring to some kind of other success...?  (Which is odd, since we just got a 3rd person omniscient view of Saren getting angry at Benezia.  I don't know, maybe indoctrination cools all those organic impulses...)

edit: Actually wait, if the recording was a week (or so) ago that would explain it, but there's no mention of a covert infiltration, how that would be successful, or when that recording took place.  Either it was a week or so ago (then we lack exposition), or it wasn't (and it's a continuity error.)

Modifié par smudboy, 11 juillet 2010 - 01:02 .


#282
smudboy

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InvaderErl wrote...

You know what's sad. Just reading Smud's post was a relief, even though I disagree with it completely- it just felt like a relief after Zulu's.

And what do you disagree with completely?

#283
Zulu_DFA

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InvaderErl wrote...
You are using gameplay conceits to try and justify a passage of time within THE STORY. The two are divided.

O-o, not so fast. It was you who tried to justify the impossibility of the "week passed" explanation due to the short gameplay time, but now... Bingo.

We are not given a slightest clue about the exact amount of time that passed before Tali was found in addition to those 15 hours, that Shepard was unconscious. It may have been just two hours. Which makes next to zero sense even without Tali in the picture. Or it  may have been 250 hours, that took Normandy to fly across space, wait for clearence to dock, dock (next day), crew to disembark, deal with bureacracy, get amuzed by the Citadel, talk to Udina (next day), have a meeting with the Council (next day), decide on the course of action, get amuzed by he Citadel some more, stop by a souvenier shop, do some small irrelevant stuff, like the preaching Hanar and scanning the Keepers, seek out certain important characters, visit certain locations, eat, drink, sleep, pee, take showers, wait till the characters of interest do all the same and finally show up on expected locations. And that's the short version of it.

InvaderErl wrote...
I could use your argument to justify any and all plotholes now, because anything can now no longer be considered to be a true representation of ANYTHING.

No, you couldn't. As I said, it only works until it comes to contradiction with another in-game logical necessity.

InvaderErl wrote...
For example, to use the earlier plothole I agreed with you on - the Collector ship ambushing the Normandy, that scene is actually now okay! Because the Normandy was there for DAYS! Because Time is compressed now because I say it makes total sense then.

It does not make any sense. First of all, the instant Collector reaction is only a part of the problem along with "all team, but no crew on the shuttle", "no seekers and/or bomb deployed", "why Joker?" and so on. Then, the supposition that "days passed" while the shuttle was away, and the IFF was being tested, and EDI was not detecting the outgoing signal to simply pull the plug and flee, comes to contradiction with the fact, that the team on the shuttle must have been doing nothing all this time. There's no mission, not even a "pizza party". Of course, it could have been omited, making it an "unexpalined stuff". But when you add in the real life fact that all this "crew abduction" business was meant as a contrived device to make things "urgent" and heavy with consequences, it will be nowhere close to the Tali "plothole", which does not contradict anything but the gameplay real-time.

InvaderErl wrote...
Oh and they actually DID send probes through the Omega 4 relay we just didn't see it, because of the loading screen.

No doubt they did. Otherwise they would be morons. But the probes returned no data, and it required the Normandy to go in and take a look. Which somehow transformed into "Our mission was to destroy the base", although it wasn't. Because before the jump there was no definitive information about the Collectors' facilities, and TIM never mentioned that they were to be destroyed. Moreover the fate of the colonists and the abducted crew was unknown until the Base was infiltrated. So, if the destruction of the Base became "the mission" before that, the "Kill remaining colonists on Base" meme stands. If the destruction of the Base became "the mission" after that, it made no sense going further, as the Normandy was already operational and it was only necessary to go back there, take off and leave Collectors a 100 megaton present like the one that destroyed the Teltin facility on Pragia (for Jack's lulz). So, when did "destroy the base" became "the mission"?

Modifié par Zulu_DFA, 11 juillet 2010 - 01:01 .


#284
Zulu_DFA

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smudboy wrote...

Zulu_DFA wrote...

AND one more time:

Tali evidence is not a plot hole. It's the loading screen time contraction effect.


It's an issue of time, and not that big an issue, but is still a plot hole.

Can I see your argument?  I'm quite sure it's a continuity error, since we're told the events and traveling time from Eden Prime->Citadel was 15 hours, whereas Tali's events take much more than that.  I also saw no cinematic or cutscene devices to imply an ambiguous description of time.  The only thing I noticed about time on Eden Prime was 1) everyone made the comment that the Geth and then the arrival of Sovereign was that day/immediate, 2) the smuggler mentioned grenades coming in a week ago, and he wasn't expecting Eden Prime to be attacked (although when isn't clear, I'm quite sure he meant right now.)  Now either the Geth infiltrated Eden Prime a week ago and no one noticed, and Saren is referring to some kind of other success...?  (Which is odd, since we just got a 3rd person omniscient view of Saren getting angry at Benezia.  I don't know, maybe indoctrination cools all those organic impulses...)

edit: Actually wait, if the recording was a week (or so) ago that would explain it, but there's no mention of a covert infiltration, how that would be successful, or when that recording took place.  Either it was a week or so ago (then we lack exposition), or it wasn't (and it's a continuity error.)


Tali says, she got the recording from a geth on an uncharted world. That means Saren's speech (that implies it was given just hours after Sovereign took off from Eden Prime, and probably before he knew Shepard had used the beacon) was transmitted via comm network. As we learn later the Geth (Heretics) held Saren as some kind of prophet, so it's of little surprise that such a "propaganda" item got priority. Which means Tali may have acquired the recording even before Shepard came to his senses aboard the Normandy. If she then smuggled herself quickly to the Citadel, she could have had enough time to get in that trouble we find her in.

As you may have noticed, I try to base my judgement of the writers' work on the "presumption of innocence" (so to say). Unless it's totally clear, that the moment in question is a goof, I try to find an explanation. If everything else fails, there is ME3 coming. That's why the ME1 biggest "plothole" (Saren's plan) isn't still a real plot hole to me. However, if it doesn't get explained in ME3, I'll have to admit that ME1 is also quite cheezy (as far as the holes go, at least).

Modifié par Zulu_DFA, 11 juillet 2010 - 01:51 .


#285
smudboy

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Zulu_DFA wrote...

smudboy wrote...

Zulu_DFA wrote...

AND one more time:

Tali evidence is not a plot hole. It's the loading screen time contraction effect.


It's an issue of time, and not that big an issue, but is still a plot hole.

Can I see your argument?  I'm quite sure it's a continuity error, since we're told the events and traveling time from Eden Prime->Citadel was 15 hours, whereas Tali's events take much more than that.  I also saw no cinematic or cutscene devices to imply an ambiguous description of time.  The only thing I noticed about time on Eden Prime was 1) everyone made the comment that the Geth and then the arrival of Sovereign was that day/immediate, 2) the smuggler mentioned grenades coming in a week ago, and he wasn't expecting Eden Prime to be attacked (although when isn't clear, I'm quite sure he meant right now.)  Now either the Geth infiltrated Eden Prime a week ago and no one noticed, and Saren is referring to some kind of other success...?  (Which is odd, since we just got a 3rd person omniscient view of Saren getting angry at Benezia.  I don't know, maybe indoctrination cools all those organic impulses...)

edit: Actually wait, if the recording was a week (or so) ago that would explain it, but there's no mention of a covert infiltration, how that would be successful, or when that recording took place.  Either it was a week or so ago (then we lack exposition), or it wasn't (and it's a continuity error.)


Tali says, she got the recording from a geth on an uncharted world. That means Saren's speech (that implies it was given just hours after Sovereign took off from Eden Prime, and probably before he knew Shepard had used the beacon) was transmitted via comm network. As we learn later the Geth (Heretics) held Saren as some kind of prophet, so it's of little surprise that such a "propaganda" item got priority. Which means Tali may have acquired the recording even before Shepard came to his senses aboard the Normandy. If she then smuggled herself quickly to the Citadel, she could have had enough time to get in that trouble we find her in.

As you may have noticed, I try to base my judgement of the writers' work on the "presumption of innocence" (so to say). Unless it's totally clear, that the moment in question is a goof, I try to find an explanation. If everything else fails, there is ME3 coming. That's why the ME1 biggest "plothole" (Saren's plan) isn't still a real plot hole to me. However, if it doesn't get explained in ME3, I'll have to admit that ME1 is also quite cheezy (as far as the holes go, at least).


If it's uncharted, it's like Eden Prime, out in the Terminus Systems or out of reach of the Citadel known space, which means even longer travel time to get to the Citadel and do her business.

I can't see the evidence be a recording from when Sovereign lifts off from Eden Prime.  It's either well before our events of Eden Prime, or it's an obvious continuity issue.

Also, now I know you're just joking around, bringing up an apologists view of ME3 for ME1!  I mean c'mon man.

#286
Zulu_DFA

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smudboy wrote...

Also, now I know you're just joking around, bringing up an apologists view of ME3 for ME1!  I mean c'mon man.


Ah, yeah, I know. Optimism is a mortal sin. The only excuse for it is that it doesn't really matter, when the global warming is out there to get us all...

#287
chem light

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Ksandor wrote...



If reapers convert selected species to new reapers why all the reapers are squid like and not the converted versions of various species?

Who was Miranda's father?


The reapers were based of the a prehistoric hanar specises.

The Shadow Broker. It's why she gets rebellious jollies working for TIM.

#288
smudboy

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Zulu_DFA wrote...

smudboy wrote...

Also, now I know you're just joking around, bringing up an apologists view of ME3 for ME1!  I mean c'mon man.


Ah, yeah, I know. Optimism is a mortal sin. The only excuse for it is that it doesn't really matter, when the global warming is out there to get us all...


Hehe, okay.

I see nothing wrong with being optimistic or pessimistic about ME3.  But this whole other-story-to-explain-the-errors-of -another-story, just, totally boggles my mind.  I've only seen this done in stories with the use of retcons.  And as we know, ME2's retcons create more errors and don't solve any from the previous title.  I can't see this as an optimists view of ME3 being somehow retcon savvy.

#289
Zulu_DFA

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smudboy wrote...

Zulu_DFA wrote...

smudboy wrote...

Also, now I know you're just joking around, bringing up an apologists view of ME3 for ME1!  I mean c'mon man.


Ah, yeah, I know. Optimism is a mortal sin. The only excuse for it is that it doesn't really matter, when the global warming is out there to get us all...


Hehe, okay.

I see nothing wrong with being optimistic or pessimistic about ME3.  But this whole other-story-to-explain-the-errors-of -another-story, just, totally boggles my mind.  I've only seen this done in stories with the use of retcons.  And as we know, ME2's retcons create more errors and don't solve any from the previous title.  I can't see this as an optimists view of ME3 being somehow retcon savvy.


As I heard, Mass Effect was initially planned as a trilogy, so it made sense to put away some big explanations until the final chapter. But they also had this "choices" thing in mind, which would create a prohibitive number of possible permutations, if ME2 was continuing to build up the same storylines. So they had to actually sideline the protagonist, and use the middle part to expand on the universe, add more detail to the setting and so on. With this in mind I see the ME2 story as quite appealing: Shepard is stuck with the bad guys, runs errands for the chief bad guy, 'cause it's the best he can do for a while. Hell of a twist.

But extremely poor in execution. It was deemed more profitable to invest time, money and manpower in shooter elements and the "cool stuff" than into some dull plot. And the plot got trashed. Even when there is no actual plot hole, it could have been explained better. And at some point it all just went nuts. I'm sure the writers could see it themselves, but could they do anything about it? If they were pushed around by the thermal ammo inventors and husk respawn necromancers, instead of calling the shots about what, when and how must be happening in the game, why would they care at all about the plot? Especially when somebody had greased the ratings mechanism to secure enough 10/10 scores for the game that even the most devoted fanboys find weak spots in.

So you're right. Continuing to believe in the "trilogy" mantra is wishful thinking at best.

Like someone said in the "Disappointment" thread, Mass Effect Two feels schyzophrenic and like screaming all the time "I'm a game! I'm a game!" No point in keeping the plot good in such a product, it just wouldn't be appreciated. My main grudge with ME2, for examlpe, stays the same as in January: WTF with squadmates' armor?! As you can see, it's not directly plot related. Well, they can fix at least this one in "3", right? Right???

#290
Soverign 666

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You know alot of what people call 'plot holes' are really just plot devices, instances where the writers break there own rules to make a powerful scene or a fun gameplay moment take the collecter attack for example, which even smudboy admitted was a powerful scene, or the normandy being at the fight against sovergin.



Mass effect is not the only plot that does this many do. Now I have never seen someone say that mass effect 2 isnt fun to play and shouldn't that be what a video games first goal is? to be fun to play. Mass effect 2's plot is much more cohernt and well written than many video games out there (modern warfare 2 comes to mind) and letting these small problems with the plot ruin the game for you dosen't make sense to me why not just ignore them?



I'm not saying we shouldn't talk about these but to take it to the point where we are ruining what is a very fun game with interesting characters and powerful and emotional moments dosen't make sense. Enjoy the game because it is very fun and one of the best games out there in my own opinon.

#291
InvaderErl

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Zulu_DFA wrote...

O-o, not so fast. It was you who tried to justify the impossibility of the "week passed" explanation due to the short gameplay time, but now... Bingo.


Oh, I didn't see this response coming.

Zulu_DFA wrote...
We are not given a slightest clue about the exact amount of time that passed before Tali was found in addition to those 15 hours, that Shepard was unconscious. It may have been just two hours. Which makes next to zero sense even without Tali in the picture. Or it  may have been 250 hours, that took Normandy to fly across space, wait for clearence to dock, dock (next day), crew to disembark, deal with bureacracy, get amuzed by the Citadel, talk to Udina (next day), have a meeting with the Council (next day), decide on the course of action, get amuzed by he Citadel some more, stop by a souvenier shop, do some small irrelevant stuff, like the preaching Hanar and scanning the Keepers, seek out certain important characters, visit certain locations, eat, drink, sleep, pee, take showers, wait till the characters of interest do all the same and finally show up on expected locations. And that's the short version of it.


Gameplay time is not story time but we do rely on the story to let us know in what manner time is progressing. For example, near the end of the game - Ashley tells us it been a few months. We as the audience can assume these time jumps happened during the FTL sequences which we know takes days.

You do not have anything to back up the existence of this week and in fact there is more evidence to point to no more than a few hours have passed. That  has always and will always be the major problem with your argument, you simply do not have ANY evidence and no matter how many ways you write it you cannot get around this.

Therefore, we need to rely on what is in the story and what is there, visual and spoken, backs up my argument not yours. The Tali timeframe flies in the face of the timeframe the game itself creates, hence the plot hole.

This drawing from the Mako to insinuate EVERYTHING we see is now an abstraction does more to show how flimsy that argument than do anything to help it. And just to add, the idea that it takes a DAY to dock in the Alliance's PRIVATE docking bay is really out there. Especially as we see it happen in REAL TIME.

Your argument has devolved to the point that you are now claiming that we should DISREGARD what we see whenever its convenient for YOUR argument and just take your word that all sorts of things were happening off screen. Do you really not see the lunacy in this?

Zulu_DFA wrote...
No, you couldn't. As I said, it only works until it comes to contradiction with another in-game logical necessity.


Oh, so it only works when you want it too - I see.

Zulu_DFA wrote...
It does not make any sense. First of all, the instant Collector reaction is only a part of the problem along with "all team, but no crew on the shuttle", "no seekers and/or bomb deployed", "why Joker?" and so on. Then, the supposition that "days passed" while the shuttle was away, and the IFF was being tested, and EDI was not detecting the outgoing signal to simply pull the plug and flee, comes to contradiction with the fact, that the team on the shuttle must have been doing nothing all this time. There's no mission, not even a "pizza party". Of course, it could have been omited, making it an "unexpalined stuff". But when you add in the real life fact that all this "crew abduction" business was meant as a contrived device to make things "urgent" and heavy with consequences, it will be nowhere close to the Tali "plothole", which does not contradict anything but the gameplay real-time.


The crew leaving is not a plot hole it is a plot contrivance, just like Shepard's ability to be everywhere in the nick of time no matter how/when he does things. The Collector ship appearing is the plot hole and that can be rectified with your time contraction effect.

And again you do not know WHAT they were doing on the planet below but using your own supposition that everything we see is actually DAYS unfolding before our eyes, I can assume that whatever was happening took said days.

That's the kind of nonsense your argument allows.

Zulu_DFA wrote...

No doubt they did. Otherwise they would be morons. But the probes returned no data, and it required the Normandy to go in and take a look. Which somehow transformed into "Our mission was to destroy the base", although it wasn't. Because before the jump there was no definitive information about the Collectors' facilities, and TIM never mentioned that they were to be destroyed. Moreover the fate of the colonists and the abducted crew was unknown until the Base was infiltrated. So, if the destruction of the Base became "the mission" before that, the "Kill remaining colonists on Base" meme stands. If the destruction of the Base became "the mission" after that, it made no sense going further, as the Normandy was already operational and it was only necessary to go back there, take off and leave Collectors a 100 megaton present like the one that destroyed the Teltin facility on Pragia (for Jack's lulz). So, when did "destroy the base" became "the mission"?


The mission from the outset was stop the collectors/find out what they're up to, the latter implies investigation and the first implies destruction or at the very least interference/sabotage and later the save the crew objective was added.



Zulu_DFA wrote...

smudboy wrote...
 I mean c'mon man.


Ah, yeah, I know.



Image IPB

Modifié par InvaderErl, 11 juillet 2010 - 09:57 .


#292
Zulu_DFA

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InvaderErl wrote...
You do not have anything to back up the existence of this week

I have: 1) Tali's evidence, 2) Logical necessity for this week to be there, 3) Absence of logical necessity that would deny the possibility of this week to be there.

InvaderErl wrote...
and in fact there is more evidence to point to no more than a few hours have passed.

Like?

There is none. Nothing like Shepard saying "Oh I'm still feeling a little hazy" or Kaidan saying "I still can't believe Jenkins is dead".

On the contrary. The Council has already studied the Eden Prime reports in detail, to conclude that there was nothing except the single dock worker's statement to confirm Saren was there. Samesh Bhatia has been already notified of his wife's death, and has been frustrated with her body not being released to him. Conrad Verner has had time to develop an unhealthy interest in you as "the hero of Eden Prime". The analysts have had time to register a "sharp drop in colonist enrollment" after the news of the Geth attack on Eden Prime. All of this takes some time, don't you think? More than "a few hours". And it's all available before or immediately after you get Tali.


InvaderErl wrote...This drawing from the Mako to insinuate EVERYTHING we see is now an abstraction does more to show how flimsy that argument than do anything to help it. And just to add, the idea that it takes a DAY to dock in the Alliance's PRIVATE docking bay is really out there. Especially as we see it happen in REAL TIME.

Secure the BS, Hudson.

The Alliance can't have a "private" docking bay, because it's a public organization. Nor can the Alliance dock warships at the Citadel without some red tape (until the end of ME1, at least).

And there is no such thing as "real time" in computer games. They aren't real, you know.


InvaderErl wrote...

Zulu_DFA wrote...
No, you couldn't. As I said, it only works until it comes to contradiction with another in-game logical necessity.

Oh, so it only works when you want it too - I see.

No, I want it to work throughout ME2 as well, but it doesn't. As I said, it comes in contradiction with other logical considerations. [Sad panda face.]


InvaderErl wrote...
The crew leaving is not a plot hole it is a plot contrivance, just like Shepard's ability to be everywhere in the nick of time no matter how/when he does things. The Collector ship appearing is the plot hole and that can be rectified with your time contraction effect.

The crew didn't leave, the team did.
"Shepard's ability to be everywhere in the nick of time" results from his super-hero luck, not super-natural abilities to foresee plot devices.
The Collector ship reaction plot hole can't be solved with "my" time contraction effect. Because the time contracts for everyone. Shepard's week is Tali's week. And Collectors' week. To apply the time contraction effect to the Collector ship reaction time we have to imply, that the team was having this week long pizza party on the shuttle in the middle of nowhere, and the IFF test was running for this week without EDI's detecting the outgoing signal and then finally detecting it just one second before the Collector ship showed up. That creates a logical contradiction that prevents appication of the time contraction effect to explain this sequence.


InvaderErl wrote...

Zulu_DFA wrote...
No doubt they did. Otherwise they would be morons. But the probes returned no data, and it required the Normandy to go in and take a look. Which somehow transformed into "Our mission was to destroy the base", although it wasn't. Because before the jump there was no definitive information about the Collectors' facilities, and TIM never mentioned that they were to be destroyed. Moreover the fate of the colonists and the abducted crew was unknown until the Base was infiltrated. So, if the destruction of the Base became "the mission" before that, the "Kill remaining colonists on Base" meme stands. If the destruction of the Base became "the mission" after that, it made no sense going further, as the Normandy was already operational and it was only necessary to go back there, take off and leave Collectors a 100 megaton present like the one that destroyed the Teltin facility on Pragia (for Jack's lulz). So, when did "destroy the base" became "the mission"?


The mission from the outset was stop the collectors/find out what they're up to, the latter implies investigation and the first implies destruction or at the very least interference/sabotage and later the save the crew objective was added.

So, when did "destroy the base" became "the mission"?



InvaderErl wrote...
Image IPB


Nice kitty picture. I love them.

Modifié par Zulu_DFA, 12 juillet 2010 - 09:06 .


#293
didymos1120

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Zulu_DFA wrote...

So, when did "destroy the base" became "the mission"?


When Commander Shepard, leader of the mission, said so.  Which is to say, made a command decision:

http://www.youtube.c...40Uqk_zs#t=1m49

If you didn't pick that response, then you find out at the start of the pre-assault planning session:

http://www.youtube.c...40Uqk_zs#t=2m46

Essentially, when Shep realized it was a single base, and destroying it would end the Collectors for good. 

Besides, even if you assumed every single, solitary abductee was still completely unharmed (something you know is not true practically the moment you step onboard the Collector ship), when was rescuing more than a mere handful an even remotely realistic option? The Normandy SR-2 may be roomy (and in possession of luxurious leather seats), but not that roomy. 

Modifié par didymos1120, 12 juillet 2010 - 10:30 .


#294
Zulu_DFA

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didymos1120 wrote...

Zulu_DFA wrote...

So, when did "destroy the base" became "the mission"?


When Commander Shepard, leader of the mission, said so.  Which is to say, made a command decision:

http://www.youtube.c...40Uqk_zs#t=1m49

If you didn't pick that response, then you find out at the start of the pre-assault planning session:

http://www.youtube.c...40Uqk_zs#t=2m46

Essentially, when Shep realized it was a single base, and destroying it would end the Collectors for good. 

Besides, even if you assumed every single, solitary abductee was still completely unharmed (something you know is not true practically the moment you step onboard the Collecter ship), when was rescuing more than a mere handful an even remotely realistic option? The Normandy SR-2 may be roomy (and in possession of luxurious leather seats), but not that roomy. 


Not that roomy, huh? So, kill all remaining colonists on base, right?

Commander Shepard did not have to fight the Human-Reaper. He could have destroyed the Base with one of the powerful hydrogen bombs, which he, of course, took a command decision to bring along throught the Omega-4 Relay in the Normandy. Once the "no more survivors" situation was confirmed, he, as the commander, had to stop risking his personnel and pull out.

There is only one possible explanation behind Shepard's continuing to the Human-Reaper after that point.
The reason for infiltration of the Collector Base aside from saving the surviving crew/colonists was to gather intelligence. On the Reapers. So the mission was [*ding!*] to spare the Base and hand it over to Cerberus for further study, just like TIM demanded of Shepard to do closer to the end.

And don't tell me there were no H-bombs on the Normandy. First, there were: Jack's "loyalty". Secondly, it would be just another huge plot hole, if Shepard not only knew how to operate/overload the Reaper-built reactor, but also was resorting to it as the primary option of destroying the Base (instead of using good old nukes).

Destroying the Base was thus a purely emotional decision, that could only be taken by Shepard after he saw the Human-Reaper construction process. It could not have been "the mission".

Point stands: the "suicide mission" is very poorly written.

Modifié par Zulu_DFA, 12 juillet 2010 - 11:45 .


#295
smudboy

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Zulu_DFA wrote...

InvaderErl wrote...


Nice kitty picture. I love them.

He didn't...oh God he did...:mellow:

#296
Ksandor

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So do you think both games have plotholes or just plot devices and unexplained situations? Sorry everybody destroys everbody's plothole but the question remains.

#297
Zulu_DFA

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Ksandor wrote...

So do you think both games have plotholes or just plot devices and unexplained situations? Sorry everybody destroys everbody's plothole but the question remains.



ME1:

A few minor plot holes and time paradoxes (double Armistice day), some unexplained stuff. Big unexplained stuff - Saren's Plan (needs to be explained in "3").

Overall: good plot, something you would expect from an adventure game.


ME2:

Lots of unexplained / poorly explained stuff and time paradoxes, multiple minor plot holes in sub-plots (recruitment, "loyalty" and N7 missions), massive plot holes in the main plot towards the end of the game.

Overall: exptremely poor plot, but who needs it anyway in a parody arcade game?

Modifié par Zulu_DFA, 12 juillet 2010 - 01:04 .


#298
pprrff

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Zulu_DFA wrote...

Ksandor wrote...

So do you think both games have plotholes or just plot devices and unexplained situations? Sorry everybody destroys everbody's plothole but the question remains.



ME1:

A few minor plot holes and time paradoxes (double Armistice day), some unexplained stuff. Big unexplained stuff - Saren's Plan (needs to be explained in "3").

Overall: good plot, something you would expect from an adventure game.


ME2:

Lots of unexplained / poorly explained stuff and time paradoxes, multiple minor plot holes in sub-plots (recruitment, "loyalty" and N7 missions), massive plot holes in the main plot towards the end of the game.

Overall: exptremely poor plot, but who needs it anyway in a parody arcade game?


If someone writes a game, but leave some of the most important plot decision up the player, than its forgivable if the plot feels like a bumpy ride. If the write had to take control of every story elements, there won't be much choices. Also, I don't agree that ME2 has extremely poor plot. It has a workable plot that doesn't distract you during the gameplay. And time paradoxes? Did I miss the time travelling part of the game? Well, I guess the whole communication devices on SR-2 kinda messed with Relativty.

#299
smudboy

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pprrff wrote...

Zulu_DFA wrote...

Ksandor wrote...

So do you think both games have plotholes or just plot devices and unexplained situations? Sorry everybody destroys everbody's plothole but the question remains.



ME1:

A few minor plot holes and time paradoxes (double Armistice day), some unexplained stuff. Big unexplained stuff - Saren's Plan (needs to be explained in "3").

Overall: good plot, something you would expect from an adventure game.


ME2:

Lots of unexplained / poorly explained stuff and time paradoxes, multiple minor plot holes in sub-plots (recruitment, "loyalty" and N7 missions), massive plot holes in the main plot towards the end of the game.

Overall: exptremely poor plot, but who needs it anyway in a parody arcade game?


If someone writes a game, but leave some of the most important plot decision up the player, than its forgivable if the plot feels like a bumpy ride. If the write had to take control of every story elements, there won't be much choices. Also, I don't agree that ME2 has extremely poor plot. It has a workable plot that doesn't distract you during the gameplay. And time paradoxes? Did I miss the time travelling part of the game? Well, I guess the whole communication devices on SR-2 kinda messed with Relativty.

I think your post just messed with my sense of relativity.

If someone writes a story, and in telling that story allows for the audience to select differing choices, that does not forgive nor praise the writer.  We must look to the quality of what's written, through content, style, composition, etc., for such opinions.  The writer has to take control over every story element: stories do not suddenly "create" themselves.  There are as many choices as the writers/developers say there are.  I think you're trying to say that these choices can or shouldn't be as relevant or key if done poorly, because they're choices, and writers can't make dozens of outcomes for one plot.  However, this undermines the whole idea, and says nothing of choices that can be written well, and be relevant to a plot.

ME2 may have an extremely poor plot.  To me, after the massive number of holes I put my brain through, it doesn't even have one.  It's just a series of magical events.  Workable isn't even in the vocabulary of ME2's plot.  The fact I'm going "pewpewpew" with no understanding as to why is terribly undermining, especially when I'm pewpewpewing a King Kong skeleton.

I'm going to go eat a big bag of pink, sugary jellybeans now.

Modifié par smudboy, 12 juillet 2010 - 03:21 .


#300
pprrff

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smudboy wrote...

pprrff wrote...

Zulu_DFA wrote...

Ksandor wrote...

So do you think both games have plotholes or just plot devices and unexplained situations? Sorry everybody destroys everbody's plothole but the question remains.



ME1:

A few minor plot holes and time paradoxes (double Armistice day), some unexplained stuff. Big unexplained stuff - Saren's Plan (needs to be explained in "3").

Overall: good plot, something you would expect from an adventure game.


ME2:

Lots of unexplained / poorly explained stuff and time paradoxes, multiple minor plot holes in sub-plots (recruitment, "loyalty" and N7 missions), massive plot holes in the main plot towards the end of the game.

Overall: exptremely poor plot, but who needs it anyway in a parody arcade game?


If someone writes a game, but leave some of the most important plot decision up the player, than its forgivable if the plot feels like a bumpy ride. If the write had to take control of every story elements, there won't be much choices. Also, I don't agree that ME2 has extremely poor plot. It has a workable plot that doesn't distract you during the gameplay. And time paradoxes? Did I miss the time travelling part of the game? Well, I guess the whole communication devices on SR-2 kinda messed with Relativty.

I think your post just messed with my sense of relativity.

If someone writes a story, and in telling that story allows for the audience to select differing choices, that does not forgive nor praise the writer.  We must look to the quality of what's written, through content, style, composition, etc., for such opinions.  The writer has to take control over every story element: stories do not suddenly "create" themselves.  There are as many choices as the writers/developers say there are.  I think you're trying to say that these choices can or shouldn't be as relevant or key if done poorly, because they're choices, and writers can't make dozens of outcomes for one plot.  However, this undermines the whole idea, and says nothing of choices that can be written well, and be relevant to a plot.

ME2 may have an extremely poor plot.  To me, after the massive number of holes I put my brain through, it doesn't even have one.  It's just a series of magical events.  Workable isn't even in the vocabulary of ME2's plot.  The fact I'm going "pewpewpew" with no understanding as to why is terribly undermining, especially when I'm pewpewpewing a King Kong skeleton.

I'm going to go eat a big bag of pink, sugary jellybeans now.


I can understand mostly where you coming from, except for the 'massive' amount plot hole. Most everything listed on the forum can be easily explained away with 2 or 3  codex entry, and some of which doesn't even qualify as plot hole to me, and very few actually impede game flow.

Choices complicate things for the writer. Like the whole keeping or destroying base decision: people treat it like plot whole is becase ____ doesn't make sense, since we know _____. People's game play are different so they see one paticular choice as natural, while the other one is a break from character. If you played the whole game as Cerbrus apologist and then all of sudden blew up the base at the end, that can qualify as plot hole, but its entirely one of player's own making.

Edit: Ok, the one that bugs me is defense in this game (how come biotic can't just wear a kinetic suit like everyone else AND summon a barrier in addition? How does a layer of armor defeat biotic throw?).

Modifié par pprrff, 12 juillet 2010 - 04:05 .