Zulu_DFA wrote...
O-o, not so fast. It was you who tried to justify the impossibility of the "week passed" explanation due to the short gameplay time, but now... Bingo.
Oh, I didn't see this response coming.
Zulu_DFA wrote...
We are not given a slightest clue about the exact amount of time that passed before Tali was found in addition to those 15 hours, that Shepard was unconscious. It may have been just two hours. Which makes next to zero sense even without Tali in the picture. Or it may have been 250 hours, that took Normandy to fly across space, wait for clearence to dock, dock (next day), crew to disembark, deal with bureacracy, get amuzed by the Citadel, talk to Udina (next day), have a meeting with the Council (next day), decide on the course of action, get amuzed by he Citadel some more, stop by a souvenier shop, do some small irrelevant stuff, like the preaching Hanar and scanning the Keepers, seek out certain important characters, visit certain locations, eat, drink, sleep, pee, take showers, wait till the characters of interest do all the same and finally show up on expected locations. And that's the short version of it.
Gameplay time is not story time but we do rely on the story to let us know in what manner time is progressing. For example, near the end of the game - Ashley tells us it been a few months. We as the audience can assume these time jumps happened during the FTL sequences which we know takes days.
You do not have anything to back up the existence of this week and in fact there is more evidence to point to no more than a few hours have passed. That has always and will always be the major problem with your argument, you simply do not have ANY evidence and no matter how many ways you write it you cannot get around this.
Therefore, we need to rely on what is in the story and what is there, visual and spoken, backs up my argument not yours. The Tali timeframe flies in the face of the timeframe the game itself creates, hence the plot hole.
This drawing from the Mako to insinuate EVERYTHING we see is now an abstraction does more to show how flimsy that argument than do anything to help it. And just to add, the idea that it takes a DAY to dock in the Alliance's PRIVATE docking bay is really out there. Especially as we see it happen in REAL TIME.
Your argument has devolved to the point that you are now claiming that we should DISREGARD what we see whenever its convenient for YOUR argument and just take your word that all sorts of things were happening off screen. Do you really not see the lunacy in this?
Zulu_DFA wrote...
No, you couldn't. As I said, it only works until it comes to contradiction with another in-game logical necessity.
Oh, so it only works when you want it too - I see.
Zulu_DFA wrote...
It does not make any sense. First of all, the instant Collector reaction is only a part of the problem along with "all team, but no crew on the shuttle", "no seekers and/or bomb deployed", "why Joker?" and so on. Then, the supposition that "days passed" while the shuttle was away, and the IFF was being tested, and EDI was not detecting the outgoing signal to simply pull the plug and flee, comes to contradiction with the fact, that the team on the shuttle must have been doing nothing all this time. There's no mission, not even a "pizza party". Of course, it could have been omited, making it an "unexpalined stuff". But when you add in the real life fact that all this "crew abduction" business was meant as a contrived device to make things "urgent" and heavy with consequences, it will be nowhere close to the Tali "plothole", which does not contradict anything but the gameplay real-time.
The crew leaving is not a plot hole it is a plot contrivance, just like Shepard's ability to be everywhere in the nick of time no matter how/when he does things. The Collector ship appearing is the plot hole and that can be rectified with your time contraction effect.
And again you do not know WHAT they were doing on the planet below but using your own supposition that everything we see is actually DAYS unfolding before our eyes, I can assume that whatever was happening took said days.
That's the kind of nonsense your argument allows.
Zulu_DFA wrote...
No doubt they did. Otherwise they would be morons. But the probes returned no data, and it required the Normandy to go in and take a look. Which somehow transformed into "Our mission was to destroy the base", although it wasn't. Because before the jump there was no definitive information about the Collectors' facilities, and TIM never mentioned that they were to be destroyed. Moreover the fate of the colonists and the abducted crew was unknown until the Base was infiltrated. So, if the destruction of the Base became "the mission" before that, the "Kill remaining colonists on Base" meme stands. If the destruction of the Base became "the mission" after that, it made no sense going further, as the Normandy was already operational and it was only necessary to go back there, take off and leave Collectors a 100 megaton present like the one that destroyed the Teltin facility on Pragia (for Jack's lulz). So, when did "destroy the base" became "the mission"?
The mission from the outset was stop the collectors/find out what they're up to, the latter implies investigation and the first implies destruction or at the very least interference/sabotage and later the save the crew objective was added.
Zulu_DFA wrote...
smudboy wrote...
I mean c'mon man.
Ah, yeah, I know.
Modifié par InvaderErl, 11 juillet 2010 - 09:57 .